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Characterization in the Freedomverse (Scarab!)

Discuss Freedom City, Paragons, Wild Cards, or your own campaign settings here.

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Postby Libra » Tue Jan 29, 2008 8:09 am

D'you know I was just looking at one of the preview issues (Number one, page six to be precise) and noted that I would be interested in seeing similar - even if unofficial write-ups for the characters from Freedom City.

I'd also be interested in seeing soundtracks for the characters, like those seen in Prview#2.

Ah well, a man can dream. I'll try and post more of my RP-ing hints later.
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Postby dirkgentry2000 » Tue Jan 29, 2008 9:17 am

Libra wrote:D'you know I was just looking at one of the preview issues (Number one, page six to be precise) and noted that I would be interested in seeing similar - even if unofficial write-ups for the characters from Freedom City.

I'd also be interested in seeing soundtracks for the characters, like those seen in Prview#2.

Ah well, a man can dream. I'll try and post more of my RP-ing hints later.


Preview issues?
Do you have a link?
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Postby dirkgentry2000 » Tue Jan 29, 2008 10:25 am

Libra wrote:Thank you. Perhaps you should have a go at posting some of these "Actor's guidelines" then? :wink:

(In all seriousness I would be quite interested in seeing your suggestions.)


Not sure I have much that's terribly tangible to contribute --- pretty much what I do is just work little flashes of personality - or memorable quirks into the few moments when I roleplay an NPC during a session. Usually when a player talks to an NPC - they want something from them: (information, equipment, assistance). (No one ever stops to ask an NPC: "How are you doing? No really - how are you doing? Tell me about your childhood." Poor NPCs.:)) So, the interaction can be very straightforward and a little boring. I try to use those moments to inject a little play-acting and make it a little more interesting.

For example - I ran a Western campaign (Werewolf: Wild West) for 2 and half years. I tried to give most recurring NPCs some kind of memorable characteristic. For instance, in a small prairie town near the PCs hideout - the sheriff might compulsively check his pocket watch (ala the White Rabbit) every few seconds. The school marm might look for an opportunity in every conversation to proselytize about temperance or abolition, and the General Store proprietor might be a pseudo-intellectual former English professor who quotes the Bard (often incorrectly) at the drop of a pin.

//pretentious roleplaying wonk mode on//

I've got a love/hate relationship with long NPC biographies. I love the background info - but there's a very small ratio (depressingly small, really - especially given the excellent material in a source book like Freedom City) of it that can realistically every find its way into a game session.

What is very useful for me as a GM is for the NPCs to have unique, distinct characteristics and quirks that I can easily roleplay (like what you've presented here) that give some glimpse into their personality/background - (without stopping the session to launch into their life story). This enables me to make background characters seem more like unique individuals and less like stock archetypes from Central Casting. which, in turn, makes the world feel richer and makes the gaming experience more immersive.

*whew*
//pretentious roleplaying wonk mode off//
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Postby Libra » Tue Jan 29, 2008 11:49 am

Here's that link you wanted. I'm sorry to keep you waiting:

http://www.brand-publications.spaceanddeath.com/


I'm glad I can help. :D

(In a way that doesn't involve merely complimenting, although I enjoy that as well. :wink: )
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Postby Libra » Tue Jan 29, 2008 12:30 pm

Medea

Born - Don't ask. She's rather touchy about that sort of thing, even for Medea. . .

Debuted October 31st, 1949. (She wanted to bedevil Lady Liberty.)

Likes: Getting her own way, wreaking havoc and revenge on those she hates in particular and the male sex in general, shoe-shopping, lashings of red wine.(She's seldom without a bottle to hand if she isn't working on anything in particular.)

Hates: Men, Ray Harryhausen films, Lady Liberty, Greece and Greco-Roman culture, Daedelus, Men (Every single one), being thwarted in her quest to prove all men pigs, Heroic Men, Happy Marriages, Men.(She doesn't even like women that way Curse it!)

Always shows her teeth when she smiles.(It's never a genuine expression.)

When frustrated she grabs a lock of her hair and starts winding it around hger finger rapidly. She usually keeps this up until it becomes painful.

Never without a wine glass - empty or full - to her hand when not in the field or "In Character."

When not attempting to seduce or kill anyone she speaks in a bored, rather tired voice, like any diva who isn't getting her time in the spotlight.

When very, very angry shakes her head, starting a chain reaction that makes her hair seethe like a mass of snakes.
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Postby Libra » Sat Feb 02, 2008 10:57 am

The Maestro

Born April 23rd, 1928.

Debuted January 31st, 1948.

Likes: Classical Music, particularly opera and Mozart, a well-tuned Stradivarius, playing music, The Marriage of Figaro(an opera buffa-comic opera), Valkyries.(A true student of Benny Hill in that regard. . .)

Hates: "Modern Music, every note!", those who scorn classical music, his music.

Will spend all his free time either playing his prized Stradivarius, obsessively working on either a future caper or a new musical work.

When listening to classical music always moves his hands through the motions of the conductor.

Actually wears a toupee and is very protective of it, to prevent his shame becoming known to the world.

Will quip up a storm when confronting superheroes.

Never ever kills.
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Postby Libra » Sat Feb 02, 2008 11:04 am

Blackstar

Birth date unknown.

Debuted 23 August, 1961.

Likes: Being revered, adventure, a kind of green brandy that they serve on Ankleaton, looking down upon the masses from a godlike high, ordering others around.

Hates: A'lan Koor, The Star Knights, boredom, being confined, physically or otherwise.

Favourite Film: Star Wars - Revenge of the Sith.

Snorts and shouts ha! when he thinks he has the upper hand in a fight.

Has a running feud with Medea. The two will curse each other in the middle of combat, but have yet to directly act against each other.

Almost always wears an expression mingling cold fury with contempt.

Will head straight for any Star Knight in a fight and not retreat until one of them is defeated.
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Postby Libra » Sat Feb 02, 2008 11:12 am

Devil Ray

Born October 7th 1967.

Debuted June 1st, 1997.

Likes: Power over those weaker than him, female company, strong drink(mojitos especially, but never during or before a mission), bullying, getting the job done.

Hates: Siren, seafood, sailing(on the surface), losing, being talked down to.

Favourite Film: The Abyss.

Chews tobbacco.

Generally remains silent during a fight, only issuing coldly-voiced threats when he's victorious or about to carry them out.

He's African-American.
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Postby Crinos » Sat Feb 02, 2008 12:29 pm

Libra wrote:
Never ever kills.


True, but I bet he's permanently damaged the hearing of at least one hostage or police officer over the years, even if only by accident
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Postby Mr. Volf » Sat Feb 02, 2008 12:35 pm

Crinos wrote:
Libra wrote:
Never ever kills.


True, but I bet he's permanently damaged the hearing of at least one hostage or police officer over the years, even if only by accident


Nah.....they never understood what true music was all about...

:lol:
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Postby Libra » Sat Feb 02, 2008 1:16 pm

Both true. 8)
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Postby Libra » Thu Feb 14, 2008 9:54 am

Orion the Hunter

Born June 12th, 1976.

Debuted March 13th 1986.

Likes: The thrill of a hunt, vodka(the very finest, ice-cold, only ever drunk after a worthy kill.) roast meat (preferably the liver).

Hates: Aimlessness, being thwarted of his kill, people who know he's a native of Hicksville, The Sticks.

Favourite Film: Predator.(Also the Alien films.)

Actually supports the World Wildlife Federation anonymously.(Well you can't hunt what doesn't exist. . .)

Will break a weapon into pieces if he misses a shot with it.

Pretends to be a descendant of Russian Nobility - Very few people know of Jack O'Ryan.

Will always eat the liver of his latest kill - animal, not human - with Fava Beans and a nice Chianti.

Never takes off his mask.

Always sniffs deeply when he enters a room.
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Postby Libra » Thu Feb 14, 2008 10:07 am

Wildcard

Born April 1st 1976.

Debuted 11th September 1992.

Likes: Dicing, Roulette, money, games of chance, gambling for money, feeling imoprtant to his 'pals' the Crime League, the Rat Pack, Cocktails(the stickier the better) Dames and Dough(Not necessarily in that order. . .)

Hates:Loosing his money, buzzkills, when things get dark and scary.

Gambling is to Wildcard what The Joker is to Harley Quinn - A harsh mistress and beloved tormentor.

Has a pair of dice showing 'lucky seven' on his. . . seat.

Almost always grinning, excpet when he looses or when killing has been mentioned, in which case he assumes the expression of a child that's just been told it's pet has been killed.

Hums Rat Pack tunes to himself when working, even when dodging bolts of energy by a hair's breadth.

In costume will never walk two paces if he can hop, handspring or cartwheel the same distance.
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Postby Libra » Sat Mar 01, 2008 10:20 am

Hiroshima Shadow

Born August 6th 1945.(Presumed)

Debuted June 9th 1963.

Hates: The United States and Western Civilisation in general and in particular, Japanese who have abandoned the 'proper' way.

Likes: Radioactive material, wreaking havoc on the 'Yankee Devils.'

Seldom actually refers to heroes by name, usually uses ones of his own coining, usually contemptous, but Captain Thunder rather likes "Lighting Devil Cowboy". (Well, except for the 'devil')

Raves on about the inadequacies of America, the character's fighting skills, manouvers, parentage, ancestry and mothers 'morality' when attacking.

Knows surprisingly little about traditional Japanese culture.
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Postby Charles Phipps » Wed May 14, 2008 5:12 am

OOC: This is unlike my other write-ups is not an attempt to do a canon White Knight variant but just a different take on him. Thus, please ignore some of the more outrageous history of White Knight for this one.

IC:

White Knight

Daniel Foreman is pretty much hated by everyone else in Freedom City. He's an embarrassment to the city and going in to beat the livings snot out of him is a right of passage amongst new Freeport superheroes. Almost every superhero in Freeport seems to take Daniel Foreman's existence as a personal affront to their dignity and its really not hard to see why.

You see, Daniel Foreman is a superhero too.

Actually, the Freedom League is quick to correct that Daniel Foreman is a vigilante. He has no support from the city and certainly none from right thinking superheroes. He's an enemy of the superheroes of Freedom City and a person that deserves to be quickly locked up for his hate driven violence as soon as possible. Lady Liberty has a particular loathing for the man and makes it a point to assault him in both her guises (the later through legal case work to make his life more difficult).

Freedom City's superpowered criminals and some citizens, particularly those rescued by him, are somewhat less likely to pigeon hole him under this label.

Oh, don't get it wrong. Daniel Foreman is a foaming mouth racist. He wears the hood of the Ku Klux Klan and listening to him is like listening to a litany of the most ignorant speech imaginable about everything from Arabs to Zionism in A-Z order. About the only thing that Daniel Foreman has going for him is that he doesn't deny the Holocaust and thinks the Nazis had to be stopped, mostly because Daniel considers Germans to qualify as foreign scum.

Also, Daniel Foreman makes a specific effort to target the mostly Black and Hispanic homes amongst the Fens. What Daniel Foreman considers fighting crime, others are quick to label as a hate crime. The problem is that Daniel does have limits and rules that everyone is ashamed does rank him slightly above the murderous terrorist most people want to portray him as.

For one, Daniel Foreman genuinely does target criminals. At least, he certainly tries to and only rarely makes mistakes. His targets are almost all minorities but he waits until they've actually committed a crime before moving in to beat them within an inch of their life. The reports that he actually has burned down innocent people's homes and attempted to slaughter entire districts is just the result of bad journalism or other villains blaming their crimes on him (including some Hate groups trying to draw attention away from themselves).

Next, Daniel Foreman is no friend to supervillains. The Terminus Invasion had Daniel smacking around Omega's minions to save the city and he's also tangled with some of the genuine supervillains in the land (many who are appalled by him for their own reasons). White Knight has won no acclaim in these encounters because he usually loses badly to them. The one time he actually captured Maestro, well, let's just say the papers focused on the fact that Basil Fatherton is Jewish.

Daniel considers himself the patron of Freedom City and frankly has a rather plucky personality when you get right down to it. Only a boundless optimist and idealist could have not learned ANYTHING despite the sheer amount of disgust, loathing, and regular beatings that are regularly delivered down upon him. He's fully of the mind he's just wrongfully persecuted and takes a perverse pride in his 'martyrdom' in the court of public opinion.

It's probably too late for Daniel Foreman to be anything other than he is. As Freeport vigilantes go, he's probably a lot better than Silencer and Warden for the amount of horrors that he inflicts on criminals. Shockingly, White Knight has actually even saved lives of hated minorities on occasion, usually from accidents or other minorities. Most of these individuals are hesitant to publicly praise a man running around in a Klan outfit.

Daniel hates minorities but its the kind of hate that does not necessarilly lend itself to wanting to see them DESTROYED, just kept in whatever separatist world that Daniel envisions as his paradise. This is a point that is lost on a lot of people.

Then again, can you really blame them for missing it when he's delivering a royal smack down on Johnny Rocket for leading a 'perverse' and 'immoral lifestyle' with some assumptions about worse sexual deviancy to boot?

Despite the emotional reaction to Daniel's attire and words, there's also practical reasons to keep opposing him. As the Jonny Rocket example above displays, Daniel isn't exactly objective when it comes to certain groups. Even when Daniel does some small measure of good in the world, its outweighed by the fact that the White Knight is hardly the sharpest tool in the shed to begin with and that's dangerous with the power of a demigod. His world view is not just ignorant, its also DANGEROUS in its mistaken assumptions.

The White Knight, left to his own devices, is not that much worse than many Iron Age 'heroes' while just setting a horrible example for kids. However, the White Knight is all too eager to believe that certain groups are committing crimes and can be easilly mislead to attacking them for it. Most of these cases, thankfully just end up in brief bouts of assault. Its enough to definitely warrant the man being put behind bars, however.

Worse, some groups note that White Knight is fairly good at distracting people from more subtle dangers. Taurus, for example, has found it prudent to reveal horrible conspiracies by innocent Jewish scientists and massive criminal plots by blacks 'obviously connected to former Soviet Union operations' whenever he wants to move material without the Freedom League looking too closely into it.
Last edited by Charles Phipps on Wed May 14, 2008 5:24 pm, edited 3 times in total.
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