Prodigy Duck's Beastiary and More (Allabar)

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prodigyduck
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Postby prodigyduck » Fri Nov 16, 2007 2:03 am

Mike5000us wrote:I JUST LOVE IT!!! Can I keep it as a pet? Just curious though why does he have a PL of 34? His combat stats indicate he's a 24.


Its Fort Save is +39, which places him at PL 34. Were this saving throw not so ridiculous, it would be a lower PL.
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Postby Mike5000us » Fri Nov 16, 2007 2:15 am

Interesting so what next on your list. I love all your work so far your my main source of minions and demons.
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Postby prodigyduck » Fri Nov 16, 2007 1:03 pm

Mike5000us wrote:Interesting so what next on your list. I love all your work so far your my main source of minions and demons.


Honestly, I am not sure what is next on my list. Most of the creatures from the basic Monster Manual have been done (those I care to do; many of the creatures I find dumb and pointless, and am thus not going to convert them). Vermin are pretty much it from the MM.

I've got a couple of Demon Princes left to convert. I'm considering re-doing Orcus and Lolth.

I may convert the Celestial Paragons, although I am not sure about that. Many of them are the same creature with slightly different spell-selections, so I see little point in doing so.

I've still got Spells to convert.

My list seems both large and small at the same time...
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby Libra » Sat Nov 17, 2007 1:23 pm

I JUST LOVE IT!!! Can I keep it as a pet?


Go right ahead. Just don't let your insurance company know. :wink:
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Postby prodigyduck » Sun Nov 18, 2007 12:41 am

Image

MONSTROUS CRAB, Medium (PL 3, Minion 1)

Attributes
STR 15 (+2), DEX 11 (+0), CON 12 (+1), INT -- (--), WIS 11 (+0), CHA 2 (-4)

Combat
Attack +2, Damage +2 (unarmed), Defense 12 (Flat-Footed 11), Initiative +0

Saves
TGH +3, Fort +4, Ref +1, Will +1

Feats
Chokehold, Improved Grab

Powers
Immunity 3 (Cold, Drowning, High Pressure) (3pp)
Protection 2 (2pp)
Super-Senses 4 (Extended Vision, Low-Light Vision, Scent, Tack [smell]) (4pp)

Drawbacks
Disabled (mute [very common, moderate]) (-4pp)
Disabled (no hands [very common, moderate]) (-4pp)

Ability Scores: -9, Skills 0, Feats 2, Powers 9, Combat 8, Saves 5, Drawbacks –8 = 7

--------------------------------------------------------------------------------------

MONSTROUS CRAB, Large (PL 4, Minion 2)

Attributes
STR 21 (+5), DEX 11 (+0), CON 12 (+1), INT -- (--), WIS 11 (+0), CHA 2 (-4)

Combat
Attack +3 (includes -1 size), Damage +5 (unarmed), Defense 13 (Flat-Footed 11), Initiative +0

Saves
TGH +5, Fort +6, Ref +2, Will +2

Feats
Chokehold, Improved Grab

Powers
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Immunity 3 (Cold, Drowning, High Pressure) (3pp)
Protection 4 (4pp)
Super-Senses 4 (Extended Vision, Low-Light Vision, Scent, Tack [smell]) (4pp)

Drawbacks
Disabled (mute [very common, moderate]) (-4pp)
Disabled (no hands [very common, moderate]) (-4pp)

Ability Scores: -15, Skills 0, Feats 2, Powers 24, Combat 16, Saves 9, Drawbacks –8 = 28

--------------------------------------------------------------------------------------

MONSTROUS CRAB, Huge (PL 7, Minion 5)

Attributes
STR 25 (+7), DEX 11 (+0), CON 14 (+2), INT -- (--), WIS 11 (+0), CHA 2 (-4)

Combat
Attack +7 (includes -2 size), Damage +7 (unarmed), Defense 17 (Flat-Footed 12), Initiative +0

Saves
TGH +7, Fort +10, Ref +4, Will +4

Feats
Chokehold, Improved Grab

Powers
Growth 8 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (25pp)
Immunity 3 (Cold, Drowning, High Pressure) (3pp)
Protection 5 (5pp)
Super-Senses 4 (Extended Vision, Low-Light Vision, Scent, Tack [smell]) (4pp)

Drawbacks
Disabled (mute [very common, moderate]) (-4pp)
Disabled (no hands [very common, moderate]) (-4pp)

Ability Scores: -21, Skills 0, Feats 2, Powers 37, Combat 36, Saves 16, Drawbacks –8 = 62

--------------------------------------------------------------------------------------

MONSTROUS CRAB, Gargantuan (PL 10, Minion 7)

Attributes
STR 33 (+11), DEX 11 (+0), CON 14 (+2), INT -- (--), WIS 11 (+0), CHA 2 (-4)

Combat
Attack +10 (includes -4 size), Damage +11 (unarmed), Defense 20 (Flat-Footed 13), Initiative +0

Saves
TGH +10, Fort +13, Ref +6, Will +6

Feats
Chokehold, Improved Grab

Powers
Growth 12 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (37pp)
Immunity 3 (Cold, Drowning, High Pressure) (3pp)
Protection 8 (8pp)
Super-Senses 4 (Extended Vision, Low-Light Vision, Scent, Tack [smell]) (4pp)

Drawbacks
Disabled (mute [very common, moderate]) (-4pp)
Disabled (no hands [very common, moderate]) (-4pp)

Ability Scores: -25, Skills 0, Feats 2, Powers 52, Combat 56, Saves 22, Drawbacks –8 = 99

-------------------------------------------------------------------------------------

MONSTROUS CRAB, Colossal (PL 14, Minion 10)

Attributes
STR 37 (+13), DEX 9 (-1), CON 14 (+2), INT -- (--), WIS 11 (+0), CHA 2 (-4)

Combat
Attack +13 (includes -8 size), Damage +13 (unarmed), Defense 23 (Flat-Footed 12), Initiative +0

Saves
TGH +14, Fort +18, Ref +8, Will +9

Feats
Chokehold, Improved Grab

Powers
Growth 16 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (49pp)
Immunity 3 (Cold, Drowning, High Pressure) (3pp)
Protection 12 (12pp)
Super-Senses 4 (Extended Vision, Low-Light Vision, Scent, Tack [smell]) (4pp)

Drawbacks
Disabled (mute [very common, moderate]) (-4pp)
Disabled (no hands [very common, moderate]) (-4pp)

Ability Scores: -35, Skills 0, Feats 2, Powers 68, Combat 84, Saves 34, Drawbacks –8 = 145

:!: I did not bother with the Small-sized Monstrous Crab, as after it was finished, it was a total of -2 points, and thus not viable.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Libra
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Postby Libra » Sun Nov 18, 2007 5:20 am

Small-sized Monstrous Crab


D'ye know, it's rather sad, but I always laugh at little Oxymorons like that. . . 8)
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Postby Swordfire » Sun Nov 18, 2007 7:07 am

<takes a look at the Monstrous Crab picture>

Oh my God. Everyone, I want the biggest jug of hollondaise sauce you can find, and I want it right now!!!

;)
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Postby Libra » Sun Nov 18, 2007 1:31 pm

Nonsense, you want a vat of melted butter. :twisted:
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Postby Thorpacolypse » Sun Nov 18, 2007 2:02 pm

Libra wrote:Nonsense, you want a vat of melted butter. :twisted:


Or antibiotics, depending on what kind of monstrous crabs you're dealing with... :shock:
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Postby mancerbear » Sun Nov 18, 2007 4:11 pm

Anitbiotics? What sorta crabs are YOU dealing with? Ours just need a lotion :)

Cheers,
Image

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Postby Servitor_2152 » Sun Nov 18, 2007 6:17 pm

As a 4chan-going friend of mine pointed out . . . .

Great Monstrous Crab builds, ProdigyDuck, but their Protection powers need just one thing more:

Drawback: Weak Point (hit it for massive damage, -1)
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Postby Libra » Mon Nov 19, 2007 12:24 pm

Or antibiotics, depending on what kind of monstrous crabs you're dealing with... :shock:


I'd say that from the picture accompanying the build, butter is a better choice. Possibly boiling water as well. . . :wink:
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Postby prodigyduck » Tue Nov 20, 2007 12:44 pm

(2pp/rank - 6) “Hallow” – Transform Mundane Location into Holy Ground x (Extra: Area – Burst [+1], Flaw: Action – Full-Round [-1], Range – Touch [-1], Drawback: Action [1 day; -6pp])

(4pp/rank + 3) “Hallucinatory Terrain” – Illusion x (hearing, smell, visual; Power Feat: Progression 5 [250-ft. radius area], Slow Fade 5 [5 hours/pp], Extra: Duration – Sustained [+1], Independent [+0], Total fade [+1], Flaw: Action – Full-Round [-1], Limited – only to make natural terrain appear as different terrain [-1], Drawback: Action [5 minutes; -2pp])

(2pp/rank) “Halt Undead” – Paralyze x (Extra: Alternate Save – Willpower [+0], Range – Ranged [+1], Flaw: Limited – only vs. Undead [-1])

(2pp/rank) “Harm” – Strike x (Extra: Alternate Save – Willpower [+1])

(12pp) “Haste” – Super-Speed 1 (Enhanced Attack Bonus; Power Feat: Progression 2 [area], Progression 3 [affects up to 10 others], Extra: Affects Others [+1], Area – Burst [25-ft. radius; +1], Independent [+0], Total Fade [+1])

(5pp/rank) “Heal” – Healing x (Extra: Energizing [+1], Restoration [+1], Total [+1])

(6pp/rank) “Heal, Mass” – Healing x (Extra: Area – Burst [+1], Energizing [+1], Restoration [+1], Total [+1])

(4pp/rank) “Heal Mount” – Healing x (Extra: Energizing [+1], Restoration [+1], Total [+1], Flaw: Limited – only vs. Paladin Mount [-1])

(21pp) “Heat Metal” – Blast 7 (Extra: Duration – Sustained [+2], Independent [+0], Flaw: Limited – only vs. targets wearing/holding metal [-1])

“Helping Hand” – This spell is a little too complex to describe for Mutants and masterminds, and is thus omitted from the spell list.

(1pp/rank + 1) “Heroes’ Feast” – Create Object x (Power Feat: Slow Fade 3 [20 minutes/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Action – Full-Round [-1], Limited – only to create dinner table with chairs, food, and drink [-1], Drawback: Action [5 minutes; -2pp]) [FEATURES: Healing (Extra: Restorative [+1], Total [+1])]

(12pp) “Heroism” – Boost 2 (all Attack Bonus, Saving Throws, and Skill Checks at once; Power Feat: Slow Fade 2 [5 minutes/pp]; Extra: Total Fade [+1])

(22pp) “Heroism, Greater” – Boost 4 (all Attack Bonus, Saving Throws, and Skill Checks at once; Power Feat: Slow Fade 1 [1 minute/pp]; Extra: Total Fade [+1]) + Enhanced Feat 1 (Fearless; Extra: Linked [+0])

(10pp) “Hide From Animals” – Concealment 10 (all senses; Power Feat: Progression 3 [affects up to 10 others], Slow Fade 2 [5 minutes/pp], Extra: Affects Others [+1], Independent [+0], Total Fade [+1], Flaw: Action – Standard [-2], Limited – only Concealed vs. Animals’ senses [-1], Passive [-1])

(10pp) “Hide From Undead” – Concealment 10 (all senses; Power Feat: Progression 3 [affects up to 10 others], Slow Fade 2 [5 minutes/pp], Extra: Affects Others [+1], Independent [+0], Total Fade [+1], Flaw: Action – Standard [-2], Limited – only Concealed vs. Undead senses [-1], Passive [-1])

(2pp/rank) “Hold Animal” – Paralyze x (Extra: Alternate Save – Willpower [+0], Range – Ranged [+1], Flaw: Limited – only vs. Animals [-1])

(3pp/rank) “Hold Monster” – Paralyze x (Extra: Alternate Save – Willpower [+0], Range – Ranged [+1])

(4pp/rank) “Hold Monster, Mass” – Paralyze x (Extra: Alternate Save – Willpower [+0], Area – Burst [+1], Range – Ranged [+1])

(2pp/rank) “Hold Person” – Paralyze x (Extra: Alternate Save – Willpower [+0], Range – Ranged [+1], Flaw: Limited – only vs. Humanoids [-1])

(3pp/rank) “Hold Person, Mass” – Paralyze x (Extra: Alternate Save – Willpower [+0], Area – Burst [+1], Range – Ranged [+1], Flaw: Limited – only vs. Humanoids [-1])

(11pp) “Hold Portal” – Telekinesis 5 (Power Feat: Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Limited – only to hold door, gate, window, or shutter firmly closed [-1])

(4pp/rank + 66) “Holy Aura” – Dazzle x (visual; Extra: Aura [+1], Duration – Sustained [+2], Independent [+0], Total Fade [+1], Flaw: Limited – only vs. Evil [-1], Range – Touch [-1]) + Enhanced Saving Throw 12 (+4 to all Saves; Extra: Linked [+0]) + Immunity 5 (Mind Control; Extra: Linked [+0]) + Nullify Evil/Unholy Magic 15 (Extra: Linked [+0], Power Resistance [+1]) + Shield 4 (Extra: Linked [+0])

(4pp/rank) “Holy Smite” – Blast x (Extra: Area – Burst [+1], Flaw: Limited – only vs. non-Good [-1]) + Dazzle x (visual; Extra: Area – Burst [+1], Linked [+0], Flaw: Limited – only vs. non-Good [-1])

(50pp) “Holy Sword” – Container 10 (Extra: Independent [+0], Total Fade [+1], Flaw: Source – melee weapon [-1])

Strike 8 (Power Feat: Mighty, Extra: Penetrating [+1])
Ward 5 (vs. Evil; Extra: Aura [+1]) + Immunity 5 (Mind Control Effects; Extra: Affects Others [+1], Area – Burst [+1], Aura [+1], Linked [+0])


(6pp/rank) “Holy Word” – Blast x (Extra: Alternate Save – Willpower [+1], Area – Burst [+1], Flaw: Limited – non-good only [-1], Range – Touch [-1]) + Dazzle x (hearing and visual; Extra: Alternate Save – Willpower [+0], Area – Burst [+1], Flaw: Limited – non-good only [-1], Range – Touch [-1]) + Paralyze x (Extra: Alternate Save – Willpower [+1], Area – Burst [+1], Flaw: Limited – non-good only [-1], Range – Touch [-1])

(3pp/rank) “Horrid Wilting” – Blast x (Extra: Alternate Save – Fortitude [+1])

(2pp/rank + 1) “Hypnotic Pattern” – Illusion x (visual; Power Feat: Progression 1 [10-ft. radius area], Flaw: Limited – only to create a twisting pattern of shifting colors [-1]) + Mind Control x (Extra: Area – Burst [+1], Linked [+0], Flaw: One Command [“Stand still and be fascinated by the lights”; -1], Sense-Dependent – Visual [-1])

(3pp/rank) “Hypnotism” – Mind Control x (Extra: Area – Burst [+1], Duration – Sustained [+1], Independent [+0], Total Fade [+1], Flaw: Action – Full-Round [-1], Sense-Dependent – Hearing [-1])
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby Cyrith » Tue Nov 20, 2007 10:35 pm

See, pages like this are what the bookmark function was designed for. I'll have to go back and read all of the spells, then create something.
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http://www.atomicthinktank.com/viewtopic.php?t=19211

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Postby prodigyduck » Tue Nov 20, 2007 10:38 pm

Image
"See what happens when you French Kiss on the first date...?"

MORHG (PL 9, Minion 10)

Attributes
STR 21 (+5), DEX 19 (+4), CON -- (--), INT 11 (+0), WIS 10 (+0), CHA 10 (+0)

Combat
Attack +7, Damage +5 (unarmed), Defense 18 (Flat-Footed 13), Initiative +8

Saves
TGH +9, Fort --, Ref +7, Will +6

Feats
Dodge Focus 1, Improved Grab, Improved Initiative

Skills
Climb 8 (+13), Notice 11 (+11), Stealth 13 (+17), Swim 4 (+9)

Powers
Immunity 32 (Critical Hits, Fortitude Effects) (32pp)
Paralyze 7 (“tongue”) (14pp)
Protection 9 (9pp)
Regeneration 5 (Recovery Check 5 [allows recovery checks at +0]) (5pp)
Super-Senses 2 (Darkvision) (2pp)
Transform Corpse into Zombie 8 (Power Feat: Trigger, Extra: Duration – Continuous [+1], Linked to unarmed [+0], Flaw: Limited – only vs. targets the Morhg has slain [-1], Range – Touch [-1]) (17pp)

Ability Scores: 11, Skills 9, Feats 3, Powers 79, Combat 28, Saves 9, Drawbacks –0 = 139
Last edited by prodigyduck on Wed Nov 28, 2007 4:54 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.


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