Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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Thorpacolypse
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Post by Thorpacolypse » Thu Nov 29, 2007 7:43 pm

Servitor_2152 wrote:
Kreuzritter wrote:never played the games, and other people have put stats to mr. 47, so why should i write up an inferior knock-off?
If you do see (or have seen) the movie, though, it would be interesting to see your take on that Agent 47. He's really quite a different character than the game version.
True dat. I'm going to work on him shortly.

I take that remark about inferior knockoffs personal, Kreuz. Inferior knockoffs are a staple of the J-Mart business! :D
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Post by Kreuzritter » Thu Nov 29, 2007 8:37 pm

look, i'm just saying all i've heard is bad press about the movie, and this 47 is just the same guy Vin Diesel always plays, just in a suit.

not that there's anything wrong with that.

besides, I have bigger plans, plans which I have only just set in motion.

you see, I have so many converts to write, and only 19 days left in which to do them. and that's not counting updates.

so, for the next while, Kreuz control is proud to celebrate the 20th anniversary of Final Fantasy.

if it's between 6 and 10, i'll be covering it. spinoffs will also be covered, depending on my familiarity with them.
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Post by Thorpacolypse » Thu Nov 29, 2007 8:51 pm

Kreuzritter wrote:look, i'm just saying all i've heard is bad press about the movie, and this 47 is just the same guy Vin Diesel always plays, just in a suit.
Well, the best thing about the movie was the Iron Man trailer (which ROCKED, I cannot wait for that movie) but it wasn't that bad.

I am glad they were smart enough to not even bother with a real plot, just let him shoot a lot of people and blow stuff up, which is what an action flick is all about. I enjoyed it, but I had no expectations since I had not played the game either.

I look forward to your Final Fantasy builds. FF7 changed my gaming expectations forever.
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Post by Kreuzritter » Thu Nov 29, 2007 10:58 pm

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"I gave up the game. I'm a guardian from here on, y'know?"

Wakka

PL: 10 (150)

abilities: (38)
STR 18 DEX 20 CON 20 INT 10 WIS 14 CHA 16

Combat: (32)
+9 init, +14/8 ATK, +12 DEF (+4 dodge, +8 flat-footed)
+4/6 DMG (unarmed/blitzball)

saves: (9)
TOU +8/5 FORT +7 REF +8 WILL +6

Skills (22/88)
acrobatics +6
bluff +8
concentration +6
diplomacy +4
intimidate +6
knowledge: tactics +4
knowledge: religion +6
knowledge: pop culture +6
notice +8
profession: blitzballer +6
search +6
sense motive +6
survival +8
swim +8

feats (32)
all-out attack, assessment, atk spec: blitzball 3, defensive attack, defensive roll 3, diehard, dodge 4, environmental adaptation: underwater, evasion, improved aim, improved initiative, interpose, inspire, leadership, luck, move-by action, power attack, precise shot 2, set-up, taunt, teamwork 3, uncanny dodge

Powers (17)
device: Blitzball +6 (feat: resticted-wakka) (17)
- blast +6 (feats: improved crit 3, indirect, ricochet 2) [25]
- AP: blast +6 (extras: target area-shapeable +0, selective +1) {18}
- AP: dazzle +6 {12}
- AP: drain CON +6 (extra: range +1, Poison +1) {18}
- AP: fatigue +6 (extra: range +1) {18}
- AP: nauseate +6 (extra: range +1) [18}
- AP: stun +6 (extras: range +1, sleep +0) {18}
- AP: trip +6 {12}

tradeoffs
+4 ATK/-4 DMG
+2 DEF/-2 TOU

complications
enemy (Sin)
fame (blitzball champion)
hatred (The Al-Bhed)
honor (The Teachings of Yevon)
responsibility (Yuna, Lulu, Tidus, Besaid Aurochs)
rivalry (Luca Goers)

costs
abilities 38 + combat 32 + saves 9 + skills 22/88 + feats 32 + powers 17 = 150 pts

:arrow: the sniper for FFX's party, Wakka's all about ranged combat, able to peg a fiend between the eyestalks at 100 paces. i'd say more, but it's late and i'd mostly be swiping from rpg.net's brandon Schmelz

"When you think about it, Wakka's an atypical Final Fantasy character. His background is fairly simple, he's a decent guy, his bravado doesn't hide some deep sort of insecurity - he's just a nice guy who wants to do the right thing. And is in over his head."
Last edited by Kreuzritter on Wed Dec 05, 2007 4:18 pm, edited 1 time in total.
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Post by Kreuzritter » Fri Nov 30, 2007 1:57 pm

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"Listen to my story, for I may not get another chance to tell it."

Tidus

PL: 10 (150)

abilities: (42)
STR 16 DEX 24 CON 18 INT 10 WIS 14 CHA 20

Combat: (32)
+11 init, +10/8 ATK, +13 DEF (+5 dodge, +4 flat-footed)
+3/8 +2 DMG (unarmed/brotherhood + sneak attack)

saves: (9)
TOU +7/4 FORT +6 REF +10 WILL +6

Skills (22/88)
acrobatics +10
bluff +10
climb +4
concentration +6
diplomacy +6
intimidate +6
notice +10
profession: athlete +6
search +6
sense motive +8
survival +6
swim +10

feats (39)
acrobatic bluff, all-out attack, assessment, atk focus: melee 2, attractive, defensive attack, defensive roll 3, diehard, distract (bluff), dodge 5, elusive target, enviro. adaptation (underwater), evasion, fast overrun, improved initiative, improved trip, inspire, luck 2, move-by action, power attack, redirect, quick draw, seize initative, set-up, sneak attack, takedown attack 2, taunt, teamwork 2, uncanny dodge

Powers (6)
device: Brotherhood Sword +2 (6)
- Strike +5 (feats: mighty, improved crit 2, improved block) [9]

tradeoffs
+3 DEF/-3 TOU

Complications
accident (unaware of Spiran customs)
enemy (Sin, Maester Seymour)
responsibility (Yuna)
rivalry (Jecht)
secret (from Zanarkand)

costs
abilities 42 + combat 32 + saves 9 + skills 22/88 + feats 39 + powers 6 = 150 pts

:arrow: the narrator/main character of Final Fantasy X, Tidus is your classic dashing swordsman, using wit, charm, and athletic prowess to get the drop on the enemy. and while he may not be much in the brains department, but in terms of party dynamics, he'll make an excellent faceman if he has an idea of what's going on, but for the events in game, that role falls squarely on Yuna's shoulders
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Post by Kreuzritter » Fri Nov 30, 2007 8:47 pm

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"Why don't you try to show a little more passion...? You know, like me!"

Zell Dincht

PL: 10 (150)

abilities: (32)
STR 30 DEX 20 CON 30 INT 10 WIS 12 CHA 14

Combat: (28)
+9 init, +10/6 ATK, +8 DEF (+4 flat-footed)
+10 DMG (unarmed)

saves: (10)
TOU +12/10 FORT +13 REF +7 WILL +6

Skills (18/72)
acrobatics +8
bluff +8
climb +6
drive +4
intimidate +6
knowledge: current events +4
knowledge: history +6
knowledge: pop culture +6
knowledge: tactics +4
notice +6
search +6
sense motive +4
survival +6
swim +4

feats (27)
acrobatic bluff, all-out attack, assessment, atk focus: melee 4, diehard, defensive attack, defensive roll 2, elusive target, fast overrun, improved block, improved critical 2 (unarmed), improved overrun, improved sunder, improved trip, instant up, power attack, stunning attack, takedown attack 2, teamwork, taunt, uncanny dodge

Powers (35)
container: Junctioned Guardian +5 (35)
- enhanced STR +12 [12]
- enhanced CON +12 [12]
- superstrength +2 (feats: groundtrike, shockwave) [6]
- leaping +2 [2]
- speed +3 [3]

tradeoff
+2 TOU/-2 DEF

complications
enemy (Edea)
obsesion (hotdogs, pig-tailed girl)
reputation ("Chicken Wuss", dumb jock)
responsibility (Balamb Garden)
Rivalry (Seifer)

costs
abilities 32 + combat 28 + saves 10 + skills 18/72 + feats 27 + powers 35 = 150 pts

:arrow: to break the monotony of FFX builds, here's zell, the devil may care powerhouse martial artist/comedy releif of Final Fantasy 8, a self taught brawler, Zell is unmistakably a 'hard/external' fighter, his style a mix of western kickboxing and kung fu, with a pinch of wrestling

:arrow: in watching Zell's limit breaks, i decided to not go comepletely over the top, and so use zell's feats and the occasional hero point to meet the move of your choice.
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Post by JoshuaDunlow » Sat Dec 01, 2007 12:29 am

Awesome stuff!

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Post by dwellerofthedeep » Sat Dec 01, 2007 6:32 am

Good Final Fantasy builds. Maybe, though I never finished FFX, I got the impression that they can breathe underwater as a human racial trait. It seems strange to me if they do but it almost seems like they should.

EDIT: I'm basically joking.
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Post by Kreuzritter » Sat Dec 01, 2007 8:42 am

dwellerofthedeep wrote:Good Final Fantasy builds. Maybe, though I never finished FFX, I got the impression that they can breathe underwater as a human racial trait. It seems strange to me if they do but it almost seems like they should.

EDIT: I'm basically joking.
and you'd be correct to joke, because they can't. they can stay down longer as a setting feature (in the prologue to X-2, yuna states she's learned how to hold her breath for a couple of minutes), while other sources have stated there's something in spiran water that makes it slightly more oxygenated.

at any rate, that's why Wakka and tidus have the endurance feat, as opposed to Auron who, suffering grievous injuries fought his way up and down mount gagazet and hallfway across the Calm lands before finally collapsing. yeah, that sounds like the endurance feat to me
Last edited by Kreuzritter on Sat Dec 01, 2007 10:11 am, edited 1 time in total.
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Post by dwellerofthedeep » Sat Dec 01, 2007 9:27 am

Okay, cool. I'm glad there's an explanation.
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Post by Kreuzritter » Sat Dec 01, 2007 10:22 am

Image

"There is no need for fear. Kimahri will go with you."

Kimahri

PL: 10 (150)

abilities: (30)
STR 20 DEX 16 CON 20 INT 10 WIS 14 CHA 10

Combat: (32)
+7 init, +10/8 ATK, +11 DEF (+3 dodge, +4 flat-footed)
+5/9 +1 DMG (unarmed/spirit lance + vs. fiends)

saves: (9)
TOU +9/5 FORT +7 REF +6 WILL +6

Skills (12/48)
acrobatics +6
climb +6
intimidate +8
notice +8
search +6
sense motive +6
survival +8

feats (20)
all-out attack, assessment, atk focus: melee 2, defensive roll 4, diehard, dodge 2, fast overrun, favored enemy: fiends, improved initiative, interpose, move-by action, power attack, startle, takedown attack, uncanny dodge

Powers (44)
device: spirit lance +3 (9)
- Strike +4 (feats: mighty, improved crit, extend reach, extras: penetrating +1, Vampiric +1) [15]
feature +1 (fur) (1)
leaping +2 (2)
Mimic "Blue magic" +10 (one power, feat; accurate, extras: continuous +1, extra subjects +2, range +1, flaws: limited-Fiend magic only -1, resisted -1) (31)
supersenses +2 (scent, track) (2)
superstrength +1 (2)

tradeoff
+1 DEF/-1 TOU

complications
enemy (Seymour, Sin)
honor
prejudice (Ronso)
reputation ("Hornless")
responsibility (Protect Yuna)
rivalry (other Ronso)

costs
abilities 30 + combat 32 + saves 9 + skills 12/48 + feats 20 + powers 44 = 150 pts

:arrow: the suordinate tank of FFX's party, Kimahri is a mix of dragoon and blue mage, in addition to his innate abilities asa Ronso (incidently, while kihmari is 7'6 and otherwise physicly superior to everyone else, he's actually a runt in comparison to the other Ronso)

:arrow: the strong, silent type, Kimahri is perhaps Yuna's most devout protector, the first at her side in any situation, be it her collapsing from the exhaustion of a summoning ritual, fighting off a pack of fiends, or (like any concerned father figure,) running interference on would-be suitors like Tidus
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Post by JoshuaDunlow » Sat Dec 01, 2007 11:44 am

Nice Kimahri build! :)

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Post by Servitor_2152 » Sat Dec 01, 2007 1:44 pm

Digging the Final Fantasy builds, Kreuz! :D
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Post by Michuru81 » Sat Dec 01, 2007 9:29 pm

I love your Final Fantasy X builds so much, I want to runaway to Vegas with them and start a new life with them. We'll have 2.5 children (one will be a midget), a dog and a picket fence.

Pulchritudinous builds, good sir.
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Post by Kreuzritter » Sun Dec 02, 2007 9:08 am

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"If something were to happen to me, all the world's women would grieve!"

Edgar Roni Figaro

PL: 10 (150)

abilities: (34)
STR 16 DEX 14 CON 16 INT 16 WIS 16 CHA 16

Combat: (32)
+6 init, +12/10/8 ATK, +9 DEF (+3 dodge, +4 flat-footed)
+3/10/8 DMG (unarmed/chainsaw/autocrossbow)

saves: (9)
TOU +9/6/3 FORT +6 REF +5 WILL +6

Skills (28/112)
bluff +8
craft: mechanical +8
craft: chemical +6
diplomacy +8
disable device +6
gather info +6
intimidate +6
knowledge: technology +8
knowledge: civics +6
knowledge: current events +6
knowledge: history +6
knowledge: physical sciences +8
notice +6
ride +4
search +6
sense motive +8
survival +6

feats (29)
all-out attack, attractive, atk focus: range 4, atk spec: chainsaw, assessment, benefit (king of Figaro), contacts, connected, dodge 3, diehard, defensive roll 3, equipment, fascinate (bluff), improved initiative, improvised tools, inspire, inventor, leadership, master plan, precise shot, power attack, well-informed

Powers (18)
device: omnitool +6 (18)
blast "Autocrossbow" +8 (feats: improved critical 2, extra: autofire +1) [28]
- ap: blast "flash" +8 (extra: area-cone +0, linked: dazzle +8 [extra: area-0]) {24}
- ap: nauseate "noiseblaster" +8 (extra: area-cone +1) {24}
- ap: drain con "bio-blaster" +8 (extras: poison +1, area-cone +1) {24}
- ap: strike "chainsaw" +7 (feats: mighty, improved crit 3, extra: penetrating +1) {19}

equipment
light armor +3 [3]
multitool [1]

Tradeoff
+1 DEF/-1 TOU

Complications
enemy (Kefka, Vector Empire)
obsession (sex)
reputation (Womanizing playboy)
responsibility (King of Figaro, Sabin [brother], The Returners, women)
secret (ally of the Returners)

costs
abilities 34 + combat 32 + saves 9 + skills 28/112 + feats 29 + powers 18 = 150 pts

:arrow: the spiritual prrecursor to FMA's roy mustang, Edgar similarly hides his technical and political abilities behind the cover of his womanizing antics, with the main difference being it's not really an act for edgar, he really is a womanizing playboy who'd rather try to get lucky than run his kingdom. however, he's stuck with the crown, so he's going to be the best damn king he can be.
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