Prodigy Duck's Beastiary and More (Allabar)

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JackGiantkiller
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Postby JackGiantkiller » Fri Nov 23, 2007 10:05 pm

Cool drow.

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Libra
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Postby Libra » Sat Nov 24, 2007 8:30 am

Is there any such beast? I always thought they were merely Kewl in the same way as "Ninja Jesus Wolverine!" is kewl. :twisted:

Of course I may be a little prejudiced by my fondness for the Warhammer World. . . 8)
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Postby prodigyduck » Sat Nov 24, 2007 11:53 am

Both breeds of dark elves have their merits. The drow are fun for a subterrainean enemy with lots of spiders. The WH Dark Elves are fun for being mass-murdering zealots. Either way, an adventurer knows they are making the world a better place by stopping their efforts.

As for Drow, I prefer the way they are represented in the webcomic Drowtales.

In the Flintlock Fantasy game my roommate is currently running, his dark elves (who look like drow) are the Azrec of his world; created by an ancient race of intelligent spiders who sought to be worshipped as gods.
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Postby JoshuaDunlow » Sat Nov 24, 2007 12:03 pm

Libra wrote:Is there any such beast? I always thought they were merely Kewl in the same way as "Ninja Jesus Wolverine!" is kewl. :twisted:

Of course I may be a little prejudiced by my fondness for the Warhammer World. . . 8)


A have to agree in loving the Warhammer World. :twisted:

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Postby prodigyduck » Sat Nov 24, 2007 4:05 pm

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ANDROSPHINX (PL 12, Minion 13)

Attributes
STR 25 (+7), DEX 10 (+0), CON 19 (+4), INT 16 (+3), WIS 17 (+3), CHA 17 (+3)

Combat
Attack +11 (includes -1 size), Damage +7 (unarmed), Defense 21 (Flat-Footed 15), Initiative +0

Saves
TGH +13, Fort +12, Ref +8, Will +7

Feats
Move-By Action, Power Attack, Takedown Attack 2, Track

Skills
Intimidate 12 (+17), Knowledge: Any One 15 (+18], Language 2 (Common, Draconic [Sphinx is native]), Notice 15 (+18], Survival 15 (+18]

Powers
Flight 3 (50 mph) (6pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Magic 6 (Healing; Power Feat: Alternate Power 6 [select 6 Alternate Powers as “divine spells”]) (18pp)
Immunity 1 (Androsphinx Roars) (1pp)
Paralyze 9 (“second roar” Power Feat: Progression 2 [area], Extra: Area – Burst [225-ft. radius; +1], Flaw: Sense-Dependent – Hearing [-1], Drawback: Power Loss [may only be used after First Roar; -1pp]) + Dazzle 9 (hearing; Power Feat: Progression 1 [area], Extra: Area – Burst [90-ft. radius; +1], Linked [+0], Flaw: Range – Touch [-1]) (29pp)
AP – Emotion Control 9 (“first roar” Power Feat: Progression 3 [area], Extra: Area – Burst [450-ft. radius; 1], Independent [+0], Total Fade [+1], Flaw: Limited – fear only [-1], Range – Touch [-2], Sense-Dependent – Hearing [-1]) (1pp)
AP – Drain Strength 9 (“third roar” Power Feat: Progression 2 [area], Extra: Area – Burst [225-ft. radius; +1], Total Fade [+1], Flaw: Sense-Dependent – Hearing [-1], Drawback: Power Loss [may only be used after Second Roar; -1pp]) + Blast 9 (Power Feat: Progression 1 [area], Extra: Area – Burst [90-ft. radius; +1], Linked [+0], Flaw: Limited – only vs. stone and crystal [-1], Range – Touch [-1]) + Trip 9 (Power Feat: Progression 1 [area], Extra: Area – Burst [90-ft. radius; +1], Linked [+0], Flaw: Limited – only vs. Medium-sized or smaller targets [-1], Range – Touch [-1]) (1pp)
Protection 9 (9pp)
Speed 1 (10 mph) (1pp)
Super-Senses 3 (Darkvision, Low-Light Vision) (3pp)

Drawbacks
Disability (no hands [very common, moderate]) (-4pp)
Power Loss (Flight; if wings are restricted) (-1pp)
Power Loss (Magic and “Roar”; is unable to speak) (-2pp)

Ability Scores: 32, Skills 15, Feats 5, Powers 82, Combat 48, Saves 20, Drawbacks –7 = 195
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Postby Libra » Sun Nov 25, 2007 5:12 am

Nice build Prodigious Duck. :D

(
A have to agree in loving the Warhammer World. :twisted:


Sensible. . .fellow? :?

Both breeds of dark elves have their merits. The drow are fun for a subterrainean enemy with lots of spiders. The WH Dark Elves are fun for being mass-murdering zealots. Either way, an adventurer knows they are making the world a better place by stopping their efforts.

As for Drow, I prefer the way they are represented in the webcomic Drowtales.


True. I'll have to take a look at the webcomic you mention.)
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Postby prodigyduck » Mon Nov 26, 2007 2:25 am

I have been going through a lot of my original builds and have been making some edits.

On many of my beginning builds, I would generalize their spell-like abilities. With these edits, I have been trying to give the creatures their proper abilities and make sure their spell-powers are correct in how they work.

As such, some builds are cheaper, while others have gotten more expensive.

You may want to see if anything you like has been changed. Do be aware that I am still making alterations, and will be continuing for the next week or so (time permitting).
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby Libra » Mon Nov 26, 2007 9:13 am

Ah well, a-trawling through the archives we go then. :wink:
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Postby prodigyduck » Mon Nov 26, 2007 2:43 pm

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DEATH KNIGHT (PL 12, Minion 17)

Attributes
STR 20 (+5), DEX 13 (+1), CON -- (--), INT 12 (+1), WIS 16 (+3), CHA 17 (+3)

Combat
Attack +9, Damage +5 (unarmed), +8 (sword), Defense 19 (Flat-Footed 14), Initiative +5

Saves
TGH +6, Fort --, Ref +4, Will +9

Feats
Equipment 2, Improved Initiative, Power Attack, Takedown Attack 2

Skills
Diplomacy 9 (+12), Intimidate 8 (+11), Medicine 9 (+12), Notice 0 (+11), Ride 11 (+12), Sense Motive 0 (+11)

Powers
Emotion Control 7 (“fear aura” Extra: Area – Burst [+1], Aura [+1], Flaw: Limited – Fear only [-1], Range – Touch [-2]) (7pp)
Enhanced Ability 8 (Charisma +2, Strength +4, Wisdom +2) (8pp)
Enhanced Skill 6 (Intimidate +8, Notice +8, Sense Motive +8] (6pp)
Immunity 32 (Critical Hits, Fortitude Effects) (32pp)
Mind Shield 4 (Flaw: Limited – only vs. undead-turning effects [-1]) (2pp)
Nullify 15 (all magic effects at once; Extra: Power Resistance [+1]) (45pp)
Protection 6 (6pp)
Regeneration 5 (Recovery Check 5 [allows recovery checks at +0]) (5pp)
Stun 11 (“power word: stun” Extra: No Save [+2], Range – Perception [+2], Flaw: Sense-Dependent – Hearing [-1]) (55pp)
AP – Create Object 7 (“wall of ice” Power Feat: Progression 1 [10-ft. area/rank], Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Total Fade [+1]) (1pp)
AP – Dazzle 10 (“power word: blind” visual; Extra: No Save [+2], Range – Perception [+1], Flaw: Sense-Dependent – Hearing [-1]) (1pp)
AP – Drain Constitution 12 (“power word: kill” Extra: No Save [+2], Range – Perception [+2], Flaw: Sense-Dependent – Hearing [-1]) (1pp)
AP – Hellfire Control 6 (Extra: Area – Burst [+1]) (1pp)
AP – Nullify Magic 6 (all magic effects at once) (1pp)
AP – Summon Dretch 4 (Power Feat: Progression 3 [10 dretches], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Summon Hezrou 20 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Summon Marilith 31 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Summon Nalfeshnee 24 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Summon Nightmare 10 (Extra: Duration – Continuous [+1], Heroic [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Vrock 16 (Power Feat: Progression 1 [2 vrocks], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1], Unreliable [-1]) (1pp)
AP – Super-Senses 3 (Detect Magic [acute, ranged]; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Area – Cone [+1], Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1]) (1pp)
AP – Super-Senses 2 (See Invisibility; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1]) (1pp)
Super-Senses 2 (Darkvision) (2pp)

Equipment
Platemail Armor, Sword

Ability Scores: 10, Skills 10, Feats 6, Powers 181, Combat 36, Saves 9, Drawbacks –0 = 253

:!: The above Death Knight was based on a "9th-level Paladin".


:!: And for those who would like it, The Death Knight Template:

(x) Emotion Control x (“fear aura” Extra: Area – Burst [+1], Aura [+1], Flaw: Limited – Fear only [-1], Range – Touch [-2]) [x = ½ Death Knight’s HD + Charisma Modifier]
(8] Enhanced Ability 8 (Charisma +2, Strength +4, Wisdom +2)
(6) Enhanced Skill 6 (Intimidate +8, Notice +8, Sense Motive +8]
(32) Immunity 32 (Critical Hits, Fortitude Effects)
(2) Mind Shield 4 (Flaw: Limited – only vs. undead-turning effects [-1])
(x) Nullify 6 + (1 per Death Knight’s HD) (all magic effects at once; Extra: Power Resistance [+1])
(x) Protection 2 + (1/2 the Death Knight’s “Hit Dice” [rounded down])
(5) Regeneration 5 (Recovery Check 5 [allows recovery checks at +0])
(2) Super-Senses 2 (Darkvision)

(5pp/rank + 13) Stun x (“power word: stun” Extra: No Save [+2], Range – Perception [+2], Flaw: Sense-Dependent – Hearing [-1]) [x = 8 + Charisma Modifier]
AP – Create Object x (“wall of ice” Power Feat: Progression 1 [10-ft. area/rank], Slow Fade 1 [1 minute/pp], Extra: Independent [+0], Total Fade [+1]) [x = 4 + Charisma Modifier]
AP – Dazzle x (“power word: blind” visual; Extra: No Save [+2], Range – Perception [+1], Flaw: Sense-Dependent – Hearing [-1]) [x = 7 + Charisma Modifier]
AP – Drain Constitution x (“power word: kill” Extra: No Save [+2], Range – Perception [+2], Flaw: Sense-Dependent – Hearing [-1]) [x = 9 + Charisma Modifier]
AP – Hellfire Control x (Extra: Area – Burst [+1]) [x = 3 + Charisma Modifier]
AP – Nullify Magic x (all magic effects at once) [x = 3 + Charisma Modifier]
AP – Summon Dretch 4 (Power Feat: Progression 3 [10 dretches], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1], Unreliable [-1])
AP – Summon Hezrou 20 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1], Unreliable [-1])
AP – Summon Marilith 31 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1], Unreliable [-1])
AP – Summon Nalfeshnee 24 (Extra: Duration – Continuous [+1], Flaw: Action – Full-Round [-1], Unreliable [-1])
AP – Summon Nightmare 10 (Extra: Duration – Continuous [+1], Heroic [+1], Flaw: Action – Full-Round [-1])
AP – Summon Vrock 16 (Power Feat: Progression 1 [2 vrocks], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1], Unreliable [-1])
AP – Super-Senses 3 (Detect Magic [acute, ranged]; Power Feat: Slow Fade 1 [1 minute/pp], Extra: Area – Cone [+1], Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1])
AP – Super-Senses 2 (See Invisibility; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1])
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Mon Nov 26, 2007 3:54 pm

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LICH (PL 9, Minion 16)

Attributes
STR 10 (+0), DEX 16 (+3), CON -- (--), INT 19 (+4), WIS 14 (+2), CHA 13 (+1)

Combat
Attack +5, Damage +6 (plus Paralysis 6), +2 (quarterstaff), Defense 15 (Flat-Footed 12), Initiative +3

Saves
TGH +10, Fort --, Ref +6, Will +9

Feats
Artificer, Equipment 5, Ritualist

Skills
Concentration 13 (+15), Knowledge: Arcane Lore 14 (+18], Notice 2 (+12), Search 4 (+16), Sense Motive 0 (+10), Stealth 5 (+16)

Powers
Emotion Control 6 (“fear aura” Extra: Area – Burst [+1], Aura [+1], Flaw: Limited – Fear only [-1], Range – Touch [-2]) (6pp)
Enhanced Ability 6 (Charisma +2, Intelligence +2, Wisdom +2) (6pp)
Enhanced Skill 8 (Notice +8, Search +8, Sense Motive +8, Stealth +8] (8pp)
Immunity 52 (Cold Damage, Critical Hits, Electrical Damage, Fortitude Effects, Mind Control Effects, Transform Effects) (52pp)
Impervious Toughness 10 (10pp)
Magic 11 (Telekinesis; Power Feat: Alternate Power 11 [select 11 Alternate Powers as “arcane spells”]) (33pp)
Mind Shield 4 (Flaw: Limited – only vs. Undead-Turning Effects [-1]) (2pp)
Protection 10 (10pp)
Regeneration 6 (Recovery Bonus 5 [allows Recovery Checks at +0], Recovery Rate: Resurrection 1 [1 week; unless phylactery is destroyed]) (6pp)
Strike 6 (“negative energy touch” Extra: Alternate Save – Willpower [+1]) + Paralyze 6 (Extra: Duration – Continuous [+3], Linked [+0]) (42pp)
Super-Senses 2 (Darkvision) (2pp)

Equipment
Castle or Underground Lair, Quarterstaff

Drawbacks
Power Loss (Impervious Toughness; not vs. magical bludgeoning weapons) (-1pp)
Power Loss (magic, if unable to speak or gesture) (-2pp)

Ability Scores: 6, Skills 10, Feats 7, Powers 177, Combat 20, Saves 10, Drawbacks –3 = 227

:arrow: Gave the lich a "face-lift". This is based on an 11th-level Wizard. The Template follows:

(1pp/rank) Emotion Control x (“fear aura” Extra: Area – Burst [+1], Aura [+1], Flaw: Limited – Fear only [-1], Range – Touch [-2]) [x = ½ Lich’s HD + Charisma Modifier]
(6) Enhanced Ability 6 (Charisma +2, Intelligence +2, Wisdom +2)
(8] Enhanced Skill 8 (Notice +8, Search +8, Sense Motive +8, Stealth +8]
(52) Immunity 52 (Cold Damage, Critical Hits, Electrical Damage, Fortitude Effects, Mind Control Effects, Transform Effects)
(x) Impervious Toughness x (equal to Toughness, maximum 15)
(2) Mind Shield 4 (Flaw: Limited – only vs. Undead-Turning Effects [-1])
(x) Protection 5 + (1/2 Lich’s HD [rounded down])
(6) Regeneration 6 (Recovery Bonus 5 [allows Recovery Checks at +0], Recovery Rate: Resurrection 1 [1 week; unless phylactery is destroyed])
(7pp/rank) Strike x (“negative energy touch” Extra: Alternate Save – Willpower [+1]) + Paralyze x (Extra: Duration – Continuous [+3], Linked [+0]) [x = ½ Lich’s HD + Charisma Modifier]
(2) Super-Senses 2 (Darkvision)

(-1pp) Power Loss (Impervious Toughness; not vs. magical bludgeoning weapons)
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Libra
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Postby Libra » Tue Nov 27, 2007 7:16 am

Excellent work Prodigious Duck! :wink:

(A bit of a digression: I do love Wayne Reynolds art. If anyone is going to fill the void in Osprey Publishing's art that the late, great Angus McBride left, it will be he.)
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Postby prodigyduck » Tue Nov 27, 2007 12:30 pm

Libra wrote:Excellent work Prodigious Duck! :wink:

(A bit of a digression: I do love Wayne Reynolds art. If anyone is going to fill the void in Osprey Publishing's art that the late, great Angus McBride left, it will be he.)


I agree about Wayne Reynolds. He is one of the greats of this gaming-art generation. I got to meet him at GenCon a couple of months ago, and he was a pretty cool guy.

I just wish he would put out an art book, rather than the tiny sketchbooks he had available at the con.
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Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby Libra » Wed Nov 28, 2007 8:22 am

I wish I could steal his talent so I could use it to illustrate my favourite moments from many, many sagas.

Or, failing that, keep him and a group of my favourite artists locked up and producing the art I tell them to! :twisted:
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Postby prodigyduck » Fri Nov 30, 2007 6:09 pm

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PHASE SPIDER (PL 6)

Attributes
STR 17 (+3), DEX 17 (+3), CON 16 (+3), INT 7 (-2), WIS 13 (+1), CHA 10 (+0)

Combat
Attack +4 (includes -1 size), Damage +3 (unarmed), Defense 14 (Flat-Footed 11), Initiative +7

Saves
TGH +3, Fort +7, Ref +7, Will +2

Feats
Improved Initiative

Skills
Climb 8 (+11), Notice 3 (+4), Stealth 8 (+7)

Powers
Drain Constitution 7 (Power Feat: Slow Fade 6 [1 day/pp], Extra: Linked to bite [+0], Poison [+1]) (20pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1], Flaw: Permanent [-1]) (13pp)
Speed 1 (10 mph) (1pp)
Super-Movement 1 (Wall-Crawling 1) (2pp)
Super-Movement 1 (Dimensional Move 1 [Ethereal Plane]; Power Feat: Turnabout) (3pp)
Super-Senses 3 (Darkvision, Low-Light Vision) (3pp)

Drawbacks
Disability (mute [very common, moderate]) (-4pp)
Disability (no hands [very common, moderate]) (-4pp)

Ability Scores: 8, Skills 5, Feats 1, Powers 42, Combat 20, Saves 9, Drawbacks –8 = 77


:!: The thought of Phase Spiders has always terrified me. I am horribly terrified of spiders already, and then these things appear. Just think of it:

There you are, sitting at home, reading a book, or typing on the computer... Suddenly, a giant monstrous spider just appears in your room, from thin air, grabs you, and takes you back across the dimensional barrier to its lair in the Ethereal to eat you at its leasure.

It would be like you just vanished from existence! That would be a great and terrifying mystery for a fantasy rpg game.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Postby prodigyduck » Fri Nov 30, 2007 6:24 pm

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LOLTH (Queen of Spiders) (PL 24)

Attributes
STR 21 (+5), DEX 21 (+5), CON 21 (+5), INT 31 (+10), WIS 26 (+8], CHA 33 (+11)

Combat
Attack +15 (+17 w/bite; includes -1 size), Damage +5 (unarmed/whip), Defense 26 (Flat-Footed 17), Initiative +9

Saves
TGH +28, Fort +15, Ref +15, Will +18

Feats
Attack Specialization (bite), Benefit (Queen of the Demonweb Pits), Blind-Fight, Dodge Focus 1, Equipment 6, Improved Initiative, Power Attack, Takedown Attack 2

Skills
Bluff 28 (+39), Climb 28 (+33), Concentration 28 (+36), Diplomacy 4 (+15), Escape Artist 28 (+33), Gather Information 28 (+39), Intimidate 28 (+41), Knowledge: Arcane Lore 20 (+30), Knowledge: Religion 20 (+30), Knowledge: The Planes 20 (+30), Language 2 (Celestial, Draconic [Abyssal is native]), Notice 28 (+36), Search 28 (+38], Sense Motive 28 (+36), Stealth 28 (+29)

Powers
Drain 9 (“unholy aura”; Ability Scores and Combat Traits all at once; Extras: Alternate Save – Willpower [+0], Area – Burst [20-ft. radius; +1], Aura [+1], Duration – Sustained [+2], Flaws: Limited – can only Drain 9 points, no more [-1]) (48pp)
Drain Strength 31 (Power Feat: Slow Fade 6 [1 day/pp], Extra: Linked to bite [+0], Poison [+1]) (68pp)
AP – Create Object 15 (“webs” Power Feat: Innate, Extra: Duration – Continuous [+1]; FEATURES: Corrosion 15) (1pp)
Growth 4 (Power Feat: Innate, Extra: Duration – Continuous [+1]) (17pp)
Immunity 9 (Aging, Electrical Damage, Poison, Sleep, Sustenance) (9pp)
Impervious Toughness 20 (20pp)
Magic 20 (Healing; Power Feat: Alternate Power 20 [select 20 Alternate Powers as “divine spells”]) (60pp)
Magic 20 (Telekinesis; Power Feat: Alternate Power 20 [select 20 Alternate Powers as “arcane spells”]) (60pp)
Protection 23 (23pp)
Shapeshift 20 (“shapechange” Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Independent [+0], Total Fade [+1]) (182pp)
AP – Astral Form 9 (“astral projection” (Power Feat: Dimensional [Astral], Extra: Flaw: Action – Full-Round [-1]) (1pp)
AP – Comprehend 1 (“read magic” Magical Languages; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1]) (1pp)
AP – Comprehend 3 (“tongues” speak and understand and language; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1]) (1pp)
AP – Confuse 15 (“confusion” Extra: Duration – Sustained [+2], Independent [+0], Total Fade [+1]) (1pp)
AP – Healing 17 (“heal” Extra: Energizing [+1], Restoration [+1], Total [+1]) (1pp)
AP – Mind Control 15 (“charm monster” Power Feat: Slow Fade 6 [1 day/pp], Extra: Duration – Sustained [+1], Independent [+0], Total Fade [+1]) (1pp)
AP – Nullify Magic 17 (all magic effects at once) (1pp)
AP – Obscure 5 (“deeper darkness” visual; Power Feat: Slow Fade 6 [1 day/pp], Extra: Independent [+0], Total Fade [+1], Flaw: Range – Touch [-1]) (1pp)
AP – Summon Glabrezu 28 (Power Feat: Progression 1 [2 glabrezus], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Hezrou 20 (Power Feat: Progression 1 [2 hezrous], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Huge Monstrous Spider 7 (Power Feat: Progression 1 [2 huge spiders], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Large Monstrous Spider 5 (Power Feat: Progression 1 [2 large spiders], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Medium Monstrous Spider 3 (Power Feat: Progression 2 [5 medium spiders], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Phase Spider 6 (Power Feat: Progression 1 [2 phase spiders], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Summon Vrock 16 (Power Feat: Progression 1 [2 vrocks], Extra: Duration – Continuous [+1], Horde [+1], Flaw: Action – Full-Round [-1]) (1pp)
AP – Super-Senses 3 (Detect Good-Aligned Presences [acute, ranged]; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Area – Cone [+1], Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1]) (1pp)
AP – Super-Senses 3 (Detect Lawful-Aligned Presences [acute, ranged]; Power Feat: Slow Fade 2 [5 minutes/pp], Extra: Area – Cone [+1], Independent [+0], Total Fade [+1], Flaw: Duration – Sustained [-1]) (1pp)
AP – Telepathy 14 (Power Feat: Selective, Subtle) + Comprehend 1 (languages; Extra: Linked [+0]) (1pp)
AP – Teleport 9 (Power Feats: Change Direction, Easy, Extra: Accurate [+1]) (1pp)
Speed 2 (25 mph) (2pp)
Super-Senses 12 (Darkvision, True Sight) (12pp)

Equipment
Vehicle – Lolth’s Spider Ship (Strength: 90, Speed: 3, Defense: -2, TGH: 18, Size: Awesome, Features: Alarm, Communications, Holding Cells, Interrogation Chamber, Living Space; EP Cost: 22), Whip

Drawbacks
Power Loss (Impervious Toughness; not vs. holy cold iron) (-1pp)
Power Loss (Magic; if unable to speak or gesture) (-2pp)
Weakness (holy objects / locations; -1 Con, every minute) (-5pp)

Ability Scores: 71, Skills 87, Feats 14, Powers 521, Combat 64, Saves 30, Drawbacks –8 = 779

:!: The original Lolth build can be found here.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.


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