Here you go boss.. more Marvel babe goodness. Starting with a BANG on Aisle 2!
Boom Boom, aka Tabitha Smith, Power Level 8 (115 pp), Occupation: Adventurer, former student, thief, Citizenship: USA, Place of Birth: Roanoke, Virginia, Known Relatives: Martin Louis Smith (father), Mandy Smith (Step mother), Wanda Jo Biolowsky-Smith (Step mother), Group Affiliation: X factor, Height: 5'5", Weight: 120 lbs, Eyes: Blue, Hair: Blonde; Trade offs: -2 Attack, +2 DC
Abilities [23pp]: Strength 10 (+0), Dexterity 18 (+4), Constitution 12 (+1), Intelligence 14 (+2), Wisdom 15 (+2) Charisma 14 (+2)
Saves [11pp]: Toughness +5, Fortitude 4 (+5), Reflexes 4 (+8), Willpower 3 (+5)
Combat [24pp]: Base Attack +4 (+6 time bombs), Base Defense +8 (+4 flatfooted), Initiative +4, Grapple +5, Knockback -2
Attack (dc): Unarmed +0, Time bombs (dc 23; targeted penetrating burst), Timb bombs (dc 26, penetrating), Concussive Streams (dc 23, Penetrating, line)
Skills [12pp]: Acrobatics 3 (+7), Bluff 6 (+10), Disable Device 5 (+7), Knowledge: Streetwise 5 (+7), Intimidate 3 (+3), Notice 8 (+10), Search 4 (+6), Sleight of Hand 6 (+10), Stealth 8 (+12)
Feats [8pp]: Acrobatic Bluff, Attack Specialist (Time bombs) 1, Defensive Attack, Defensive Roll 1, Elusive Target, Equipment 1, Luck 1, Taunt
Time Bombs 16 [Array; Power Feats: Subtle (no sound), Triggered, 2 Alternate Powers, Environment Control 1 (Light), Variable (extra damage descriptor-plasma)]
Tabitha can create psionic balls of energy, which she calls her "time bombs". These bombs explode with concussive force. She can produce marble sized bombs which have little concussive impact and which she uses for playing pranks. She has produced time bombs ranging up to the size of beach balls, which, when they explode, can smash tree trunks and even metal objects. Tabitha can control the amount of time between the creation of one of her bombs and the time it detones. She can mentally muffle the sound of the detonation. Under the direction of Pete Wiesomd she learned to focus her power as streams of concussive force.
-BASE: Blast 8 [Force; Extra: Penetrating, Area (burst; targeted)]
-AP: Blast 10 [Force; Power Feats: Penetrating]
-AP: Concussive Streams 8 [Blast, Force; Extra: Penetrating, Area (Line)]
Equipment [Wealth Bonus +4; 8ep]: Comm, Costume [Protection 2, Immunity 3 (heat, cold, own powers), Enhanced Feats: Quickchange 2]
Drawbacks [1pp]: Poor (-4 wealth bonus)
Complications: Secret (identity)