Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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Libra
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Postby Libra » Fri Dec 21, 2007 6:39 am

I shall certainly take a peek at it. :D
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Postby Kreuzritter » Fri Dec 21, 2007 6:54 pm

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"YOU SPOONY BARD!"

Tellah

PL: 10 (150)

abilities: (18)
STR 6 DEX 10 CON 10 INT 20 WIS 18 CHA 14

Combat: (16)
+9 init, +6/0 ATK, +6 DEF (+2 dodge, +2 flat-footed)
-2/10/14 DMG (unarmed/magic)

saves: (8)
TOU +14/0 FORT +3 REF +2 WILL +7

Skills (19/76)
bluff +4
craft: chemical +6
intimidate +10
investigate +4
knowledge: arcane +10
knowledge: current events +6
knowledge: history +8
knowledge: earth science +4
knowledge: life science +4
knowledge: physical science +4
notice +6
search +4
sense motive +6

feats (12)
artificer, atk focus: range 6, dodge 2, improved initiative, ritualist, speed of thought

Powers (79)
Magic +14 (71)
- dazzle "blind" +14 [28]
- Disintegrate "Meteo" +14 (Extras: target area-burst +1, autofire +1, penetrating +1, flaws: distracting -1, full round -1, tiring -1) [56] *
- Blast "fir/blizz/thund-aga" +10 (feat: variable descriptor [elemental], extra: area-burst +1) [31]
- drain con "Bio" +10 (extras: range +1, area-cloud +1) [30]
- drain con "drain" +14 (extra: range +1, vampiric +1) [14]
- confuse "muddle" +14 [14]
- healing "Curaga" +10 (extras: range +1, total +1) [40]
- healing "Cura" +6 (extras: area-burst +1, range +1, selective +1, total +1) [36]
- healing "life" +10 (extra: range +1, resurrection +1) [40]
- healing "esuna" +10 (extra: range +1, restoration +1) [40]
- Deflect "reflect" +10 (all ranged, extra: reflection +1, area-burst +1, selective +1, flaw: magic attacks only -1) [40]
- obscure "blink" +10 (feat: selective) [21]
- sleep +14 [42]
- paralyze "Stop" +14 (extra: range +1) [42]
- Petrify "break" +14 [42]
- transform "frog" +11 (living creatures to frogs, extra: alt save-will +0, duration +1) [55]
Force Feild "Protect" +14 (flaw: only vs physical attacks -1) (8)
- AP: Force feild "Shell" +14 (flaw: only vs magic attacks -1) [7]

drawbacks (-2)
power loss: magic/force feild (unable to speak/gesture) (-2)

tradeoffs
+4 DMG/-4 ATK
+4 TOU/-4 DEF

complications
Enemy (4 fiends, Golbez, Kingdom of Baron)
fame (master sage)
Hatred (Golbez, Edward)
Obsession (revenge)
prejudice (elderly)

costs
abilities 16 + combat 16 + saves 8 + skills 19/76 + feats 14 + powers 79 - drawbacks 2 = 150 pts

:arrow: a powerful red wizard in his day, Tellah is in fact well past his prime and is perhaps the only Final Fantasy character to take stat penalties as he levels up.

:arrow: that said, Tellah is FF4's comprehensive spellcaster, who can learn all the spells from both the black (offense) and white (defense) schools of magic. Tellah isn't a glass cannon, he's a crystal howitzer
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Postby Kreuzritter » Fri Dec 21, 2007 9:38 pm

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"AH-CHOOO!"

Yang Fang Leiden

PL: 10 (150)

abilities: (44)
STR 24 DEX 20 CON 24 INT 10 WIS 14 CHA 12

Combat: (32)
+9 init, +13/7/6 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+7 DMG (unarmed)

saves: (9)
TOU +10/7 FORT +10 REF +7 WILL +6

Skills (21/84)
acrobatics +8
bluff +4
concentration +6
climb +6
gather info +4
intimidate +8
knowledge: arcane +4
knowledge: current events +6
knowledge: tactics +6
notice +6
search +6
sense motive +6
survival +6
swim +4

feats (39)
acrobatic bluff, assessment, all-out attack, atk spec: unarmed 3, atk focus: melee, critical strike, diehard, def roll 3, dodge 2, elusive target, evasion, fearsome prescence 5, improved block, improved crit 3, improved disarm, improved initiative, improved overrun, improved sunder, improved throw, improved trip, instant up, move-by action, power attack, takedown attack 2, startle, uncanny dodge, ultimate toughness

Powers (6)
leaping +2 (2)
superstrength +2 (4)

costs
abilities 44 + combat 32 + saves 8 + skills 21/84 + feats 39 + powers 6 = 150 pts

:arrow: the first real 'named' martial artist of the final fantasy series, Yang is the last of the Fabul kmonarchy's bodyguards, who joins cecil and the others in their quest to end Golbez's reign of terror. Yangis seemingly killed in stopping one of the mad tyrant's superweapons, but Yang turns up very much alive and amesiac by the end game fetch quests
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Postby Kreuzritter » Sat Dec 22, 2007 8:20 am

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"I refuse to continue any more slaughter in the king's name!"

Cecil Harvey, Dark Knight of Baron

PL: 9 (135)

abilities: (32)
STR 18 DEX 14 CON 18 INT 12 WIS 16 CHA 14

Combat: (28)
+6 init, +9/6 ATK, +9 DEF (+1 dodge, +4 flat-footed)
+4/10 DMG (unarmed/sword)

saves: (9)
TOU +9/4 FORT +7 REF +5 WILL +6

Skills (21/84)
bluff +4
climb +6
concentration +6
gather info +6
intimidate +8
knowledge: arcane +4
knowledge: current events +6
knowledge: tactics +6
pilot +6
notice +6
ride +4
search +6
sense motive +6
survival +6
swim +4

feats (23)
all-out attack, assessment, atk focus: melee 3, beginner's luck, defensive attack, diehard, dodge, endurance, improved block, improved initiative, improved overrun, inspire, leadership, luck, power attack, quick draw, startle, takedown attack 2, teamwork, uncanny dodge, weapon break

Powers (21)
Device: Black Sword +3 (9)
- Strike +5 (feats: mighty, improved crit 2, extra: penetrating +1) [15]
- Blast "dark wave" +7 (extra: area-cone +0) {14}
Device: Dark armor +3 (12)
- Protection +5 (extra: impervious +1) [10]
- fearsome prescence 5 [5]

complications
Enemy (Golbez, the Four Feinds)
honor
reputation (Dark Knight of Baron)
responsibility (Rosa [lover], Kain [best freind], Kingdom of Baron)

costs
abilities 32 + combat 28 + saves 9 + skills 21/84 + feats 23 + powers 21 = 135 pts

:arrow: The hero of FF4, Cecil is at the game's start an alignment shift or two from joining the bad guys, and as such his stats as a Dark Knight are meant to reflect his role as the King's enforcer.

:arrow: My original plan was to put Cecil at PL10, making it a mirror of his later paladin status, but since the game treated said status as an upgrade anyway...
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Postby Kreuzritter » Sat Dec 22, 2007 9:03 am

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Cecil Harvey, Paladin of Light

PL: 10 (150)

abilities: (32)
STR 18 DEX 14 CON 18 INT 12 WIS 16 CHA 14

Combat: (28)
+6 init, +11/9/6 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+4/9 DMG (unarmed/lightbringer)

saves: (9)
TOU +10/9/4 FORT +7 REF +5 WILL +6

Skills (21/84)
bluff +4
climb +6
concentration +6
gather info +6
intimidate +8
knowledge: arcane +4
knowledge: current events +6
knowledge: tactics +6
pilot +6
notice +6
ride +4
search +6
sense motive +6
survival +6
swim +4

feats (27)
all-out attack, assessment, atk focus: melee 3, atk spec: sword, beginner's luck, defensive attack, def roll, diehard, dodge 2, endurance, improved block, improved initiative, improved overrun, inspire, interpose, leadership, luck, power attack, quick draw, takedown attack 2, teamwork, uncanny dodge, weapon break

Powers (36)
Device: Lightbringer Sword +3 (9)
- Strike +5 (feats: affects incorporeal 2, mighty, improved crit 2, extra: penetrating +1) [15]
Device: Paladin's armor +2 (4)
- protection +5 [5]
Magic +7 (23)
- healing "Curaga" +7 (extras: total +1) [21]
- healing "life" +7 (extra: resurrection +1) [21]
- healing "esuna" +7 (extra: restoration +1) [21]

drawbacks
vulnerable: dark magic (uncommon, moderate) (-2)
power loss: magic (unable to speak/gesture) (-1)

tradeoff
+1 ATK/-1 DMG

complications
enemy (Golbez, Four Fiends, Dr. Lugae, Zemus)
honor
responsibility (rosa, kain, kingdom of baron)

costs
abilities 32 + combat 28 + saves 9 + skills 21/84 + feats 27 + powers 36 - drawbacks 3 = 150 pts

:arrow: And he's cecil after his upgrade.
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Postby Libra » Sat Dec 22, 2007 9:46 am

Shining armour. . . :shock:
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Postby Kreuzritter » Sat Dec 22, 2007 7:17 pm

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"A proper woman should have modesty, and...and decency!"

Cyan Garamonde

PL: 10 (150)

abilities: (34)
STR 20 DEX 16 CON 20 INT 12 WIS 14 CHA 12

Combat: (28)
+7 init, +12/10/6 ATK, +8 DEF (+2 dodge, +4 flat-footed)
+5/8/10 DMG (unarmed/sword/bushido)

saves: (8)
TOU +10/5 FORT +7 REF +5 WILL +6

Skills (25/100)
bluff +4
concentration +6
climb +6
diplomacy +4
gather info +6
intimidate +8
knowledge: arcane +4
knowledge: history +6
knowledge: civics +6
knowledge: current events +6
knowledge: tactics +6
notice +8
ride +6
search +6
sense motive +6
survival +6
swim +6

feats (35)
accurate attack, all-out attack, ambidexterity, assessment, atk focus: melee 4, atk spec: sword, critical strike, defensive attack, diehard, def roll 2, equipment 2, fast overrun, improved block, improved disarm, improved initiative, improved overrun, improved sunder, interpose, luck, move-by action, power attack, quick draw, startle, stunning attack, takedown attack 2, uncanny dodge, weapon bind, weapon break, well-informed

Powers (20)
Container: Bushido +5 (flaw: medium-sword -1) (20)
- Strike "Dispatch" +10 (feats: improved critical 2, extra: penetrating +1) [25]
- drain CON "Slash" +10 (extra: poison +1) {20}
- Strike "Quadra Slam" +10 (feats: improved critical 2, extra: autofire +1) {22}
- Strike "empowerer" +10 (extra: vampiric +1) {22}

equipment
Plate Mail +5 [5]
katana +3 (feats: mighty, improved crit) [5]

tradeoff
+2 TOU/-2 DEF

complications
Enemy (Kefka, Vector Empire)
honor
responsibility (Gau [surrogate son], the returners)

costs
abilities 34 + combat 28 + saves 8 + skills 25/100 + feats 35 + powers 20 = 150 pts

:arrow: Cyan was kind of a pain to get to 150 points, but i've anaged it while keeping him more or less true to how he appears in game

:arrow: for clarification, Cyan's Bushido techniques overwrite his regular damage output, sacrficing accuracy for power.
Last edited by Kreuzritter on Sat Dec 22, 2007 9:15 pm, edited 1 time in total.
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JoshuaDunlow
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Postby JoshuaDunlow » Sat Dec 22, 2007 8:33 pm

I loved this character

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Postby MDSnowman » Sat Dec 22, 2007 8:46 pm

JoshuaDunlow wrote:I loved this character

Cyan was always my favorite too. Give him the Offering and a Genji glove and the man single handedily wrecked entire groups of enemies.

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Postby Kreuzritter » Sun Dec 23, 2007 7:41 am

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"Ignorant dotard. Have you any idea with whom you are dealing?"

Golbez

PL: 10 (150)

abilities: (34)
STR 14 DEX 14 CON 16 INT 20 WIS 16 CHA 14

Combat: (28)
+9 init, +10/6 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+2/10 DMG (unarmed/magic)

saves: (10)
TOU +10/8/3 FORT +6 REF +5 WILL +7

Skills (20/80)
Bluff +6
concentration +6
craft: chemical +6
gather info +6
intimidate +10
investigate +6
knowledge: arcane +8
knowledge: current events +6
knowledge: history +6
notice +6
search +6
sense motive +8

feats (19)
all-out attack, artificer, assessment, atk spec: magic 2, def roll 2, diehard, dodge 2, eidetic memory, improved initiative, master plan, move-by action, power attack, ritualist, startle, speed of thought, uncanny dodge

Powers (40)
device: dark armor +1 (4)
- Protection +5 [5]
Magic +10 (36)
- Blast "Meteo" +10 (extra: autofire +1, penetrating +1, flaws: full round -1, distracting -1) [20]
- blast "firaga" +10 (extra: area-burst +1) [30]
- blast "flare" +10 (extra: autofire +1) [30]
- drain CON "Bio" +10 (extras: area-range +1, area-cloud +1) [30]
- drain CON "Drain" +10 (extras: range +1, vampiric +1) [30]
- petrify "break" +10 [30]
- Teleport "Warp"+10 (feats: change diretion, easy, change velocity, extra: accurate, flaw: long range only -1) [23]

drawback
power loss: unable to speak/gesture (-1)

costs
abilities 34 + combat 28 + saves 10 + skills 20/80 + feats 19 + powers 40 - drawback 1 = 150 pts

:arrow: the primary antagonist of FF4, it's revealed towards the end of the game that Golbez, while himself a powerful sorceror, is under the direct control of the game's ancient ultimate evil. so, if he seems under-powered here, then the logical answer is that since Zemus was in the driver's seat, then Golbez was using Zemus' magic, and thus an NPC golbez is casting 2 or 3 PL's higher

:arrow: if you want to use this golbez straight up and are wondering about the one time he does fight the party, presume his summoning was his use of Ritualist for that session, or just GM fiat
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Postby Kreuzritter » Sun Dec 23, 2007 8:29 am

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"Cecil! Let me show you the courage you've taught me!"

Prince Edward Chris Van Muir

PL: 8 (120)

abilities: (24)
STR 10 DEX 16 CON 14 INT 14 WIS 14 CHA 16

Combat: (12)
+7 init, +0 ATK, +12 DEF (+6 dodge, +4 flat-footed)
+0 DMG (unarmed)

saves: (8)
TOU +4/2 FORT +4 REF +5 WILL +6

Skills (34/136)
Bluff +6
concentration +8
diplomacy +8
gather info +8
handle animal +4
investigate +4
knowledge: art +8
knowledge: business +4
knowledge: current events +6
knowledge: history +8
knowledge: pop culture +8
Perform: strings +10
perform: sing +8
ride +6
notice +6
search +6
sense motive +8
sleight of hand +6
stealth +8
survival +6

feats (21)
attractive, contacts, connected, def roll 2, diehard, dodge 6, evasion, fascinate 2 (perform x2), improved defense, improved initiative, hide in plain sight, inspire, luck, well-informed

Powers (21)
Device: "Harmony Lute" +7 (21)
- Sleep "Lullabye" +8 (extras: alt save-will +0, area-burst +0, selective +1, sense dependent-hearing +0) [35]
- AP: Confuse "charm song" +8 (extra: sense dependant-hearing +0) {32}
- AP: exorcism "requiem" +8 (extras: duration +2, flaw: full round -1) {32}
- AP: healing "life song" +8 (extra: area-burst +1, selective +1) {32}

costs
abilities 24 + combat 12 + saves 8 + skills 34/135 + feats 21 + powers 21 = 120 pts

:arrow: Edward (or gilbert, depeding on translation), is not the first bard to turn up in a Final Fantasy, but he is the iconic, for he is the Spoony Bard

:arrow: As you can see, Edward should be nowhere near battle, but is instead the party faceman and exposition guy
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Postby Kreuzritter » Sun Dec 23, 2007 8:50 am

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"TESTICLE ATTACK NUMBER FORTY-NINE!"

The Nutcracker

PL: 10 (150)

abilities: (12)
STR 20 DEX 16 CON n/a INT 10 WIS 14 CHA 12

Combat: (24)
+7 init, +10 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+5/10 DMG (unarmed/nutshots)

saves: (6)
TOU +10 FORT n/a REF +5 WILL +6

Skills (16/64)
bluff +10
climb +4
intmidate +10
knowledge: current events +6
knowledge: streetwise +6
knowledge: tactics +4
notice +6
perform: dance +10
ride +4
sense motive +4

feats (20)
accurate attack, all-out attack, assessment, atk focus: melee 4, defensive attack, dodge 4, fast overrun, improved initiative, improved overrun, power attack, startle, takedown attack 2, taunt

Powers (72)
Strike "1000 kicks to the nads" +10 (extra: autofire +1) (28)
- Corrosion +10 [20]
- Fatigue +10 [20]
- Nauseate +10 [20]
- Stun +10 [20]
- Paralyze +10 [20]
- Strike +5 (feat: mighty, improved crit 3, extra, penetrating +1) [14]
- trip +10 (extra: knockback +1, flaw: range -1) [20]
- Death Touch +10 (feat: incurable) [11]
immunity +30 (fort) (30)
matter eater +4 (9)
protection +10 (10)

drawbacks
vulnerable: fire (very common, major) (-5)

costs
abilities 12 + combat 24 + saves 6 + skills 16/64 + feats 20 + powers 77- drawback 5 = 150 pts

:arrow: Courtesy of the Robot Chicken Christmas Special, it's The Nutcracker, a Kung-fu legend who knows over 1000 different ways to kick you in the nads
Last edited by Kreuzritter on Sun Dec 23, 2007 10:31 am, edited 1 time in total.
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Postby Dreaming Psion » Sun Dec 23, 2007 10:22 am

Heh, Edward really was a bit of a putz in the game. One of his commands IIRC was Hide, which was basically an escape for him in combat. That might translate into Hide In Plain Sight in M&M.

The Nutcracker is weird, deserving of something from Robot Chicken. His Matter Eater is 9 points because you have to put in 5 points into Immunity in addition to the ranks of Drain.
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Postby Libra » Mon Dec 24, 2007 5:27 am

:lol:

I knew someone out there had taken The Nutcracker to it's obvious conclusion.
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Postby Kreuzritter » Tue Dec 25, 2007 7:46 am

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"You don't need a reason to help people."

Zidane Tribal

PL: 10 (150)

abilities: (38)
STR 16 DEX 22 CON 18 INT 12 WIS 14 CHA 16

Combat: (32)
+11 init, +14/12/8 ATK, +13 DEF (+5 dodge, +4 flat-footed)
+3/4/6 +2 DMG (unarmed/dagger/sword + sneak attack)

saves: (9)
TOU +7/4 FORT +6 REF +9 WILL +6

Skills (32/128)
acrobatics +10
climb +6
diplomacy +4
disable device +6
escape artist +6
gather info +6
investigate +6
knowledge: current events +4
knowledge: pop culture +6
knowledge: streetwise +6
notice +8
perform: acting +4
pilot +4
search +6
sleight of hand +6
stealth +8
survival +4
swim +4

feats (37)
accurate attack, all-out attack, acrobatic bluff, atk focus: melee 4, atk spec: dagger, attractive, contacts, defensive attack, defensive roll 3, diehard, distract: bluff, dodge 5, elusive target, equipment 2, evasion, fascinate: bluff, improved initiative, luck, move-by action, power attack, redirect, quick draw, set-up, sneak attack, takedown attack, taunt, well-informed

Powers (2)
morph +1 (feat: metamorph-Trance Zidane, flaw: uncontrolled) (1)
extra limb (tail) (1)

equipment
Dagger +1 (feats: mighty, improved crit, thrown) [4]
Short sword +3 (mighty, improved crit) [5]
theivery kit [1]

tradeoffs
+2 DEF/-2 TOU

Complications
Enemy (Kuja, Garland, Black Waltz, Zorn/Thorn, Queen Brahne)
obsession (sex)
reputation (Theif, womanizer)
responsibility (Garnet, Vivi, Tantalus Troupe [gang/family], protect girls, Lindblum [home])
rivalry (Steiner, Freya)
secret (origins)

costs
abilities 38 + combat 32 + saves 9 + skills 32/128 + feats 37 + powers 2 = 150 pts

:arrow: FF9's main character, Zidane's a classic devil may care swashbuckling skirt chasing rogue with a heart of gold, and a secret past that helps shake the foundations of the world. but that only comesup towards the endgame, So for the most part, Zidane sidesteps the doom and gloom of other rpg heros and comes across as a regular guy.

:arrow: Zidane's trance form basicly swaps ou his feats for powers, turning him into a high end energy controller, aspects of which I intend to play with once I write up Kuja
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