
I mean, really, I know he's got godlike power with being Ion and all, but does he really have to look THAT cocky about it?
GREEN LANTERN (SODAM YAT/ION)
PL: 17 (399 pp) – OPL: 17; DPL: 17
ABILITIES: STR: 44 [14] (+17/+2) DEX: 14 (+2) CON: 36 [16] (+13/+3) INT: 16 (+3) WIS: 12 (+1) CHA: 14 (+2)
SKILLS: Bluff (+2/+6) [Attractive], Climb (+17), Concentration 12 (+13), Craft [Mechanical] 6 (+9), Diplomacy 5 (+7/+11) [Attractive], Disguise (+2), Escape Artist (+2), Gather Info 5 (+7), Handle Animal (+2), Intimidate 5 (+7), Investigate 2 (+5), Knowledge [Green Lantern Lore] 4 (+7), Notice 6 (+7), Pilot 3 (+5), Search 3 (+6), Sense Motive 5 (+6), Stealth (+2), Survival (+1), Swim (+17)
FEATS: All-out Attack, Attack Specialization (1) [Ion Container], Attack Specialization (1) [Unarmed], Attractive (1), Benefit (1) [Status – Ion], Dodge Focus (1), Improved Grapple, Improved Initiative (1), Interpose, Lionheart, Oathbound, Power Attack, Second Chance (1) [Will Checks to use Ion Powers], Ultimate Effort (1) [Ultimate Will Save]
DAXAMITE ENHANCED FEATS: Beginner's Luck, Dodge Focus (2), Eidetic Memory, Luck (1), Ultimate Effort (1) [Ultimate Toughness Save]
GREEN LANTERN RING ENHANCED FEATS: Diehard, Minions (10) [Oan Power Ring]
POWERS:
Enhanced Strength 30 (30pp) [30]
Enhanced Constitution 20 (20pp) [20]
Impervious Toughness 8 (8pp) [8]
Protection 2 (Extra: Impervious [4pp]) [2]
Immunity 11 (Life Support, Aging [Limited], Starvation/Thirst [11pp]) [11]
Heat Vision 14 (Blast 14, Dynamic Array, PF: Precise [29pp array]; 30pp) [14] - DC:29:tough
AP: Cold Control 14 (Snare 14, Extra: Cone Area, Flaw: Distracting [1pp]) [14] - DC:24:ref
AP: Super Breath 14 (Trip 14, Extra: Knockback, Cone Area, Flaw: Distracting [1pp]) [14] - DC:29:tough
DAP: Super Senses 29 (Normal Vision [Extended x5], Normal Hearing [Extended x5], Detect Life [Visual], X-Ray Vision [Extended x4, Flaw: Limited (cannot penetrate lead)], Infravision [Extended x4], Microscopic Vision [Extended x4], Ultra Hearing [Extended x3], Ultra-Vision [Extended x3]; 2pp)
Enhanced Feats 6 (see Feats [6pp]) [6]
Protection 4 (Dynamic Array [4pp array]; 5pp) [4]
DAP: Shield 4 (4pp) [4]
Flight 10 (10,000 mph, Dynamic Array [20pp array]; 21pp) [10]
DAP: Speed 10 and Quickness 10 (2pp) [10]
DAP: Super-Strength 9 (2867 Tons, PF: Countering Punch [2pp]) [9]
Space Travel 2 (Medium Interplanetary [2pp]) [2]
Regeneration 8 (Recovery Rate 8, Flaw: Requires yellow sunlight [4pp])
Bruised 1/round [1]
Injured 1/1 minute [3]
Disabled 1/20 minutes [3]
PF: Diehard
Green Lantern Power Ring 18 (Device 18, Hard to Lose; PF: Restricted [+7 Will Save or higher to wield], Drawback: Key [Requires Power Battery to Recharge; uncommon, minor; -1], Drawback: Power Loss [when not recharged on regular basis; common, minor; -2], Drawback: Power Loss [does not work on yellow; uncommon, minor; -1]; [90pp traits]; 69pp) [18]
Enhanced Feats 11 (see Feats [1pp])
All powers directed to removing lead poisoning drawback, except Enhanced Feats(8pp)
Ion Entity Endowment 20 (Active Container [105pp traits]; 105pp) [21]
Immunity 1 (Aging [1pp])
Variable Power 20 (Multiple powers of the cosmic and electromagnetic descriptor, Flaws: Check Required [Will], Duration [Concentration]; [100pp traits]; 100pp)
COMBAT: Base Attack +7, Melee +7, Ranged +7, Unarmed +9, Ion Container +9, Full Super Strength Grapple +34 [Unarmed +17 (Bruise); Heat Vision +14 (Bruise)]; Defense 17 (12 flat-footed); Init +6; Knockback -12 (-14 with Full Protection)
SAVES: Toughness +15 (+15 flat-footed, +10 Impervious, +19 with full Protection), Fortitude +15, Reflex +5, Will +9 (Ultimate Check)
DRAWBACKS: Power Loss - All powers, when exposed to Lead and/or Red Sun Radiation (uncommon, severe; -5), Vulnerable - Magic (25% vulnerability [uncommon, minor], also eliminates Impervious Protection [uncommon, minor]; -2), Weakness - Lead poisoning, -1 con per minute, will be fatal if ring removed (common, very severe; -8)
Abilities 26 + Skills 14 (56 ranks) + Feats 31 + Powers 308 + Combat 22 + Saves 13 – Drawbacks -15 = 399 / 399
Comments: Another “no holds barred” build I’ve been working on is Sodam Yat. I was really unsure of this build because I’ve only seen him a little bit, but considering he hung with Superman-Prime longer than anyone so far tells me that I am at least on the right track with this build.
For those not in the know, Sodam is a Daxamite (like Mon-El) which gives him Kryptonian level powers. He also the new host of the Ion entity which gives pretty much the same powers as a Green Lantern ring but at higher levels. It should be noted that Ion used up a lot of it’s powers when it restored the Guardians of The Galaxy so the Ion container, while nearly cosmic, is not what it would be if I built a pre-restoration Kyle Rayner Ion build.
Near the end of the Sinestro Corps War, he went toe to toe with Superman-Prime so he deserved a pretty powerful build and it’s obvious I did that. Another thing to note is that Prime stabbed him with some lead pipes and lead is like Kryptonite times 5 for Daxamites so his power ring’s sole purposes right now is the fight the lead poisoning in his system since he really doesn’t need it for any tactical purposes. If the ring is lost, he dies in less than an hour.
I can see some refining in the future, but I like the potential of this build. My attempt at a PL10 version will have wait because it will take some serious thought and I am too tired for that right now. Kerian’s build rocks, but of course, he is the master of the PL10 for anyone building…
Clean Up 4/7/10: Sodam gets a remodeling. The old Ion array was too clunky so I went with a Variable Power. Seemed more accurate since he’s shown to do incredible things with it. Plus, he needed my new Kryptonian/Daxamite setup and he needed the new ring A.I. minion.
GREEN LANTERN POWER RING (MINION RANK 10)
(150 pp)
ABILITIES: STR: NA DEX: 18 (+4) CON: NA INT: 20 (+5) WIS: 14 (+2) CHA: 10 (0)
SKILLS: Climb (NA), Computers 11 (+16) [Contacts, Online Research, Well-Informed], Concentration (+2), Escape Artist (+4), Gather Info 10 (+10), Notice (+2), Search 10 (+15), Sense Motive 13 (+15), Stealth (+4), Survival (+2), Swim (NA)
FEATS: Contacts, Eidetic Memory, Online Research, Well-Informed
POWERS:
Shrinking 20 (Extra: Duration [Continuous], Flaw: Permanent, PF: Innate [21pp]) [20]
Atk/Def +12, Grapple -20, Stealth +20, Intimidate -10, Carrying Strength -1/16
Immunity 35 (Fortitude Effects, Interaction Effects [35pp]) [35]
Protection 14 (14pp) [14]
Datalink 20 (Flaw: Limited Green Lantern Corps Database [10pp]) [20]
Universal Translator 1 (Speak, Understand All Languages, Extra: Zone of Translation [10pp]) [1]
Morph 1 (Any Object [3pp]) [3]
Quickness 4 (x25; Flaw: Mental only [2pp]) [4]
Flight 7 (1000 mph [14pp]) [7]
Space Travel 1 (Extra: Hyperspace [2pp]) [1]
Variable Power 3 (Multiple Powers of the Super Sense Descriptor [15pp traits]; 18pp) [3]
Illusion 1 (Visual and Auditory, Flaw: Limited to Area Playback, PF: Progression x2 [25 ft]; 4pp) [1]
COMBAT: Base Attack +0 (+12 Size), Melee +0, Ranged +0, Grapple -20 [Unarmed +0 (Bruise)]; Defense 10 (10 flat-footed, 22 Size); Init +4; Knockback -7
SAVES: Toughness +14 (+14 flat-footed), Fortitude NA, Reflex +4, Will +7
DRAWBACKS: Weakness - Without recharge on regular basis (uncommon, minor; -1); Disability – No Hands (common, major; -4)
Abilities 2 + Skills 11 (44 ranks) + Feats 4 + Powers 133 + Combat 0 + Saves 5 – Drawbacks -5 = 150 / 150










