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Kreuz Control: SHOCKMASTER!, Genesis, Apex

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Postby Libra » Tue Dec 04, 2007 7:42 am

Keep up the good work Kreuz. :D
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Postby Green Gremlin » Tue Dec 04, 2007 2:58 pm

You know whats interesting about your 7th saga builds is that for awhile my game group ran a dnd game on every other week and the gm based the setting on the seventh saga video game.
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Postby Kreuzritter » Wed Dec 05, 2007 7:24 am

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Umaro

PL: 10 (150)

abilities: (42)
STR 38 DEX 14 CON 38 INT 6 WIS 12 CHA 6

Combat: (24)
+6 init, +6 ATK, +6 DEF (+3 flat-footed)
+14 DMG (unarmed)

saves: (7)
TOU +14 FORT +14 REF +5 WILL +5

Skills (14/56)
acrobatics +4
climb +8
intimidate +12
notice +6
search +6
survival +12
sense motive +4
swim +4

feats (19)
all-out attack, chokehold, diehard, fast overrun, fearless, fearsome prescence 5, improved grapple, improved grab, improved initiative, improved overrun, improved pin, power attack, startle, takedown attack 2

Powers (46)
device "blizzard orb" +4 (16)
blast +10 (extra: area-burst +0) [20]
growth +4 (feat: innate, extra: continuous +1, flaw: permanent -1) (13)
immunity +7 (age, cold, cold damage) (7)
impervious TOU +4 (4)
superstrength +1 (feats: groundstrike, bracing) (4)

costs
abilities 42 + combat 24 + saves 7 + skills 14/56 + feats 19 + powers 46 = 150 pts

:arrow: one of Final Fantasy 6's hiddn characters, Umaro is nothing but raw power in terms of party utility. just point him at the enemy, then get out of his way.
Last edited by Kreuzritter on Wed Dec 05, 2007 3:06 pm, edited 1 time in total.
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Postby Kreuzritter » Wed Dec 05, 2007 8:00 am

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"What may be a few to you was everything to those who died... "

Reeve Tuesti

PL: 7 (105)

abilities: (22)
STR 10 DEX 12 CON 14 INT 18 WIS 14 CHA 16

Combat: (12)
+5 init, +2 ATK, +7 DEF (+3 dodge, +2 flat-footed)
+0 DMG (unarmed)

saves: (8)
TOU +6/5/2 FORT +3 REF +4 WILL +6

Skills (37/148)
bluff +10
concentration +6
computers +6
craft: electronic +6
diplomacy +8
disable device +6
gather info +10
investigate +8
knowledge: arcane +4
knowledge: art +6
knowledge: business +8
knowledge: current events +10
knowledge: pop culture +6
knowledge: technology +8
knowledge: streetwise +8
notice +6
perform: oratory +6
profession: executive +8
search +4
sense motive +10
stealth +4

feats (26)
distract, contacts, connected, benefit 3 (status: Shinra/WRO executive, wealth, security clearance) defensive roll, dodge 4, equipment, fascinate 3, (bluff, diplomacy, perform), inventor, master plan, minions 7, taunt, well-informed

equipment
undercover vest +3 (feat: subtle)
cell phone

minion
cait sith robots [105?]

costs
abilities 22 + combat 12 + saves 8 + skills 37/148 + feats 26 = 105 pts

:arrow: the man and mind behind Cait Sith, Reeve is the head of Shinra's urban development division, and thus the only company man in game who honestly gives a damn about the people. after Shinra's fall reeve becomes president of it's successor, the World Rebuildig organization, which is dedicated to repairing the damage caused during meteorfall

:arrow: in your gme, reeve will almost certainly try to become a contact or patron of your hero team, either up front or on the sly. that is, unless they do things like blow up Mako reactors (the above quote sums up his opinion of the Avalanche group, for example)
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Postby Arthur Eld » Wed Dec 05, 2007 11:37 am

Wow. 7th saga. Perhaps the most difficult RPG ever forged by mad. Still the best tool he have for determining a person's sanity.

If they insist on playing it all the way through, they're insane. If they give up at some point, probably around the tenth or so hour of just leveling up, they're sane, with degrees varying as to how long it takes them.

But, really, kudos on the builds.
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Postby Dreaming Psion » Wed Dec 05, 2007 12:37 pm

Ah, Umaro. He really is a tank at its most basic. Immunity should be listed as +7 instead of +2. You might also consider the Blizzard Orb a device.
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Postby Kreuzritter » Wed Dec 05, 2007 4:04 pm

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"RAGE!"

Fujin

PL: 10 (150)

abilities: (26)
STR 16 DEX 20 CON 16 INT 10 WIS 14 CHA 10

Combat: (32)
+ init, +14/8 ATK, +13 DEF (+5 dodge, +4 flat-footed)
+ DMG ()

saves: (8)
TOU +7/3 FORT +6 REF +6 WILL +6

Skills (17/68)
acrobatics +6
climb +6
drive +4
intimidate +10
knowledge: current events +4
knowledge: tactics +6
notice +6
search +6
sense motive +6
survival +6
stealth +4
swim +4

feats (26)
all-out attack, atk focus: range 4, atk spec: pinwheel 3, defensive roll 4, diehard, dodge 5, evasion, improved aim, improved initiative, move-by action, power attack, precise shot, uncanny dodge

Powers (44)
magic +10 (32)
- Blast "Aeroaga" +10 (extra: burst +1) [30]
- Trip "aerora" +10 (extra: area-cone +0, knockback +1) [30]
- Air control "aero" +10 [10]
device: Pinwheel +4 (12)
- Blast +6 (feat: improved crit) [20]
- AP: strike +3 (feats: mighty, improved crit 3) [8]

drawbacks
one eye (-3)
power loss: magic: unable to speak/gesture) (-1)

costs
abilities 26 + combat 32 + saves 8 + skills 17/68 + feats 26 + powers 44 - drawback 3 = 150 pts

:arrow: 1/3rd of ff8's brute squad, Fujin's the dexmonkey of the trio, as well as their spokeswoman when getting the point across

:arrow: i know her attacck spec is kind of a cheat, but i figure that since it applies to a single weapon, it should count for both attacks.
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Postby JackGiantkiller » Wed Dec 05, 2007 4:09 pm

It is in no wise a cheat...my understanding is that officially, spec applies to all attacks in the same array.
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Postby Servitor_2152 » Wed Dec 05, 2007 5:42 pm

JackGiantkiller wrote:It is in no wise a cheat...my understanding is that officially, spec applies to all attacks in the same array.


Particularly since you can buy the power feat Accurate for each AP for the same cost.
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Postby Thorpacolypse » Wed Dec 05, 2007 6:41 pm

As usual, Kreuz, great work.

When you started these builds, you mentioned having a limited time frame for posting. Were you referring to the anniversary of the game or are you going on hiatus or something?
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Postby Kreuzritter » Wed Dec 05, 2007 6:58 pm

i was referring to the anniversary, but i'm also having to work these builds around final exams
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Postby Thorpacolypse » Wed Dec 05, 2007 7:05 pm

Kreuzritter wrote:i was referring to the anniversary, but i'm also having to work these builds around final exams


Good. Your pace gives the J-Mart team something to work towards. :D

Good luck with finals. Sleep when you're old, study all night NOW. :wink:
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Postby Libra » Fri Dec 07, 2007 1:49 pm

Good. Your pace gives the J-Mart team something to work towards. :D


No wonder they're pale and trembling. :wink:

Keep up the good work Kreuz.
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Postby Kreuzritter » Fri Dec 07, 2007 4:18 pm

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"You think a minor thing like the end of the world was gonna do me in? "

Sabin rene Figaro

PL: 10 (150)

abilities: (40)
STR 24 DEX 16 CON 24 INT 10 WIS 14 CHA 12

Combat: (28)
+11 init, +13/11/6 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+7/9/10 DMG (unarmed/pummel/aurabolt)

saves: (10)
TOU +10/7 FORT +10 REF +6 WILL +6

Skills (13/52)
acrobatics +6
climb +8
concentration +6
intimidate +8
notice +6
search +6
sense motive +4
survival +8
swim +4

feats (30)
all-out attack, assessment, atk focus: melee 5, atk spec: unarmed 2, def. roll 3, diehard, dodge 2, endurance, fast overrun, improved block, improved disarm, improved grab, improved grapple, improved initiative, improved overrun, improved pin, improved trip, power attack, startle, takedown attack 2, uncanny dodge

Powers (29)
Blast "Aurabolt" +10 (extra: area-line +0) (21)
- strike "pummel" +9 (extra: autofire +1) [18]
leaping +2 (2)
superstrength +3 (6)

complications
enemy (Kefka, Vector Empire, Vargas)
phobia (Squirrels)
responsibility (Edgar [brother], kingdom of Figaro, Gau [friend])

costs
abilities 40 + combat 28 + saves 10 + skills 13/52 + feats 30 + powers 29 = 150 pts

:arrow: another of FF6's many heros, Sabin is among those classified as a party tank, with high HP and pretty decent offensive power. so, aside from powerbombing undead trains, he's your classic big dumb fighter... who just happens to be next in line for th throne
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Postby Kreuzritter » Tue Dec 11, 2007 8:17 am

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"If you want to become a hero you have to hold on to your dreams."

Zack Fair

PL: 10 (150)

abilities: (24)
STR 24 DEX 18 CON 24 INT 10 WIS 14 CHA 14

Combat: (32)
+8 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+7/10/12 DMG (unarmed/SOLDIER blade/buster sword)

saves: (10)
TOU +10/7 FORT +10 REF +7 WILL +6

Skills (20/80)
acrobatics +6
bluff +6
climb +6
diplomacy +6
drive +6
intimidate+4
knowledge: arcane +4
knowledge: current events +4
knowledge: tactics +6
profession: SOLDIER +6
notice +6
search +6
sense motive +6
survival +8

feats (34)
all-out attack, ambidexterity, assessment, atk spec: SOLDIER blade, attractive, benefit (rank: SOLDIER, 1st Class), chokehold, defensive roll 3, diehard, dodge 2, endurance, improved disarm, improved grapple, improved initiative, improved trip, interpose, move-by action, power attack, sidekick 9, takedown attack 2, taunt, uncanny dodge

Powers (30)
Device: Buster Sword +2 (6)
- Strike +5 (feat: mighty, improved block, improved crit, extend reach, weapon break, extra: penetrating +1) [10]
device: SOLDIER Blade +1 (3)
- Strike +3 (feat: mighty, improved crit) [5]
Enhanced STR +10 (10)
Enhanced CON +10 (10)
leaping +2 (2)
superstrength +1 (42)

sidekick:
Cloud Strife (as Soldier, M&M golden age, p 67)

complications
Enemy (Genesis, AVALANCHE)
responsibility (Aeris, Cloud, Shinra Corporation)
rivalry (Sephiroth)

costs
abilities 24 + combat 32 + saves 10 + skills 20/80 + feats 34 + powers 30 = 150 pts

:arrow: Cloud's best friend and role model, Zack's story is finally told in the spin-off prequel "Crisis Core: Final Fantasy 7".

:arrow: considering their similarities, it's notmuch of a strech to say that if/when i go back and revise cloud, Zack here will serve as my blueprint
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