Mutants & Masterminds
HQ    ABOUT M&M    SUPER-VISION    GIMMICK'S GADGETS    M&M SUPERLINK    ATOMIC THINK TANK    M&M SHOP
Saving the world, one d20 roll at a time

JD's 2E Archives

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.

Moderators: The Mod Squad, The Justice League, M&M Line Developer

Postby JoshuaDunlow » Wed Jan 02, 2008 10:07 pm

Taliesin wrote:Always interesting to see a Juggernaut build, especially after that thread in the General Forum concerning him.

Quick note: Juggernaut's Density should cost 15pp, not 10pp, since you need to apply Continuous in addition to Permanent.


Ah okay, i'll fix that up. And that's the thread that inspired me to write up Juggernaut. :lol:
User avatar
JoshuaDunlow
Harbinger of Doom
Harbinger of Doom
 
Posts: 7022
Joined: Sun Apr 11, 2004 8:19 am
Location: Spokane, Washington

Postby JoshuaDunlow » Thu Jan 03, 2008 8:40 am

Who would like to see a Marvel Universe Reboot? I know i would, would anyone be interested in joining forces on this? I was thinking of putting most heroes at PL 8, noted figures at PL 10, and world figures at Pl 12. So most heroes would be at like PL 8 (most of the x-men, the FF 4, etc). PL 10 for guys like Professor X and Magneto, etc. And PL 12 for guys like sinister, thor, etc. Or do you folks prefer the established PL setting that is in MnM. Just some ideas i am throwing around.

Some interesting changes might be, like. What it Juggernaut was a woman? And just down playing powers so they don't seem so out of reach. Tone down rogue to lets say a energy drainer Only (instead of a power mimic).

Or creating Marvel characters into the Paragons setting, for a unique twist.
User avatar
JoshuaDunlow
Harbinger of Doom
Harbinger of Doom
 
Posts: 7022
Joined: Sun Apr 11, 2004 8:19 am
Location: Spokane, Washington

Postby dwellerofthedeep » Thu Jan 03, 2008 8:54 am

Those all sound like great ideas! I'm not sure if I'd want to help too much but I could always give you a hand if nobody else volunteers. Currently I'm very confused with what to do on my own thread. I think it would be cool to say, make every character with something; maybe something big, maybe something little different, then see how other characters might be different because of it. My favorite superhero team is the x-men so I'd be in line to pick up some slack in that area at least, should any develop.
Character Carnival!
My Blog
"If I have to give up a kidney I'll be okay because I'll still have Mutants and Masterminds."
User avatar
dwellerofthedeep
Zealot
Zealot
 
Posts: 1470
Joined: Sun Nov 26, 2006 11:34 am
Location: Minnesota

Postby JoshuaDunlow » Thu Jan 03, 2008 9:01 am

dwellerofthedeep wrote:Those all sound like great ideas! I'm not sure if I'd want to help too much but I could always give you a hand if nobody else volunteers. Currently I'm very confused with what to do on my own thread. I think it would be cool to say, make every character with something; maybe something big, maybe something little different, then see how other characters might be different because of it. My favorite superhero team is the x-men so I'd be in line to pick up some slack in that area at least, should any develop.


I understand that, ive reached a point where im lost on what to do with my own thread. I have ideas for other things. Usually encorporating a fantasy setting in one way or another. Paragons is a nice setting that is for sure, and yes X-Men is definetly something i'd like to convert as well. I suppose paragons has tainted my mind, and the idea of making them in a more realistic setting has caught my interest. Or just changing things up a little ya know ?
User avatar
JoshuaDunlow
Harbinger of Doom
Harbinger of Doom
 
Posts: 7022
Joined: Sun Apr 11, 2004 8:19 am
Location: Spokane, Washington

Postby dwellerofthedeep » Thu Jan 03, 2008 9:24 am

Go with what you're gut here. If combining X-men and paragons is what you want, then go with it. It would be fairly unique. Powering down characters is pretty cool actually, it's something that could make me do more conversions myself maybe.
Character Carnival!
My Blog
"If I have to give up a kidney I'll be okay because I'll still have Mutants and Masterminds."
User avatar
dwellerofthedeep
Zealot
Zealot
 
Posts: 1470
Joined: Sun Nov 26, 2006 11:34 am
Location: Minnesota

Postby Libra » Thu Jan 03, 2008 12:56 pm

I'm always happy to see what you chaps get up to Joshua, so get cracking! :D
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.
User avatar
Libra
Cosmic Entity
Cosmic Entity
 
Posts: 19412
Joined: Tue Mar 22, 2005 1:46 pm
Location: The Green and Pleasent Isle

Postby JoshuaDunlow » Thu Jan 03, 2008 11:18 pm

I've always wanted to stat up this character, i finally got inspired when i saw this picture for her. It was enough to get me going and stat her up. After careful consideration and perusal of the Ultimate powers book. Her genertic Catalyzation power, is left as a plot device at the GM's control. The biggest power i had a problem with was her reflective defense against mental attacks, which i simulate with the power resistance power. I added reflective as a +2 extra, and added Impervious as another +1 extra. Figuring this would be about right to throw the power right back at the person who used it. But if you have a better idea, please let me know. :)

Image
"Im free... free falling... "

Sage, Aka: Tessa, Power Level: 9 (201pp), Species: Human Mutant, Occupation: Adventurere, former spy, personal assistant to sebastian shaw, mercenary, Citizenship: USA, Place of Birth: Unrevealed, Known Relatives: Unrevealed, Team Affiliations: New Excalibur, X-Men, X-treme Santions Executive, The Hellfire Club, Height: 5'7", Weight: 135 lbs, Eyes: Blue, Hair: Black

Abilities [50pp]: Strength 12 (+1), Dexterity 16 (+3), Constitution 14 (+2), Intelligence 30 (+10), Wisdom 22 (+6), Charisma 16 (+3)
Saves [13pp]: Toughness +5, Fortitude 3 (+5), Reflexes 4 (+7), Willpower 6 (+12)
Combat [24pp]: Base Attack 5 (+9 ranged), Base Defense +7 (+3 flatfooted), Initiative +3, Grapple +6, Knockback -2
Attack (dc): Unarmed +1
Skills [15pp]: Acrobatics 6 (+9), Bluff 9 (+12), Climb 4 (+5), Computer 4 (+14), Concentration 6 (+12), Gather Information 6 (+9), Investigation 6 (+9), Knowledge: Technology 3 (+13), Notice 4 (+10), Search 6 (+16), Sense Motive 6 (+12)
Feats [22pp]: Acrobatic Bluff, All out Attack, Attack Focus 4 (ranged), Challenge (durable lie), Defensive Attack, Defensive Roll 3, Equipment 2, Improved block, Improved Critical (unarmed), Improved Disarm, Improved Sunder, Improved Trip, Instant Up, Power Attack, Startle, Stunning Attack,
Powers [65pp]:
Cyberpathic Mind 13 [Container]
-Enhanced Feats: Challenge (Mental skill Multi tasking), Photographic Memory (2pp)
-Quickness 20 [Flaws: Mental Only](10pp)
-Super Senses 11 [Detect Mutant Gene (ranged), Analytical (all senses; limited to Memories Recalled), Precognition (flaws: Requires Investigation skill roll, Flaws: Limited to Near Future)] (7pp)
-Power Resistance 9 [Mental Descriptor; Extras: Reflective (+2), Impervious (will, +1)] 45pp
"Sage is a mutant who possesses a cyberpathic mind that functions like a computer with unlimited storage capacity. Sage is able to record and analyze vast amounts of data, including the entire genetic code of another living being, and can also calculate complex statistics in mere seconds.
Sage’s memory is kinetic in nature, allowing her to instantly recall specific information with incredible speed and accuracy. Sage also possesses the ability of total recall, as her mind stores everything that she sees and experiences. As such, Sage is able to track the probability of an event by piecing together stored data.
Like a computer, Sage is able to perform multiple tasks at once by allocating a partition of her brain to each task. For example, Sage can use her mind to replay a movie she had watched previously, play a game of Internet chess, and focus on battling an opponent without any one task distracting her from another. "

Genetic Catalyzation [Plot power]
"After analyzing the DNA of another superhuman mutant, Sage is able to selectively evolve their existing genetic traits as well as catalyze the untapped genetic potential of latent mutants. Once begun, the procedure is irreversible and can often result in unpredictable side effects. In the end, this process can grant latent mutants, up to 20 points of powers. Or even a changing of PP's that have been spent on powers. This power is best used with characters playing mutants, who have little or no powers to begin with. "
Devices [12pp]:
Cyber Shades 4 [Easy to Remove]
-Feature: Wireless broadband computer network (1)
-Feature: Audio/Video Feed (1)
-Expandable visual field: Environmental Control 1 [Visual/Audio Display ](1)
-DataLink 9 [Power Feat: Extended Reach 1; Flaw: Touch range (-2)](4)
-Super Senses 9 [Extended Sight, Extended Hearing, Detect Telepathic Resonance (ranged), Detect Energy (ranged), Detect Electronic Technology (Analytical, Ranged)]
"Sage wears a pair of custom-built cyber shades that function as a wireless broadband computer network amongst like models. The shades provide an audio/video feed via an in-built computer system outfitted with miniaturized conventional microphones and cameras, and can also project a three-dimensional image into the visual field of the wearer that can be expanded to allow others to see with whom the wearer is communicating or information they are reviewing. The shades provide input by means of a virtual reality iconographic keyboard, and have an alternate visual input system for when a user’s hands are otherwise occupied. The shades can be interfaced with any external data network whether terrestrial or alien in origin. The shades also possess various sensors for detecting telepathic resonance patterns, tracking energy trails, and analyzing electronic circuitry, amongst others."
Equipment [7ep]:
Handguns [Blast 4, Drawback: Non Lethal only] = 7pp

History:
Little is known of the life of the woman known as Tessa except that she had lived in a small village in the Balkan region of Europe whilst still a young girl, and that she had spent time in a harem under unrevealed circumstances. Just prior to her teenage years, Tessa found herself caught up in the Russian invasion of Afghanistan. She was forced to learn to fight to survive encounters with both soldiers and local bandits, and took weapons and equipment from the bodies of fallen combatants. One day, Tessa felt herself compelled to enter a cave in the nearby Hindu Kush mountain range. There, she found the powerful telepathic mutant named Charles Xavier, who had been trapped under a massive stone block by the alien being named Lucifer. Initially wary of him, Tessa rescued the critically injured mutant but soon after they encountered a United Nations aid convoy being attacked by bandits. Tessa drove off the attackers and then avenged the death of one young U.N. worker by brutally murdering the bandit that had raped and killed her.

Years later, Xavier recruited Tessa at the same time that he formed his original team of teenage mutant students he called the X-Men. Xavier kept Tessa's presence at his mansion a secret as he intended to utilize her own mutant telepathic talents as a spy in his fight for peaceful coexistence between mutants and humans. Tessa's first mission was to infiltrate the organization for the rich and powerful known as the Hellfire Club and to gain the trust of Sebastian Shaw, leader of the Club's Inner Circle at its New York branch. For years, Tessa acted as Shaw's familiar, advising and counselling him in both his legitimate and illegal business practices, all the while gathering information for Xavier. Shaw found Tessa's ability to function as a living computer invaluable and kept her in his employ for many years, even during the time he was deposed as leader of the Club.
Early in Tessa’s time with the Club, its renegade White Bishop, Donald Pierce, attempted a coup of the Club's leadership. Pierce kidnapped Tessa, believing that without her Shaw's position could more easily be compromised. She was rescued by Xavier and his team of New Mutants and, upon her return to the Club, Pierce was expelled.

Later, Tessa ran afoul of one of the Club’s regular and valued patrons, a reclusive billionaire named Elias Bogan. Shaw had made a wager with Bogan during a game of cards whereupon if Shaw lost, Bogan would win the Club's then-White Queen, the telepathic mutant Emma Frost. Bogan had never lost a game before, but with Tessa’s help Shaw won the bet. Bogan honoured the wager, but knew who was truly responsible for his defeat and exacted his revenge on Tessa, capturing her and branding her face with facial tattoos. Rescued by the X-Man Storm, Tessa soon affiliated herself with the X-Men, acting as part of their support crew. In order to shield herself from detection by Bogan, Tessa consciously shut down her telepathic abilities, relying solely on her computer-like mind to assist her new teammates.
When Senator Robert Kelly announced his intention to run for the Presidency on an anti-mutant platform, Tessa met with him to persuade him otherwise by convincing him that his actions were no different to those of the mutant terrorist Magneto. Kelly was not so easily swayed, however, and it wasn’t until a mutant sacrificed his life to save Kelly that he realized his folly.

Soon after, Tessa was given the codename Sage by Storm who recruited her into a splinter group of X-Treme X-Men who set out to search for the diaries of the blind mutant seer named Destiny that predicted the future of mutantkind. On the new team's first mission, Tessa was instrumental in saving the life of her teammate the Beast after an encounter with the self-professed enhanced human named Vargas. Sage used a heretofore-unseen ability to advance the Beast's evolution to its next stage, healing him of his injuries and activating his latent secondary mutation.
Eventually learning of Tessa's deception, Shaw allied himself with Lady Mastermind, the daughter of former Hellfire Club member Jason Wyngarde, to exact revenge on his former assistant. Lady Mastermind trapped Tessa in a convincing illusion, making her believe that she was once again Shaw's assistant back in the Hellfire Club. Tessa was freed thanks to the efforts of Heather Cameron, an Australian mutant with the ability to manifest various super-human powers depending on what the current situation called for, and the X-Men defeated Shaw once more.
Tessa later catalyzed the latent mutant powers of Heather’s brother Davis, who subsequently joined the X-Treme X-Men as Slipstream, as well as evolving her teammate Rogue's mutant ability to grant her control over the manifestation of the powers and abilities she has absorbed over the years.

Tessa often used her computer-like mind to assist her teammate Bishop in his activities as a homicide detective, such as when they were called upon to investigate the attempted murder of Emma Frost, now a member of the X-Men and an instructor at Xavier’s school. Later, when the X-Treme team encountered Bogan once more after a murder at his Alaskan estate, Sage and Bishop were called in to investigate. A young mutant named Jeffrey Garrett was wanted for questioning after Bogan had his family killed and, in retaliation, he teleported Bogan's associates onto the nearby glacier where they froze to death. Garrett fled to the Xavier Institute where he came under the protection of Frost. However, Bogan had secretly possessed the young boy and when Frost scanned his mind, Bogan took possession of her. Sage and Bishop followed the trail to the mansion where Bogan captured them, but the timely arrival of Storm allowed them to escape and defeat the villain.

Bogan returned to plague the X-Treme X-Men soon after when he captured and mentally enslaved Bishop, hoping to use him as a weapon against his teammates. With the aid of several of their former allies the X-Men were able to rescue Bishop, which allowed Sage to defeat Bogan once and for all. Sage then accompanied her teammates back to New York to assist in the rebuilding of the mansion following an attack by Magneto, after which they rejoined the core X-Men team.
Recently, Sage has joined a new incarnation of the British super-team Excalibur.
Retrieved from "http://www.marvel.com/universe/Sage"
User avatar
JoshuaDunlow
Harbinger of Doom
Harbinger of Doom
 
Posts: 7022
Joined: Sun Apr 11, 2004 8:19 am
Location: Spokane, Washington

Postby JackGiantkiller » Fri Jan 04, 2008 2:01 pm

Damn fine Sage build, sir.
User avatar
JackGiantkiller
Mastermind
Mastermind
 
Posts: 2310
Joined: Fri Dec 23, 2005 3:00 pm
Location: Jacksonville, Florida

Postby catsi563 » Fri Jan 04, 2008 2:27 pm

good stuff joshua. I might throw in a conversion or 2 for you if you want. toss me a name or 2.
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

The Litterbox

http://www.fanfiction.net/~catsi563
User avatar
catsi563
Overlord
Overlord
 
Posts: 4748
Joined: Thu Jul 21, 2005 7:57 pm
Location: The dark side of the Moon

Postby Thorpacolypse » Fri Jan 04, 2008 11:26 pm

Very nice Sage, JD.

You know me, I'm more than willing to help throw in some lower leveled X-Men builds. I think that's a great concept. I suppose I will have to buy Paragons, though.
Shop J-Mart!

Service with a smilie! :)
User avatar
Thorpacolypse
Cosmic Entity
Cosmic Entity
 
Posts: 7168
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

Postby JoshuaDunlow » Fri Jan 04, 2008 11:29 pm

Thanks Jack, Catsi, and Thorp. The idea for this task, is a daunting one indeed. I'll probably have to start with the Professor, and write a completely new history for him.
User avatar
JoshuaDunlow
Harbinger of Doom
Harbinger of Doom
 
Posts: 7022
Joined: Sun Apr 11, 2004 8:19 am
Location: Spokane, Washington

Postby JackGiantkiller » Sat Jan 05, 2008 8:49 am

I can see I'm going to need to buy Paragons as well. Far as I can tell, I need Paragons and UP, and I *want* Hero High, Iron Age, Golden Age, and Freedom City.
User avatar
JackGiantkiller
Mastermind
Mastermind
 
Posts: 2310
Joined: Fri Dec 23, 2005 3:00 pm
Location: Jacksonville, Florida

Postby JoshuaDunlow » Sat Jan 05, 2008 9:05 am

JackGiantkiller wrote:I can see I'm going to need to buy Paragons as well. Far as I can tell, I need Paragons and UP, and I *want* Hero High, Iron Age, Golden Age, and Freedom City.


The only thing i dont have of those, is Iron Age. And i am thinking of going out to get it today.
User avatar
JoshuaDunlow
Harbinger of Doom
Harbinger of Doom
 
Posts: 7022
Joined: Sun Apr 11, 2004 8:19 am
Location: Spokane, Washington

Postby Libra » Sat Jan 05, 2008 9:06 am

You should, for the Art and Freedom City, if nothing else.

(If you have the money, at least.)
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.
User avatar
Libra
Cosmic Entity
Cosmic Entity
 
Posts: 19412
Joined: Tue Mar 22, 2005 1:46 pm
Location: The Green and Pleasent Isle

Postby JoshuaDunlow » Sat Jan 05, 2008 10:33 pm

Well i got Iron age on order, along with the new DragonLance movie that hits the stores on the 15th. I heard about this earlier this year, but didn't know it would go straight to DVD.

In the mean time, i whiped this up. What do you think? I think this model could work as sage.

Image

Image
User avatar
JoshuaDunlow
Harbinger of Doom
Harbinger of Doom
 
Posts: 7022
Joined: Sun Apr 11, 2004 8:19 am
Location: Spokane, Washington

PreviousNext

Return to Roll Call

Who is online

Users browsing this forum: Goldar, Google [Bot] and 5 guests