Iron Man
Power Level 12 (180 pp)
Abilities: STR: 38 [12] (+14), DEX: 12 (+1), CON: 14 (+2), INT: 22 (+6), WIS: 14 (+2), CHA: 16 (+3)
Skills: Bluff 8 (+11/+15), Computers 6 (+12), Craft [Electronics] 16 (+22), Craft [Mechanical] 16 (+22), Diplomacy 8 (+11/+15), Disable Device 6 (+12), Gather Information 8 (+11), Knowledge [Business] 10 (+16), Knowledge [Technology] 16 (+22), Notice 6 (+8), Sense Motive 8 (+10)
Feats: Attractive, Benefit (Wealthy), Connected, Dodge Focus 3, Inventor, Jack of All Trades, Speed of Thought, Teamwork, Enhanced Feats: Accurate Attack, Improved Aim, Power Attack, Precise Shot
Powers: Device 19 [Iron Man Battle Suit, Hard to Lose, PF: Restricted 2] (78 pp)
Iron Man Battle Suit:
Enhanced Feats 4 (see above), Protection 12 (Extra: Impervious), Immunity 9 (Life Support)
Flight 5 (250 mph) (Dynamic Alternate Power: Super Strength 5 (Heavy Load: 77 tons)) (13 pp total)
Blast Array: 35 pp (31 pp base + 4 Alternate Powers)
Enhanced Strength 26 & Enhanced Feat 5: Attack Focus 4 (Melee) & Attack Specialization (Unarmed) (31 pp)
AP: Blast 14 (Power Feats: Accurate x3) (31 pp) [Force]
AP: Stun 14 (Extra: Ranged, Flaw: Full-Round Action, Power Feats: Accurate x3) (31 pp) [Sonic]
AP: Blast 14 (Extra: Targeted Area- Line, Flaw: Range: Touch, Power Feats: Accurate x3) (31 pp) [Uni-beam]
AP: Blast 10 (Extra: Area- Burst) (30 pp)
Super Senses 4 (Direction Sense, Distance Sense, Extended Sight, Infravision)
Super-Senses 5 (Radar [Acute, Extended]), AP: Communication 5 (Radio: 5 miles)
Combat: Attack +4 (+10 Unarmed/Blasters) [Unarmed 14 damage, Blast 14 dmg, Stun Fort DC 24], Defense 20 (14 flat-footed), Initiative +6, Grapple +22 (+5 w/out Enhanced Strength AP, doesn't include DAP Super-Strength), Knockback -13
Saves: Toughness +14 (12 Impervious), Fortitude +7, Reflex +7, Will +8
Drawbacks: Normal Identity [Tony Stark; Full-Round Action, -4 pp]
Abilities 30 + Skills 27 + Feats 10 + Powers 78 + Combat 22 + Saves 17 - Drawbacks 4= 180
Notes: Here’s Iron Man as a PC at PL 12, 180 pp. Tony is really, really good. Social skills, technical skills, bulletproof and unaffected by the environment, flight, super-strength, super-senses, a versatile set of blast powers, and he’s one of the the best businessmen in the world—Donald Trump, eat your heart out!
Like the battlesuit archetype, Tony’s greatest weakness is low exotic (Fort/Reflex/Will) saves. His inventions will be quite useful, given his high Craft and Knowledge skills. This isn’t a version of Iron Man with his armor built into his blood—figure that he carries the battlesuit around folded up in a briefcase when he isn’t using it.
Speed of Thought is from the Mastermind's Manual and lets you add your Int bonus to your initiative instead of your Dex bonus. I haven’t decided what descriptor his Area- Burst blast is. It could be a Missile Launcher, an exploding ball of force, or whatever else seems appropriate (a missile would usually be Area: Explosion but I prefer Area- Burst because from the GM’s side it’s much easier to deal with in play and from the player’s side it’s easier to avoid collateral damage),
Note that Radar in Ultimate Power has been errata'd to only cost 3 pp (Radar is an Accurate, Ranged, Radius Radio Sense). One potential problem with Radar: for a battlesuit character, the battlesuit isn’t adding Radar as an innate super-sense—it’s probably just taking Radar data and using it to display an accurate picture image of everything around you (which, due to the magic of superheroes, can be interpreted alongside regular visual data at no loss in precision for either). So this means that if Iron Man fails his save against a Dazzle: Visual effect, he should lose the ability to benefit from his Radar power as well. When this comes up, call it a Complication.










