Thorpacolypse wrote:And now we go back to our main J-Mart location to add some new merchandise to our main inventory. We're now starting our SPICY CAJUN line!
Villain. Then hero. Then villain again. Then hero again. Now villain again. I go back and forth more than W...
GAMBIT
PL: 10 (150 pp) - OPL: 10; DPL: 10
ABILITIES: STR: 14 (+2) DEX: 24 (+7) CON: 16 (+3) INT: 12 (+2) WIS: 14 (+2) CHA: 20 (+5)
SKILLS: Acrobatics 7 (+14), Bluff 4 (+11/+15) [Attractive, Fascinate, Talented, Taunt], Climb (+2), Concentration (+2), Diplomacy (+5/+9) [Attractive, Talented], Disable Device 11 (+12) [Hide Tampering, Second Chance, Talented], Disguise (+5), Escape Artist (+7), Gather Info 5 (+10) [Contacts], Handle Animal (+5), Intimidate (+5), Investigate 6 (+7), Knowledge [Streetwise] 8 (+9), Notice (+2), Profession [Thief] 7 (+9), Search (+1), Sense Motive 6 (+8), Stealth 5 (+12), Survival 6 (+8), Swim (+2)
FEATS: Attack Focus (Ranged) (4), Attack Specialization (2) [Bo Staff], Attractive (1), Challenges (2) [Accelerated Stealth, Hide Tampering], Contacts, Defensive Roll (1), Dodge Focus (5), Elusive Target, Equipment (4), Evasion (1), Fascinate (1) [Bluff], Improved Critical (1) [Bo Staff], Improved Defense (1), Move-by Action, Power Attack, Quick Draw (1), Second Chance (1) [Disable Device Checks Against Security Devices], Sneak Attack (1), Talented (1) [Bluff, Disable Device], Taunt, Teamwork (1)
POWERS:
Kinetic Energy Blast (Extra: Explosion, Flaw: Requires Medium [14pp]) [7]
AP: Kinetic Energy Blast (Extra: Auto-Fire, Flaw: Requires Medium [1pp]) [7]
Mind Shield (5pp) [5]
EQUIPMENT:
(20ep)
Body Armor (Protection, Subtle [3ep]) [2]
Bo Staff (PF: Improved Critical, Extended Reach, Split Attack [6ep]) [2] - DC:19:tough
Playing Cards, Lock picks (2ep)
Vehicle:
Motorcycle (9ep)
COMBAT: Base Attack +9, Melee +9, Ranged +13, Bo Staff +13, Grapple +11 [Unarmed +2 (Bruise), Bo Staff +4, 18-20 Critical (Bruise), Kinetic Blast +7 (Bruise)]; Defense 23 (12 flat-footed); Init +7; Knockback -3 (-2 flat-footed)
SAVES: Toughness +7 (+5 flat-footed), Fortitude +5, Reflex +9 [Evasion], Will +5 (+10 Mental Effects)
DRAWBACKS:
Abilities 40 + Skills 16 (64 ranks) + Feats 34 + Powers 20 + Combat 34 + Saves 6 – Drawbacks 0 = 150 / 150
Comments: Oui, mon chere…
Had to give some love to Gambit since I have spent a lot of time in New Orleans the past couple of years and I love the flavor there, and when you think of Cajun characters, he's the first one to pop in most people's minds.
After skimming several Gambit builds, I had to use Kerian’s idea of empowerment for his blast, and I think it works great. It was cheap, gives the desired effect for all types of inanimate objects and I think really captures the essence of his ability more than just Kinetic Energy Control.
Of course, he is slightly uncapped in combat, counting on the fact that he will get in a lot of sneak attacks to make up for the difference, or using accurate attack or power attack to hit the caps.
Clean Up 2/24/08: I reworked Remy. He was one of my first builds and when I did it, I was barely able to work him into the 150pp limit that I wanted. Now, about 700 builds (I haven't posted all my originals yet, give me time) later, I was able to do it with no problem and I like the build a lot better. I originally really like the Empowerment, but it's just easier to go with the blast and not worry so much about the escalating ability of his blasts which can be handled with Extra and Extraordinary Effort if you need a really big bang.
Gambit gets an update. I wish they would put him back with the X-Men in main continuity, but the more I think about it, the more I think he's a Skrull...
I like I am going to like the Secret Invasion event a lot more than Civil War.










