HOURMAN III (Matthew Tyler)- Modern-Day
PL 8 (173)ST 26 (+8.) DEX 14 (+2) CON 26 (+8.) INT 20 (+5) WIS 10 CHA 8 (-1)
Skills:
Craft (Chemical) 6 (+11)
Craft (Mechanical) 6 (+11)
Knowledge (Physical Sciences) 7 (+12)
Knowledge (Technology) 4 (+9)
Medicine 1 (+6)
Feats:
Dodge Focus 5, Equipment 10 (Time Ship)
Powers:
Super-Strength 3 [6]
Impervious Toughness +5 [5]
Flight 4 [8]
Immunity 9 (Life Support) [9]
Illusion 6 (Visual Senses) [12]
Regeneration 10 (Recovery Bonus +5, Disabled 5) [10]
"Time Vision"
Time Stop 4 [34]
AP: "Laser Vision" Blast 8
AP: Healing 6 (Extras: Energizing) (Flaws: Non-Lethal Only)
AP: Healing 6 (Extras: Restoration) (Flaws: Non-Lethal Only)
AP: Super-Senses 12 (Postcognition, Precognition, Microscopic Vision 2, Timesense, Ultra-Hearing)
AP: Super-Movement 3 (Feats: Progression 3) (Temporal Movement 3)
AP: Drain All Effects 6 (Feats: Extended Reach 3)
Saves:
Toughness +8, Fortitude +8, Reflex +3, Will +3
Combat:
Attack +8, Damage +8, Defense +2 (+7 Dodge), Initiative +1
Abilities: 44 / Skills: 24--6/ Feats: 15 / Powers: 84 / Saves: 4 /Combat: 20 (173)
-The third Hourman is a creation of Grant Morrison, largely based around the time travelling Rock of Ages storyline & DC One Million, who was initially given a fairly decent push in DC. First he was J'onn's JLA replacement, then he went right into the resurrection of the JSA series while his own series was ongoing, but unfortunately, his lifespan was short after that. With Johns & Goyer's JSA, you got the palpable sensation that he was only around because of his name, and they felt that he was WAY too powerful for such a team (and when Alan freaking Scott is on your team, that's saying something), so they made him inexperienced, hesitant, and flighty, prone to long disappearances to 'find himself' and such things.
-Add to that the fact that there's been literally hundreds of "help my android self become more human" characters in fiction over the past 10 years, and you have a recipe for "Let's write him out of the title". And sure enough, he popped into the timestream to do stuff, got replaced by the 'hey I'm getting a Catman push' Rick Tyler, and came back just in time to replace Rex Tyler in his final battle, ending up dead. The implication is that Rex is trying to rebuild him, and Metron is still waiting in the wings to make him his official replacement, but without Morrison's influence over books, and other writers' unwillingness to deal with him, Hourman III is very much a victim of comics limbo.
-Hourman III is one of the harder characters on the JSA to stat, if only because of his myriad powers, and somewhat odd way they're depicted. It's inferred in a few battles that he can 'devolve' people (I'll call that Drain All Effects, removing powers & stuff like that), he has generic laser blasts, see into the past & future, has robotic senses (which weren't really delved into, so I just assumed 'lots'), can enhance the healing of other characters' wounds (but not outright cure dying people, see Non-Lethal Only flaw), and I would assume that a guy with Time Controlling powers could at least do the Time Stop trick, just at a low level. I also had a bit of a decision to make over whether or not he counts as a real construct or not, as he's an ANDROID, which implies actual anatomy, but at the same point, he's been sliced the hell open and blown apart like a robot. Soooo.... I decided to just give him a high Con, followed by the Regeneration power, because he CAN self-heal. And even though he's got a ton of powers, I think he's still only PL 8 because he was always shown as a terrible combatant (+8 Attack is actually probably being nice), and easy to hit if he's being hesitant or something (relying entirely on Dodge for defense).