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Michuru81
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Post by Michuru81 » Mon Mar 17, 2008 3:49 pm

JoshuaDunlow wrote:These are a great listing of characters, and they are all original? Awesome. Keep up the fine work.
All but the Bleach characters would be original creations. I have too much time on my hands...
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#143: Melody

Post by Michuru81 » Mon Mar 17, 2008 3:53 pm

MELODY (Power Level 10)

Real Name: Tiffany Soto
Height / Weight: 5’5” / 117 lbs.
Hair / Eyes: Black / Hazel
Place of Birth: Honolulu, Hawaii (June 14, 1989)
First Appearance: New Vindicators #13

Biography: Tetsuya Soto and his wife Kylie died in a car accident, coming home from a quiet dinner celebrating their tenth anniversary. Their six-year-old daughter found herself all alone with their passing and then found her world completely changed: her only living relatives were her paternal grandparents, Shinto priests in Kyoto.

Eventually, Tiffany discovered she had inherited the same Neo-Sapien powers her mother had hidden from her in-laws. She was soon enrolled at the New Vindicators Academy of Asia, where she became infatuated with one of her classmates: the Laotian known as Brass.

NEW VINDICATORS: Sic Semper Tyrannis – For the Trials, Melody was drafted onto Drake’s team, along with Carnal and Menagerie. Together, their group made it through the first four tests, only to find themselves forced to stand on their own feet in the Final Trial.

During the previous test, Brass had grown closer to one of the American graduates: the super-strong southern belle, Rumble. Melody’s jealousy intensified when she saw the pair kiss after Brass’ bout with the Rhino and things only escalated when she drew Rumble for her opponent.

Though she was sure she had the upper hand it was Rumble who advanced in the fight. The young girl tried to mend things with Melody and Melody tried to oblige her… but her blood only boiled every time she saw Brass and Rumble together thereafter.

VINDICATORS: Coup d’état – Following the defeat of the Vindicators, Melody was approached with the prospect of joining the newly drafted Asian branch of the team. Brass was promoted as well, and with Rumble searching for her father Melody saw her opportunity. Thus far she hasn’t had much success in enticing the young hero, though she’s confident that his loyalty to the southern belle wavers each day they spend apart…
  • STR 12 (+1), DEX 16 (+3), CON 12 (+1), INT 10, WIS 16 (+3), CHA 12 (+1)

    SKILLS: Bluff 4 (+5), Concentration 4 (+7), Craft (artistic) 4, Diplomacy 2 (+3), Knowledge (arcane lore) 5, Knowledge (theology and philosophy) 6, Language 3 (English [base], Japanese, Mandarin, Russian), Perform (singing) 0 (+13), Notice 4 (+7), Sense Motive 4 (+7)

    FEATS: Benefit 1 (Status [Vindicator]), Defensive Roll 2, Equipment 1, Taunt

    POWERS: Enhanced Feats 1 (Fascinate [Perform {singing}]), Enhanced Skills 3 (Perform [singing]), Force Field 10, Immunity 10 (sound-based effects), Silence (total), Sonic Control 10 (Alternate Powers: Blast 10 [Extras: Area {Burst, +1}; Flaws: Range {Touch, -1}], Obscure 10 [auditory], Nauseate 6 [Power Feats: Accurate 2; Extras: Range {Ranged, +1}], Shatter, Stun 6 [Power Feats: Accurate 2; Extras: Range {Ranged, +1}]; Power Feats: Precise), Super-Senses 8 (Enhanced Senses: Accurate Hearing, Extended Hearing 2; Additional Senses: Sonar, Ultra-hearing, Uncanny Dodge [hearing])

    Equipment: comm link, Vindicators Uniform (+2 Toughness, Immunity 2 [cold and heat])

    COMBAT: Attack +4, Grapple +5, Damage +1, Defense +4 (+2 flat-footed), Knockback -6 (-5 flat-footed), Initiative +3

    SAVES: Toughness +13 (+11 flat-footed), Fortitude +4, Reflex +10, Will +6

    COMPLICATIONS: Obsession (Brass), Prejudice (Neo-Sapien), Rivalry (Rumble)

    Abilities 18 + Skills 9 (36 ranks) + Feats 5 + Powers 59 + Combat 16 + Saves 13 = 120 points
Last edited by Michuru81 on Mon Mar 17, 2008 4:58 pm, edited 1 time in total.
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#144: Ambiance

Post by Michuru81 » Mon Mar 17, 2008 4:56 pm

AMBIANCE (Power Level 3)

Real Name: Pauline Fox
Height / Weight: 4’10” / 102 lbs.
Hair / Eyes: Brown / Hazel
Place of Birth: Kota Baharu, Malaysia (January 17, 1989)
First Appearance: New Vindicators #14

Biography: Little is known of Pauline Fox’s life before her enrollment in the New Vindicators Academy of Asia.

NEW VINDICATORS: Sic Semper Tyrannis – Ambiance found herself leading Flux, Hutan and Pulse going into the Trials. During the Fourth Trial, they were ambushed by Paragon and the Nephilim easily finished each of them before abducting Ambiance. It wasn’t long before she was saved by a handful of her former classmates, led by Brass. Despite the rescue however, their team found themselves disqualified and unable to proceed to the Final Trial.
  • STR 10, DEX 12 (+1), CON 10, INT 14 (+2), WIS 12 (+1), CHA 12 (+1)

    SKILLS: Craft (structural) 2 (+4), Knowledge (physical sciences) 2 (+4), Languages 2 (English, Malay, Mandarin), Notice 2 (+3), Profession (architect) 2 (+3), Sense Motive 2 (+3)

    FEATS: Attack Focus (ranged) 1, Equipment 1, Leadership, Precise Shot 1, Teamwork 1

    POWERS: Absorption 3 (Blast 3; Power Feats: Energy Conversion [sound]; Flaws: Limited [light, -2]), Absorption 3 (Blast 3; Power Feats: Energy Conversion [light]; Flaws: Limited [sound, -2])

    Equipment: comm link, Vindicators Uniform (+2 Toughness, Immunity 2 [cold and heat])

    COMBAT: Attack +2 (+3 ranged), Grapple +2, Damage +0, Defense +2 (+1 flat-footed), Knockback -1, Initiative +1

    SAVES: Toughness +2, Fortitude +1, Reflex +2, Will +4

    Abilities 10 + Skills 3 (12 ranks) + Feats 5 + Powers 14 + Combat 8 + Saves 5 = 45 points
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#145: Fey [PC]

Post by Michuru81 » Mon Mar 17, 2008 5:44 pm

FEY (Power Level 8)

Real Name: Dana O’Laughlin
Height / Weight: 1” / .01 lbs.
Hair / Eyes: Red / Green
Place of Birth: Dublin, Ireland (March 19, 1989)
First Appearance: New Vindicators #13

Biography: Little is known of Dana O’Laughlin’s life before her enrollment in the New Vindicators Academy of Europe.

NEW VINDICATORS: Sic Semper Tyrannis – In the Trials, Fey found herself drafted onto Quintessence’s team, along with Antiquity and Pict. Their group passed through to the Final Trial, where Fey found herself fighting Lilith. The Nephilim’s illusions undid Fey, costing her the win.

NEW VINDICATORS: Para Bellum – Fey stayed at the New Vindicators Academy of Europe following the Trials, staying on as a member of the faculty there. Her tenure ended when she and another classmate-turned-coworker stumbled upon the arrival of the Aurelius and three students of the American institution. She and the Rhino were taught to wield arcana, with her talent falling in evocation and elemental magic.
  • STR 1 (-5), DEX 18 [30] (+10), CON 10, INT 10, WIS 14 (+2), CHA 16 (+3)

    SKILLS: Acrobatics 4 (+14), Bluff 4 (+7), Diplomacy 4 (+7), Intimidate 0 (-7), Knowledge (arcane lore) 5, Language 1 (English [base], French), Notice 4 (+6), Profession (educator) 2 (+4), Sense Motive 4 (+6), Stealth 0 (+30)

    FEATS: Acrobatic Bluff, Distract 1 (Bluff), Defensive Roll 2, Dodge Focus 3, Elusive Target, Evasion 2, Improved Initiative 1, Improved Trick, Inspire 5, Leadership, Luck 2, Redirect, Ritualist, Set-up, Taunt

    POWERS: Enhanced Dexterity 12, Flight 5 (15 MPH; Drawbacks: Power Loss [when wings are bound, -1 point]), Magic 6 (Strike 6 [electric]; Air Control 5 [Alternate Powers: Wind, Wind Screen], Blast 4 [force; Extras: Range {Perception, +1}], Blast 3 [cold; Power Feats: Indirect; Extras: Area {Burst, +1}], Communication 6 [mental], Dazzle 6 [visual], Environmental Control 6 [bright light], Obscure 6 [visual {darkness}], Sonic Control 5 [Alternate Powers: Shatter], Strike 6 [fire; Extras: Area {Cone, +1}]; Drawbacks: Power Loss [when unable to speak or gesture, -1 point]), Shrinking 20 (Extras: Duration [Continuous, +1]; Flaws: Permanent [-1])

    COMBAT: Attack +10, Grapple -20, Damage -5, Defense +13 (+0 flat-footed), Initiative +14

    SAVES: Toughness -3, Fortitude +3, Reflex +14, Will +5

    COMPLICATIONS: Addition (Alcohol), Prejudice (Neo-Sapien), Reputation (Helpless)

    Abilities 18 + Skills 7 (28 ranks) + Feats 24 + Powers 61 + Combat 0 + Saves 10 = 120 points
Michuru81 wrote:Yet another of the player characters, Bob is Fey's player. He'd be the man behind Lodestone, Saya, Thuggy Thuggeron, Bulwark... numerous others.
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#146: Hutan

Post by Michuru81 » Tue Mar 18, 2008 6:34 pm

HUTAN (Power Level 3)

Real Name: Riao Suharto
Height / Weight: 5’8” / 147 lbs.
Hair / Eyes: Black / Hazel
Place of Birth: Kendari, Indonesia (August 19, 1988)
First Appearance: New Vindicators #14

Biography: Little is known of Riao Shuarto’s life before his enrollment in the New Vindicators Academy of Asia.

NEW VINDICATORS: Sic Semper Tyrannis – Hutan was drafted by Ambiance, along with Flux and Pulse, during the Trials. The group made it through to the Fourth Trial where they were attacked by Paragon. Though aid eventually arrived, their group still lost their flag and was disqualified from the competition.
  • STR 10, DEX 10, CON 10, INT 12 (+1), WIS 12 (+1), CHA 10

    SKILLS: Knowledge (history) 2 (+3), Knowledge (theology and philosophy) 2 (+3), Languages 2 (English, Indonesian [base], Russian), Profession (chef) 2 (+3)

    FEATS: Equipment 1, Teamwork 1

    POWERS: Plant Mimicry 3 (Flaws: Subject Required [-1])

    Equipment: comm link, Vindicators Uniform (+2 Toughness, Immunity 2 [cold and heat])

    COMBAT: Attack +2, Grapple +2, Damage +0, Defense +2 (+1 flat-footed), Knockback -1, Initiative +0

    SAVES: Toughness +2, Fortitude +1, Reflex +1, Will +3

    Abilities 4 + Skills 2 (8 ranks) + Feats 2 + Powers 24 + Combat 8 + Saves 5 = 45 points
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#147: Pulse

Post by Michuru81 » Tue Mar 18, 2008 6:51 pm

PULSE (Power Level 3)

Real Name: Marlo Vasque
Height / Weight: 5’11” / 154 lbs.
Hair / Eyes: Black / Hazel
Place of Birth: Dili, East Timor (September 3, 1988)
First Appearance: New Vindicators #14

Biography: The night he was born, Marlo Vasque was left on the doorstep of the local church, with a note telling the clergy who he was and that his parents loved him very much.

Raised by the priests there, Marlo was a diligent young man with a heart for the ministry. Indeed, he dreamed of joining the clergy himself one day… and then, his Neo-Sapien powers manifested… Not long after he found himself in a new home: Marlo was enrolled in the New Vindicators Academy of Asia.

NEW VINDICATORS: Sic Semper Tyrannis – Along with Flux and Hutan, Pulse was recruited by Ambiance for her team in the Trials. During the Fourth Trial, their group was attacked by Paragon and their leader abducted. Relief soon arrived and Ambiance was saved from the man’s clutches, though their injuries kept them from fighting off the other competitors. Losing their flag, they were dropped from the Trials soon after.
  • STR 10, DEX 14 (+2), CON 10, INT 10, WIS 14 (+2), CHA 10

    SKILLS: Knowledge (theology and philosophy) 5, Languages 3 (English, Portuguese, Tetum [base]), Notice 4 (+6), Sense Motive 4 (+6)

    FEATS: Dodge Focus 2, Equipment 1, Improved Initiative 1, Precise Shot 2, Teamwork 1

    POWERS: Blast 4 (radiation; Alternate Powers: Dazzle 4 [visual], Flight 6 [500 MPH]; Extras: Penetrating [+1])

    Equipment: comm link, Vindicators Uniform (+2 Toughness, Immunity 2 [cold and heat])

    COMBAT: Attack +2, Grapple +0, Damage +0, Defense +2 (+1 flat-footed), Knockback -0, Initiative +6

    SAVES: Toughness +2, Fortitude +1, Reflex +5, Will +3

    Abilities 8 + Skills 3 (12 ranks) + Feats 7 + Powers 14 + Combat 8 + Saves 5 = 45 points
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#148: Flux

Post by Michuru81 » Tue Mar 18, 2008 7:17 pm

FLUX (Power Level 3)

Real Name: Cale Rizal
Height / Weight: 5’7” / 143 lbs.
Hair / Eyes: Brown / Blue
Place of Birth: Philippines (August 28, 1988)
First Appearance: New Vindicators #14

Biography: Raised by his uncle Hector, Cale Rizal was brought up as a mechanic. Hector Rizal always said Cale was too smart to break his back the rest of his life and was thrilled to see the boy’s Neo-Sapien powers manifest- hoping that they would be the key to unlocking his potential and direct him towards a grander destiny.

NEW VINDICATORS: Sic Semper Tyrannis – Along with Hutan and Pulse, Flux was recruited by Ambiance’s team for the Trials. The group lasted until the Fourth Trial, when they suffered substantial injuries at Paragon’s hands, allowing them to be beaten easily and dropped from the competition.
  • STR 10, DEX 10, CON 10, INT 14 (+2), WIS 10, CHA 10

    SKILLS: Craft (mechanical) 4 (+6), Knowledge (technology) 2 (+4), Language 2 (English, Filipino [base]), Notice 2, Sense Motive 2

    FEATS: Equipment 1, Improvised Tools, Inventor, Jack-of-all-Trades, Teamwork 1

    POWERS: Variable Power 5 (Ability Scores)

    Equipment: comm link, Vindicators Uniform (+2 Toughness, Immunity 2 [cold and heat])

    COMBAT: Attack +2, Grapple +2, Damage +0, Defense +2 (+1 flat-footed), Knockback -1, Initiative +0

    SAVES: Toughness +2, Fortitude +1, Reflex +1, Will +3

    Abilities 4 + Skills 3 (12 ranks) + Feats 5 + Powers 20 + Combat 8 + Saves 5 = 45 points
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#149: Stockholm

Post by Michuru81 » Tue Mar 18, 2008 7:56 pm

STOCKHOLM (Power Level 8)

Real Name: Aurora Leigh
Height / Weight: 5’10” / 120 lbs.
Hair / Eyes: Brown / Green
Place of Birth: Atchafalaya Basin, Louisiana (November 3, 1989)
First Appearance: New Vindicators #8

Biography: Aurora Leigh was no stranger to driving her father’s motorboat through the wetlands of the Atchafalaya Basin, but his 1956 Chevy Nova was a very different story. Her first time behind the wheel, she lost control, totaling the car and killing her father.

It was deemed that the accident couldn’t have been avoided, that it wasn’t Aurora’s fault, but her mother wasn’t convinced. The woman began to blame Aurora for the man’s death, slowly depersonalizing the girl.

As the verbal abuse continued, Aurora became more and more divorced from reality. Life became less and less real. When her mother’s abuse turned physical, Aurora’s Neo-Sapien powers triggered and suddenly she had the proof she needed to become fully convinced that none of this was real.

As Solipsism Syndrome kicked in, Aurora became convinced that she was simply dreaming; father had not died, her mother had not ever raised a hand against her, she was not a Neo-Sapien.

The trouble was that Aurora’s Neo-Sapien powers, inherited from her late father, worked on flesh-to-flesh contact. He had apparently been able to control the effect but she could not keep herself from rewriting the memories of those she touched- formatting their brain patterns to match her own.

Driven by Aurora’s own madness and self-loathing, her mother killed herself and Aurora fled into the bayou…

NEW VINDICATORS: Radix Malorum Est Cupiditas – When the New Vindicators Academy learned of Aurora’s tragic tale, they dispatched two students to try and calm her down and bring her to the institution for help. Anomaly and Tripper were sent to help her, only to find them needing the help before long. Aurora seized Tripper, formatting her mind and using her powers to attack Anomaly and Aurora.

Though they were able to save Tripper (and themselves), Aurora was not out of the woods yet. Her powers made her instrumental to Adonis’ plot and the young man easily recruited the fragile young woman into the Affiliation. It was his hope that her touch could make even men subject to his powers (as they would suddenly have a woman’s mindset). Their first victim was Michuru Bradshaw, whom Adonis had promised to Rift. Unfortunately for them, Michuru was a Nephilim and once he was no longer in control of himself, his powers took over- unleashing a Hellfire Beast on New York City.

Realizing what she had done, Aurora repented and joined the New Vindicators in battle, fighting against the nightmarish monster in an attempt to redeem herself.

NEW VINDICATORS: Absit Omen – As she entered her senior year, Aurora seemed partly cured of some of her psychological problems. She was still partly convinced that her life was a dream she was having, though she was now willing to “play along”.

She was promoted to Hourglass’ New Vindicators squadron, alongside Crusader, Dipole, the Iron Curtain and Orbit. Though most of the team didn’t know of her involvement with the Affiliation, Orbit remembered and had yet to forgive the young woman. Over time though, Orbit seemed to get over her hostility towards Stockholm and the two have begun to work together…

When Elemenoh P. Quarez visited the campus, he altered the powers of the New Vindicators and the faculty. Though many of the heroes suddenly found themselves with bizarre abilities, Aurora reveled in that she could safely touch others. It was a joy shared by another New Vindicator, Wilt, who’s normal abilities drained life force. The two seized the opportunity and made love to each other; sadly, they were in each other’s arms when Elemenoh turned everyone’s powers back to normal. The result was that Wilt nearly killed Stockholm with his powers while she overrode his mentality with her own.

When Hikari appeared and offered the heroes the chance to join him, Wilt left a still unconscious Stockholm behind and her heart broke at the realization that her kindred spirit had abandoned her.

Still, the girl stayed on with the New Vindicators and was part of the force that drove back the Church of Genetic Purity the night of the raid. Hikari and Gabrielle appeared soon after, teleporting the New Vindicators to Canada…

NEW VINDICATORS: Para Bellum – In his time away, Wilt discovered himself capable of touching Renewal without harming the young woman. In light of such a revelation, he had begun developing feelings for her. However, the amalgamation of the teams has left Wilt and Stockholm reunited. It is yet unseen what will befall the two…
  • STR 12 (+1), DEX 14 (+2), CON 12 (+1), INT 12 (+1), WIS 14 (+2), CHA 14 (+2)

    SKILLS: Climb 4 (+5), Drive 2 (+4), Intimidate 4 (+6), Knowledge (history) 4 (+5), Knowledge (life sciences) 3 (+4), Knowledge (theology and philosophy) 3 (+4), Languages 4 (Acadian [base], Cajun English, Cajun French, English, French), Notice 4 (+6), Search 4 (+5), Sense Motive 4 (+6), Survival 4 (+6), Swim 4 (+5)

    FEATS: Defensive Attack, Defensive Roll 2, Defensive Strike, Endurance 1, Equipment 1, Fearless, Improved Grab, Low-Profile 1, Startle

    POWERS: Immunity 10 (mental effects), Transform 8 (Mental Transform; Extras: Aura [+1], Duration [Continual, +1], No Save [+2]; Flaws: Limited [rewrites minds to mimic hers, -1], Permanent [-1], Range [Touch, -1])

    Equipment: comm link, Vindicators Uniform (+2 Toughness, Immunity 2 [cold and heat])

    COMBAT: Attack +4, Grapple +5, Damage +1, Defense +4 (+2 flat-footed), Knockback -2 (-1 flat-footed), Initiative +3

    SAVES: Toughness +5 (+3 flat-footed), Fortitude +4, Reflex +8, Will +10

    COMPLICATIONS: Disability (Solipsism Syndrome), Prejudice (Neo-Sapien), Reputation (The Affiliation)

    Abilities 18 + Skills 10 (40 ranks) + Feats 10 + Powers 50 + Combat 16 + Saves 17 = 120 points

Michuru81 wrote:Ultimate Power, page 92, suggests that the GM can require a reasonable way of undoing a Continuous Transform and Stockholm has one. Essentially, Stockholm and her victim make opposed Will saves and the difference determines how long her hold lasts as outlined by the Time and Value Progression table. Each additional round that Stockholm maintains her hold gives her a +1 bonus to the check; the longer she holds on, the longer her imprint remains.

No matter what the result, Stockholm gets at least 1 action.

Using Stockholm’s night with Wilt as an example… Stockholm rolls an 8 for a total of 18, while Wilt rolls a 9, giving him a 13. However, when their powers kicked back in, the pair was surprised. Then there was the matter of pushing Wilt off of her. Let’s say they were in contact for two rounds, giving Stockholm a +1 bonus to the check. 19 minus 13 is 6, meaning Stockholm’s mindset was imprinted on Wilt for one hour.

Much later in the story, Stockholm is shown using her power on a few members of the Church of Genetic Purity. The Klansmen I have statted up have a +1 bonus to their Will saves, but they also have the Dedication feat from the Mastermind’s Manual, giving them a +5 bonus when all is said and done. Here, Stockholm rolls a natural 20 (giving her a 30), while the Klansmen rolls a 11 (for a total of 16). The result is that this guy has Stockholm’s mentality imprinted over his for the next ten years.

That being the case, there’s always the chance for her to forever override the memories and experiences of someone she cares about- establishing her power as a curse she typically tries not to use.
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Re: #149: Stockholm

Post by Tattooedman » Wed Mar 19, 2008 2:56 pm

Michuru81 wrote:Ultimate Power, page 92, suggests that the GM can require a reasonable way of undoing a Continuous Transform and Stockholm has one. Essentially, Stockholm and her victim make opposed Will saves and the difference determines how long her hold lasts as outlined by the Time and Value Progression table. Each additional round that Stockholm maintains her hold gives her a +1 bonus to the check; the longer she holds on, the longer her imprint remains.

No matter what the result, Stockholm gets at least 1 action.

Using Stockholm’s night with Wilt as an example… Stockholm rolls an 8 for a total of 18, while Wilt rolls a 9, giving him a 13. However, when their powers kicked back in, the pair was surprised. Then there was the matter of pushing Wilt off of her. Let’s say they were in contact for two rounds, giving Stockholm a +1 bonus to the check. 19 minus 13 is 6, meaning Stockholm’s mindset was imprinted on Wilt for one hour.

Much later in the story, Stockholm is shown using her power on a few members of the Church of Genetic Purity. The Klansmen I have statted up have a +1 bonus to their Will saves, but they also have the Dedication feat from the Mastermind’s Manual, giving them a +5 bonus when all is said and done. Here, Stockholm rolls a natural 20 (giving her a 30), while the Klansmen rolls a 11 (for a total of 16). The result is that this guy has Stockholm’s mentality imprinted over his for the next ten years.

That being the case, there’s always the chance for her to forever override the memories and experiences of someone she cares about- establishing her power as a curse she typically tries not to use.
[/quote]


What a very dangerous little character she is. Wow....
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

Michuru81
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#150: Santa Claus

Post by Michuru81 » Thu Mar 20, 2008 6:27 am

SANTA CLAUS (Power Level 12)

Real Name: Saint Nicholas
Height / Weight: 5'8" / 246 lbs.
Hair / Eyes: Snow White / Blood Red
Place of Birth: Brooklyn, New York (March 2008)
First Appearance: Illuminati #18

Biography: It was reports of a werewolf attack that brought the Illuminati to New York. While interviewing the suspected lychanthrope’s husband, Robin Goodfellow, the heroes quickly realized that a poltergeist inhabited his apartment (apparently without his knowledge).

Things only grew odder as they learned that after his wife had transformed, he watched her assault a group of thugs on the street. These three young men were spared from her wrath when aliens abducted them.

And then there was the matter of the vampire victims…

The Illuminati broke into the city morgue by night, determined to slay the vampires before they rose. However, the vampire lord who had created them arrived to stop them. Throwing back his cloak he revealed himself with a dramatic cry: “Santa’s a vampire!” proclaimed jolly ole Saint Nick.

It was then that vampire Santa attacked the heroes, accompanied by his undead elves. Coup Field cowered in fear while William Benson began crying out for Elemenoh P. Quarez to show himself. Deimos attacked it. Xrix tried to distract it. Tick-tock ran to get a camera, realizing that no one would believe him when he told them he fought Santa Claus.

Upon Tick-Tock’s return, he became discouraged when his camera couldn’t pick up Santa. Rumble soon arrived and tried to make sense out of what she was seeing: the Illuminati, cowering, screaming and fighting nothing but air. As William Benson realized that Rumble had simply never believed in Santa Claus, he declared defiantly, “I don’t believe in Santa Claus!”

And then there was no Santa Claus.

One by one the heroes renounced their belief in the holiday figure and were amazed as he and his sadistic dwarves disappeared.

It was then that Robin Goodfellow revealed himself as Puck, an ancient illusionist who had fabricated their entire adventure on the east coast… all to gather them before his lord and master: Auberon, King of the Fey.
  • STR 30 (+10), DEX 14 (+2), CON N/A, INT 16 (+3), WIS 20 (+5), CHA 20 (+5)

    SKILLS: Concentration 4 (+9), Craft (artistic) 6 (+9), Knowledge (arcane lore) 10 (+13), Notice 8 (+13), Sense Motive 8 (+13)

    FEATS: Equipment 15, Inspire 5, Leadership, Minions 2

    POWERS: Animal Control 12 (Extras: Area [+1]; Flaws: Limited [bats, rats, wolves and reindeer, -1]), Drain Constitution 1 (“Santa vants to suck your blood!”), Immunity 40 (mental effects, Fortitude effects), Insubstantial 2 (Down the Chimney), Protection 12 (Extras: Impervious [+1]; Drawbacks: Power Loss [blessed, silver, or magical weapons, -1 points]), Regeneration 5 (Resurrection), Super-Movement 1 (wall-crawling), Super-Senses 15 (Enhanced Senses: Extended Detect Alignment 10, Extended Detect Sleep, Ranged Detect Alignment, Ranged Detect Sleep; Additional Senses: Detect Sleep [He knows when you are sleeping, he knows when you’re awake], Detect Alignment [He knows when you’ve been bad or good so be good for goodness’ sake]), Time Stop X (How else do you think he does it?; Flaws: Limited [Christmas Eve, -1])

    Equipment: North Pole (Size: Colossal; Toughness: 15; Features: Communications, Concealed, Hangar, Isolated, Living Space, Workshop [Duh!]; Cost: 14 equipment points), Santa’s Bag of Holding (Type IV; Dimensional Pocket 10 [Power Feats: Progression 10]; Cost: 6 equipment points), Sleigh (Strength 30, Defense 8, Toughness 9, Size: Huge; Features: Navigation System; Powers: Blast 12 [Extras: Explosion {+1}] Flight 8 [2,500 MPH; Flaws: Requires eight reindeer {-1}]; Cost: 55 equipment points)

    COMBAT: Attack +8, Grapple +18, Damage +10, Defense +8 (+4 flat-footed), Knockback -12, Imitative +2

    SAVES: Toughness +12 (+12 Impervious, Limited), Fortitude N/A, Reflex +10, Will +13

    Abilities 40 + Skills 9 (36 ranks) + Feats 23 + Powers X (X + 120) + Combat 32 + Saves 16 = 240 points
  • SANTA’S VAMPIRIC HELPERS
    (Power Level 1 / Minion Level 2)

    STR 10, DEX 10, CON N/A, INT 10, WIS 10, CHA 10

    SKILLS: Craft (toys) 4

    FEATS: Fearless, Teamwork 3

    POWERS: Drain Constitution 1, Immunity 30 (Fortitude effects), Protection 2

    COMBAT: Attack +0, Damage +0, Defense +0, Defense +0, Knockback -1, Initiative +0

    SAVES: Toughness +2, Fortitude N/A, Reflex +0, Will +2

    Abilities -10 + Skills 1 (4 ranks) + Feats 4 + Powers 33 + Combat 0 + Saves 2 = 30

Michuru81 wrote:It doesn’t matter how ridiculous the concept is. It doesn’t matter how over-powered the build is. So long as you have stats on paper, your players WILL believe that what they’re fighting is real and won’t be too quick to suspect an illusionist did it.

Your players are far too trusting...
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Post by Nyrath » Thu Mar 20, 2008 6:43 am

Nice Santa.

As for the quote, I don't always bother with written stats; I hold most of it in my head and run with that (makes it a bit harder for the players to sneak a peak, I hope).
The Librarium - Careful around the shelves, I still need to get stronger chains for the books. And don't go wandering off on your own either, I still haven't found the last one to do that.

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Post by Michuru81 » Thu Mar 20, 2008 6:49 am

Nyrath wrote:As for the quote, I don't always bother with written stats; I hold most of it in my head and run with that (makes it a bit harder for the players to sneak a peak, I hope).
Anything I need for our sessions is generally on my laptop- which makes for a handy dandy GM screen... Still, even without the stats, you can be read webcomics and as long as your players are convinced you wasted enough time to stat a character out then they'll be convinced it's real.
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Post by Michuru81 » Sat Mar 22, 2008 1:31 pm

A few characters have been updated: Anomaly, Arthropod, Brickhouse, Deimos, Hourglass, Jetstream, Mazui, Saya, and Tripper...
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#151: Iris [PC]

Post by Michuru81 » Sat Mar 22, 2008 1:35 pm

IRIS (Power Level 8)

Real Name: Minar Raja
Height / Weight: 5’8” / 126 lbs.
Hair / Eyes: Black / White
Place of Birth: Dhaka, Bengladesh (July 3, 1989)
First Appearance: New Vindicators #13

Biography: From the moment she was born, her father knew that Minar Raja was destined for greatness. Her father was descended of Sher Khan while her mother was the daughter of Mister Mayhem. She was destined to rule the persecuted… and her father believed she would lead them to greatness. She would lead them in conquering their conquerors and her twin brother, Shaheed, would be the martyr that would unite their people under her…

Iris and Sclera had both inherited their mother’s Neo-Sapien eyes which allowed them to see through any substance but also kept them from being able to sleep. Each time they closed their eyes, they still saw the ceiling through their lids. The stimulation prevented them from being able to easily fall asleep, but their father had a solution…

Abdur Raja was a master of Varma Kalai, a martial art that would normally take years to master. He forced his children to train in the art until they collapsed from exhaustion, allowing them to be counted amongst the masters by the time adolescence set in.

Once their father deemed them ready to grasp the destiny he envisioned for them he enrolled them in the New Vindicators Academy of Asia, believing the children of other Mokshans would be there as well… waiting for Minar to lead them.

NEW VINDICATORS: Sic Semper Tyrannis – Both Sclera and Iris were given the opportunity to lead teams in the Trials. For her team, Iris drafted Arthropod, Mutt and Split and Sclera selected Brass, Brickhouse and Cabal. Both had their own styles of leadership: Sclera trusted in his teammate’s strength and simply allowed them to do whatever they thought best. Iris attempted more diplomatic relations with her teammates, often looking to Mutt to make important decisions, replying on Arthropod’s wisdom and trusting in Split’s cunning.

During the Fourth Trial, the teams were almost forced to split in half. Iris left with Arthropod and they eventually met Brass and Brickhouse, and soon Mazui and Saya. Together, the six Asians held their own against Paragon and stood beside Rumble as she moved to protect Lodestone’s team from the Australians.

Going into the Final Trial, Iris was picked to fight Antiquity. Suspecting something was up, Arthropod pleaded with Iris to drop out but Antiquity bowed out first- advancing Iris into the next round…

It was this round that ended the Trials, As Lilith teleported Iris out of the Wreck Room and to Moksha. There, Bastion the Fist had taken up the mantle of Mister Mayhem and viewed his predecessor’s granddaughter as heir to the throne.

Planning to use Iris to rally a nation of Neo-Sapiens against the world’s governments, his plans were thwarted by the united students: an army of New Vindicators stormed Moksha, rescued Iris, and put a stop to his plan.

NEW VINDICATORS: Absit Omen – In the wake of Senator Bedford’s assassination, Silverback requested aid from the other schools. Help arrived as the young heroes were fending off an attack from Operation: Black Box; Iris led Arthropod, Brickhouse, Mazui and Saya into battle and saved the New Vindicators of America.

NEW VINDICATORS: Para Bellum – Following their retreat, Iris and her team joined Hikari in his attempt to disrupt the ritual that would make Coup Field one of the more powerful members of the Synod.
  • STR 10, DEX 18 (+4), CON 10, INT 16 (+3), WIS 18 (+4), CHA 10

    SKILLS: Acrobatics 4 (+10), Concentration 4 (+8), Diplomacy 5 (+7), Knowledge (history) 4 (+7), Knowledge (tactics) 4 (+7), Knowledge (theology and philosophy) 4 (+7), Languages 2 (Bengala [base], English, Mandarin), Notice 4 (+8), Sense Motive 5 (+11), Stealth 4 (+10)

    FEATS: Attack Focus (melee) 4, Attack Specialization (unarmed) 2, Defensive Attack, Defensive Roll 4, Dodge Focus 6, Elusive Target, Equipment 1, Evasion 2, Grappling Finesse, Improved Block 6, Improved Grapple, Improved Initiative 2, Improved Pin, Improved Throw, Improved Trip, Leadership, Light-Sleeper, Luck 3, Martial Artist 2 (Varma Kalai, Yin Style Baguazhang), Move-by Action, Talented 2 (Acrobatics / Stealth, Diplomacy / Sense Motive), Teamwork 1, Uncanny Dodge

    POWERS: Strike 8 (Alternate Powers: Healing 8, Nauseate 8, Paralyze 8, Stun 8; Power Feats: Innate; Extras: Alternate Save [Fortitude, +1]), Super-Senses 4 (Additional Senses: X-Ray Vision)

    Equipment: comm link, Vindicators Uniform (+2 Toughness, Immunity 2 [cold and heat])

    COMBAT: Attack +0 (+4 melee, +8 unarmed), Grapple +8, Damage +0, Defense +10 (+2 flat-footed), Knockback -3 (-1 flat-footed), Initiative +4

    SAVES: Toughness +6 (+2 flat-footed), Fortitude +2, Reflex +10, Will +6

    COMPLICATIONS: Prejudice (Neo-Sapin), Responsibility (Bengal, Moksha)

    Abilities 22 + Skills 10 (40 ranks) + Feats 46 + Powers 24 + Combat 8 + Saves 10 = 120 points
Michuru81 wrote:Our resident Hyuga Hinata knock-off, Iris is a PC under the control of Aaron, the player behind Fathom, Coup Field, Backlash, Trigger Happy, Gabrielle Farouk and Savant.
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#152: 137

Post by Michuru81 » Sun Mar 23, 2008 11:40 am

137 (Power Level 10)

Real Name: Unrevealed
Height / Weight: Unrevealed
Hair / Eyes: Unrevealed
Place of Birth: Unrevealed
First Appearance: New Vindicators #36 (as 137)

Biography: Intercepting a police report that Lodestone had been spotted in Turtle Bay, Loess’ group of Vindicators scrambled to the scene- only to find Operation: Black Box investigating the scene. Portal used his abilities to commandeer a Sentry, turning it against the Zero Drones guarding the warehouse. However, his signal was traced by a new enemy...

The silent warrior wore a battlesuit very similar to the 001, though it bore the numbers 137 on its shoulder. The New Vindicators remembered seeing the room of discarded projects held deep in Patriot Robotics and remembered that Noah Meinstein had apparently given up after model 136.

Apparently he had begun production once more…

Anomaly and Frostbite dealt with the soldiers, leaving Fathom, Hourglass, Jetstream and Tripper to handle the Zero Drones. Deimos engaged himself with Nock, leading this platoon, while Loess and Portal engaged 137.

Loess and Portal were eventually victorious over their impervious foe, while Nock bested Deimos. Nock called a ceasefire, offering Loess what help he could but warning her that his mission was to bring Lodestone to justice. When the heroes asked about the silent sentinel, Nock explained that unlike the Zero Drones, 137 was not a robot but a man wearing battle armor- like Chienne Bedford, David Meinstein and Ryan Mueller before him. The warrior was a donation to Operation: Black Box, given to the organization by Noah Meinstein- still, little else was known about him… including his identity.
  • STR 12 (+1), DEX 14 (+2), CON 14 (+2), INT 16 (+3), WIS 12 (+1), CHA 14 (+2)

    SKILLS: Craft (electronics) 2 (+5), Gather Information 6 (+8), Knowledge (business) 4 (+7), Knowledge (technology) 4 (+7), Notice 4 (+5), Sense Motive 4 (+5)

    FEATS: Attack Specialization (unarmed), Defensive Roll 2, Dodge Focus 2, Fast Overrun, Improved Overrun, Inspire 2, Leadership

    POWERS: Device 20 (137 battlesuit [hard to lose]; Enhanced Attack 4, Enhanced Defense 4, Flight 10 [10,000 MPH], Immunity 16 [critical hits, dazzle effects, life support], Protection 10 [Extras: Impervious {+1}], Super-Senses 8 [Enhanced Senses: Tracking 3 {Radio}; Additional Senses: Darkvision, Infravision, Low-Light Vision, Radio), Super-Strength 10), Device 3 (Hammer [easy to lose]; Strike 10 [Power Feats: Accurate, Mighty, Thrown]; Power Feats: Restricted [strong]), Immunity 6 (siblings’ powers, interaction skills)

    COMBAT: Attack +6 (+8 unarmed, +8 hammer), Grapple +17, Damage +1, Defense +8 (+3 flat-footed), Knockback -1, Initiative +8

    SAVES: Toughness +14 (+2 flat-footed), Fortitude +5, Reflex +9, Will +4

    Abilities 22 + Skills 6 (24 ranks) + Feats 10 + Powers 96 + Combat 8 + Saves 13 = 155 points
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