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JoshuaDunlow wrote:The Quick and Easy Answer? I could have given him 5 ranks in his skill true, but then im limited by power level. And with a enhanced ability, i can give him an extra boost that isn't limited to 11 ranks. Its a matter of flavor in this case, cause your either categorizing it has Skill or Innate ability. And i felt giving him a high wisdom wasn't the answer for this particular character. And its meant to work in tandem with his Danger Sense Ability. Cause honestly lets face it, Jayne is not a very observant person. He is more instinct.
This is a character inspired from an old character i had in the Legends of the Five Rings Game, a phoenix shugenja. However i wanted to put the character into this game, and a super hero setting. And this is what i came up with.
burner2501 wrote:JoshuaDunlow wrote:The Quick and Easy Answer? I could have given him 5 ranks in his skill true, but then im limited by power level. And with a enhanced ability, i can give him an extra boost that isn't limited to 11 ranks. Its a matter of flavor in this case, cause your either categorizing it has Skill or Innate ability. And i felt giving him a high wisdom wasn't the answer for this particular character. And its meant to work in tandem with his Danger Sense Ability. Cause honestly lets face it, Jayne is not a very observant person. He is more instinct.
Good insight. I don't know if I would have thought it through like that but with the explanation it makes a lot of sense. Jayne is not always the most observant unless it comes down to saving his own hide, which is what he's good at.
Simon gets an update, since i decided that i will not use the Variable Power unless its a rather structured and limited grouping, i decided dynamic array's are the way to go. It's alot more work, but in the end i suppose it will be worth it. With some freed up points, i gave him 2 ranks in Attack Specialist (Imagerial Weapons).
JoshuaDunlow wrote:Almagamation: Rogue and Juggernaut
dwellerofthedeep wrote:JoshuaDunlow wrote:Almagamation: Rogue and Juggernaut
This is a pretty crazy cool character, JD! I love that she looks like she could technically exist along with Rogue/Juggernaut but has a combination of their classical abilities. Great job with the minor nitpick - Constitution 12/16 (+4)
Keep up the good work.
JoshuaDunlow wrote:Almagamation: Rogue and Juggernaut
Instead of having a big bully for a step brother, professor X had a step sister named marie. Who used spiteful words, more than strength to push charles around. Her acid tongue and words, sometimes hurt alot more than her fists do. But she is also a coniving manipulator, and cold hearted woman. Now think of rogue, with the ability to sap the energy from her opponents or even those who touch her. Then is able to pummel them into submission, however unlike the juggernaut she can take the armor off if she wanted to. However she can also make the armor's affects, such as growth and density turn off and look like clothing if she wishes too. Sorry i have no picture, so your just going to have to imagine rogue, in green mystical armor.
WAR, Real Name: Marie Marko, Profession: Thug and Thief, Power Level: 10 (150pp), Marital Status: Single, Base of Operations: Mobile, Age: 35, Height: 8'0 (6'0" out of armor), Weight: 1,500 lbs (150 lbs out of armor), Eyes: Green, Hair: Black with White streak
Abilities [16pp]: Strength 14/30 (+10), Dexterity 12 (+1), Constitution 14/18 (+4), Intelligence 12 (+1), Wisdom 10 (+0), Charisma 14 (+2)
Saves [8pp]: Toughness +10 (all impervious), Fortitude 2 (+6), Reflexes 3 (+4), Willpower 3 (+3)
Combat [18pp]: Base Attack +5* (+8 with Melee), Base Defense +3* (+1 flatfooted), Initiative +1, Grapple +17, Knockback -6/-10 (4 pts Unstoppable)
* Modifiers for size taken into account.
Attack (dc): Unarmed +10 penetrating, Fatigue (dc 16), Ground Strike (dc 14)
Effective Strength: 10 / 55 in armor (51,200 lbs heavy load)
Skills [7pp]: Bluff 5 (+7/+11 when Attractive), Intimidate 8 (+10/+12), Notice 5 (+5), Search 5 (+6), Stealth 5 (+7/+3)
Feats [10pp]: Attack Specialist (Melee) 4, Attractive, All out Attack, Dodge Focus 1, Fascinate (Bluff), Move by Attack, Power Attack
Mutant Physiology (40pp)
- Enhanced Feat: Die Hard
- Flight 4
- Fatigue 6 [Power Feats: Incurable, Extra: Aura, Sustained]
The Mystic Armor of Cyttorak 14 [Hard to Remove]
- Enhanced Feat: Quick Change 2
- Growth 4 [(+8 str, +4 Con, -4 stealth, +2 Intim); Extra: Continuous]
- Density 4 [(+8 Str, +2 tough, +1 Immov, +1 super strength); Extra: Continuous]
- Penetrating Unarmed Strike +10
- Protection 6 [Extra: Impervious]
- Impervious Toughness 4
- Super Strength 4 [Power Feat: Immovability (Unstoppable), Ground Strike]
Drawbacks [5pp]: Armor [Full round to change into], Weak Point (helmet)
catsi563 wrote:Cool stuff joshau =^_^=m
Whats interesting about that almagam. Was that for a short period of time in My marvel universe. Rogue and Juggy had a thing going on. She was in desparate need of physical contact, and Juggy was stillt rying to reform. He was the only person that she could kiss without sending him into a coma, and he needed a friend. together the 2 of them had a quite a few adventures and even ran into the PCs on a couple of occasions.
Wow talk about an odd couple.
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