Taliesin wrote:
I’m the best there is at what I do…in this case, target practice dummy.WolverinePower Level: 11 (165pp)
Abilities: STR: 16 [20] (+5), DEX: 20 (+5), CON: 26 (+8), INT: 14 (+2), WIS: 20 (+5), CHA: 8 (-1)
Skills: Climb 4 (+7), Handle Animal 12 (+11), Intimidate 16 (+15), Knowledge [Streetwise] 8 (+10), Language 4 (German, Japanese, Russian, Spanish; base: English), Notice 12 (+17), Pilot 4 (+9), Stealth 8 (+13), Survival 12 (+17)
Feats: Animal Empathy, Attack Focus [Melee] 6, Beginner’s Luck, Dodge Focus 6, Evasion, Improved Initiative, Rage 2 (10 rounds), Startle, Takedown Attack 2
Powers:Container 2 “Claws” (Flaw: Side Effect 1 [always occurs; Damage; -2]; 8pp)
Density 2 (Extra: Continuous [+1]; Flaw: Permanent [-1]; Power Feat: Affects Insubstantial, Innate; 8pp)
Immunity 3 (Aging, Disease, Poison; 3pp)
Regeneration 16 (Recovery Rate 16 [Bruised 3, Injured 4, Staggered 4, Disabled 5]; Power Feats: Diehard; 17pp)
Super-Senses 7 (Normal Hearing 2 [Extended, Uncanny Dodge]; Low-Light Vision, Scent 4 [Danger Sense, Tracking 2]; 7pp)
Claws (10pp total)
Strike 2 (Extra: Penetrating [+1]; Power Feat: Improved Critical, Mighty 5; 10pp)
Density Traits:+4 Strength, +1 Impervious Toughness, Mass x1.5
Combat: Attack +7 / +13 (Melee); Damage +7 (Strike, 19-20 Crit) // +2 (Rage); Defense +13 (+4 flat-footed); Initiative +9
Saves: Toughness +9 (+1 Impervious), Fortitude +12, Reflex +9, Will +9
Drawbacks: Vulnerable (Magnetic effects; Uncommon, Major; -3pp)
Abilities 44 + Skills 20 (80 ranks) + Feats 21 + Powers 43 + Combat 28 + Saves 12 – Drawbacks 3 = Total 165Complications: Enemy (Sabretooth, numerous others), Prejudice (mutant), Temper (berserker rage)

I opted to go the ultra-fast berserker route with my Wolverine build, not least because of his incarnation in the arcade fighting games. Wolverine is near peak human in Strength, Dexterity, and Wisdom, the latter to reflect his keen intuition and gut feeling, and has a superhuman Constitution. His adamantium-laced skeleton I’ve handled using Density, to reflect the added Strength he gets from having that solid frame, a rank of Impervious Protection, and the fact that he carries around half again his weight in adamantium. He also gets a rank of Affects Insubstantial, as incorporeal characters have difficulty phasing through adamantium.

In combat, Wolverine is pretty well-balanced. He’s exceptionally skillful with all melee weapons and besides his claws, has wielded a katana on occasion. Rage brings his damage up to its cap, and he can maintain it for ten rounds. If he can’t finish off his foe in that time, Wolverine usually gets handed a beatdown while he's fatigued. He also has two ranks of Takedown Attack so he can mow through all those ninjas he inevitably ends up facing.

Wolverine’s claws are in a Container, and he can extrude or retract them as a Free action by activating or deactivating that Container. In addition, the Container has a -2 Side Effect on one rank, as the claws cause him damage (quickly Regenerated) every time he extrudes them.

Despite a hundred and more years of experiences, Wolverine has Beginner’s Luck to cover all the various skills he has picked up. I feel this to actually be quite appropriate; any time an enemy from his past shows up and triggers a Complication, Wolverine will get a Hero Point which he can then use on Beginner’s Luck and reveal some skill he has picked up in the past. Note that I’ve pared his Languages down to 4 ranks, as well, so he can also use Beginner’s Luck on his Languages skill now.
Update 9/25/07 
I decided that All-Out Attack, while appropriate, is a bit redundant on top of Rage. Wolverine could be legitimately built with either All-Out Attack and Power Attack or just Rage, and I went with the latter mostly for flavor and because there aren’t enough characters who use that feat. I also shuffled his ability scores around a little bit.