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Postby prodigyduck » Wed Nov 21, 2007 9:57 pm

Thank you for making Psylock her proper ethnicity (British).

I really didn't like it when Jim Lee decided to make her Asian for the simple fact that he thought there should be more Asians on the team (he should have made a new character rather than mucking with an established character).
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Postby JoshuaDunlow » Wed Nov 21, 2007 11:55 pm

prodigyduck wrote:Thank you for making Psylock her proper ethnicity (British).

I really didn't like it when Jim Lee decided to make her Asian for the simple fact that he thought there should be more Asians on the team (he should have made a new character rather than mucking with an established character).

I didn't like how they switched her powers around either, from a telepathic to a telekinetic. But i suppose they wanted to give everyone their own niche. But still...

I agree most heartily, :) I like Pyslocke just as she was. A hot british model/secret agent. :wink:
Last edited by JoshuaDunlow on Thu Nov 22, 2007 10:35 am, edited 1 time in total.
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Paragons: Game Master

Postby JoshuaDunlow » Thu Nov 22, 2007 12:49 am

Here is my first Foray into the mysteries of the Imageria, and i think i captured it alright. I wanted someone who could manipulate it, and be so much more while inside the Imageria. If you have any comments please give them, or opinions on what i did with the Imageria Manipulator and Shaping. (See feats and powers). But its amazing what you can do with 130 pp's, this character i have wondered if it would be more tactical to convert the points from the Primortal Type Power Suite and dump it into the Imagerial Manipulation power.


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Code Name: Deimos, Real Name: Simon Blackburn, Profession: High School Student, Power Level: 8 (130pp), Place of Residance: Spokane, Washington, Family: Alan Blackburn (father), Penny Blackburn (Mother), Shiela Blackburn (Sister), Age: 16, Height: 6'0", Weight: 176 lbs, Eyes: Black, Hair: Dk. Brown; Allegiances: Friends (Gaming Group), Motivations: Thrills, Goals: To one day have his own world published into books and movies. And to get Kelly to like him enough, to go out on a date.

Abilities [20pp]: Strength 15/10 (+2), Dexterity 10 (+2), Constitution 17/12 (+3), Intelligence 18 (+4), Wisdom 16 (+3), Charisma 14 (+2)
Saves [9pp]: Toughness +3, Fortitude 2 (+3/5), Reflexes 2 (+2), Willpower 5 (+8/+13)
Combat [4pp]: Attack Bonus 1 (+5 with Imagerial Control), Defense Bonus +1, Initiative +4, Grapple +1, Knockback -0
Attack (dc): Unarmed 0/+2, Summoned Weapon [], Imagerial Control (see below)
Skills [4pp]: Concentration 3 (+6), Knowledge: Popular Culture 4 (+8), Notice 4 (+7), Perform: Oratory 5 (+7)
Feats [6pp]: Attack Specialist: Imagerial Control 2, Fascinate: Perform (oratory) 1, Imagerial Manipulator, Improved Initiative
Powers [88pp]:
Super Movement 2 [Dimensional Movement (The Reaches & The Depths); Power Feats: Progression 1 (200 lb. capacity)] = 9pp
Simon can create portals to take other people with him into the Imageria, his skill is much greater than he lets on. Though he cannot reach the Outer depths. Mostly he uses this to bring others to a portion of the Imageria, where he can take them into his "game world. "
Imagerial Shaping 10 [Power Feats: Alternate Power, Precise, Progression, Selective, Stationary; Extra: Moveable; Flaws: Only in the Imageria] (15pp)
-AP: Weapon Summoning 4 [Archaic Bow (with sleep arrows) ; Power Feats: AP (staff), AP (sword with penetrating extra), AP: Crossbow (with slay bolts); Immunity to Summoned Weapons; Extra: Affects Others]
Simon's ability to manipulate the Imageria, is much greater than others who come to the the Imagerial realms. Since anyone has this power for free while in the Imageria, i simply added on Power Feats, and the Extra. But made it necessary for a character to take a special feat called Imagerial Manipulator, to take advantage of this benefit. He can create very detailed items, give them motion , or even suspend them in mid air with this power. Or use them as shields to block others, allowing selective access to certain people. This is a great way for him to create dungeons to put people through.
Imagerial Control 5 [Variable Power; Multiple powers and Traits; Power Feats: Affects Dimensional 3; Flaws: Limited (Can only use 2 ranks within the Material plane, the other three ranks can only be used within the Imageria] (40pp)
Simon can manipulate Imagerial energies in the Material plane to a minor degree, as he is starting to find out. But in the Imagerial plane his abilities are much more wide used. And can create a number of startling affects. Which are listed below:
- Enhanced Feats: Quick Change 2
- Enhanced Defense
- Imagerial Blast [Blast with the Penetrating Extra]
- Imagerial Shield [Forcefield with the Affects Others and Impervious Extra, and the Selective Feat]
- Summon [Power Feats: 2; Extra: Type (+2; D&D like Monsters)]
- Flight
- Super Strength
Primortal Type 6 [Container; Limited (Imageria)] (24pp)
Simon claims to have drawn on the ideology and force behind creative imagination and creation geared towards Roleplaying Games. While in the Imageria his abilities are greater, and he is much more powerful. Making him near god like in his mind.
-Enhanced Constitution 5
-Enhanced Strength 5
-Immunity 3 [Aging, Disease, Poison]
-Mind Shield 5
-Regeneration 12 [Bruised 1, Unconscious 2, Injured 1, Staggered 1, Disabled 2, Ability Damage 1, Ressurection 2 (Extra: true-every day)]
Drawbacks [1pp]: Reduced Wealth (-4)
Equipment [Wealth Bonus +4]: ?
Complications: Near sighted (-2 to visual tests without glasses), Crush on Kelly Stable

Story/Background:
Simon perhaps always had been a natural dreamer, he envisioned his world from the his earliest days in youth. Of course it was only a matter of time, before he took that passion and love. And brought it to a new level, the table of fantasy roleplaying games. Then one day, while he was working on his next adventure for his gaming group it happened. He broke up, a sudden revelation. In the next instance he found himself stepping through a portal into the very world he had imagined since his youngest days as a child. Amazed at this revelation, he found out he could control this world of his. Fashion it into what ever he wanted to, so he took on the persona of Deimos. His ultimate vision of himself in his own world, the most powerful wizard imaginable. Granted his ideas about the Imageria, are slightly flawed and colored by his time with roleplaying games. So he has no idea about the dangers that are invovled. But with his revelation one by one, he introduced the rest of his friends to his "world" and soon everyone has started gaming in the Imageria as their characters! This is all about the excitement and thrills of it, for everyone involved. He even has a crush on his only female player, Kelly Stable who plays Glamora the elven Wizard. Its only a matter of time, before a situation happens upon he and his group that even he can't handle. But it seems even in the outside world, he has a very limited ability to use his " powers".

Additional Notes: Kelly Stable, could be another paragon. Who might manipulate Simons' power for her own use. Another interesting side note, if Simon were to die in the Imageria. This raises an interesting question, should he come back from the dead. He might just be considered a native of the Imageria now.
Last edited by JoshuaDunlow on Fri Nov 23, 2007 1:52 pm, edited 6 times in total.
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Postby JoshuaDunlow » Thu Nov 22, 2007 12:56 am

I've got two more characters for the Paragons setting in the works, so stay tuned! :D
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Postby SplendidTuesday » Thu Nov 22, 2007 6:45 pm

Hello once more Joshua.

I have run out of ideas when trying to start my own thread of builds and storylines.

So, though I said I would not use the builds you gave me, it turns I I will use them, and expand upon them.

I know this is frivlous, but may I post the builds you made for me on my own thread? (I'm be rearranging them in my own format.)

Thanks in advance.
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Postby JoshuaDunlow » Thu Nov 22, 2007 7:09 pm

SplendidTuesday wrote:Hello once more Joshua.

I have run out of ideas when trying to start my own thread of builds and storylines.

So, though I said I would not use the builds you gave me, it turns I I will use them, and expand upon them.

I know this is frivlous, but may I post the builds you made for me on my own thread? (I'm be rearranging them in my own format.)

Thanks in advance.


Go right ahead, they are your characters after all. I just fleshed them out for ya. ;)
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Postby Libra » Fri Nov 23, 2007 1:11 pm

Keep up the good work Joshua! :D
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Postby JoshuaDunlow » Sat Nov 24, 2007 1:43 pm

Here is my paragons version of my name sake, Joshua Dunlow. He changed from having any ranged attacks, to be totally up and in your face kind of style. He can still use his fly by knockback technique though.


Image

OMEGA, AKA: Joshua Dunlow, Power level 10 (150pp), Concept: Adventuring Hero, Profession: Musician, Marital Status: Dating, Base of Operations: Spokane Valley, Washington, Age: 19, Height: 5'10", Weight: 190 lbs, Eyes: Hazel, Hair: Dirty Blonde, Family: Thomas Underwood (from mothers side), Mathew Dunlow (father), Olivia Dunlow (mother), Ericka Dunlow (sister); Alleigances: Family, Moral (good), Motivations: Thrills (becoming goodness), Goals: To become a successful star;

Abilities [12pp]: Strength 13 (+1), Dexterity 12 (+1), Constitution 16 (+3), Intelligence 10 (+0) , Wisdom 12 (+1) , Charisma 14 (+2)
Saves [13pp]: Toughness +3/ +10 with forcefield, Fortitude +8 , Reflex +5 , Willpower +5
Combat [18pp]: Attack +4 (+8 Melee, and Kinetic Blast), Defense +6 (+2 flatfooted), Initiative +1, Grapple +13, Knockback –6/-13 with forcefield
Attack/Damage: Unarmed (+1), Omega Strike (+10 penetrating + 10 knockback, 19-20 critical)
Skills [8pp]: Acrobatics 2 (+3), Craft (Electronics) 2 (+3), Craft (Mechanics) 3 (+4) , Diplomacy 4(+6), Drive 3(+4) , Intimidate 3/+15 when using powers , Knowledge (Current Events) 2 (+3), Knowledge (Popular Culture) 2(+3), Notice 6(+7) , Perform (Guitar) 5 (+7)
Feats [13pp]: Attack Focus (melee) 4, Dodge Focus 1, Equipment 4, Fast Overrun, Improved Overrun, Move by Action, Power Attack
Powers [86pp] :
The Omega Power Suite (47pp)
Joshua can also reinforce his own body with kinetic manipulation allowing him to exponentially increase his strength to super human levels. Joshua can also build up the kinetic energy in his fists, creating a field of energy which provides one powerful punch that not only penetrates, but adds +10 to knockback factor.
-Omega Strength 7 [Heavy load: 19,200 lbs; Feat: Shockwave, Ground strike] (16pp)
-Omega Strike [Strike +9; Power Feats: Mighty, Improved Critical 1; Extra: Penetrating 10, Knockback 10] (31pp)
The Omega Field 8 [Container; Drawbacks: Noticeable] (39pp)
Joshua can surround himself with a field of kinetic energy which allows him not only to fly, but to protect him from attacks, as well as resist the effects of kinetic motion.
-Forcefield 7 [Power Feat: Selective; Extra: Impervious] (15)
-Flight 5 [250 mph] (10pp)
-Immovability 7 [Extra: Unstoppable] (14pp)
Complications: Secret (Identity), Rash/Headstrong, Responsibility (music career), Responsibility (girlfriend)
Equipment [19ep]: Small House [Tiny; Toughness 10; Features: Communications, Fire Prevention System, Garage, Living Space, Pool, Workshop (Mechanics)] (7), Communicator (1), Pickup Truck (9), Electric Guitar (1), Cell phone (1)
Personality: Joshua Dunlow can still be a little rash, and headstrong. But that only fits with his kinetic capabilities it seems. He is a loyal, and stubborn at times. But he just loves to have a good time just like anyone his age. He is currently dating Jessica Chase

Tactics: As you can see one of Joshua’s favorite tactics. Is plowing through his foes while his forcefield is on, and using his flight powers. With the Immovability added to it, he can stabilize himself even during this kind of tactic. And with the Benefit, i always imagined he might not be a physicaly imposing young man, but his displays of power could scare just about anyone.

History and Background: Joshua was born in 1988 and grew up in a normal every day family, in middle class suburbia of freedom city. He went to school, tried out for football, and even started to learn to play the guitar. It wasn't until Joshua had turned seventeen in 2001, did his life change for ever. Joshua was attending a football practice, when he Breaked out, during a pile up that he ended up under. It became evident that joshua's powers were extremely powerful, and he dubbed himself Omega. Even after his senior year , it still took him awhile to learn the full extent of his abilities. After school he got a job as a mechanic, in his fathers shop to make some money. And began his solo super hero career, up until the current year. His moved up a little bit, been getting better with his guitar work. And trying to get with a band, so he can perhaps try to get in the music scene. In joshua’s most recent events, he’s recording his first song thanks to a talent scout finding him and his band at a local club.
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Postby dwellerofthedeep » Sat Nov 24, 2007 2:51 pm

Deimos is awesome. I love the Imageria Concept. That Paragon JD doesn't look too shabby either :) .
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Postby prodigyduck » Sat Nov 24, 2007 3:20 pm

Scott Speedman as a Cannonball-type with superstrength... Intersesting.

It's good to know I'm not the noly one who uses Bodycasts.
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Postby SCKnight » Sat Nov 24, 2007 8:31 pm

Nice work, Joshua. Here's a request that needs to be done. I'm a little upset that he's not Roll Call. The hero I'm referring to is none other than the whip-cracking, treasure-hunting, Nazi-hating, ophidiophobic (he's afraid of snakes), fedora hat-wearing, Professor Henry Jones, Jr., aka Indiana Jones!

Here's a link with a lot of info about him: http://indianajones.wikia.com/wiki/Indiana_Jones
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Postby JoshuaDunlow » Sat Nov 24, 2007 9:31 pm

Thanks Dweller and Prodigy, im glad you liked my posts. And yes im rather happy with Deimos. I think he rocks. 8) As for the indiana jones request, that actually sounds like an interesting idea :) Also im thinking about doing a Ben 10 build, only cause my nephew taryn wants me to give it a try. So there's a movie on tomorrow, im going to watch with him.
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Indiana Jones

Postby JoshuaDunlow » Sat Nov 24, 2007 10:46 pm

These stats are represented of Indy, when he started his quest for the holy grail


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Indiana Jones, Dr. Heny Walton Jones Jr, Profession: Adventurous Archeologist, Power Level: 7 (121pp), Family: Henry Jones (Father), Anna Jones (Mother; deceased), Place of Birth: Princeton, New Jersey, Base of Operations: Manhatten, Newyork; Age: 39

Abilities [28pp]: Strength 11 (+0), Dexterity 15 (+2), Constitution 13 (+1), Intelligence 18 (+4), Wisdom 16 (+3), Charisma 15 (+2)
Saves [11pp]: Toughness +1 (+3 with def. roll), Fortitude 2 (+3), Reflexes 5 (+7), Willpower 4 (+7)
Combat [20pp]: Base Attack +5 (+7 with whip, and ranged weapons), Base Defense +5 (+2 flatfooted), Initiative +6, Grapple +5 (+8 with the whip), Knockback -1, Hero Points 3
Attack (dc): Unarmed (+0), Whip [+1 damage + Dc 16 snare], Light Pistol (+3)
Skills [22pp]: Acrobatics 3 (+5), Bluff 6 (+8), Climb 5 (+5), Concentration 4 (+7), Diplomacy 4 (+6), Drive 4 (+6), Escape Artist 3 (+5), Gather Information 6 (+8), Investigate 4 (+8), Knowledge: Tactics 2 (+6), Medicine 2 (+5), Notice 8 (+11), Profession (Archeologist) 9 (+12), Perform (Wind Instruments) 3 (+5), Search 8 (+12), Sense Motive 3 (+6), Slieght of Hand 3 (+5), Stealth 4 (+6), Survival 4 (+7), Swim 3 (+3)
Feats [17pp]: Attack Specialist (Whip) 1, Benefit (wealth) 1, Benefit (Status: Archeologist) 1, Connected, Contacts, Defensive Roll 2, Dodge Focus 2, Improved Critical 2 (light Pistol), Improved Initiative, Jack of All Trades, Luck 2, Sneak Attack 1, Taunt, Ultimate Save (Reflex)
Powers [20pp]:
Comprehend 2 [Languages] (4pp)
-Indiana jones knows how to read, write, and speak 27 languages; Inlcuding French, German, Italian, Spanish, Russian, Swedish, Greek, Arabic, Turkish, Vietnamese, Swahili, Latin, Chinese, as well as Hindi.
Whip Combat Techniques (12pp)
-Enhanced Feats: Chokehold, Ranged Pin, Grappling Finese, Improved Critical 1, Improved Grapple, Improved Sunder, Improved Trip, Weapon Bind [Flaws: Limited to Whip] (4pp)
-Super Movement 1 [Swinging] (2pp)
-Snare 6 [Extras: Linked to Whip Strike; Flaws: Limited to touch] (6pp)
Firearms Combat Techniques (4pp)
-Enhanced Feats: Accurate Attack, Attack Focus (Ranged) 2, Precise Shot, Quickdraw, Improved Aim, Improved Sunder, Power Attack; [Flaws: Limited to FireArms]
Devices [3pp]:
Bull Whip 1 [Easy to loose Device]
- Strike +1 [Power Feats: Mighty, Extended Reach 3 (20')]
Equipment [Wealth +12]: Light Pistol (+3 damage, 20 critical)
Drawbacks []: n/a
Complication: Ophidiophobia (Fear of Snakes), Responsibility (Profession), Hatred of Nazi's, Wanted by the Nazi's
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Postby SCKnight » Sat Nov 24, 2007 11:14 pm

Great work on Indy! I bet you're waiting to see the fourth Indiana Jones movie.
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Postby JoshuaDunlow » Sat Nov 24, 2007 11:15 pm

SCKnight wrote:Great work on Indy! I bet you're waiting to see the fourth Indiana Jones movie.


There's a fourth?! :shock:
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