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Shihali wrote:Well, I'm always interested in new builds of the Tenken, so my 2 sen on the subject:
1. I've never figured out how to properly represent Kenshinverse ki abilities, so I don't know how to write up Soujirou's immunity to them. Do you see him as immune to Jin'ei's Shin no Ippou (One-Sided Heart)? I do - I see him as flat-out immune to anything with the [ki] descriptor in his own universe. Which is fine for a Kenshin-only game, but insanity is no defense against a Kamehameha, and I haven't figured out any way to limit the immunity properly.
2. Should there be a mechanical way of representing what Kenshin did to Soujirou, or should it be taken as a one-off event requiring the rare (?) combination of a pacifistic philosophy, a sky-high Diplomacy score, and a Hero Point or two?
luketheduke86 wrote:some very interesting builds here Michuru. those are also some excellent Bleach builds think you handled Kenpachi and Toshiro (2 of my favorites) extremely well!! your plans for Ichigo sound intriguing..you have any plans to do a Uryu build, particulary during the Soul Society Arc?

Michuru81 wrote:Jin-e’s Shin no Ippou, much like the “swordsman’s spirit” possessed by Kenshin, Saitou, Shishio… even Yahiko during Jinchu- I see it all being effects of Chi; maybe with a descriptor, maybe not. I’m actually surprised more anime builds don’t utilize this or even make use of some of the variable rules in the Mastermind Manual that exhaust a power. Having a pool of energy points makes sense for a Naruto setting and probably a few more but… eh, I’m digressing.
In Jin-e’s case, I’d run him with an alternate power of Paralyze- since we never get to see if he actually hypnotizes people the way hypnosis works in the game. Possibly a Will-based Suffocate, if not represented as extra effort on his part.
How would someone like Kenshin benefit from this? I’d see his Ki/Chi being Boost Charisma, maybe even Boost Will, while his trick near the end of the Shishio fight would be a little extra effort on his part, reviving every one of his allies.
Now Soujiro… I’ve seen a few builds just hand him an immunity to interaction skills and… while it seems like a cop out, it works. It would keep him susceptible to Jin-e’s attacks, sure, but it also lets Soujiro fight against other swordsmen. Take Shinomori Aoshi who obviously makes use of Acrobatic Bluff; I’m thinking that were the two of them to cross blades, Soujiro would have a bit of an upper hand as he’s not so easily deceived.
As for Soujiro’s breakdown… I don’t think there’s anything mechanical to it. In my own game, my players have managed to turn a few of their opponents into their allies. Granted, that becomes more difficult if you run Soujiro with an immunity to interaction skills but I think the many complications on Soujiro shine through that.



Michuru81 wrote:In tackling Ichigo, I decided to start from the very beginning. This build represents BLEACH’s main character prior to receiving his shinigami powers.
Ichigo is in peak physical condition thanks to his martial arts training and surviving continuous attacks from upperclassmen and his own father. From Tatsuki’s tale during the Grand Fisher storyline we can estimate that Ichigo spent at least five years learning karate… so the bulk of his feats serve to represent that.
Ichigo is more studious than one would guess, being ranked twenty-third in his school. As such, I gave him a bit of a boost in the Intelligence department. Still, Ichigo’s lack of common senses (where people’s names are concerned or his inability to grasp some basics…) and social grace (that perpetual scowl drives most people away) give him flat Wisdom and Charisma. Still, Ichigo has attracted friends like Keigo, Mizuiro and Chad and he certainly has Orihime’s attentions as well. Thus- the single rank of Cool, just to help him make a good impression and win those precious few people over.
According to big guns like Urahara or Aizen, Ichigo’s biggest power is that he grasps the basics with astonishing speed. He spent a few days with Urahara and was able to fight a warrior like Ikkaku almost evenly. Three days with Yoruichi helped him acquire both shunpu and bankai- which further builds are going to show...

Michuru81 wrote:This is how I've chosen to illustrate Kurosaki Ichigo as he appears through the first story arc of BLEACH- from gaining Kuchiki Rukia's shinigami powers to losing them at the hands of Kuchiki Byakuya.
At this point in the series, Ichigo is the only Shinigami walking around Karakura Town. As such, I’m playing up that his powers are part of a Container than he can’t activate on his own (Uncontrolled). During this stint of the story Ichigo relies primarily on Rukia and her glove to eject his soul from his body, although he has also utilized Urahara’s cane (actually his zanpakuto) and Kon if the situation demanded it.
Of course when Ichigo transforms into his Shinigami form, his body is left behind or worse: Kon is left in control. In these moments, the people around him notice that something is up- either Ichigo slumps over in an unconscious heap or he just begins behaving extremely out of character. While these are more complications than anything, I tacked on the noticeable drawback to feed him back a measly point for it all.



luketheduke86 wrote:Very nice Ichigo builds.. really hit all the key points of his character...couple questions though what is the Cool feat? i dont recognize it from the books is it a homemade feat? and also for his Zanpakuto it should only need the mighty feat once correct? oh and since you have a beginning Ichigo have you considered doing a build of what an average Hollow would be like? once again great job cant wait for more






Michuru81 wrote:Rapunzel serves as the Affiliation's espionage agent. She lies/seduces her way into the heart of their enemies' base, gets what she needs and gets out. If things turn sour, her powers are actually fairly decent so... getting out of a sticky situation shouldn't be too troublesome.

Michuru81 wrote:Last night ended the third story arc for our Illuminati campaign- with my players facing off against the Void. My intent was to let them handle the four demons accompanying Purgatory, while it just observed from a distance. As victory was just within the group's reach, the Void would teleport in, swallow one of the PCs and the next round leave.
Naturally the party would notice an entity just devouring their teammates and attack. Trouble is, nothing really gets around that Insubstantial... with the exception of hellfire- a very common power source in my campaign world. Given that this party has two characters capable of generating such an energy- I assumed that they would be able to end the Void's threat and save their teammates.
Having been a GM for nine years now, you'd think I would learn that you can never count on your players to do what you expect them to do. The two Nephilim in the party were unable to do anything to save the group- but hey, I can make the story work with that.
As a result of Purgatory taking the party, I've neutered him quite a bit- lowering his overall point cost to bring him close to my usual taste of 15 PP/Power Level. The result is what you see above- not the creature who bested the Illuminati, but the same concept all the same. I dropped a lot of the other immunities it had, along with some of the other modifications to its Dimensional Pocket and Insubstantial. I've also given it more personality- having made it more of a non-sentient entity originally.
Hopefully, when my players face this again in a few weeks, things will be a bit different...

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