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World That Needs Heroes: Vanguard Academy: Continuum

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Postby Libra » Tue Feb 19, 2008 10:35 am

Most excellent. Congratulations on your 200 Jack! :D

May you stat many more. 8)
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Springheel Jack

Postby JackGiantkiller » Tue Feb 19, 2008 2:30 pm

Image

Springheel Jack

Power Level: 8 (205 power points)

Abilities: STR 22(+6) DEX 16(+3) CON 22(+6) INT 12(+1) WIS 14(+2) CHA 12(+1)

Skills: Acrobatics 11 (+14), Bluff 5 (+6), Climb 8 (+14), Escape Artist 11 (+14), Intimidate 11 (+12), Knowledge (Arcane Lore) 5 (+6), Knowledge (Streetwise) 5 (+6), Knowledge (Tactics) 5 (+6), Notice 11 (+13), Sense Motive 5 (+7), Stealth 5 (+8), Survival 5 (+7), Swim 5 (+11)

Feats: Acrobatic Bluff, All-out Attack, Evasion, Fearsome Presence 5, Improved Critical (guns), Improved Grab, Improved Grapple, Improved Initiative 2, Improved Throw, Improved Trip, Power Attack, Prone Fighting, Startle, Taunt, Track, Uncanny Dodge (Danger Sense)

Powers: Device (easy to lose) 3 (PF:Unbreakable),
Immunity 11 (Critical Hits,Disease,Emotion Effects,Need for Sleep,Poison,Starvation and Thirst)
Leaping 3 (PF:AP-Speed 3)
Regeneration 39 (Ability Damage (No Rest),Recovery Bonus (+3),Recovery Rate (Bruised - No Rest),Recovery Rate (Disabled - No Rest),Recovery Rate (Injured - No Rest),Recovery Rate (Staggered - No Rest),Recovery Rate (Unconscious - No Rest),Resurrection (1 day);PF:Persistent,Regrowth,True Resurrection),
Super-Senses 8 (Mystic Awareness, Extended Blindsight, Danger Sense, Scent)

Combat: Attack +10
Damage Unarmed +6 (dc 21) Demon Guns +6 (21)
Defense 20 (Flat-footed: 20) Initiative +11
Grapple: +16 (Attack - +10,Strength - +6,Size - +0)

Saves: Toughness +6 Fortitude +6 Reflex +6 Willpower +6

Lifting: 520 lb.
Devices:
Demon Guns (Easy to Lose): (unbreakable)
Blast 6 (PF:Affects Insubstantial 2,Split Attack)

Cost Summary:
Ability 38 + Skills 23 (92 Ranks) + Feats 21 + Powers 76 + Combat 40 + Saves 7 = 205 / 205

Size: Medium
Description:


Created With Mutagen! version 0.8.7a - beta



Springheel Jack is a demon. He used to hunt down escaped souls, and return them to Hell. So, really, he used to be a devil. These days, he hunts down and kills just about anyone who strikes him as a challenge. He’s a serial killer, a mass murderer, mayhem always looking for a new place to happen, and exciting new people to happen to. But recently, he came to Barrow after a quarry, and he can’t get out. That has made him really mad. And as he can’t die, or even be put down for very long, that makes it everybody’s problem.

He’s a movie psycho killer, always right behind you no matter how fast you run. His speed represents this ability…he very rarely actually runs anywhere. He always appears to sort of shuffle along after you, implacably. Except when he leaps, of course. That’s where he got his name…although he used to dress up like bat…these days, that’s so cliché, even in a place like Barrow. He also used to breath fire, but he likes his guns better. They do his firebreathing for him.

Thanks to Alien Mastermind for the pic.
Last edited by JackGiantkiller on Wed Feb 20, 2008 1:41 pm, edited 1 time in total.
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Postby Minister » Tue Feb 19, 2008 5:27 pm

That guy's creeeeepy...


:twisted:
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Postby JackGiantkiller » Wed Feb 20, 2008 1:42 pm

One hopes, yes.
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Toxarchos

Postby JackGiantkiller » Wed Feb 20, 2008 2:14 pm

Toxarchos
Archer of the Gods

Power Level: 10 (150 power points)

Abilities: STR 30(20)(+10(+5)) DEX 24(14)(+7(+2)) CON 30(20)(+10(+5))
INT 12(+1) WIS 14(+2) CHA 14(+2)

Skills: Acrobatics 1 (+8), Climb 5 (+15), Handle Animal 8 (+10), Intimidate 5 (+7), Knowledge (Life Sciences) 5 (+6), Knowledge (Tactics) 5 (+6), Language (Greek), Pilot 1 (+8), Profession (hunter) 6 (+8), Ride 5 (+12), Search 5 (+6), Sense Motive 6 (+8), Stealth 5 (+12), Survival 12 (+14)

Feats: Accurate Attack, All-out Attack, Attack Specialization (bow), Defensive Roll 3, Dodge Focus 2, Elusive Target, Improved Aim, Improved Critical (bow) 2, Power Attack, Precise Shot, Ranged Pin, Sidekick 7, Track

Powers: Device (easy to lose) 20 Unbreakable, Restricted 2

Combat: Attack +5 bow +7
Damage unarmed +10 (dc 25) bow +13 (dc 28) crit 18-20
Defense 17 (Flat-footed: 12) Initiative +7
Grapple: +15 (Attack - +5,Strength - +10,Size - +0)

Saves: Toughness +10 Defensive Roll +13 Impervious 10
Fortitude +10 Reflex +7 Defensive Roll+10 Willpower +2

Lifting: 12 tons
Devices:
The Bow of Might (Easy to Lose): Unbreakable, Restricted 2
Blast 3 (PF: Affects Insubstantial 2,Homing, Mighty 7, Ricochet x2)

Enhanced Ability (Strength) 10
Enhanced Ability (Constitution) 10
Enhanced Ability (Dexterity) 10
Super-Strength 4
Impervious Toughness 10
Super-Movement 1 (Swinging)
Super-Senses 1 (Extended (Normal sight))
Speed 2
Sensory Shield (Normal sight) 6
Leaping 2
Deflect (Slow Projectiles) 4 (E: Action (Standard->Reaction),Automatic)

Drawbacks:
Normal Identity (must grasp bow by handle; Common, Major)
Power Loss (displeasing the gods; Uncommon, Major)

Cost Summary:
Ability 34 + Skills 20 (80 Ranks) + Feats 23 + Powers 60 + Combat 20 + Saves 0 - Drawbacks -7 = 150 / 150

Size: Medium
Description:


Created With Mutagen! version 0.8.7a - beta

Toxarchos is actually an Olympic archer, and professional hunter, from Greece, recognized by the gods for his skill. That being the case, one might think his attack bonus is too low. Take into account that he’s a better shot with a bow than a SWAT guy is with a gun, plus he has Improved Aim, Accurate Attack, All-Out Attack…and Precise Shot. Aiming at a target that isn’t shooting back, he can have a plus 21 to hit. In unpowered form. Bullseye every time. That doesn’t equate to real world success as much as Stavros Asteros expected. The gods gave him a magic bow, possibly even Heracles’ old bow. Apollo told him he was expected to live up to it, be a great hero. He’s trying. His first adventure in the US ended ignominiously, when the Bronze Brigade captured him, in addition to the villain he had targeted. He was charged with super heroic actions without a license (a crime in Neopolis) and subsequently asked to either join the team or go home. He joined the team. And then went home anyway, after Doc Bronze explained that Greece had super villains too.

When in heroic form, he looks like a young Greek God in a linen loincloth, golden bow in his hand. His hair in either form is black and curly, and his eyes are a very bright blue.



This is his wolfhound, Adonis:
Adonis

Power Level: 10 (35 power points)

Abilities: STR 20(+5) DEX 14(+2) CON 16(+3) INT 4(-3) WIS 14(+2) CHA 6(-2)

Skills: Notice 5 (+7), Sense Motive 4 (+6), Survival 1 (+3), Swim 2 (+7)

Feats: Attack Specialization (Bite)

Powers:
Protection 1
Strike 1 (PF:Mighty)
Super-Senses 3 (Scent,Tracking (Half-Speed),Ultra-Hearing)
Speed 2
Leaping 1

Combat: Attack +3 Bite +5
Damage Bite +6 (dc 21)
Defense 15 (Flat-footed: 12) Initiative +2
Grapple: +10 (Attack - +5,Strength - +5,Size - +0)

Saves: Toughness +4(+3)
Fortitude +3 Reflex +2 Willpower +2

Lifting: 400 lb.

Drawbacks:
Disability (no hands;Very Common,Moderate),
Disability (mute;Very Common,Moderate)

Cost Summary:
Ability 14 + Skills 3 (12 Ranks) + Feats 1 + Powers 9 + Combat 16 + Saves 0 - Drawbacks -8 = 35 / 35
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Aegis

Postby JackGiantkiller » Sat Feb 23, 2008 7:55 am

Aegis

Power Level: 10 (175 power points)

Abilities: STR 12(+1) DEX 14(+2) CON 12(+1) INT 14(+2) WIS 14(+2) CHA 10(+0)

Skills: Diplomacy 5 (+5), Investigate 5 (+7), Knowledge (Streetwise) 5 (+7), Knowledge (Tactics) 5 (+7), Notice 15 (+17), Sense Motive 15 (+17)

Feats: Attack Specialization (Force Blast), Diehard, Equipment 2, Fearless, Interpose

Powers:
Force Field 12 (E:Affects Others, Impervious, Linked, Range (Personal->Ranged);
PF: Selective, Subtle)
PF:AP-Blast 12 (E: Autofire, Penetrating, PF: Affects Insubstantial 2, Subtle)
Mind Shield 9 (E:Affects Others, Linked, Range (Personal->Ranged))

Combat: Attack +6 Force Blast +8
Damage Force Blast +12 (dc 27)
Machine pistol +3 (dc 18, autofire)
Defense 18 (Flat-footed: 14) Initiative +2
Grapple: +7 (Attack - +6,Strength - +1,Size - +0)

Saves: Toughness +1 Force Field +12 Impervious 12
Fortitude +6 Reflex +6 Willpower +6 Mind Shield +15

Lifting: 130 lb.
Equipment (10 points):
Machine Pistol (9), Commlink (1)

Cost Summary:
Ability 16 + Skills 13 (50 Ranks) + Feats 6 + Powers 99 + Combat 28 + Saves 13 = 175 / 175

Size: Medium
Description:


Created With Mutagen! version 0.8.7a - beta



Aegis. He’s tall, slim. Quiet. Dresses impeccably, in a dark suit. Wears sunglasses and a Secret Service style ear commlink. He’s always right there with the Advocate, in all circumstances. He uses his powers, primarily, to shield the Advocate from harm. That’s what he’s paid to do. Paid a lot. He’s one of the best bodyguards in the business…even better when you add in his powers. He doesn’t use his real name, anymore. No one knows it.
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The Rush

Postby JackGiantkiller » Mon Feb 25, 2008 4:43 pm

The Rush
John Quinn
Power Level: 10 (150 power points)

Abilities: STR 12(+1) DEX 20(14)(+5(+2)) CON 14(12)(+2(+1)) INT 18(+4) WIS 12(+1) CHA 14(+2)

Skills: Acrobatics 1 (+6), Bluff 5 (+7), Computers 5 (+9), Knowledge (Life Sciences) 10 (+14), Knowledge (Physical Sciences) 15 (+19), Knowledge (Streetwise) 6 (+10), Knowledge (Technology) 6 (+10), Medicine 10 (+11), Notice 6 (+7), Search 4 (+8), Sense Motive 4 (+5)

Feats: Defensive Roll 2, Move-by Action, Precise Shot

Powers: Device (hard to lose) 20 (PF:Accurate x2)

Combat: Attack +6 Hypo Guns +10
Damage Unarmed +1 (dc 16) Hypo Guns +1(dc 16, pen 9)
Drug effects +10 (all dc 20 Fort)
Defense 14 (Flat-footed: 12) Shield (Speed) 20 (Flat Footed 12)
Initiative +37
Grapple: +7 (Attack - +6,Strength - +1,Size - +0)

Saves: Toughness +8 (Flat Footed+2) Defensive Roll +10
Fortitude +6 Reflex +5 Defensive Roll +7 Willpower +1

Lifting: 130 lb.
Devices:
Injection Harness and Hypo Guns (Hard to Lose):
Super-Speed 8 (PF:Rapid Attack,Wall Run,Water Run) 2500 mph/5000mph/10000 mph

Hypo Gun Array:
Blast 1 (E:Linked,Penetrating x9), Drugged needles.
Stun 10 (E:Linked,Range (Touch->Ranged);F:Limited (Blast must penetrate protection.)
AP-Confuse 10 (E:Alternate Save,Linked,Poison;F:Limited (Blast must penetrate protection.),Range (Perception->Ranged))
AP-Fatigue 10 (E:Linked,Range (Touch->Ranged);F:Limited (Blast must penetrate Protection.))
AP-Nauseate 10 (E:Linked,Range (Touch->Ranged);F:Limited (Blast Must Penetrate Protection)),
AP-Paralyze 10 (E:Alternate Save,Linked,Range (Touch->Ranged);F:Limited (Blast must penetrate Protection.))
AP-Suffocate 10 (E:Linked,Range (Touch->Ranged);F:Limited (Blast must penetrate Protection.))

Shield 6 (Speed)
Protection 6 (F:Not if flat-footed.) (Speed)
Enhanced Ability (Dexterity) 6
Enhanced Ability (Constitution) 2
Concealment 4 (F:Only for miss chance.,Only while running.) Displacement (Speed After Image)
Immunity 3 (Heat,Need for Sleep,Poison)

Cost Summary:
Ability 22 + Skills 18 (72 Ranks) + Feats 4 + Powers 82 + Combat 20 + Saves 4 = 150 / 150

Size: Medium
Description:


Created With Mutagen! version 0.8.7a - beta



John Quinn is a brilliant biochemist. Unfortunately, he’s a product of the 60’s, and never stopped sampling his own psychotropic products. It led him into a life of crime, and he eventually went to work for the Firm, using his Drug Injection harness, the speed it gave him and his hypo guns to commit hair brained but lucrative robberies. He also developed other versions of his Rush drugs to be used by others in the Firm, especially their thugs. He has no compunctions about leaving someone to die, dosed with the appropriate drug, but generally prefers to use non fatal options like debilitating nausea, hallucinogens, and downers.

His outfit is...well...colorful. Skin tight purple spandex pants, orange vest with built in drug harness, a stylized red R with speed lines on the left breast, bright blue spandex shirt, white gloves. The Hypo guns themselves are highly polished silver, and mounted on the back of each wrist, with clear tubes connecting to the drug harness. His running shoes are red, with blue stylized R's (with speed lines) on the side.
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Postby Libra » Thu Feb 28, 2008 8:58 am

Keep up the good work Jack. :D
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Adrenalin

Postby JackGiantkiller » Fri Feb 29, 2008 4:45 pm

Adrenalin

Power Level: 10 (110 power points) Sidekick rank 22

Abilities: STR 24(+7) DEX 16(+3) CON 24(+7) INT 10(+0) WIS 12(+1) CHA 10(+0)

Skills: Acrobatics 5 (+8), Climb 5 (+12), Intimidate 10 (+10), Notice 4 (+5), Sense Motive 4 (+5), Swim 5 (+12)

Feats: All-out Attack, Attack Specialization (Unarmed), Improved Critical (Unarmed), Improved Initiative 2, Power Attack

Powers:
Adrenal Surge 10 (+10 Str and Con, Total Fade (10 rounds boosted, then fatigued)
Impervious Toughness 8 (F:Only during Adrenal Surge)
Leaping 2 (F:Only during Adrenal Surge)
Speed 2 (F:Only During Adrenal Surge)

Combat: Attack +6 Unarmed +8
Defense 18 (Flat-footed: 14) Initiative +11
Grapple: +13 (Attack - +6,Strength - +7,Size - +0)
Adrenalin Grapple: +18

Saves: Toughness +7 Adrenalin +12 Impervious 8
Fortitude +7 Adrenalin +12 Reflex +7 Willpower +2

Lifting: 700 lb.

Cost Summary:
Ability 36 + Skills 9 (33 Ranks) + Feats 6 + Powers 26 + Combat 28 + Saves 5 = 110 / 110

Size: Medium
Description:


Created With Mutagen! version 0.8.7a - beta



He was just a street thug. A darned tough one, but still. Ok, so almost no one without powers was stronger or tougher. But, in a super villain world, he was just a street thug. Until Rush recruited him to exercise his natural talents (being tough and breaking things) and implanted and adrenal stimulator and drug complex dispenser just behind his heart. Now, he can trigger a boost, and be the equal of most super-villain powerhouses…for about a minute. He’s tired afterward…but you can do a great deal in a minute.
Basically, he's a working man's Bane, without the tell tale tubes.

He looks like every other nameless mook, until he boosts. Then he looks like a nameless mook doing what nameless mooks really wish they could…kicking super-hero butt. He often leads groups of Rush’s gang, the Juice, many of whom use much less potent versions of Rush’s battle drugs.


Add 22 ranks of Sidekick to anyone (PL 10 or greater) you want to have Adrenalin as backup.
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Postby SplendidTuesday » Fri Feb 29, 2008 6:57 pm

It's alright, Jack, you don't have to hide anymore. We know you're doing drugs. We won't judge you, merely help you on the steps to recove- Wahahaha, I can't take it anymore! I love your drug-themed builds! So very trippy...

Good job, druggi- Jack. :D
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Postby Libra » Sat Mar 01, 2008 9:52 am

:lol:
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Flashpoint

Postby JackGiantkiller » Sat Mar 01, 2008 10:05 am

Flashpoint
Devon Alexandra Feurpont
Power Level: 10 (150 power points)

Abilities: STR 12(+1) DEX 14(+2) CON 8(-1) INT 16(+3) WIS 8(-1) CHA 14(+2)

Skills: Bluff 4 (+6), Diplomacy 4 (+6), Notice 4 (+3)

Feats: Attack Specialization (Fire Control), Benefit (Status), Benefit (Wealth), Connected, Contacts, Dodge Focus 2, Equipment

Powers:
Fire Control 14
AP-Blast 14
AP-Ignite 9
Force Field 12 (E:Impervious(7)) (Linked: Energy Aura)
Energy Aura (Fire) 10 (Linked: Forcefield)
Teleport 6 (F:Short distance)

Combat: Attack +4 Fire Blast +6
Defense 16 (Flat-footed: 12) Initiative +2
Grapple: +5 (Attack - +4,Strength - +1,Size - +0)

Saves: Toughness -1 Armor +2 Forcefield +14 Impervious 7
Fortitude +4 Reflex +6 Willpower +6

Lifting: 130 lb.
Equipment (5 points):
Cell Phone (1), Commlink (1), Armored Jumpsuit (3)

Cost Summary:
Ability 12 + Skills 3 (12 Ranks) + Feats 8 + Powers 95 + Combat 16 + Saves 16 = 150 / 150

Size: Medium
Description:


Created With Mutagen! version 0.8.7a - beta

Devon’s descended from French nobles who fled during the Revolution. They fled early, and managed to save most of their fortune. In the colonies, they aided against the British during the American Revolution, and parleyed their support and financial acumen into even greater fortune.

When Doc Bronze started his experiment in Neopolis, the Feurponts jumped for it, bringing their chemical and tech companies along to Neopolis. So they are big business and have a lot of sway in town. Devon has always had everything she wanted. She got bored. She joined the Firm, and burns things, and people down for the fun of it.
Last edited by JackGiantkiller on Mon Jun 23, 2008 11:30 am, edited 1 time in total.
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Tremor

Postby JackGiantkiller » Tue Mar 04, 2008 4:55 pm

Tremor

Power Level: 10 (150 power points)

Abilities: STR 14(+2) DEX 14(+2) CON 14(+2) INT 12(+1) WIS 14(+2) CHA 14(+2)

Skills: Acrobatics 5 (+7), Bluff 8 (+10), Climb 5 (+7), Computers 5 (+6), Escape Artist 5 (+7), Investigate 2 (+3), Knowledge (Streetwise) 7 (+8), Notice 5 (+7), Sense Motive 5 (+7), Stealth 5 (+7), Survival 4 (+6)

Feats: Attack Specialization (Tremors), Dodge Focus 2, Taunt

Powers:
Force Field 10 (E:Impervious;PF:Selective,Subtle),
Super-Senses 7 (Vibratory Blindsight, Tremorsense),

Tremors :
Vibration Control 12 (E: Penetrating; PF: Affects Insubstantial 2)

AP-Earthquake:
Blast 12 (E:Area - Explosion (120' Radius);F:Range (Ranged->Touch),Requires ground beneath feet.)
Linked With Trip (E: Knockback, Explosion (120’ radius), F: Range (Ranged-> Touch), Requires Ground beneath feet. (total cost 24)

AP-Buzzsaw:
Strike 10 (E:Penetrating;PF:Affects Insubstantial 2,Mighty x2)

Combat: Attack +6 Tremors +8
Damage Tremors +12 (dc 27, pen 12) Buzzsaw +12 (dc 27, pen 12)
Earthquake +12 (dc 27, -1 rank per 10’ beyond the first) and opposed check vs trip or fall and be thrown as if hit with +12 damage attack in addition to possible Knockback from actual damage.

Defense 18 (Flat-footed: 13) Initiative +2
Grapple: +8 (Attack - +6,Strength - +2,Size - +0)

Saves: Toughness +2 Forcefield +12 Impervious 10
Fortitude +8 Reflex +8 Willpower +7

Lifting: 175 lb.

Cost Summary:
Ability 22 + Skills 14 (56 Ranks) + Feats 4 + Powers 69 + Combat 24 + Saves 17 = 150 / 150

Size: Medium
Description:


Created With Mutagen! version 0.8.7a - beta



Tremor. Nobody calls her anything else. She’s a tough little 13 year old street punk with frightening power. She’s got no sense of responsibility, no ties to human society. She takes what she wants, because no one ever gave her anything…until the Advocate came along and gave her a home. Because of this, she does what he wants. Mostly.

She’s a terror, causing absolutely huge amounts of collateral damage…and God help the world if she ever uses her powers near a major fault line.
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Postby Libra » Thu Mar 06, 2008 9:17 am

(I'm afraid I've received some Bad News Jack; I think that Mr Volf will have some more work for you shortly. . . :twisted: )
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Postby JackGiantkiller » Thu Mar 06, 2008 4:02 pm

Why is that bad news? I've already statted the fellow.:)
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