Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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SCKnight
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Postby SCKnight » Sat Nov 24, 2007 8:06 pm

Tune in next time where we'll hear the crusty old superhero who works undercover as a dentist and janitor say, "Hey, big man can you loan me a dollar?" I have got to stop listening to John Boy and Billy in the Morning!

BTW, nice work on the pet detective

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Libra
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Postby Libra » Sun Nov 25, 2007 5:13 am

Pardon? I don't understand the reference. . . :oops:
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Servitor_2152
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Re: 1515

Postby Servitor_2152 » Sun Nov 25, 2007 11:21 am

Kreuzritter wrote:Image

"Carla... listen. It's not about the job or the money, it's about being in the right place at the right time to do the right thing. And knowing you're gonna do it even if you don't want to. Something real bad comes up and there's only me downtown. But sit tight: I'm coming to get you."

The Manhattan Guardian


After seeing Live Free or Die Hard for the first time last night, seeing this quote makes me think of only one thing:

John McClane as a super.

:shock:
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Kreuzritter
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Re: 1515

Postby Kreuzritter » Sun Nov 25, 2007 11:26 am

Servitor_2152 wrote:
Kreuzritter wrote:The Manhattan Guardian


After seeing Live Free or Die Hard for the first time last night, seeing this quote makes me think of only one thing:

John McClane as a super.

:shock:


funny thing, you're not that far off. Jake's 'job interview' was asicly being run through the first movie (with the added complication of fighting a clay golem, and his background prior to that was like Reginald veljohnson's character (left the force because he'd shot a kid).
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Postby SCKnight » Sun Nov 25, 2007 2:56 pm

Libra wrote:Pardon? I don't understand the reference. . . :oops:


I'm referring to a radio show that comes on the Eagle 105.7 in the mornings.

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Kreuzritter
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1520

Postby Kreuzritter » Sun Nov 25, 2007 4:23 pm

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"This week's nuclear plant explosion has given me the incindiary superpowers I've always dreamed of!"

3rd degree Burns

PL: 8 (120)

abilities: (10)
STR 10 DEX 16 CON 16 INT 10 WIS 14 CHA 16

Combat: (16)
+7 init, +8/4 ATK, +8 DEF (+4 dodge, +2 flat-footed)
+0/8 DMG (unarmed/fireball)

saves: (6)
TOU +8/3 FORT +3 REF +5 WILL +6

Skills (15/60)
bluff +6
gather info +6
intimidate +8
knowledge: history +6
knowledge: business +8
knowledge: civics +6
knowledge: streetwise +8
notice +6
sense motive +6

feats (14)
atk spec: fireball 2, contacts, connected, diehard, dodge 4, benefit (connected on intimidate), improved initiative, move-by action, seize initiative, wealth

Powers (62)
enhanced DEX +6 (6)
enhanced CON +6 (6)
blast "fireball" +8 (16)
Energy aura +4 (linked: flight +3) (22)
immunity +8 (age, disease, fire damage) (7)
force feild +5 (5)

drawback
vulnerable: bluff to induce gloating (common, moderate) (-3)

costs
abilities 10 + combat 16 + saves 6 + skills 15/60 + feats 14 + powers 62 - drawbacks 3 = 120 pts

:arrow: yep, it finally happened, mr burns got himself super powers in the stretch-dude/clobber girl continuity
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Thorpacolypse
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Postby Thorpacolypse » Sun Nov 25, 2007 4:50 pm

3rd Degree Burns. Only one thing to say to that one...

(wrings hands) Eeeeexxxxxcellent...
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Libra
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Postby Libra » Mon Nov 26, 2007 8:59 am

Faugh, that's not sibilant enough. :wink:

John McClane as a super.


Yipee-Kay-Ay. . . :twisted:
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1521

Postby Kreuzritter » Wed Nov 28, 2007 3:00 pm

Image

"I wanted to change the world, too. But I changed nothing. That is my story."

Auron

PL: 10 (150)

abilities: (42)
STR 20 DEX 14 CON 24 INT 14 WIS 16 CHA 14

Combat: (28)
+6 init, +8/6 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+5/12/8 DMG (unarmed/Dragon Fang/Shooting Star/Banishing Blade/Tornado)

saves: (9)
TOU +10/7 FORT +10 REF +5 WILL +6

Skills (25/100)
Bluff +8
climb +6
concentration +6
diplomacy +4
gather info +6
intimidate +10
knowledge: arcane +6
knowledge: civics +6
knowledge: theology +6
knowledge: history +6
notice +8
search +6
sense motive +10
survival +8
swim +4

feats (34)
all-out attack, assessment, atk focus: melee 2, benefit (status: Legendary guardian), blind fight, critical strike, diehard, defensive roll 3, dodge 2, endurance, fast overrun, fearless, interpose, improved block, improved disarm, improved initiative, improved overrun, improved sunder, leadership, luck, move-by action, power attack, quick draw, startle, stunning attack, takedown attack 2, uncanny dodge 2 (sight, hearing), weapon break

Powers (15)
device: War Blade +4 (12)
- strike "Dragon Fang" +7 (feat: mighty, improved critical 2, extra: penetrating +1) [20]
- AP: Trip "shooting star" +8 (feat: improved trip, extra: knockback +1, flaw: range -1, uses -1) {17}
- AP: corrosion "Banishing blade" +8 (feat: improved crit.) {17}
- AP: Blast "tornado" +8 (extra: area-cylinder +1, flaw: tiring -1) {16}
immunity +2 (age, disease, hunger) (3)

Drawback
one eye (-3)

Tradeoff
+2 DMG/-2 ATK

Complications
enemy (Yunalesca, Sin, Hades, Organization XIII)
Fame (Legendary Guardian of High Summoner Braska)
hatred (Yevon)
honor
reputation (Heretic)
responsibility (Braska, Jecht, Tidus, Yuna)
secret (Unsent, Truth about Sin)

costs
abilities 42 + combat 28 + saves 9 + skills 25/100 + feats 34 + powers 15 - drawback 3 = 150 pts

:arrow: equal parts toshiro mifune, Obi-Wan Kenobi and The Man with No Name, Auron is easily the apotheosis of Badass in the Final Fantasy series, commanding respect with word and deed. he's also the only Final Fantasy character to explicitly appear in the Kingdom Hearts universe, instead of being among the alternate reality versions who come from hollow bastion/radiant garden.

:arrow: anyway, as tactics go, Auron is the party tank and meat sheild, to be sent wading into the enemy lines or provide close ground support for the casters, depending on the situation.
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1522

Postby Kreuzritter » Wed Nov 28, 2007 4:23 pm

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"This is my story. It will be a good one. It all began when I saw this sphere of you..."

Lady Yuna, High Summoner of Besaid

PL: 10 (150)

abilities: (26)
STR 10 DEX 16 CON 16 INT 12 WIS 16 CHA 16

Combat: (32)
+7 init, +14/8 ATK, +13 DEF (+5 dodge, +4 flat-footed)
+0/6 DMG (unarmed/pistols)

saves: (9)
TOU +7/3 FORT +5 REF +7 WILL +6

Skills (19/76)
acrobatics +6
bluff +6
climb +4
concentration +6
diplomacy +8
knowledge: arcane +6
knowledge: theology +6
medicine +6
notice +6
perform: dance +6
search +6
sense motive +6
swim +4

feats (29)
all-out attack, ambidexterity, atk spec: pistols 3, attractive, benefit (hero of the people, status: high summoner), defensive attack, defensive roll 4, diehard, dodge 5, evasion, fascinate: diplomacy, improved aim, improved initiative, inspire, move-by action, power attack, ritualist, teamwork, uncanny dodge

Powers (36)
device: Machina Pistols +4 (12)
- Blast +6 (feat: improved critical, extra: autofire +1) [20]
- AP: blast +6 (feat: split attack, extra: penetrating +1) {19}
device: Dressphere +1 (4)
- morph +1 (job classes, feats: metamorph-songstress, metamorph-white mage) [5]
healing "cure"+5 (extras: action +1, range +2, total +1, flaw: others only -1) (20)

drawback
power loss: healing (unable to speak/gesture) (-1)

tradeoffs
+4 ATK/-4 DMG
+3 DEF/-3 TOU

Complications
enemy (Shuyin, New Yevon)
fame (High Summoner)
honor (compulsive do-gooder)
responsibility (Youth league, Gullwings, Besaid Village, Tidus)
rivalry (Lenne, Beclem, LeBlanc)

costs
abilities 28 + combat 32 + saves 9 + skills 19/76 + feats 29 + powers 36 - drawback 1 = 150 pts

:arrow: despite it's "Pretty Pretty Dress-Up" exterior, Final Fantasy X-2 is in reality a damned fine game and worthy successor to FFX in terms of gameplay and plot, playing off the notion that games should be about fun, especially since it's episodic gameplay comes as second nature to tabletop gamers. but enough ranting, let's talk yuna

:arrow: the core notion here is that death of concept does not mean death of character, it just means all those points Yuna had sunk into her summons can now be redistributed across the board, turning her from a spindly hand waver into a rough and tumble treasure hunter, finally free to live her own life rather than be bound by the traditions of Yevon. but despite the active lifestyle, Yuna remains a lawful good girl scout who will help anyone in need (or just ask really nicely)

:arrow: on a final note, regarding the distribution of 24 points, when I started this build I wanted to incorporate Yuna's healing magic from the first game, and her songstress spells gained after the start of x-2, but well, points add up and I had to cut corners. luckily, the game's job system provided the answer, and thus yuna can switch her abilities around further, with white mage for healing/defense, and songstress for status effects and further enhancing her status as the gullwings spokeswoman
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1523

Postby Kreuzritter » Wed Nov 28, 2007 5:37 pm

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The Mad Monk

PL: 8 (120)

abilities: (54)
STR 26 DEX 16 CON 24 INT 16 WIS 16 CHA 16

Combat: (24)
+7 init, +8/4 ATK, +6 DEF (+3 flat-footed)
+8 DMG (unarmed)

saves: (5)
TOU +10/7 FORT +7 REF +5 WILL +6

Skills (20/56)
bluff +6
diplomacy +10
Gather Information +6
intimidate +10
knowledge: history +8
knowledge: art +6
knowledge: current events +6
notice +6
perform: oratory +8
search +6
sense motive +8

feats (14)
all-out attack, atk spec: unarmed 2, chokehold, defensive roll 3, diehard, fascinate: oratory, improved grapple, improved initiative, power attack, startle

Powers (4)
mind control "Master hypnotist" +8 (extras: conscious +1, flaws: full round -1, check required -1, sense dependent -1) (4)

costs
abilities 54 + combat 24 + saves 5 + skills 20/56 + feats 14 + powers 4 = 120 pts

:arrow: one of Batman's earliest opponents, the Mad Monk was also his first bona-fide supervillain (not counting catwoman or that red-cowled guy who fell in the toxic waste), as retold in the "Batman and the mad monk" miniseries

:arrow: in the new version, the question of the Monk's vampirism can be read either way (deranged but freakishly strong cult leader, or the real deal... YOU DECIDE). as such, i tried to reflect this ambiguity.

:arrow: unincluded for costs but vital to the character are setting and minions. a fully tricked out monk should have a deathtrap-filled castle, 50 to 100 cultists, and two wolves for sidekicks
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1524

Postby Kreuzritter » Wed Nov 28, 2007 8:34 pm

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"if there's one thing I've learned in business, it's to expect the unexpected."

Carmine "The Roman" Falcone

PL: 7 (105)

abilities: (34)
STR 14 DEX 14 CON 16 INT 16 WIS 16 CHA 18

Combat: (22)
+2 init, +8/6 ATK, +8 DEF (+2 +3 flat-footed)
+2/4 +2 DMG (unarmed/pistol + sneak attack)

saves: (7)
TOU +6/3 FORT +5 REF +4 WILL +6

Skills (15/60)
Bluff +8
diplomacy +8
gather info +6
intimidate +8
knowledge: business +6
knowledge: streetwise +10
knowledge: current events +8
profession: crimelord +10
notice +6
search +6
sense motive +8

feats (25)
atk focus: range 2, benefit (Untouchable), contacts, connected, defensive roll 3, diehard, dodge, equipment 4, improved initiative, master plan, minions 7, sneak attack, well-informed

equipment
heavy pistol +4 [8]
headquarters: Falcone Tower (size: huge, TOU 10, features: communications, fire prevention system, gym, library, living space, pool, power system, security system) [12]

minions
50 thugs

costs
abilities 34 + combat 24 + saves 7 + skills 15/60 + feats 25 = 105 pts

:arrow: the last and greatest don of the Gotham City Mafia, Falcone was the initial archnemesis of Batman, the undisputed ruler of gotham's crime and vice. More to the point, while Falcone was more or less untouchable by the law, it's a testament to his ability that it took a coordinated and concentrated assault by the nascent supervillain community to finally bring him down, after which his criminal empire crumbled in two years. One gets the impression then that had Falcone lived, he would have surely remained an implacable foe for the Bat to this very day.

:arrow: originally coming in at PL6, the build felt "off" without a squad or two of button men to act as his personal guards.
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Thorpacolypse
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Postby Thorpacolypse » Wed Nov 28, 2007 10:43 pm

OK, Kreuz. I'm sure I'm just missing this one, but I just saw the movie and I do not see a Hitman build here at Kreuz Control. Did I miss it or is there actually something you haven't done?
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Kreuzritter
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Postby Kreuzritter » Thu Nov 29, 2007 5:49 am

never played the games, and other people have put stats to mr. 47, so why should i write up an inferior knock-off?
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Servitor_2152
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Postby Servitor_2152 » Thu Nov 29, 2007 9:21 am

Kreuzritter wrote:never played the games, and other people have put stats to mr. 47, so why should i write up an inferior knock-off?


If you do see (or have seen) the movie, though, it would be interesting to see your take on that Agent 47. He's really quite a different character than the game version.
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