Snot…becoming…drool…
Mole Man
Harvey Rupert Elder
Power Level: 10 (156pp)
Abilities: STR: 14 (+2), DEX: 8 (-1), CON: 18 (+4), INT: 20 (+5), WIS: 12 (+1), CHA: 8 (-1)
Skills: Climb 8 (+10), Computers 8 (+13), Craft [Electronic] 12 (+17), Disable Device 8 (+13), Handle Animal 12 (+11), Knowledge [Earth Sciences] 12 (+17), Knowledge [Technology] 12 (+17), Notice 12 (+13), Survival 8 (+9)
Feats: Attack Focus [Melee] 2, Attack Specialization [Quarterstaff], Defensive Roll 2, Dodge Focus 2, Favored Environment [Underground] 4, Favored Opponent [Surface Dwellers] 2, Inventor, Master Plan, Minions 20 (1,000 Moloids; rank 1, fanatical), Minions 20 (Giganto; rank 10, fanatical)
Powers:
Device 1 [Protective Goggles] (Hard to Lose; 4pp)
Device 5 [Weapon Staff] (Easy to Lose; Power Feat: Restricted 2; 17pp)
Super-Senses 4 (Radar; 4pp)
Devices:
Protective Goggles (5pp total)
Sensory Shield 4 (visual; 4pp)
Super-Senses 1 (Low-Light Vision; 1pp)
Weapon Staff (25pp total)
Blast 10 (Power Feat: Variable Descriptor 2 [any energy]; 22pp)
AP:
Strike 2 (Power Feat: Mighty, Thrown; 1pp)
AP:
Trip 10 (Extras: Explosion [+1]; Flaw: Range [Touch; -1]; 1pp)
Super-Senses 1 (Danger Sense [Radio]; 1pp)
Combat: Attack +4 / +6 (Melee) / +8 (Quarterstaff) // +2 (Underground); Damage +4 (Weapon staff) / +10 (Blast) // +2 (vs. Surface Dwellers); Defense +10 (+4 flat-footed) // +2 (Underground); Initiative -1
Saves: Toughness +6 (+4 flat-footed), Fortitude +8, Reflex +2, Will +7
Drawbacks: Disability (Blind, without Protective Goggles; Uncommon, Minor; -1pp), Vulnerable (Visual sensory effects; Uncommon, Major; -3pp)
Abilities 20 + Skills 23 (92 ranks) + Feats 55 + Powers 25 + Combat 24 + Saves 13 – Drawbacks 4 = Total 156
Complications: Enemy (Fantastic Four, others), Hatred (surface dwellers), Responsibility (Moloids, Mutates, other surface rejects)

Mole Man is a second-rate mad scientist and mastermind. His weapon staves make him moderately threatening in combat. Mole Man is light-sensitive, but covers this with his protective goggles and compensates with his radar sense. What he does have going for him is an endless horde of Moloids and at least one colossal creature from Monster Island who are utterly devoted to him at his beck and call.

The Mole People are weak individually, but they have strength in their numbers.
Moloid (Minion Rank 1, Fanatical)
Power Level: 1 (7pp)
Abilities: STR: 10 (+0), DEX: 8 (-1), CON: 14 (+2), INT: 4 (-3), WIS: 10 (+0), CHA: 4 (-3)
Skills: Notice 4 (+4), Survival 4 (+4)
Feats: Equipment, Interpose, Teamwork
Powers:
Immunity 5 (Mind Control; 5pp)
Super-Senses 2 (Darkvision; 2pp)
Equipment: Club (4ep)
Combat: Attack +0; Damage +2 (Club); Defense +0 (+0 flat-footed); Initiative -1
Saves: Toughness +2, Fortitude +4, Reflex +1, Will +0
Abilities -10 + Skills 2 (8 ranks) + Feats 3 + Powers 7 + Combat 0 + Saves 4 – Drawbacks 0 = Total 7

The most notable of the Monster Island mutates under Mole Man’s control is Giganto, a veritable behemoth who is able to slug it out with any of Marvel’s powerhouses.
Giganto (Minion Rank 10, Fanatical)
Power Level: 11 (144pp)
Abilities: STR: 14 [46] (+18), DEX: 8 (-1), CON: 26 [42] (+16), INT: 4 (-3), WIS: 10 (+0), CHA: 4 (-3)
Skills: Intimidate 8 (+13), Notice 4 (+4), Survival 4 (+4)
Feats: All-Out Attack, Fearless, Fearsome Presence 6 (30 ft. radius), Improved Overrun, Power Attack
Powers:
Burrowing 6 (50 MPH; 6pp)
Growth 16 (Extra: Continuous [+1]; Flaw: Permanent [-1]; Power Feat: Innate; 49pp)
Immunity 5 (Mind Control; 5pp)
Impervious Toughness 8 (8pp)
Super-Senses 5 (Darkvision, Tremorsense; 5pp)
Growth Effects
-8 Attack and Defense bonus, Grapple +16, Stealth -16, Intimidate +8
Strength +32, Constitution +16, Carrying Capacity +20 Str
Base Movement +20 feet
Combat: Attack +12 / +46 (Grapple) // -8 (size); Damage +18 (Unarmed); Defense +14 (+7 flat-footed) // -8 (size); Initiative -1
Saves: Toughness +16 (+8 Impervious), Fortitude +16, Reflex +1, Will +1
Drawbacks: Disability (Mute; Very Common, Moderate; -4pp)
Abilities 6 + Skills 4 (16 ranks) + Feats 10 + Powers 73 + Combat 52 + Saves 3 – Drawbacks 4 = Total 144