Thorpacolypse wrote:A new addition to our Generally Playable PC Conversion line hits the Aisle 1 shelves.
...No jokes with this one, folks. I respect the Bat.BATMAN PC
PL: 11 (165 pp) –
OPL: 11;
DPL: 11
ABILITIES: STR: 18 (+4) DEX: 18 (+4) CON: 18 (+4) INT: 22(+6) WIS: 18 (+4) CHA: 12 (+1)
SKILLS: Acrobatics 7 (+11), Bluff (+6), Climb (+4), Computers (+6), Concentration (+4), Craft [Mechanical] 4 (+10), Diplomacy (+1), Disable Device 4 (+10) [
Skill Mastery], Disguise (+1), Drive (+4), Escape Artist 7 (+11), Gather Info 9 (+10) [
Contacts, Well-Informed], Handle Animal (+1), Intimidate 8 (+14/+16) [
Skill Mastery, Startle, Talented], Investigate 7 (+13) [
Skill Mastery], Knowledge [Streetwise] 4 (+10), Knowledge [Technology] 4 (+10) [
Inventor], Languages 9 (Japanese, Mandarin, Spanish, French, Russian, Arabic, Player picks 3 more languages before game play, Base: English), Medicine (+4), Notice 4 (+8), Pilot (+4), Profession [CEO] (+4), Ride (+4), Search (+6), Sense Motive 8 (+12) [
Assessment], Sleight of Hand (+4), Stealth 9 (+13/+15) [
Skill Mastery, Talented], Survival (+4), Swim (+4)
FEATS: Assessment, Attack Specialization (2) [
Unarmed x2], Beginner's Luck, Benefit (3) [
Intelligence for Bluff and Intimidate Checks, Wealth], Challenges (1) [
Vanish], Contacts, Defensive Attack, Defensive Roll (1), Dodge Focus (10), Eidetic Memory, Equipment (6), Evasion (1), Improved Initiative (1), Inventor, Jack-of-All-Trades, Luck (2), Master Plan, Power Attack, Skill Mastery (1) [
Disable Device, Intimidate, Investigate, Stealth], Sneak Attack (1), Startle, Talented (1) [
Intimidate, Stealth], Takedown Attack (1), Ultimate Effort (1) [
Ultimate Will Save], Uncanny Dodge [
Auditory], Well-Informed
POWERS:
Utility Belt (Device, Hard to Lose [15pp traits]) [3]Enhanced Feats: Luck (1pp)
Gadgets (Easy to Lose, Extra: Move Action [10pp array], 14pp) [2]
Sample Gadgets:Batarangs (Blast, PF: Mighty, Accurate, Improved Critical x2 [10pp]) [4] – DC:22:tough
Bat Shuriken (Blast, Extra: Auto-Fire, PF: Accurate [10pp]) [3] – DC:18:tough
Bat Bolos (Snare [10pp]) [5] – DC:20:ref
Grappling Gun (Super-Movement [Swinging], Speed 1 [limited to swinging], 5pp)
EQUIPMENT:
(30ep)Bat Costume (Protection, CommLink, Night Vision, Rebreather, Flight x2 [Flaw: Gliding ] [8ep]) [3]
Vehicle: Batmobile (Vehicle: Huge [22ep])
Str 35, Spd 5, Def 8, Tough 9 (Extra: Impervious - 4), Alarm (5, DC 40), Hidden Compartments, Navigation System, Remote Control, Smoke Screen
COMBAT: Base Attack +11, Melee +11, Ranged +11, Unarmed +15, Grapple +15 [Unarmed +4 (Bruise)]; Defense 24 (13 flat-footed); Init +8; Knockback -4 (-3 flat-footed)
SAVES: Toughness +8 (+7 flat-footed), Fortitude +7, Reflex +9 [
Evasion], Will +9 [Ultimate Save]
DRAWBACKS:
Abilities 46 + Skills 21 (84 ranks) + Feats 43 + Powers 12 + Combat 30 + Saves 13 – Drawbacks 0 = 165 / 165
Comments: Here is The Batman at a playable PL11/165pp. Seeing as how a more complete Batman is probably at least 210pp, one has to make sacrifices and decide what role you want him to perform in your campaign. In this build, I focused more on the investigative, interaction skill laden Batman than the combat Bat-god. He’s still quite combat capable, but I wanted focus more on the Batman that figures everything out as opposed to the one who whoops Lady Shiva from time to time.
It wasn’t easy, but I feel pretty good about this build. The PL10/150pp version I want to do is going to be LOT tougher, though…
Clean Up 1/31/08: Some minor tweaks to the Batman at PL11/165, adding the Utility Belt as a Device and basically re-building off my PL10 build. Nothing major, just some tightening. The main change was adding the Batmobile because he HAD to have it in my little world...