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World That Needs Heroes: Vanguard Academy: Continuum

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Postby Libra » Thu Dec 20, 2007 8:23 am

His sidekick is the eightlegged Horse, part Aesir and part giant, named Sleipnir.


Just don't ask Loki about him. :twisted:

Freya, eh? :mrgreen:
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Freya aka Frigg

Postby JackGiantkiller » Thu Dec 20, 2007 5:55 pm

Freya

Power Level: 18 (452 power points)

Abilities:
STR 30(+10) DEX 16(+3) CON 30(+10) INT 20(+5) WIS 30(+10) CHA 55(40)(+22(+15))

Skills: Bluff 7 (+29/+41), Climb 10 (+20), Craft (Artistic) 10 (+15), Diplomacy 7 (+29/+41), Drive 10 (+13), Gather Information 10 (+32), Intimidate 10 (+32), Knowledge (Knowledge (Arcane Lore)) 20 (+25), Knowledge (Life Sciences) 10 (+15), Knowledge (Tactics) 15 (+20), Language (English, French, German), Medicine 11 (+21), Notice 15 (+25), Ride 5 (+8), Sense Motive 15 (+25), Survival 10 (+20), Swim 10 (+20)

Feats: Attractive 3, Connected, Contacts, Defensive Attack, Distract (Bluff), Dodge Focus 3, Eidetic Memory, Elusive Target, Equipment 9, Fascinate (Diplomacy), Fearless, Fearsome Presence 10, Improved Block 12, Improved Defense, Improved Initiative 2, Inspire 5, Leadership, Luck 5, Minions 14, Ritualist, Startle, Taunt, Track, Trance, Weapon Bind, Weapon Break, Well-Informed

Powers: Device (hard to lose) 11,
Immunity 8 (Aging,Cold,Heat,Trait Effects),
Magic 36
AP-Animal Control 18 (E:Sensory Link;F:Limited (Cats)),
AP-Astral Form 12
AP-Communication (Mind Reading) 20 (PF:Dimensional)
AP-ESP (All Senses) 18 (F:Medium(Cats);PF:Dimensional),
AP-Healing 12 (E:Energizing,Resurrection,Total;PF:Persistent),
AP-Illusion (All Senses) 16
AP-Mental Blast 18
AP-Paralyze 18 (E:Range (Touch->Ranged))
AP-Super-Senses 9 (Postcognition,Precognition,Time Sense;PF:Dimensional)),
Super-Senses 1 ( Mystic Awareness)
Super-Strength 1

Combat: Attack +18
Damage Unarmed +10 (dc 25) Spear +13 (dc 28) crit 19-20
Mental blast +18 (dc 33)
Defense 31 (Flat-footed: 19) Defense 33 with Shield Initiative +11
Grapple: +29 (Attack - +18,Strength - +10, Super-Strength +1)

Saves: Toughness +13(+10) Impervious 10
Fortitude +10 Reflex +10 Willpower +20

Lifting: 1 tons
Devices:
Dwarf-Mail (Hard to Lose):
Protection 3,
Impervious Toughness 10,
Immunity 2 (Critical Hits)
Brisingamen (Hard to Lose):
Enhanced Ability (Charisma) 15 (PF:
AP-Emotion Control 15 (F:Limited (Love),Sight Dependent))
Falcon Cloak (Hard to Lose):
Shapeshift 3 (F:Limited (Only Only Birds);
AP-Flight 9,
Super-Movement 2 (Dimensional Movement (Group - the Nine Worlds))
Equipment (45 points):
Spear (7), Medium Shield (4)

Cat Drawn Chariot:
Large vehicle 1 pt,Flight 5 (10 pts), AP Speed 5 (1 pt),Life Support (9pts), 30 Str (10 pts),Dimensional Travel (Any) 3 34 pts

Cost Summary:
Ability 106 + Skills 42 (168 Ranks) + Feats 80 + Powers 135 + Combat 72 + Saves 17 = 452 / 452

Size: Medium
Description:


Created With Mutagen! version 0.8.7a - beta



Minions include 21 Valkyries just like Odin’s, mounted on 21 wolves, just like Odin’s. In addition, 7 great cats (2 draw her chariot at a time) and one great boar (Hildisvini). All are roughly PL 8, 120 pts.


This version of Freya is Odin’s wife, supreme female deity of Asgard. She’s actually of Vanir blood, one of two hostages to her people’s behavior after a great war. In this version of things, Frigg is just another of her names. She is Mistress of the Valkyries. (Valfreyja) and is accorded half the slain, and all noblewomen go to her hall. Baldur is her most famous son, but Thor, the first born son of Odin, is not hers. She, (unlike, for instance, Jarnsaxa) isn’t the jealous type.

She is the Mistress of Seithr, as well, and wears the Brisingamen, which enhances her already matchless beauty.

Armed and armored, she rides her chariot into battle…but when she travels on her own, she uses the Falcon Cloak, which is swifter but less certain. She cannot reach worlds other than the Nine Worlds of Norse Myth without her chariot.
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Postby Libra » Fri Dec 21, 2007 6:48 am

Hmmmm. Frigg as an aspect of Freya. That makes sense, not just in terms of simplification, but in terms of politics.

What better way is there for a crafty King to keep another royal family securely in his camp than by marrying one of their fairest daughters?
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Postby JackGiantkiller » Fri Dec 21, 2007 3:18 pm

They have too much in common to be kept easily distinct anyway. And when you consider that Freya's mythological husband, Odr, seems to have been just a solar aspect of Odin, well, it felt obvious. From one point of view, anyway.

By the way, Happy Solstice and Yule, folks, and Merry Christmas. I was going to post Frey today, it being his day and all, but i don't feel up to another God build.
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Quarrel

Postby JackGiantkiller » Fri Dec 21, 2007 4:24 pm

Quarrel
Dalia Van Der Teil
Power Level: 6 (95 power points)

Abilities: STR 14(+2) DEX 16(+3) CON 14(+2) INT 16(+3) WIS 16(+3) CHA 16(+3)

Skills: Acrobatics 4 (+7), Climb 4 (+6), Computers 4 (+7), Disable Device 4 (+7), Intimidate 4 (+7), Investigate 4 (+7), Knowledge (Arcane Lore) 4 (+7), Knowledge (Streetwise) 4 (+7), Knowledge (Tactics) 4 (+7)

Feats: Beginner's Luck, Dodge Focus 2, Equipment, Improved Critical (Unarmed), Improved Throw, Improved Trip, Luck, Power Attack, Precise Shot, Ranged Pin

Powers: Device (easy to lose) 2

Combat: Attack +9
Unarmed +2 (dc 17) in suit +3 (dc 18) crossbow +3 (dc 18)crit 19-20
Defense 17 (Flat-footed: 12) Initiative +3
Grapple: +11 (Attack - +9,Strength - +2,Size - +0)

Saves: Toughness +2 Costume +5
Fortitude +5 Reflex +6 Willpower +6

Lifting: 175 lb.
Devices:
Crossbow (Easy to Lose):
Super-Movement 1 (Swinging),
Blast 3 (PF:Improved Critical,Variable Descriptor (anti-supernatural materials))

Equipment (5 points):
Armored Jumpsuit (3), Sap gloves, steel toes, and reinforced striker plates(2)

Cost Summary:
Ability 32 + Skills 9 (36 Ranks) + Feats 11 + Powers 6 + Combat 28 + Saves 9 = 95 / 95

Size: Medium
Description:


Created With Mutagen! version 0.8.7a – beta


Quarrel is a born Huntress. She has trained in martial arts, and with crossbows, all her life. Somewhat of a family tradition, it seems, though it was never explained to her. She also studied the supernatural, in a theoretical sense.

Once, her family was rich and important, in Barrow, Massachusetts. But they made mistakes. They refused to play ball with certain…dark elements…after they discovered them. But by that time, they’d been working with those same elements for years without knowing. Now that they knew, they could not be allowed to survive. December 21st, 2004, when Dalia van der Teil was 14…her parents were killed. Her mansion was burned down. Her family servants were either killed or suborned. Her martial arts instructor was the last to die, and he told her she must avenge her parents and continue their work. It seems her parents, and their parents before them, were Hunters…people dedicated to finding and destroying supernatural evil, and protecting humanity. Hiding in the secret bunker beneath her burnt out mansion, she dropped out of school, and pretended to be dead along with her family. To survive, she begs, or steals, or sells small items from the wreckage of her home. She also takes the wealth of any supernatural creature she destroys. She is an orphan, completely alone in the world, and she has a mission…those who killed her family will pay, and until she finds them, all supernatural evils will pay the price in their stead.

Dalia is slim, but tightly muscular, with a gymnasts build. Raven hair sweeps around pale cheeks, and steel grey eyes glimmer with suppressed rage beneath those locks. She wears a skin tight armored bodysuit under long coat that she uses to hide her collapsible crossbow.
She can use the crossbow as Batman uses his grapple gun, and she has a wide variety of different arrowheads for different creatures. (Silver, iron, obsidian, gold, jade, rowan, oak, etc. Also garlic coated or equivalent as needed.)

Her beginner’s luck means that her broad training allows her to pull off almost any skill she needs, or add a +4 boost even to the skills she is trained in, as none are over four ranks. She’s 17, now, and just at the beginning of her career.


If she chooses to go lethal in HTH, she will often wield a crossbow bolt of the appropriate type in melee. Damage and criticals are the same. Since nothing stops one from using Blast in melee, it doesn’t even require power stunting, although she can’t do it if she’s been disarmed of her crossbow, as the quarrels are stored in the butt.
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Postby SplendidTuesday » Fri Dec 21, 2007 6:56 pm

Jack, I think your builds are wonderful, but I have one question.

Whats the Mutagen! thing?

Also, can I steal any of your creative power? I'm having a famine of that myself. :lol:
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Postby Libra » Sat Dec 22, 2007 9:36 am

I was going to post Frey today, it being his day and all, but i don't feel up to another God build.


Ah well, we'll just have to take what paltry scraps we're given then, like good hangers-on. :wink:
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Postby JackGiantkiller » Sat Dec 22, 2007 1:54 pm

SplendidTuesday wrote:Jack, I think your builds are wonderful, but I have one question.

Whats the Mutagen! thing?

Also, can I steal any of your creative power? I'm having a famine of that myself. :lol:


It's a cool program i use to build things quicker. it's buggy and incomplete, but it saves me time. it has never been finished and i don't think it's still available online.

As to creativity, in my case, it's kind of a curse. I create characters and worlds that I can't use, and I do it all the time. I can't stop. It's why I post here daily, just to let it out. I'm currently developing 4 fantasy worlds, three supers campaigns, a sci-fi setting, running one vampire LARP, building a Changeling campaign, and some other stuff. Random stuff sets off my creative urge, and i just have to create...it's like creative Tourette's.
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Risk

Postby JackGiantkiller » Sun Dec 23, 2007 8:57 am

Risk
‘Joss’ Lee
Power Level: 10 (155 power points)

Abilities: STR 14(+2) DEX 30(+10) CON 14(+2) INT 16(+3) WIS 14(+2) CHA 16(+3)

Skills: Acrobatics 15 (+25), Bluff 10 (+13/+17), Climb 6 (+8), Computers 4 (+7), Diplomacy 0 (+3/+7), Disable Device 4 (+7), Investigate 4 (+7), Knowledge (Streetwise) 4 (+7), Knowledge (Tactics) 4 (+7), Language (English, base: Cantonese), Sense Motive 4 (+6), Sleight of Hand 4 (+14), Stealth 4 (+14/+19 city), Swim 4 (+6)

Feats: Acrobatic Bluff, Ambidexterity, Attractive, Beginner's Luck, Defensive Roll 2, Dodge Focus 5, Elusive Target, Equipment 3, Evasion, Fearless, Improved Critical (thrown cards and dice), Improved Initiative, Improved Throw, Improved Trip, Luck 5, Move-by Action, Quick Draw, Redirect, Second Chance (Reflex), Taunt, Throwing Mastery 7, Uncanny Dodge (luck)

Powers:
Device (easy to lose) 2,
Luck Control 2 (Force Re-roll,Negate Fiat;F:Side-Effect)
Super-Movement 1 (Swinging)

Combat: Attack +13
Jo sticks +7 (dc 22) Split attack, thrown, ricochet x2
Cards and dice +7 (dc 22) crit 19-20
Bolos (die shaped heads) Snare 4 (dc 14 Reflex)
Defense 23 (Flat-footed: 23) Initiative +14
Grapple: +15 (Attack - +13,Strength - +2,Size - +0)

Saves: Toughness +2 Defensive Roll +4 Costume +5 Both +7
Fortitude +2 Reflex +10 Defensive Roll +12 Willpower +2

Lifting: 175 lb.
Devices:
jo sticks (Easy to Lose):
Strike 5 (PF:Mighty,Ricochet x2,Split Attack,Thrown)
Equipment (15 points):
Armored Jumpsuit (3), Bolos (8), Binoculars (1), Camo Clothing (1), Multi-tool (1), Caltrops (1)

Cost Summary:
Ability 44 + Skills 18 (72 Ranks) + Feats 39 + Powers 12 + Combat 42 + Saves 0 = 155 / 155

Size: Medium
Description:


Created With Mutagen! version 0.8.7a - beta



Joss Lee was born lucky. Sort of. See, everything always goes his way…but every time the odds shift in his favor someone near to him (either emotionally or physically) gets an unlucky break. (Side effect on luck control: every time he uses it, the GM applies a forced re-roll to one other PC or allied NPC, or other nasty unlucky occurrence that negatively affects one of Risk’s allies. Risk gets no hero points from any complications that arise due to these unlucky breaks.)

Born and raised in Hong Kong, he was raised by the Triads, after his older brother died during a business deal with the Yakuza. Originally, they trained him as a thief. He was good…damned good…as long as they let him work alone. But every time they teamed him up with some one, the caper went sour. Eventually, they decided to kill him, after a debacle where 7 other Triad operatives were arrested, and two killed, during a simple armored car job. He went on the run, eventually running all the way to the U.S., specifically L.A., although he has been known to operate in Portland and San Francisco sometimes. Any place with a big Chinatown. He hasn’t gone straight, but these days he’s a kind of Robin Hood. He steals from the Triads, Tongs, and Yaks, and gives to the poor who they victimized, mostly in secret. He keeps enough for himself to defray operating expenses and live on…barely. He lives in a selection of abandoned, run down squats in various major cities, always on the move. He never lets anyone close, because then his luck will hurt them, to save him. Note that he does his level best not to kill anyone. He always has.

Risk wears a charcoal grey, skin tight armored body suit, with a darker utility belt (mostly filled with cards and dice, some thieves tools, and his bolos). On the left side of his chest are a pair of dice showing snake eyes. A bandana mask covers his face completely from forehead to throat, hanging loose to truly obscure his features (like Grifter from Wildcats, but black and grey), but leaves his famous shock of steel grey hair visible. (He wears a black wig by day to blend in with the normals of any Chinatown). Over it all, he wears a long, dark grey leather trenchcoat. His jo sticks are strapped to his thighs, one on each side.
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Postby Thorpacolypse » Sun Dec 23, 2007 8:32 pm

JackGiantkiller wrote:As to creativity, in my case, it's kind of a curse. I create characters and worlds that I can't use, and I do it all the time. I can't stop. It's why I post here daily, just to let it out. I'm currently developing 4 fantasy worlds, three supers campaigns, a sci-fi setting, running one vampire LARP, building a Changeling campaign, and some other stuff. Random stuff sets off my creative urge, and i just have to create...it's like creative Tourette's.


I feel your pain, Brother Giant Killer. I have the same disease. I call it CCCS (Compulsive Character Creation Syndrome) and I have had it for the past 5 years, 3 with D&D, the last 2 with MNM. I statted out over 200 original characters before I started doing conversions and I feel like I have many, many, many more in me.

I find that I am happiest when I am being creative and posting in the J-Mart is one of the best ways I have ever found to release that creative energy. So keep going man, maybe someday they'll find a cure for us! :D
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Postby Libra » Mon Dec 24, 2007 5:38 am

Heh. As anyone who has read Spider-Man knows, having lots of luck is a double-edged sword, in that one can never be sure whether it will be good luck or bad luck. 8)
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Postby JackGiantkiller » Mon Dec 24, 2007 9:24 am

Precisely. I probably ought to specifically list all the complications that regularly affect poor Risk.:)

Basically, he damages the strands of probability just by walking around, and every time he tugs on purpose, there is serious backlash. It's like being Ta'averen, Mat Cauthon style.
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Cuchullain

Postby JackGiantkiller » Mon Dec 24, 2007 10:56 am

Cuchullain
Setanta, the Hound of Culann

Power Level: 13 (245 power points)

Abilities: STR 34(24)(+12(+7)) DEX 18(+4) CON 36(24)(+13(+7)) INT 14(+2) WIS 24(14)(+7(+2)) CHA 16(+3)

Skills: Acrobatics 18 (+22), Climb 18 (+30), Craft (Artistic) 5 (+7), Craft (Structural) 5 (+7), Diplomacy 5 (+8/+16), Handle Animal 5 (+12), Intimidate 18 (+21), Knowledge (Tactics) 10 (+12), Language (English, base: Irish Gaelic),Notice 5 (+7), Perform (Oratory) 5 (+8), Perform (Singing) 5 (+8), Sense Motive 5 (+7), Stealth 5 (+9), Survival 10 (+12), Swim 18 (+30)

Feats: Acrobatic Bluff, All-out Attack, Ambidexterity, Attractive 2, Elusive Target, Endurance, Fearless, Improved Block, Improved Critical (Gae Bolga), Improved Initiative, Luck 2, Power Attack, Precise Shot, Skill Mastery (Acrobatics,Climb,Swim,Survival), Startle, Takedown Attack 2, Ultimate Effort (Attack), Weapon Break

Powers:
Deflect (Slow Projectiles) 13 The Feat of Catching the Spear
Leaping 4 the Feat of the Salmon Leap
Super-Movement 2 (Sure-Footed,Trackless)
The Feats of The Forest Run and The Thorned Foot
Device (easy to lose) 6 (PF:Indestructible,Restricted x2),
Device (hard to lose) 2,

Riastradh (Warp Spasm): Like Rage, lasts ten rounds, followed by ten rounds of fatigue. Can be done only once per encounter. In addition, he has difficulty telling friend from foe in this state.

Enhanced Ability (Constitution) 12 (F:Only when Raging),
Enhanced Ability (Strength) 10 (F:Only while Raging),
Enhanced Ability (Wisdom) 10 (F:Only for Will saves,Only while raging),
Impervious Toughness 13 (F:Only when Raging),
Strike 13 (E:Aura;F:Only while Raging),
Super-Speed 1 (F:Only when raging;PF:Rapid Attack),
Super-Strength 6 (F:Only when Raging)

Combat: Attack +10
Damage unarmed +7 (dc 22) Gae Bolga +11 (dc 26) crit 19-20
Riastradh unarmed +13 (dc 28) Gae Bolga +16 (dc 31) crit 19-20
Defense 18 (Flat-footed: 14) Defense 20 with Ferdiad’s Coat of Horn
Initiative +8 (+12 in Riastradh)
Grapple: +22 (Attack - +10,Strength - +12,Size - +0)

Saves: Toughness +16(+13) Fortitude +16 Reflex +6 Willpower +11

Lifting: 800 lbs/89 tons while raging
Devices:
Gae Bolga (Easy to Lose): Strike 4 (E:Penetrating 16,Secondary Damage (Another damage save at initial value when removed);PF:Affects Insubstantial 2,Dimensional,Mighty,Thrown,Variable Descriptor (Affects any supernatural as if it were a material they are vulnerable to.)
Gae bolga can kill anything, even though it be immortal. Note that its variable descriptor does not raise the dc, only render the target killable.
Ferdiad's Coat (Hard to Lose): Protection 3 (E:Impervious), Immunity 2 (Critical Hits), Shield 2 (This used to belong to his best friend, whom he was forced to kill.)

Cost Summary:
Ability 50 + Skills 32 (126 Ranks) + Feats 22 + Powers 96 + Combat 36 + Saves 9 = 245 / 245

Size: Medium
Description:


Created With Mutagen! version 0.8.7a - beta



What Cuchullain looks like normally:
And certainly the youth Cúchulainn mac Sualdaim was handsome as he came to show his form to the armies. You would think he had three distinct heads of hair – brown at the base, blood-red in the middle, and a crown of golden yellow. This hair was settled strikingly into three coils on the cleft at the back of his head. Each long loose-flowing strand hung down in shining splendour over his shoulders, deep-gold and beautiful and fine as a thread of gold. A hundred neat red-gold curls shone darkly on his neck, and his head was covered with a hundred crimson threads matted with gems. He had four dimples in each cheek – yellow, green, crimson and blue – and seven bright pupils, eye-jewels, in each kingly eye. Each foot had seven toes and each hand seven fingers, the nails with the grip of a hawk's claw or a gryphon's clench.


What he looks like in Riastradh:

Then it was that he suffered his riastradh or paroxysm, whereby he became a fearsome and multiform and wondrous and hitherto unknown being. All over him, from his crown to the ground, his flesh and every limb and joint and point and articulation of him quivered as does a tree, yea a bulrush, in mid-current.
Within in his skin he put forth an unnatural effort of his body: his feet, his shins, and his knees shifted themselves and were behind him; his heels and calves and hams were displaced to the front of his leg-bones, in condition such that their knotted muscles stood up in lumps large as the clenched fist of fighting man. The frontal sinews of his head were dragged to the back of his neck, where they showed in lumps bigger than the head of a man-child aged one month. Then his face underwent extraordinary transformation: one eye became engulfed in his head so far that 'tis a question whether a wild heron could have got at it where it lay against his occiput, to drag it out upon the surface of his cheek; the other eye on the contrary protruded suddenly, and of itself so rested upon the cheek. His mouth was twisted awry till it met his ears. His lion's gnashings caused flakes of fire, each one larger than fleece of three-year-old wether, to stream from his throat into his mouth and so outwards. The sounding blows of the heart that panted within him were as the howl of a ban-dog doing his office, or of a lion in the act of charging bears.
Among the clouds over his head were visible the virulent pouring showers and sparks of ruddy fire which the seething of his savage wrath caused to mount up above him. His hair became tangled about his head, as it had been branches of a red thorn-bush stuffed into a strongly fenced gap to block it; over the which though a prime apple-tree had been shaken, yet may we surmise that never an apple of them would have reached the ground, but rather that all would have been held impaled each on an individual hair as it bristled on him for fury.
His hero's paroxysm projected itself out of his forehead, and showed longer than the whet-stone of a first-rate man-at-arms. Taller, thicker, more rigid, longer than mast of a great ship was the perpendicular jet of dusky blood which out of his scalp's very central point shot upwards and then was scattered to the four cardinal points; whereby was formed a magic mist of gloom resembling the smoky pall that drapes a regal dwelling, what time a king at night-fall of a winter's day draws near to it.'


This is a build of the original Cuchullain, the Hound of Ulster. Slain by Maeve’s forces, undone by the spurned love of the Battle Goddess Morrigan, brought back from the lands of Tir Na Nog by her will, to aid Ireland in an upcoming time of turmoil that has not yet been revealed.

He is amazingly beautiful, when not in Warp-Spasm, but he doesn’t really look human. Unsurprising, as from at least one perspective he is the son of Lugh, who is either a God, or a mighty Seelie Fae Lord, or both. He has tri colored hair, rising from brown to blood red to golden blonde. His eyes have Seven distinct bands of color in them, one for each color of the ancient Irish caste system…only a King was allowed to wear all seven colors, and he, never a King (save of heroes) was born with all seven colors in his eyes. (red, gold, blue, green, black, white, purple). His fine, seven fingered hands end in hawk’s talons…that he never used as weapons. His cheeks were adorned with splashes of color in the dimples, or maybe gems, four to each side, of yellow, red, green, and blue. And of course his hair was always carefully arranged before battle.

This version, interestingly, is offensively PL 10.5 (Attack 10, damage 11), and defensively PL 10, unless he enters Riastradh. So even without his enraged warp-spasm, he is a potent hero. With it, his damage potential becomes much more pronounced, and his ability to soak up damage does as well…raising him to PL 13 (Attack still 10, damage 16. Defense still 10, Toughness 16…all Impervious.) His Strike Aura in Riastradh represents the enormous heat put off by his body.
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Scathach

Postby JackGiantkiller » Mon Dec 24, 2007 11:32 am

Scathach
Warrior Lady of the Shadows
Power Level: 14 (245 power points)

Abilities: STR 30(+10) DEX 20(+5) CON 30(+10) INT 14(+2) WIS 22(+6) CHA 20(+5)

Skills: Acrobatics 19 (+24), Climb 15 (+25), Concentration 15 (+21), Diplomacy 5 (+10), Escape Artist 15 (+20), Intimidate 15 (+20), Knowledge (Arcane Lore) 10 (+12), Knowledge (Tactics) 15 (+17), Language (English, base: Irish Gaelic), Profession (Teacher) 15 (+21), Sense Motive 15 (+21), Stealth 15 (+20), Survival 15 (+21), Swim 15 (+25)

Feats: Accurate Attack, All-out Attack, Attractive, Defensive Attack, Diehard, Elusive Target, Equipment 3, Evasion, Fearless, Improved Aim, Improved Block, Improved Critical (Scathach's Glaive), Improved Defense, Improved Disarm, Improved Initiative, Improved Sunder, Improved Throw, Improved Trip, Luck, Move-by Action, Power Attack, Ranged Pin, Ritualist, Seize Initiative, Takedown Attack 2, Ultimate Effort (Aim), Uncanny Dodge(mental), Weapon Bind, Weapon Break

Powers:
Darkness Control 3,
Device (easy to lose) 3
Immunity 7 (Aging,Cold,Disease,Heat,Poison,UC. Descriptor (Darkness)),
Super-Speed 1 (PF:AP-Leaping 4,Rapid Attack,Wall Run)

Combat: Attack +14
Damage Unarmed +10 (dc 25) Glaive +14 (dc 29) crit 18-20
Defense 21 (Flat-footed: 21)Shield 24
Initiative +13
Grapple: +24 (Attack - +14,Strength - +10,Size - +0)

Saves: Toughness +10 Fortitude +10 Reflex +10 Willpower +10

Lifting: 1,600 lb.
Devices:
Scathach's Glaive (Easy to Lose):
Strike 4 (E:Penetrating;PF:Affects Insubstantial 2,Extended Reach,Improved Critical,Mighty,Thrown,Variable Appearance)
Equipment (15 points):
Large Shield (Composite) (11)(+3 Dodge, block total +20, deflects fast and slow projectiles.)
UTactical Vest (4)

Cost Summary:
Ability 76 + Skills 49 (196 Ranks) + Feats 32 + Powers 29 + Combat 50 + Saves 9 = 245 / 245

Size: Medium
Description:


Created With Mutagen! version 0.8.7a - beta


Scathach is a fae warrior, reputedly once of the Isle of Skye, exiled long ago from the courts of Faerie. Now, with some of her students returning to Ireland, she has as well. Unlike some of her students, she’s been around in the intervening time, and has no fear of, or problem with, modern technology. She wears modern riot armor, carries a lexan riot shield, and wields her form changing Glaive with unerring skill.

She's about 6', built like Wonder Woman, but usually dressed in black SWAT gear, including the above armor and weapons. She doesn't wear the helmet, though. Instead, her hair is in hundreds of elaborate jet-beaded braids.
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JackGiantkiller
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Postby Libra » Mon Dec 24, 2007 11:34 am

Cuchullain definately merits his terrifying reputation, based on his 'normal' appearence alone! 8)
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.
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Libra
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