OUBLIETTE (Original 2E Builds)

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Michuru81
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#91: Clementine

Postby Michuru81 » Sat Dec 01, 2007 3:30 pm

CLEMENTINE LUOM (Power Level 10)

BIOGRAPHY: When the Vindicators died fighting Apocatastasis, Clementine and her twin brother Stephen lost their parents. Michael and Atlanta Luom lost their lives fighting one of the Synod, Coup Field, alongside Atlanta’s father.

Stephen mourned them in his own way. Always the strong one, Stephen composed himself to hide what he was feeling. He performed the funeral himself- as men of faith were an endangered species. Still, Clementine felt guilty; her mother’s death brought her some level of relief…

Clementine had never been as strong as Stephen- who had inherited both of their parents’ power templates. She had her mother’s adrenal abilities… but not to the strength either mother or son possessed. Instead, her power came from clandestine meetings with her grandfather- learning arcane secrets in between Bible devotions with her family.

Only Stephen knew that Clementine was studying magic- and though he disapproved, he respectfully held his tongue. It was good practice for him as he soon learned something else about his sister…

The night of their mother’s funeral, he was worried about his twin and slipped into her room to check on her- only to find her in the throes of passion with Margaret Loder.
    STR 12 (+1), DEX 14 (+2), CON 12 (+1), INT 18 (+4), WIS 14 (+2), CHA 10

    SKILLS: Concentration 4, Knowledge (arcane lore) 5, Knowledge (theology and philosophy) 5, Language 2 (English [base], Language of the Birds, Laotian), Notice 4, Search 4, Sense Motive 4, Survival 4

    FEATS: Attractive, Equipment, Improved Initiative, Master Plan, Ritualist, Speed of Thought, Teamwork

    POWERS: Adrenal Surge 10, Magic 10 (Blast 10, Dynamic Alternate Powers: Blast ["Explosive Runes"; Power Feats: Triggered; Extras: Explosion {+1}], Boost Absorption ["Endure Elements"; Energy; Extras: Affects Others {+1}], Boost Force Field ["Globe of Invulnerability"], Boost Mind Shield ["Mind Blank"], Boost Shield ["Shield"], Dazzle ["Prismatic Wall"; visual], Nullify Magic ["Dispel Magic"; Extras: Area {Burst, +1}; Flaws: Range {Touch, -1}], Teleport ["Banishment"; Power Feats: Progression; Extras: Accurate {+1}, Attack], Ward ["Repulsion"; Nephilim; Extras: Damaging {+3}]; Extras: Wide [+1]; Drawbacks: Power Loss [when unable to speak or gesture, -1 points])

    Equipment: Vindicators Uniform (Immunity 2 [cold and heat], Protection 3)

    COMBAT: Attack +2, Grapple +3, Damage +1, Defense +2 (+1 flat-footed), Knockback -2, Initiative +8

    SAVES: Toughness +4, Fortitude +3, Reflex +3, Will +7

    COMPLICATIONS: Prejudice (Neo-Sapien), Secret (Lesbian)

    Abilities 20 + Skills 8 (32 ranks) + Feats 6 + Powers 57 + Combat 4 + Saves 13 = 150 points
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Michuru81
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#92: Stephen Luom

Postby Michuru81 » Sat Dec 01, 2007 3:33 pm

STEPHEN LUOM (Power Level 10)

BIOGRAPHY: The son of Michael and Atlanta Luom and the twin brother of Clementine Luom, Stephen Luom retains his father’s powers, as well as his mother’s. More so, he has also inherited their faith and conducts himself as a minister- preaching to the refugees when the Vindicators find themselves with precious time off.
    STR 10 [20] (+5), DEX 14 (+2), CON 10 [20] (+5), INT 10, WIS 16 (+3), CHA 12 (+1)

    SKILLS: Climb 3, Knowledge (arcane lore) 2, Knowledge (theology and philosophy) 7, Language 1 (English [base], Laotian), Notice 4, Search 4, Sense Motive 4, Survival 4, Swim 3

    FEATS: All-out Attack, Attack Focus (melee) 4, Defensive Roll 4, Dodge Focus 4, Improved Initiative, Power Attack, Ritualist, Teamwork 2

    POWERS: Adrenaline Surge 20, Device 3 (Null Ring [hard to lose]; Immunity 10 [mental effects], Super-Senses 1 [Additional Senses: Communication Link; Power Feats: Progression 4]), Enhanced Constitution 10, Enhanced Strength 10, Impervious Toughness 5, Leaping 5, Magic 2 (Duplication 2; Drawbacks: Power Loss [when unable to speak or gesture, -1 point], Speed 5, Super-Senses 5 (Enhanced Senses: Extended Hearing and Sight, Rapid Hearing and Sight; Additional Senses: Danger Sense), Super-Strength 5 (Power Feats: Bracing, Countering Punch, Groundstrike, Super-Breath)

    Equipment: Vindicators Uniform (Immunity 2 [cold and heat], Protection 3)

    COMBAT: Attack +0 (+4 melee), Grapple +14, Damage +5, Defense +4 (+0 flat-footed), Knockback -6, Initiative +6

    SAVES: Toughness +12 (+8 flat-footed, +5 impervious), Fortitude +10, Reflex +5, Will +6

    COMPLICATIONS: Honor (Religion), Prejudice (Neo-Sapien), Secret (Sister's Secrets)

    Abilities 12 + Skills 8 (32 ranks) + Feats 18 + Powers 94 + Combat 0 + Saves 13 = 145 points
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JackGiantkiller
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Postby JackGiantkiller » Sat Dec 01, 2007 5:50 pm

Michuru81 wrote:
JackGiantkiller wrote:One nitpick: Sodom and Gomorrah were two seperate cities.


I am twelve shades of embarrassed to have never noticed this...


It isn't a big deal as the build and the rest of the background are wll written and evocative. They show a nice handling of the source material. Don't worry about it.:)

Michuru81
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Postby Michuru81 » Sat Dec 01, 2007 8:04 pm

JackGiantkiller wrote:
Michuru81 wrote:
JackGiantkiller wrote:One nitpick: Sodom and Gomorrah were two seperate cities.


I am twelve shades of embarrassed to have never noticed this...


It isn't a big deal as the build and the rest of the background are wll written and evocative. They show a nice handling of the source material. Don't worry about it.:)


No, really- once upon a time, I was a theology major. I've spent a good many years studying Judaism and Christianity and... well, you'd think something like that would have been something I'd know but... I'm honestly not sure how it is that I never quite got that those were two different cities.
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JackGiantkiller
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Postby JackGiantkiller » Sun Dec 02, 2007 9:46 am

Ah. Hmm. Dunno what to say to that.:)

Michuru81
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#93: The Rastafarian

Postby Michuru81 » Tue Dec 04, 2007 7:04 pm

RASTAFARIAN (Power Level 8)

Real Name: Nimrod Morgan
Height / Weight: 6’3” / 140 lbs.
Hair / Eyes: Grey / Green
Place of Birth: Kingston, Jamaica (December 1, 1955)
First Appearance: New Vindicators #13

Biography: One of the core values in the Rastafari movement is the belief that Haile Selassie I, an Ethiopian emperor, is the Biblical messiah promised to the world. It is a movement picked up by an oppressed people who felt society had nothing to offer them save more suffering. It is a faith that Nimrod Morgan was born into… and one he is heavily indoctrinated in. It was thanks to the sacrament of burning ganja that he discovered his other heritage… his Neo-Sapien one.

At an early age he discovered that he could “will” cannabis to grow quicker and larger than it otherwise would- a trait that raised him up as something of a prophet on the island. Many other Rastas believed that Nimrod was an incarnation of Haile Selassie, just as they believed Melchizedek and Jesus to have been previous vessels for the Father and Son of the Holy Trinity.

On some level, Nimrod actually believes he is Haile Selassie reincarnated and has taken to calling himself the Rastafarian due to his perceived celestial heritage. He spent many years as the leader of Rastas in Jamaica. It was his position that eventually led the young Neo-Sapien known as Ark to him. Brought before their leader, Ark soon found himself taken in by the would-be messiah and trained in the use of his gifts.

NEW VINDICATORS: Sic Semper Tyrannis
Despite his rejection of the modern society, the corrupt Babylon, and his feelings that the west had raped the Rastafarians of their culture, the Rastafarian was able to take in three other students- a trio of American young men who had failed to catch the notice of the New Vindicators Academy. Two of them, Neo-Sapiens, honed their powers under him. One even converted to the Rastafarian movement. The last was the son of a solo hero who had not inherited his father’s powers in the manner his brothers had.

Giving them the codenames Beatbox, Jamaican Love and Mirage, the Rastafarian trained them as best he could and eventually led them to the United States, in an attempt to gain admission to the Trials in 2007. He gambled his students in battle with the American graduates and was thrilled to see his pupils beat the odds and defeat the New Vindicators.

“Team Jamaica” performed well throughout the Trials and made it through to the end. In the tournament, Jamaican Love was the only one not to advance into the second round- with Beatbox and Ark losing to Lodestone and Sclera and Mirage being crippled by Paragon. Since then, the Rastafarian has said his farewells to two of his students: Mirage’s career was ended in the Trials and Ark has been promoted to the Vindicators. Still, Nimrod protects Jamaica with his abilities as best he can- still accompanied by two of his pupils.
    STR 14 (+2), DEX 14 (+2), CON 14 (+2), INT 10, WIS 16 (+3), CHA 14 (+2)

    SKILLS: Acrobatics 4 (+6), Climb 4 (+6), Gather Information 4 (+6), Knowledge (life sciences) 5, Knowledge (popular culture) 3, Knowledge (theology and philosophy) 5, Languages 1 (English [base], Iyaric), Medicine 5 (+8), Notice 4 (+7), Perform (percussion instruments) 3 (+5), Search 4, Sense Motive 4 (+7), Survival 6 (+9), Swim 4 (+2)

    FEATS: Acrobatic Bluff, Attack Specialization (unarmed) 1, Defensive Roll 4, Dodge Focus 2, Sneak Attack 4, Teamwork

    POWERS: Plant Control 12 (Alternate Powers: Fatigue 12 [Alternate Powers: Fatigue 8 {Extras: Explosion (+1)}], Growth 12 [Extras: Affects Others {+0}, Duration {Continuous, +1}; Flaws: Limited {plants, -1}, Permanent {-1}], Nauseate 12 [Alternate Powers: Nauseate 8 {Extras: Explosion (+1)}], Paralyze 12 [Alternate Powers: Paralyze 8 {Extras: Explosion (+1)}; Extras: Alternate Save {Fortitude, +0}], Sleep 12 [Alternate Powers: Sleep 8 {Extras: Explosion (+1)}; Power Feats: Sedation; Flaws: Range {Touch, -1}], Stun 12 [Alternate Powers: Stun 8 {Extras: Explosion (+1)}], Snare 8 [Alternate Powers: Snare 6 {Power Feats: Progression 3; Extras: Area (shapeable, +1); Power Feats: Chokehold, Tether; Extras: Constricting {+1}])

    COMBAT: Attack +2 (+4 unarmed), Grapple +2, Damage +2, Defense +4 (+1 flat-footed), Knockback -3, Initiative +2

    SAVES: Toughness +6 (+2 flat-footed), Fortitude +4, Reflex +4, Will +9

    Abilities 22 + Skills 14 (56 ranks) + Feats 13 + Powers 43 + Combat 8 + Saves 10 = 110 points
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Michuru81
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#94: William Benson [PC]

Postby Michuru81 » Tue Dec 04, 2007 7:53 pm

WILLIAM BENSON (Power Level 10)

Real Name: William Benson
Height / Weight: 5’10” / 168 lbs.
Hair / Eyes: Brown / Blue
Place of Birth: Fort Wayne, Indiana (February 3, 1973)
First Appearance: Illuminati #1

Biography: For as long as he could remember, William Benson always had a love affair with history. It all began when he was eleven and his parents divorced and he moved with his mother to Indianapolis. While she spent most of her time floating from boyfriend-to-boyfriend, dating half of the newly locatated Indianpolis Colts, William spent his visiting the historical landmarks the city possessed. He all but lived in the chambers of the World War Memorial and dreamed of one day being a curator.

His love led him in other directions, however. Not long after graduating college he was recruited by the Thule Society, a clandestine group dedicated to securing Hyperborean artifacts and protecting mankind from the dangers these items posed. With access to many rare tomes, William’s education in the occult began. He quickly absorbed it all though and became a valuable tool to the society- so much of a key member that he had been selected to ascend to the ranks of a group hidden in their midst: the Illuminati…

ILLUMINATI: The Circle Chase
William was learning under one of the Illuminati when Ahasuerus attacked, attempting to secure a shard of the Sephirot. William attempted to fight him and failed to protect the artifact. Still, he began tracking the Wandering Jew from guardian to guardian- ultimately encountering him again in Point Pleasant, West Virginia. It was there that he met the quirky, would-be-heroes destined to become the new Illuminati. The group banded together and pursued Ahasuerus, ultimately defeating him in the Vatican City…

ILLUMINATI: philanthropic VENGEANCE
The group’s victory was a somber one, given the prophesies whispered through the lips of Oafeon, by the entity that called itself Indrid Cold. According to the being, William was destined to decapitate Coup Field. Those visions slowly came to pass when William was lured to Berlin by news of a colleague’s death. There, he met the Black Eyed Children who told him he was destined to be turned into a homunculus. Lacking his magical bracelet, William drew his newest weapon: the legendary blade, Tyrfing. Once drawn, Tyrfing increased a swordsman’s ability drastically, but they could not stop fighting until the sword had devoured a soul. Overcome by the dark blade, William used it to slay Coup…

…or so he thought.

Once all had been revealed as an illusion, the Illuminati pressed onward and came across the Vindicators. The two groups teamed up to fight the Sixth Reich, only to watch as the Vindicators were de-aged and defeated.

ILLUMINATI: Wild Hunt
The Illuminati, searching for the Aurelius, were commissioned by Puck to join the Wild Hunt- a mad hunt across reality and beyond for one item: the Anathema Ring, a great weapon in the coming war against Apocatastasis.
    STR 16 (+3), DEX 18 (+4), CON 16 (+3), INT 18 (+4), WIS 14 (+2), CHA 12 (+1)

    SKILLS: Acrobatics 4 (+8), Climb 4 (+7), Gather Information 4 (+5), Intimidate 4 (+5), Knowledge (arcane lore) 5 (+9), Knowledge (history) 8 (+12), Knowledge (theology and philosophy) 5 (+9), Language 1 (English, Language of the Birds) Notice 4, Profession (archeologist) 6 (+8), Ride 3 (+7), Search 4 (+8), Sense Motive 4 (+6), Stealth 4 (+8), Survival 4 (+6), Swim 4 (+7)

    FEATS: Acrobatic Bluff, Assessment, Attack Focus (melee) 4, Defensive Attack, Defensive Roll 4, Dodge Focus 4, Elusive Target, Equipment 4, Evasion, Improved Initiative, Move-by Action, Precise Shot 2, Sneak Attack 4, Stunning Attack, Takedown Attack, Tough, Track, Uncanny Dodge

    POWERS: Device 9

    Equipment: light pistol, knife, sword, undercover shirt (+2 Toughness, subtle)

    COMBAT: Attack +4 (+8 melee), Grapple +11, Damage +3 (+5 sword), Defense +8 (+2 flat-footed), Knockback -5, Initiative +8

    SAVES: Toughness +10 (+6 flat-footed), Fortitude +6, Reflex +11, Will +5

    Abilities 34 + Skills 17 (68 ranks) + Feats 34 + Powers 36 + Combat 16 + Saves 13 = 150 points


Michuru81 wrote:William Benson is one of the PCs in the Illuminati campaign our group runs. The Indiana Jones of the group, he's a capable combat monkey with some decent skills to help him stay on top of their current crisis. Given his apptitude in a brawl, he doesn't actually fit the normal identity drawback, thus... no extra points.

The main thing William Benson has though is the devices... Each story arc, this is a different toy. In our first five adventures, this was a bracelet giving him command over air. After that came the legendary blade Tyrfing. What's up next for Ben? Three little words: "it's hammer time."
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Michuru81
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#95: Deus ex-Machina

Postby Michuru81 » Wed Dec 05, 2007 12:55 pm

DEUS EX-MACHINA (Power Level 7)

Real Name: Ryan Mueller
Height / Weight: 5’10” / 158 lbs.
Hair / Eyes: Brown / Green
Place of Birth: Fort Truman, United States Military Base, Berlin, Germany (September 9, 1988)
First Appearance: New Vindicators #1 (Ryan Mueller), New Vindicators #20 (Deus ex-Machina)

Biography: Born on a military base in Germany, Ryan Mueller came into this world as an army brat and was the pride and joy of every man who served under his father. Each soldier stationed there was like a second father to the young man, each influencing him in different ways. Thanks to them and their guidance, Ryan’s interests varied from chemistry to music, sports to the military.

When Ryan was twelve, his father was promoted and began working for the Department of SPB Affairs, overseeing the covert team of operatives known as SHAKE: Super-Human Attack Killing Enforcers, a group that would be deployed to terminate super-human assaults. The group was employed in the five year period in which the world went without the protection of the Vindicators. Still, the covert nature of SHAKE prohibited Mister Mueller from revealing the nature of his assignment to his family. Instead, a cover was drafted that his involvement was in the science and technologies division. As SHAKE was outfitted with technology developed by Patriot Robotics, Noah Meinstein became involved in the cover and became something of a family friend…

NEW VINDICATORS: Radix Malorum est Cupiditas
Ryan’s sudden introduction to American school systems left him timid and shy. The only friend he had was David Meinstein, Noah Meinstein’s son. David drafted Ryan into a world of gaming and slowly he found his niche in junior high.

He also found himself attracted to the wild child of the band room, Katie Merrick. Katie Merrick was infamous for being fast but in those moments where he saw behind her in band, Ryan began to get to know the real Katie- a young woman who was hurt and scared.

Over the years his infatuation continued to blossom as their friendship grew. Finally, in their senior year, he had worked up the nerve to tell her how he felt… only to watch as a new transfer to Eleanor Roosevelt High School (as well as his newest friend), Ben Altair began dating the changed and absolved Katie.

Watching them together pushed Ryan over the edge and he began putting his chemistry knowledge to good use, engineering explosives and attacking everyone Katie had ever dated. While the police began hunting for the arsonist attacking the city, the New Vindicators began to suspect Katie as the culprit, and when her Neo-Sapien powers were exposed, ZERO suspected her as well. For the crimes Ryan had committed, ZERO beat Katie viciously- forcing her into a coma and forcing Ryan to flee…

NEW VINDICATORS: Memento Mori
Ryan’s father was able to hide him in the military, stationing him in Alaska. There he learned to fly military helicopters and came to endure the cold. He returned to New York months after graduating from the academy and used his family’s connection with Patriot Robotics to gain employment as Noah Meinstein’s personal pilot.

There he was able to prevent an assassination attempt on the man and was rewarded with a different job. Rather than piloting a helicopter, he was given command of the 002 battlesuit, an armor Noah intended to use to bring down ZERO and Portal. Though Ryan, dubbing the armor Deus ex-Machina (after a corruption of duos, for the 002) managed to take down Portal, his zeal helped to bring him down. He added Ben Altair, the New Vindicator known as Frostbite to his list of targets and captured him as well. This move brought the wrath of the New Vindicators and the group of super-powered young people managed to best the armored villain in combat.

NEW VINDICATORS: Absit Omen
Ryan resurfaced in the 002 armor as part of Terahertz’s raiding party. Given the order to terminate anyone he came across- excluding Oscillator, Dipole and the Iron Curtain –Ryan headed straight for the apartment provided for Ben Altair and his pregnant girlfriend, Katie Merrick.

In a fit of jealous rage, Ryan assaulted the pair and possibly could have won had he not struck Katie with a blast of flame. Seeing her injured, Ben was pushed over the edge and went all out against him- destroying parts of the armor and literally tearing Ryan from his shell.

The beating Ryan received left him comatose for several days. When he woke up, he found his interrogator was a calm and collected Ben Altair. Frostbite informed him coolly of Katie’s death and claimed they shared the guilt for it. Armorless and powerless, Ryan voluntarily turned himself over and is now serving time in Riker’s for his crimes: arson, abduction and murder.
    STR 14 (+2), DEX 12 (+1), CON 14 (+2), INT 14 (+2), WIS 10, CHA 10

    SKILLS: Climb 4 (+6), Drive 2 (+3), Intimidate 2, Knowledge (physical sciences) 4, Knowledge (tactics) 2, Notice 2, Perform (wind instruments) 4, Pilot 4 (+6), Profession (soldier) 4, Survival 4, Swim 4 (+6)

    FEATS: All-out attack, Dodge Focus 2, Endurance, Power Attack, Teamwork

    POWERS: Device 14 (002 battlesuit [hard to lose]; Blast 10 [fire; Alternate Powers: Blast 6 {Extras: Area (line, +1)}, Blast 6 {Extras: Area (Explosion, +1); Power Feats: Triggered}, Dazzle 10 {visual}, Stun 10], Flight 5 [250 MPH], Protection 8 [Extras: Impervious {+1}], Super-Strength 5)

    COMBAT: Attack +4, Grapple +11, Damage +2, Defense +4 (+1 flat-footed), Knockback -9, Initiative +1

    SAVES: Toughness +10 (+8 Impervious), Fortitude +7, Reflex +6, Will +3

    DRAWBACKS: Normal Identity (5 points)

    COMPLICATIONS: Enemy (Frostbite), Obsession (Katie Merrick)

    Abilities 14 + Skills 9 (36 ranks) + Feats 6 + Powers 56 + Combat 12 + Saves 13 – Drawbacks 5 = 105 points
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Michuru81
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#96: Silverback

Postby Michuru81 » Thu Dec 06, 2007 7:28 am

SILVERBACK

Real Name: James Howell, MD
Height / Weight: 5'9" / 440 lbs.
Hair / Eyes: Black / Brown
Place of Birth: Parma, Ohio (December 14, 1963)
First Appearance: Vindicators #550

Biogrpahy: At fourteen years of age, the sky was the limit for James Howell. Already the youth was admiring the cap and gown- in the weeks to come he would find himself marching across the football field, graduating from high school and going to the college of his choice.

The young man had a great interest in internal medicine and assumed after first obtaining a bachelors degree in biology he would naturally go on to attend John Hopkins.

James Howell was a genius… but the trouble is, not everyone respects a genius. Though his underclassmen, the pair of juniors were three years the young man’s senior and they had made it their life’s mission to make his life miserable. James loved school- he loved learning –but he hated going to school out of the fear of what torture his bullies had planned for him.

The day before his graduation, scrawny James Howell was wrangled by the pair and led him to the roof where a bucket of paint awaited. As the rest of the student body made their way out of the school, they looked up to find the duo holding a pants-less James bent over- his red bum exposed to his peers. “Look out!” he heard someone laugh from the ground. “Runaway baboon!”

Wanting so desperately to get away, James’ skin suddenly grew fur down his elongating arms. His face distorted and his feet tore out of his shoes. His mass quadrupled and still continued to rise. Suddenly, James Howell’s Neo-Sapien powers had manifested and panic set in over the student body of Chester A. Arthur High School in Parma, Ohio.

Though the youth showed restraint in his escape from the duo, he was expelled for “terrorizing the school” and denied his high school diploma. He was denied the chance to study under the prestigious minds he had dreamed of absorbing the lessons of. Everything he wanted from life was ripped from him… everything but his love of learning.

Continuing his education himself, James Howell studied at home. His appearance startled normal people- he kept himself cloistered and asked his adopted parents to bring him the books he needed for his independent studies. After years of his secluded learning, he had developed theories- formulas that might very well bring about an end to numerous diseases. He attempted to present his ideas before medical boards and universities, but few took him seriously. His name was synonymous with Neo-Sapien and that alone was enough to deny him their audience.

He knew that he could do good for the world. He knew he could save lives. He developed a new theory- that sometimes the good outweighed the bad. Sometimes things had to be sacrificed for a greater good.

Turning to a life of crime to fund his medical studies, James Howell was dubbed “Silverback” by the media. His work is eternally incomplete- battles with the Vindicators West hindering his work. His battles with their team were few; Howell was captured and sentenced.

On Alcatraz Island he was at least recognized for his nonthreatening demeanor and partially employed as a prison doctor; the Department of SPB Affairs was having a difficult time finding a doctor willing to step into the belly of the beast to examine the super-powered prisoners. Pulling some strings within the government, James Howell was given a medical degree and allowed to act as the island’s acting physician.

NEW VINDICATORS #4 – 7
Such a sentence was overturned in 2007, thanks to his enormous heart. During a tour of Alcatraz Island, the New Vindicator known as Anomaly became touched by Silverback’s story; he defended him against the taunting Deimos provided and began a correspondence with the simian.

Months after such a visit the genius was ringing in the New Year. Silverback was reading in his cell when the power went out. One man, intending to kill the prisoners kept therein, had deactivated the security of the island to do his deed. When a riot broke out, Silverback took it upon himself to give up such an easy chance to escape and instead fought alongside the Guardians to put the criminals back in their cages. Saving the heroes’ lives, Silverback voluntarily returned to his own cell.

For his actions, he was awarded parole and granted to the New Vindicators Academy. The reformed villain shows no hard feelings towards his jailers, volunteering to return monthly to provided his medical services to the prisoners.
    SILVERBACK
    Power Level 7


    STR 10 [30] (+10), DEX 10 [16] (+3), CON 10 [20] (+5), INT 24 (+7), WIS 14 (+2), CHA 14 (+2)

    SKILLS: Climb 0 (+10), Craft (chemical) 8 (+15), Intimidate 0 (+4), Knowledge (any) 0 (+11), Knowledge (life sciences) 8 (+15), Languages 7 (English [base], German, Greek, Italian, Latin, Norwegian, Occitan, Russian), Medicine 13 (+15), Notice 4 (+12), Profession (doctor) 4 (+6), Sense Motive 4 (+6), Stealth 0 (-1)

    FEATS: Ambidexterity, Attack Specialization (unarmed), Benefit (Status [doctor]), Challenge 2 (Simultaneous Tasks, Craft [Fast Work]), Dodge Focus 2, Eidetic Memory, Improved Tools, Inventor, Power Attack, Skill Mastery (Craft [chemical], Knowledge [life science], Medicine, Profession [doctor])

    POWERS: Gorilla Form 8 (Enhanced Constitution 6, Enhanced Dexterity 6, Enhanced Skills 2 [Climb 4, Notice 4], Enhanced Strength 12, Growth 4, Super-Senses 2 [Additional Senses: Low-light Vision, Scent]; Flaws: Permanent [-1]), Quickness 2 (Power Feats: Innate; Flaws: One Type [Mental Tasks, -1])

    COMBAT: Attack +2 (+4 unarmed, includes -1 due to size), Grapple +16, Damage +10, Defense +4 (+1 flat-footed, includes -1 due to size), Knockback -2, Initiative +3

    SAVES: Toughness +5, Fortitude +6, Reflex +4, Will +9

    Abilities 22 + Skills 12 (48 ranks) + Feats 12 + Powers 38 + Combat 12 + Saves 9 = 105 points


Michuru81 wrote:The Mutants & Masterminds core book (page 230) lists Growth 4 among the ape's powers and suggests that the statistics are appropriate for adult gorillas "about 8 feet tall and weighting some 600 pounds."

The adult gorilla measures in between 5'5" and 5'9" while weights in around 300 to 450 pounds- reasonable for a medium-sized character within the system. As such, Silverback's weight and height do not concur with his stated powers. It is assumed then that the four ranks in Growth apply to his elongated arms- proving him a wider reach and detracting from his accuracy and evasiveness.
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Michuru81
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#97: Sentry

Postby Michuru81 » Thu Dec 06, 2007 7:45 am

SENTRY (Power Level 5 / Minion Level 5)

Biography: In an attempt to usurp the contract Patriot Robotics held with SHAKE, a division of the Department of SPB Affairs, Phoenix Wayridge, partner to David Meinstein at Hub Enterprises, began accumulating data on the 001 and used it as a model to engineer massive robots that could be sent out to detain, apprehend or simply destroy Neo-Sapiens.

Though the Vindicators destroyed Phoenix’s assembly, their report to the Department attracted the attention of SHAKE officials and Phoenix found new funding.

NEW VINDICATORS: Absit Omen
In the wake of Senator Bedford’s assassination, the United States government acted on the Atlas Protocols. Part of the plan involved dispatching a fleet of Sentry units to the New Vindicators Academy, to collect the students. Though many of the students, such as Fluke, Boson and Bulwark made short work of the robots, several other students (as well as teachers) were captured in the fray.
    STR 30 (+10), DEX 8 (-1), CON N/A, INT N/A, WIS 12, CHA N/A

    POWERS: Blast 5 (Power Feats: Triggered [upon destruction]; Extras: Area [explosion, +1]; Flaws: Limited [only when triggered, -1]), Flight 3, Growth 8 (Power Feats: Innate; Flaws: Permanent [-1]), Immunity 40 (Mental effects, Fortitude effects), Protection 10 (Extras: Impervious [+1]; Flaws: Ablative [-1]), Super-Senses 2 (Additional Senses: Infravision)

    COMBAT: Attack +0 (includes -4 due to size), Grapple +18, Damage +10, Defense -4 (includes -4 due to size), Knockback -10, Initiative -1

    SAVES: Toughness +10, Fortitude N/A, Reflex -1, Will +1

    Abilities -26 + Skills + Feats + Powers 93 + Combat 8 + Saves 0 = 75 points


Michuru81 wrote:Sentinels? I don't see any Sentinels... I don't know what you're talking about. Honestly... I'd never be so unimaginative as to blatantly rip off an idea from Marvel.
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#98: Cabal

Postby Michuru81 » Sat Dec 08, 2007 12:11 am

CABAL (Power Level 5)

Real Name: Ten Huo
Height / Weight: 5’ / 110 lbs.
Hair / Eyes: Black / Hazel
Place of Birth: Beijing, China (February 1, 1989)
First Appearance: New Vindicators #1

Biography: Born into the prestigious Huo family, young Ten was destined to inherit a great many things. For starters, she was the descendant of Yuanjia Huo, one of the greatest practitioners of Mizoungyi and the co-founder of the Chin Woo Athletic Association. He was a legendary martial artist and is more than a hero to the Chinese people today…

He is a legend.

However, a branch of his family tree had married a woman capable of summoning blue flames that failed to burn. She could mold the flames into nearly any shape she could imagine… including countless weapons to fight with.

It wasn’t long before she and her twin brother betrayed Dat Huo- slaying the man and absconding into the night with a Hyperborean artifact that had once been entrusted to Yuanjia. Dat’s son, Wen, pursued his mother and his uncle and used the powers he had received from her to end both of their lives. He simply imagined a weapon and there it was… able to help him slay the pair of Nephilim.

To this day, his son and granddaughter have continued the tradition- using their Neo-Sapien powers to manifest weapons and use them to slay the creatures they hunt.

NEW VINDICATORS: Sic Semper Tyrannis
Ten entered the 2007 Trials along with Sclera, Brass and Brickhouse and their group made it through safely to the final challenge. Ten’s first match was against the Nephilim Paragon, who not only bested her, but humiliated her as well…
    STR 14 (+2), DEX 16 (+3), CON 14 (+2), INT 12 (+1), WIS 16 (+3), CHA 10

    SKILLS: Acrobatics 4 (+7), Climb 4 (+6), Concentration 4 (+7), Intimidate 3, Knowledge (arcane lore) 3 (+4), Language 1 (English, Mandarin [base]), Notice 4 (+7), Search 3 (+4), Sense Motive 4 (+7), Stealth 4 (+7)

    FEATS: Acrobatic Bluff, Attack Focus (melee) 2, Defensive Attack, Defensive Roll 2, Dodge Focus 2, Endurance, Equipment, Favored Opponent 1 (Nephilim), Improved Block, Improved Critical, Improved Sunder, Improved Trip, Instant Up, Martial Artist (kung fu), Power Attack, Sneak Attack, Startle

    POWERS: Teleport 1, Weapon Creation 2 (Extras: Affects Others [+1]; Flaws: Limited [non-mechanical weapons, -1], Limited Dismissal [-1])

    Equipment: Vindicators Uniform (+2 Toughness, Immunity 2 [cold/heat]; comm. link)

    COMBAT: Attack +2 (+4 melee), Grapple +6, Damage +2, Defense +4 (+1 flat-footed), Knockback -3, Initiative +4

    SAVES: Toughness +6 (+4 flat-footed), Fortitude +3, Reflex +7, Will +4

    Abilities 22 + Skills 6 (24 ranks) + Feats 20 + Powers 12 + Combat 8 + Saves 5 = 75 points
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#99: Atlas

Postby Michuru81 » Sat Dec 08, 2007 12:34 am

ATLAS (Power Level 15)

Real Name: Raymond O’Connor
Height / Weight: 5’10” / 150 lbs.
Hair / Eyes: Brown / Green
Place of Birth: Albany, New York (September 8, 1981 – June 18, 1999)
First Appearance: Vindicators #625

Biography: Raymond O’Connor never understood why he had no father. The other kids in his class had both a mommy and a daddy and while his mother always told him about his dad… praising him as a genius and a great man of science… Raymond O’Connor couldn’t figure out what it was about him that his father hated enough to have left when the boy was only two…

His father would have left around the time his powers first manifested- his mother told him that he had first shown his talent for commanding the gravitational and magnetic fields of the earth before he could read.

His mother not only praised Raymond’s father- she praised him too. Every baby step he made with his abilities he found encouragement for. She taught him to never be ashamed of his gifts- that it was all a blessing and it was a great talent he would use for great things one day. He was proud of his gift and… he learned the truth of the tired old cliché at an early age… pride truly does come before a fall.

In his excitement over the swift development of his powers, he showed the other children at his school. They all had a daddy, sure… but he finally had something they didn’t. When he displayed his powers on a playground swing set, Raymond learned that not everyone in this world accepted his kind. He learned new words- oppressive words crammed full of spite and hate… words that made him cry.

He’d finally found it. Perhaps that was it. Perhaps that was why his father didn’t love him… his father couldn’t stand having a freak for a child.

As he grew he hid his powers better- trying to stop honing them but sometimes a small trickle of his might would leak out. They were growing on their own, and at an exponential rate. He didn’t notice though- he had eyes only for those who were unlucky enough to manifest wings or have their arms pull off. Some shot heat from their eyes and some didn’t need to eat. They would stand out for one thing or another, and little by little… Raymond saw the hurt they were in.

He gathered their hurt… he put the burden of their pain on his own shoulders and wanted to support them. His mother was a liar- this was no gift. This was no blessing. It was a curse. It was a pain… and he would be the slayer of pain.

As Atlas, Raymond O’Connor has one single goal… the complete eradication of Neo-Sapiens. He can not bring himself to even imagine a world where humans and Nephilim live in a peacefully coexistence- Mister Mayhem was right… there are only two inevitable futures… either Neo-Sapiens will be enslaved or they will be the slave drivers. Only by destroying one species can the future be ensured… no matter the cost or the loss…

Atlas supports the weight of the world… and he will save it.
    STR 10, DEX 10, CON 10, INT 20 (+5), WIS 10, CHA 10

    SKILLS: Concentration 8, Knowledge (earth sciences) 5 (+10), Knowledge (life sciences) 5 (+10), Knowledge (physical sciences) 5 (+10), Language 1 (English [base], German), Notice 4, Search 4 (+9), Sense Motive 4

    FEATS: Beginner’s Luck, Dedicated, Improved Initiative, Master Plan, Speed of Thought

    POWERS: Device 10 (battle armor [hard to lose]; Force Field 15 [Extras: Impervious 10 {+1}], Immunity 20 [Atlas’ powers, life support, mental effects]), Move Object X (centripetal force; Dynamic Alternate Powers: Attract/Repel, Blast 20, Deflect 15 [slow and fast projectiles; Extras: Reflection {+1}], Environmental Control 15 [distracting], Environmental Control 20 [high gravity], Environmental Control 20 [low gravity], Flight 5 (250 MPH), Snare 20 [Power Feats: Tether; Extras: Constricting [+1], Space Travel 5 [25c]; Power Feats: Accurate 5)

    COMBAT: Attack +0 (+10 move object), Grapple +0, Damage +0, Defense +0, Knockback -12, Initiative +9

    SAVES: Toughness +15 (+10 Impervious), Fortitude +7, Reflex +7, Will +7

    Abilities 10 + Skills 9 (36 ranks) + Feats 5 + Powers [X + 60] + Combat 0 + Saves 21 = 105 points
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#100: Abaddon

Postby Michuru81 » Sat Dec 08, 2007 10:29 am

Kanpei! It's my 100th build!

ABADDON (Power Level X)

Real Name: Maonghah
Aliases: Abaddon, Apollyon, the Locust King, Doctor Jason Pickford
Height / Weight: Not Applicable (6’1” / 184 lbs., as Dr. Pickford)
Hair / Eyes: Black / Black
Place of Birth: Eternity (The Second Day)
First Appearance: New Vindicators #4

Biography: In the beginning, God created the heavens and the earth…

Many know the Biblical account of Creation. Few know what transpired in the first week detailed in the first chapter of the Book of Genesis. On the second day, God created the choirs of angels and amongst the choir of seraphim was Maonghah- the angel of the moon and the mental harmonizer. On the sixth day, God created man… and everything went downhill from there.

The archangel Lucifer resented that man had been created in God’s image while angels, the race the morning star saw as being superior to humanity, were just simply made. Refusing to acknowledge the image and likeness of God, let alone the dominion over the earth God gave Adam, Lucifer rebelled and a war was waged. The end result was that God forever banished the rebellious angels.

In the fall, Maonghah watched as his flaming swords no longer burned the purest white and instead turned as black as his dark heart. In the war, Lucifier described him as the destroyer. Maonghah embraced the name and became Abaddon, the Angel of the Abyss.

Abaddon had little to do with orchestrating the Second Fall many centuries later. Indeed, few of the Fallen were willing to add to their number. Though countless angels had fallen from grace, only the seraphim possessed the ability to leave Hell on their own. Originally, only six had the power to traverse to earth but Semyazza’s actions inducted Samael into their number.

Indeed, he was too occupied with raising his beloved son… the Nephilim who would become Apocatastasis. While Samael’s son, Aryan, and his group of heroes fought against Apocatastasis, Abaddon and Samael fought their own war. The two have been bitter enemies ever since and while most of their cousins are content to use their abilities to summon other fallen angels to earth, unleashing them and allowing them to wreak havoc, these two have been content to plot against each other.

Over the course of the last few millennia, Abaddon took the identity of the Locust King and began to construct six centuries of degenerated, godless, inhuman behavior today known as the Dark Ages. It was during this time that Samael as well took a human guise and rallied a new group of Gibborim to battle his ancient foe.

It is unknown what caused their thousand years of cease fire, but for many years, nothing was heard from either side until Abaddon began to move again. He worked to spread his seed, creating an army of Nephilim in the hopes that he could produce an heir capable of reviving his long lost son, Apocatastasis. He even went so far as to conceive twins with his own daughter, creating the first Nephilim born from a Nephilim.

NEW VINDICATORS: Radix Malorum Est Cupiditas
Samael came to realize what Abaddon was plotting and attempted to create a champion to stand against Apocatastasis. Empowering Drew Jenkins with the abilities Abaddon’s beloved child possessed, Samael steered Drew into the New Vindicators Academy, intending to cross Drew’s paths with the Nephilim children Samael had sired.

Ultimately, Samael involved himself in the young heroes’ war with the Affiliation and Abaddon saw his chance. Dispatching his son, the villain renown as the Shadow, Abaddon watched as Samael was slain and then rejoiced as Drew Jenkins perished soon after.
    STR 20 (+5), DEX 42 (+16), CON 20 (+5), INT 30 (+15), WIS 56 (+23), CHA 50 (+20)

    SKILLS: Bluff 16 (+38/+42 attractive), Concentration 6 (+29), Diplomacy 10 (+34/+38 attractive), Gather Information 5 (+25), Intimidate 10 (+32), Knowledge (arcane lore) 12 (+27), Knowledge (behavioral sciences) 16 (+31), Knowledge (civics) 5 (+20), Knowledge (current events) 3 (+18), Knowledge (history) 12 (+27), Knowledge (life sciences) 6 (+21), Knowledge (popular culture) 3 (+18), Knowledge (streetwise) 5 (+20), Knowledge (tactics) 5 (+20), Knowledge (theology and philosophy) 12 (+27), Medicine 6 (+29), Notice 8 (+31), Perform (stringed instruments) 4 (+24), Profession (psychologist) 8 (+31), Search 8 (+23), Sense Motive 20 (+45)

    FEATS: Accurate Attack, Artificer, Assessment, Attack Focus (melee) 10, Attractive, Benefit 6 (Alternate Identity [Doctor Jason Pickford], Wealth 5), Connected, Contacts, Defensive Attack, Defensive Roll 10, Dodge Focus 10, Equipment 5, Fearless, Fearsome Presence 10, Improved Block 5, Improved Disarm, Improved Initiative 2, Improved Trick, Master Plan, Move-by Action, Power Attack, Ritualist, Skill Mastery 1 (Bluff, Diplomacy, Knowledge [behavioral sciences], Sense Motive), Startle, Talented 1 (Bluff/Sense Motive), Taunt, Ultimate Effort 1 (Ultimate Skill [Sense Motive]), Well-Informed

    POWERS: Flight 6 (500 MPH; Drawbacks: Power Loss [when wings are bound, -1]), Hellfire Control X (black; Alternate Powers: Mental Blast 25, Strike 25 [hellfire sword; Power Feats: Improved Critical, Mighty], Summon Demon 10 [Power Feats: Progression 2; Extras: Heroic {+1}, Horde {+1}, Type {+2}]; Power Feats: Accurate 5), Immortality, Magic 25 (Morph [humanoids], Dynamic Alternate Powers: Disease [Wisdom], Hypnotism, Illusion [all senses; Extras: Duration {Continuous, +2}], Possession, Sensory Link; Extras: Wide [+1]), Super-Movement 1 (Dimensional Movement), Super-Senses 3 (Enhanced Senses: Acute Awareness, Analytical Awareness; Additional Senses: Hellfire Awareness [mental]) Universal Translator (Extras: Zone of Translation [+2])

    Equipment: cell phone, desktop computer, Harbor Therapies, SUV

    COMBAT: Attack +10 (+20 melee or hellfire control, +30 strike), Grapple +25, Damage +5 (+30 strike), Defense +20 (+5 flat-footed), Knockback, Initiative +24

    SAVES: Toughness +15 (+5 flat-footed), Fortitude +45, Reflex +46, Will +63

    DRAWBACKS: Disability (no wings, -1 point)

    Abilities 158 + Skills 45 (180 ranks) + Feats 78 + Powers [X + 120] + Combat 40 + Saves 110 – Drawbacks 1 = 550 points

Michuru81 wrote:Yeah, yeah... relatively weak PL X who sports a +15 Toughness save. Thing is, Abaddon isn't a front lines kinda guy. If he needs something hit, he'll manipulate someone else to throw blows. If he needs something to soak damage, he'll summon a few demons to shield him. He works in the shadows, usually using his magicks to realize his dark ambitions. Basically, because he's PL X, he can live without limits in DCs, skills and saves... combat just isn't his thing.
Last edited by Michuru81 on Wed Apr 30, 2014 5:39 pm, edited 3 times in total.
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Postby Thorpacolypse » Sat Dec 08, 2007 10:46 am

Congrats on build #100! You have some great original characters here and your setting is well written and explained. Nice work!
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Postby Michuru81 » Tue Dec 18, 2007 7:12 am

Thorpacolypse wrote:Congrats on build #100! You have some great original characters here and your setting is well written and explained. Nice work!


Thank you very much. Tis greatly appreciated. :)
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