Prodigy Duck's Beastiary and More (Allabar)

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Postby prodigyduck » Tue Nov 20, 2007 11:11 pm

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SPECTRE (PL 7, Minion 8]

Attributes
STR -- (--), DEX 16 (+3), CON -- (--), INT 14 (+2), WIS 14 (+2), CHA 15 (+2)

Combat
Attack +3, Damage +5 (incorporeal touch), Defense 15 (Flat-Footed 11), Initiative +7

Saves
TGH +3, Fort --, Ref +5, Will +9

Feats
Blind-Fight, Improved Initiative

Skills
Intimidate 10 (+12), Knowledge: Religion 10 (+12), Notice 12 (+14), Search 10 (+12), Stealth 10 (+13)

Powers
Flight 3 (50 mph; Power Feat: Subtle) (7pp)
Immunity 32 (Critical Hits, Fortitude Effects) (32pp)
Insubstantial 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (21pp)
Mind Shield 2 (Flaw: Limited – only vs. Ward Effects [-1]) (1pp)
Protection 3 (3pp)
Regeneration 5 (Recovery Check 5 [allows recovery checks at +0]) (5pp)
Shield 2 (2pp)
Strike 5 (“incorporeal touch/energy drain” Extra: Affects Corporeal [+1], Vampiric [+1]) + Regeneration 7 (Resurrection 7 [1 minute]; Extra: Action – Reaction upon being slain [+0], Affects Others [+0], Flaw: Uncontrolled Reincarnation [as spectre; -1]) (19pp)
Super-Senses 2 (Darkvision) (2pp)

Drawbacks
Power Loss (all powers, while in sunlight) (-8pp)

Ability Scores: -1, Skills 13, Feats 2, Powers 92, Combat 12, Saves 7, Drawbacks –8 = 117
Last edited by prodigyduck on Wed Nov 28, 2007 4:55 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Tue Nov 20, 2007 11:23 pm

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ORCUS, Prince of the Undead (PL 23)

Attributes
STR 35 (+12), DEX 23 (+6), CON 37 (+14), INT 27 (+8], WIS 20 (+5), CHA 19 (+4)

Combat
Attack +12 (+14 w/Wand of Orcus; includes -1 size), Damage +12 (unarmed), +21 (Wand of Orcus), Defense 27 (Flat-Footed 16), Initiative +10

Saves
TGH +28, Fort +28, Ref +21, Will +20

Feats
Attack Specialization (Wand of Orcus), Benefit (Prince of Thanatos), Improved Critical (Wand of Orcus), Improved Initiative, Split Attack (unarmed)

Skills
Bluff 28 (+32), Climb 28 (+40), Concentration 28 (+33), Craft: Chemical 27 (+35), Diplomacy 4 (+8], Escape Artist 28 (+34), Intimidate 28 (+34), Knowledge: Arcane Lore 28 (+36), Knowledge: Religion 28 (+36), Knowledge: The Planes 28 (+36), Language 1 (Common [Abyssal is native]), Notice 28 (+33), Search 28 (+36), Sense Motive 28 (+33)

Powers
Comprehend 4 (speak, read, and understand all languages) (8pp)
Device 8 (Wand of Orcus; easy to remove; Power Feat: Restricted – evil outsiders) (25pp)
-- Strike 9 (Power Feat: Mighty, Extra: Penetrating [+1]) + Drain Constitution 15 (Extra: Linked [+0])
-- Shield 5
Drain Strength 26 (Power Feat: Slow Fade 6 [1 day], Extra: Linked to tail [+0], Poison [+1]) (58pp)
Flight 2 (25 mph) (4pp)
Growth 7 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (22pp)
Immunity 28 (Aging, Critical Hits, Drain Effects, Electrical Damage, Mind Control Effects, Necromantic Effects, Paralyze, Poison, Sleep, Sustenance) (28pp)
Impervious Toughness 20 (20pp)
Nullify 25 (all magical effects at once; Extra: Power Resistance [+1]) (75pp)
Protection 15 (15pp)
Summon Glabrezu 28 (Power Feat: Progression 1 [2 glabrezus], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (85pp)
AP – Astral Form 9 (“astral projection” Power Feat: Dimensional [Astral], Extra: Flaw: Action – Full-Round [-1]) (1pp)
AP – Blast 8 (“unholy blight” Extra: Area – Burst [40-ft. radius; +1], Flaw: Limited – not vs. evil [-1]) + Nauseate 8 (Extra: Area – Burst [40-ft. radius; +1], Range – Ranged [+1], Flaw: Limited – not vs. evil [-1], Sicken [-1]) (1pp)
AP – Drain 4 (“desecrate” all undead-turning effects at once; Power Feat: Slow Fade 4 [1 hour/pp], Extra: Area – Burst [+1], Total Fade [+1]) (1pp)
AP – Drain 8 (“enervation” Attack Bonus, Constitution, and Magic; all effects at once; Power Feat: Alternate Power – [Healing 8 (Extra: Action – Standard [+1], Affects Objects [+0], Range – Ranged [+1], Flaw: Limited – undead only [-1])], Slow Fade 6 [1 day], Extra: Range – Ranged [+1]) (1pp)
AP – Drain Constitution 13 (“finger of death”) (1pp)
AP – Drain Constitution 15 (“wail of the banshee” Extra: Area – Burst [75-ft. radius; +1], Flaw: Sense-Dependent – Hearing [-1]) (1pp)
AP – Mind Control 8 (“command undead” Power Feat: Slow Fade 6 [1 day/pp], Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1], Flaw: Limited – intelligent undead only [-1]) (1pp)
AP – Nullify Magic 10 (all magic effects at once) (1pp)
AP – Summon Marilith 31 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Mohrg 10 (Power Feat: Progression 1 [2 mohrgs], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Spectre 8 (Power Feat: Progression 2 [5 spectres], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Vrock 16 (Power Feat: Progression 1 [2 vrocks], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Wight 5 (Power Feat: Progression 4 [25 wights], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Telekinesis 9 (1pp)
AP – Telepathy 13 (Power Feat: Selective, Subtle) (1pp)
AP – Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (1pp)
AP – Transform Mundane Location into Unholy Ground 9 (“unhallow” Extra: Area – Burst [45-ft. radius; +1], Flaw: Range – Touch [-1]) (1pp)
Super-Senses 18 (Darkvision, Detect Good [acute, ranged], Detect Law [acute, ranged], True Sight) (18pp)

Drawbacks
Power Loss (Flight, if wings are immobilized) (-1pp)
Power Loss (Impervious Toughness; not vs. holy cold iron) (-1pp)
Weakness (holy objects / locations; -1 Con, every minute) (-5pp)

Ability Scores: 80, Skills 85, Feats 5, Powers 375, Combat 52, Saves 45, Drawbacks –7 = 635


:!: For the original Orcus conversion, see here.
Last edited by prodigyduck on Wed Nov 28, 2007 4:56 pm, edited 1 time in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Wed Nov 21, 2007 12:28 am

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SWANMAY (PL 6, Minion 9)

Attributes
STR 16 (+3), DEX 18 (+4), CON 15 (+2), INT 12 (+1), WIS 14 (+2), CHA 12 (+1)

Combat
Attack +5, Damage +3 (unarmed), +6 (bow/sword), Defense 15 (Flat-Footed 12), Initiative +4

Saves
TGH +5, Fort +6, Ref +8, Will +3

Feats
Animal Empathy, Attractive, Endurance, Equiment 3, Favored Opponent 2 (pick 2), Precise Shot, Track

Skills
Notice 4 (+10), Stealth 4 (+8], Survival 8 (+10), Swim 4 (+11)

Powers
Device 11 (Swan Token; hard to remove; Power Feat: Restricted – Swanmays only) (45pp)
-- Alternate Form 11 (Swan Form)
Enhanced Ability 12 (+2 with all Ability Scores [already figured]) (12pp)
Enhanced Skill 2 (Notice +4, Swim +4) (2pp)
Protection 3 (3pp)
Speed 1 (10 mph) (1pp)

SWAN FORM
Enhanced Feat 1 (Grappling Finesse)
Flight 2 (25 mph; Drawback: Power Loss [if wings are restricted; -1pp])
Impervious Toughness 5 (Drawback: Power Loss [not vs. magic; -1pp])
Nullify 15 (all magic effects at once; Extra: Power Resistance [+1])


Equipment
Bow, Leather Armor, Sword

Ability Scores: 15, Skills 5, Feats 10, Powers 63, Combat 20, Saves 9, Drawbacks –0 = 122
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Wed Nov 21, 2007 8:57 pm

(3pp/rank + 2) “Ice Storm” – Blast x (Power Feat: Indirect 2 [from straight above], Extra: Area – Cylinder [+1])

(1pp) “Identify” – Super-Senses 4 (Detect Magical Item Properties [acute, analyze]; Flaw: Action – Full-Round [-1], Drawback: Action [1 hour; -4pp], Power Loss [without crushed pearl mixed with wine; -1pp])

“Illusory Script” – The effects of this spell cannot be properly applied with Mutants and Masterminds rules and is thus omitted.

(2pp/rank + 1) “Illusory Wall” – Illusion x (visual; Power Feat: Progression 1 [10-ft. radius], Extra: Duration – Continuous [+2], Flaw: Limited – only to create illusion of a wall, floor, ceiling, or similar surface [-1], Range – Ranged [-1])

(6pp/rank) “Imbue with Spell Ability” – Empowerment x (Extra: Duration – Continuous [+1], Flaw: Limited – only divine spells of Abjuration, Divination, and Conjuration [-1])

(4pp/rank) “Implosion” -- Blast x (Extra: Alternate Save – Fortitude [+1], Duration – Concentration [+1])

(1pp/rank + 3) “Imprisonment” – Teleport x (Extra: Attack [+1], Flaw: Limited – only to deep underground [-1], Long-Range [-1]) + Suspended Animation (Extra: Affect Others [others only; +0], Attack [+1], Linked [+0])

(8pp/rank) “Incendiary Cloud” – Obscure x (visual; Extra: Independent [+0], Total Fade [+1]) + Blast x (Extra: Duration – Sustained [+2], Independent [+0], Linked [+0], Total Fade [+1])

“Inflict Wounds” – As all these spells produce the same effect, they are described in one Power.
(2pp/rank) Strike x (Extra: Alternate Save – Willpower [+1])

“Inflict Wounds, Mass” – Similar applications as with Inflict Wounds.
(3pp/rank) Strike x (Extra: Alternate Save – Willpower [+1], Area – Burst [+1])

(5pp/rank) “Insanity” – Confusion x (Extra: Duration – Continuous [+3])

(2pp/rank + 1) “Insect Plague” – Summon Locust Swarm 3 (Power Feat: Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Action – Full-Round [-1])

LOCUST SWARM (PL 4, Minion 3)

Attributes
STR 1 (-5), DEX 19 (+4), CON 8 (-1), INT -- (--), WIS 10 (+0), CHA 2 (-4)

Combat
Attack +3 (includes -1 size), Damage -5 (unarmed), Defense 13 (Flat-Footed 11), Initiative +4

Saves
TGH -1, Fort +3, Ref +5, Will +1

Skills
Notice 4 (+4)

Powers
(2) Flight 1 (10 mph)
(17) Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1])
(15) Immunity 15 (Bludgeoning Weapon, Piercing Weapons, Slashing Weapons)
(5) Insubstantial 1 (fluid form; Extra: Duration – Continuous [+1], Flaw: Permanent [-1])
(10) Nauseate 2 (“distraction” Extra: Aura [+1], Duration – Sustained [+2])
(8] Strike 2 (Extra: Aura [+1], Duration – Sustained [+2])
(2) Super-Senses 2 (Darkvision)

Drawbacks
(-4) Disabled (mute [very common, moderate])
(-4) Disabled (no hands [very common, moderate])
(-1) Power Loss (Flight; if wings are restricted)

Abilities -30, Skills 1, Feats 0, Powers 59, Combat 16, Saves 6, - Drawbacks 9 = 43


(5pp) “Invisibility” – Concealment 4 (all visual; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Affects Others [+1], Independent [+0], Total Fade [+1], Flaw: Action – Standard [-2], Passive [-1])

(9pp) “Invisibility, Greater” – Concealment 4 (all visual; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Affects Others [+1], Independent [+0], Total Fade [+1], Flaw: Action – Standard [-2])

(13pp) “Invisibility, Mass” – Concealment 4 (all visual; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Affects Others [+1], Area – Burst [+1], Independent [+0], Range – Ranged [+1], Total Fade [+1], Flaw: Action – Standard [-2]), Passive [-1])

(4pp/rank + 1) “Invisibility Purge” – Nullify Invisibility x (Power Feat: Slow Fade 1 [1 minute/pp], Extra: Duration – Sustained [+2], Independent [+0], Nullifying Field [+0], Total Fade [+1])

(10pp) “Invisibility Sphere” – Concealment 4 (all visual; Power Feat: Selective, Slow Fade 1 [1 minute/pp], Extra: Affects Others [+1], Area – Burst [+1], Independent [+0], Total Fade [+1], Flaw: Action – Standard [-2], Passive [-1])

(55pp) “Iron Body” – Alternate Form 9 (Power Feat: Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Total Fade [+1])

IRON BODY FORM
Enhanced Dexterity -6
Density 9 (+18 Strength, +4 Impervious Toughness, Immoveable 3, Super-Strength 3)
Immunity 32 (Critical Hits, Fortitude Effects; Flaw: Duration – Sustained [-1])
Immunity 10 (Acid Damage, Fire Damage; Flaw: Limited – half effect [-1], Duration – Sustained [-1])
Impervious Toughness 11 (Flaw: Duration – Sustained [-1], Drawback: Power Loss [not vs. adamantine; -1pp])


(10pp) “Ironwood” – Boost Toughness 7 (Power Feat: Slow Fade 6 [1 day/pp], Extra: Affects Objects [objects only; +0], Total Fade [+1], Flaw: Action – Full-Round [-1], Limited – wood only [-1])
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Thu Nov 22, 2007 12:47 pm

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DRIDER (PL 6, Minion 13)

Attributes
STR 15 (+2), DEX 15 (+2), CON 16 (+3), INT 15 (+2), WIS 16 (+3), CHA 16 (+3)

Combat
Attack +3 (+5 w/bite; includes -1 size), Damage +2 (unarmed), +3 (dagger), +5 (bow), Defense 13 (Flat-Footed 11), Initiative +2

Saves
TGH +6, Fort +5, Ref +4, Will +8

Feats
Attack Specialization (bite), Equipment 3

Skills
Climb 11 (+13), Concentration 6 (+9), Language 3 (Common, Elven, Undercommon [Drow is native]), Notice 6 (+9), Stealth 10 (+12)

Powers
Drain Strength 6 (“poison bite” Power Feats: Progression 6 – 1 day, Extra: Linked to bite [+0], Poison [+1]) (18pp)
ESP 9 (“clairaudience/clairvoyance” hearing and visual; Power Feat: Subtle, Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1]) (46pp)
AP – Environmental Control 3 (“dancing lights” light; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Total Fade [+1]) (1pp)
AP – Flight 1 (“levitate” Power Feat: Slow Fade 1 [1 minute/pp], Extra: Affects Others [+1], Independent [+0], Total Fade [+1], Flaw: Levitate [-1]) (1pp)
AP – Mind Control 6 (“suggestion” Power Feat: Slow Fade 4 [1 hour/pp], Extra: Duration – Sustained [+1], Indpendent [+0], Total Fade [+1], Flaw: One Command [“Take my suggestion”; -1]) (1pp)
AP – Nullify Concealment 4 (“faerie fire” all visual concealment effects at once; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Duration – Sustained [+2], Independent [+0], Total Fade [+1]) (1pp)
AP – Nullify Magic 6 (all magic effects at once) (1pp)
AP – Obscure 3 (“darkness” visual; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Partial [-1], Range – Touch [-1]) (1pp)
AP – Super-Senses 3 (Detect Good-Aligned Presences [acute, ranged]; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Area – Cone [+1], Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1]) (1pp)
AP – Super-Senses 3 (Detect Lawful-Aligned Presences [acute, ranged]; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Area – Cone [+1], Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1]) (1pp)
AP – Super-Senses 3 (Detect Magic [acute, ranged]; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Area – Cone [+1], Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1]) (1pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Magic 6 (select either Telekinesis [if arcane] or Healing [if divine]; Power Feat: Alternate Power 6 [select 6 Alternate Powers as additional “spells”]) (18pp)
Nullify Magic 7 (Extra: Power Resistance [+1]) (21pp)
Protection 3 (3pp)
Super-Movement 1 (Wall-Crawling) (2pp)
Super-Senses 2 (Darkvision) (2pp)

Equipment
Bow, Dagger

Drawbacks
Power Loss (Magic; if unable to speak or gesture) (-2pp)

Ability Scores: 21, Skills 9, Feats 4, Powers 132, Combat 16, Saves 9, Drawbacks –2 = 189

:!: So, I was looking at my original Drider conversion and thinking "Isn't this thing supposed to have spell-like abilities and magic?" Yes... yes it is! Also, they don't have web-creation effects. Thus you have an almost entirely new creature.

:!: In addition, my previous Drider had the statistics of a Monstrous Humanoid, rather than the Aberration that is it supposed to be.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Thu Nov 22, 2007 4:35 pm

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DARK ELF (Drow) (PL 4, Minion 3)

Attributes
STR 13 (+1), DEX 13 (+1), CON 10 (+0), INT 12 (+1), WIS 9 (-1), CHA 10 (+0)

Combat
Attack +1 (+3 with sword), Damage +1 (unarmed), +4 (sword), +3 (crossbow), Defense 11 (Flat-Footed 10), Initiative +1

Saves
TGH +3, Fort +2, Ref +1, Will -1

Feats
Attack Specialization (sword), Attractive, Equipment 3

Skills
Language 3 (Common, Elven, Undercommon [Drow is native]), Notice 2 (+3), Search 3 (+4)

Powers
Enhanced Ability 4 (Constitution -2, Dexterity +2, Intelligence +2, Charisma +2) (4pp)
Enhanced Skills 1 (Notice +2, Search +2) (1pp)
Environmental Control 3 (“dancing lights” light; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Total Fade [+1]) (7pp)
AP – Nullify Concealment 1 (“faerie fire” all visual concealment effects at once; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Duration – Sustained [+2], Independent [+0], Total Fade [+1]) (1pp)
AP – Obscure 3 (“darkness” visual; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Partial [-1], Range – Touch [-1]) (1pp)
Immunity 2 (Aging, Sleep) (2pp)
Mind Shield 2 (2pp)
Nullify Magic 2 (all magical effects at once; Extra: Power Resistance [+1]) (6pp)
Super-Senses 4 (Darkvision, Detect Concealed/Secret Doors [sense]) (4pp)

Equipment
Chain Mail Armor, Crossbow, Sword

Drawbacks
Disability (light blindness, Dazzled in light [very common, minor]) (-3pp)

Ability Scores: 3, Skills 2, Feats 5, Powers 28, Combat 4, Saves 2, Drawbacks –3 = 41

:arrow: EDIT (11/22/07) Made some alterations to the Drow's skills and powers to make them more drow-like. Also added their light blindness.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby JoshuaDunlow » Thu Nov 22, 2007 11:40 pm

Libra wrote:Heh. I'm just a Warhammer Fantasy-type when it comes to visualising the Great Races of Fantasy.

If you don't fancy statting Do'Urden why not try statting a real Dark Elf?:


http://en.wikipedia.org/wiki/Malus_Darkblade


I could probably do that. I used to play and run the warhammer rpg. Though i don't have the books anymore, that would never stop me XD

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Postby prodigyduck » Thu Nov 22, 2007 11:47 pm

Yeah, the reason i really haven't converted him is that I don't have his WH stats. Even if I did, I don't have a conversion formula figured out for Warhammer Fantasy.
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Mediocrity always attacks excellence.

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Postby JoshuaDunlow » Thu Nov 22, 2007 11:48 pm

prodigyduck wrote:Yeah, the reason i really haven't converted him is that I don't have his WH stats. Even if I did, I don't have a conversion formula figured out for Warhammer Fantasy.


I had a table figured out for it, but i lost it. :( Still it wouldbe be too hard i think :)

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Postby prodigyduck » Thu Nov 22, 2007 11:48 pm

(7pp) “Jump” – Leaping 2 (Power Feat: Slow Fade 1 [1 minute/pp], Extra: Affects Others [+1], Independent [+0], Total Fade [+1])

(17pp) “Keen Edge” – Transform Weapon into Keen Weapon 3 (Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Independent [+0], Total Fade [+1]) [NOTE: Adds “Improved Critical” to affected weapon]

(5pp/rank) “Knock” – Transform Stuck, Barred, Locked, Held, or Arcane Locked Doors to Open Doors x (Extra: Duration – Continuous [until locked again; +1])

(1pp) “Know Direction” – Super-Senses 1 (Direction Sense)

“Legend Lore” – I find the casting time of this spells just plain ridiculous. In the time it takes to cast the spell, the caster could be looking the legend up in the library of the nearest town. I mean, seriously… 2-12 weeks!?! That’s called RESEARCH, people! In addition, the legends one tends to get are vague and mysterious, with only partial information. Just cast an Analyze Dweomer or Identify.

(16pp) “Leomund’s Secret Chest” – Dimensional Pocket 2 (Power Feat: Slow Fade 10 [1 month/pp], Extra: Duration – Sustained [+2], Independent [+0], Total Fade [+1], Flaw: Limited – not vs. living targets [-1], Medium – Finely-Crafted Chest [-1])

(10pp) “Leomund’s Secure Shelter” – Create Object 5 (Power Feat: Precise, Slow Fade 4 [1 hour/pp], Innate, Subtle, Extra: Independent [+0], Total Fade [+1], Flaw: Action – Full-Round [-1], Limited – only to create “Secure Shelter” [-1], Drawback: Action – 5 minutes [-2pp])

Secure Shelter – Base [Size: Diminutive, Toughness: 5, Features: Living Space, Security System 3 [DC 30], Power: Summon Unseen Servant 1)


(31pp) “Leomund’s Tiny Hut” – Obscure 3 (visual [25-ft. radius]; Power Feat: Slow Fade 4 [1 hour/pp], Extra: Independent [+0], Selective Attack [those within the sphere can see out, but those outside the sphere cannot see in; +1], Total Fade [+1]) + Immunity 5 (Weather Effects; Extra: Affects Others [+1], Area – Burst [25-ft. radius; +1], Linked [+0])

(2pp/rank) “Leomund’s Trap” – Illusion x (vs. trap-detection senses; Extra: Duration – Continuous [+2], No Save [+2], Flaw: Limited – only to make affected object appear to be trapped [-1], Range – Touch [-2])

(4pp) “Levitate” – Flight 1 (Power Feat: Slow Fade 1 [1 minute/pp], Extra: Affects Others [+1], Independent [+0], Total Fade [+1], Flaw: Levitation [-1])

(5pp) “Light” – Environmental Control 3 (light; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Range – Touch [-1])

(2pp/rank) “Lightning Bolt” – Blast x (Extra: Area – Line [+1], Flaw: Range – Touch [-1])

(3pp/rank) “Limited Wish” – Variable Power x (any single Power of the Magic Descriptor; Flaw: Limited – character loses 1 Power Point [-1])

(30pp) “Liveoak” – Animate Objects 4 (Power Feat: Slow Fade 6 [1 day/pp], Extra: Extra: Independent [+0], Total Fade [+1], Flaw: Limited – Trees only [-1])

ANIMATED TREE
STR 28 (+9) DEX 10 (+0) CONINT – WIS 10 (+0) CHA
COMBAT: Attack +3 (+5 base, -2 size), Damage +9, Defense +3 (+5 base, -2 size), Initiative +0
SAVES: Toughness +5, Fort – Ref +0 Will -5
POWERS
Growth 8 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (25pp)
Immunity 30 (Critical Hits, Fortitude Effects) (32pp)
Protection 5 (Extra: Impervious [+1]) (10pp)
Character Points: Abilities -28, Powers 67, Combat 20, Saves 0 = 59


(5pp) “Locate Creature” – Super-Senses 3 (Detect Known or Familiar Creature [ranged, radius]; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1])

(4pp) “Locate Object” – Super-Senses 3 (Detect Known or Familiar Object [ranged, radius]; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1])

(6pp) “Longstrider” – Speed 1 (Power Feat: Slow Fade 4 [1 hour/pp], Extra: Independent [+0], Total Fade [+1])

(5pp/rank) “Lullaby” – Fatigue x (Extra: Alternate Save – Willpower [+0], Area – Burst [+1], Duration – Concentration [+1], Range – Ranged [+1], Sleep [+0])

:arrow: EDIT (11/24/07) Added the stats for an Animated Tree.
Last edited by prodigyduck on Sat Nov 24, 2007 6:54 pm, edited 1 time in total.
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Libra
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Postby Libra » Fri Nov 23, 2007 1:17 pm

Most Magnificent work. 8)

Keep it up!
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Postby JoshuaDunlow » Fri Nov 23, 2007 1:26 pm

prodigyduck wrote:
(5pp/rank) “Knock” – Transform Stuck, Barred, Locked, Held, or Arcane Locked Doors to Open Doors x (Extra: Duration – Continuous [until locked again; +1])



Look up my Knock/Unlock power i created on my thread

(17pp) “Keen Edge” – Transform Weapon into Keen Weapon 3 (Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Independent [+0], Total Fade [+1]) [NOTE: Adds “Improved Critical” to affected weapon]

Isn't using Transform an expensive way of giving a weapon Improved Critical? Why not use
Enhanced Strike 0 [Power Feats: Improved Critical 1; Extras: Affects Others (+1); Flaws: Limited to Weapons touched] just a thought.

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Postby prodigyduck » Fri Nov 23, 2007 4:35 pm

JoshuaDunlow wrote:
(17pp) “Keen Edge” – Transform Weapon into Keen Weapon 3 (Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Independent [+0], Total Fade [+1]) [NOTE: Adds “Improved Critical” to affected weapon]

Isn't using Transform an expensive way of giving a weapon Improved Critical? Why not use
Enhanced Strike 0 [Power Feats: Improved Critical 1; Extras: Affects Others (+1); Flaws: Limited to Weapons touched] just a thought.


Yeah, that could work as well, but it needs a duration on it, which is why I went with a Transform.

Perhaps:

Enhanced Strike 0 (Power Feats: Improved Critical 1, Slow Fade 2 [5 minutes/pp], Extras: Affects Others [+1], Duration -- Sustained [+2], Indpendent [+0], Total Fade [+1], Flaws: Limited to Weapons touched [-1]) (7pp)

Wow... that works. And 10 points cheaper.
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Postby mancerbear » Fri Nov 23, 2007 4:48 pm

Coulnd't you just do it as An Enhanced Feat?

Enhanced Feat 1 (Improved Critical 1, Slow Fade 2 [5 minutes/pp], Extras: Affects Others [+1], Duration -- Sustained [+2], Independent [+0], Total Fade [+1], Flaws: Limited to Weapons touched [-1]) (7pp)

??
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Postby prodigyduck » Fri Nov 23, 2007 6:08 pm

mancerbear wrote:Coulnd't you just do it as An Enhanced Feat?

Enhanced Feat 1 (Improved Critical 1, Slow Fade 2 [5 minutes/pp], Extras: Affects Others [+1], Duration -- Sustained [+2], Independent [+0], Total Fade [+1], Flaws: Limited to Weapons touched [-1]) (7pp)

??


I suppose so. It seems to work either way.
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