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Sand Fox's Desert (Birds of Passage Epilogue; New Story)

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Sand Fox's Desert (Birds of Passage Epilogue; New Story)

Postby Sand Fox » Tue Mar 18, 2008 10:09 pm

House Rules

These rules are in effect as of April 14, 2011. Stories posted before this do not follow these rules.

1. Character's roll Defense, rather than have a Base Defense of 10.
2. The Taint rules from Mastermind's Manual, page 87, are in effect.
3. Minions use the Tougher Minors rule from Mastermind's Manual, page 107. Instead of being KOed when they fail a save, instead they're stunned, and must fail by 5 or more to be Knocked Out.
4. Lethal Damage has a base of 20 instead of 15. (Inspired by AmericanYeti's Thread)
5. The Attacks of Opportunity rules, Mastermind's Manual, page 109, are in effect. However, unarmed attacks do not provoke Attacks of Opportunity.
6. Flanking rules, from Mastermind's Manual, page 116, are in effect. (+2 to attacks against enemies that you and an alley are on either side of).
7. The Mental Strain Rules from Mastermind's Manual, page 117, are in effect. Mental Strain can also grant Psychological or Madness Taint.
8. At the GM digression, character can be considered to not proficient with a weapon they are not used to using, and suffer a -4 to attack with it.

-Builds-

DC
Aquaman
Bane
Batgirl
Batman
Black Canary
Blight
Captain Atom
Curaré
Deadshot
Devil Ray
Doomsday
Dr Fate
Felix Faust
Firefly
Flash
Galatea
Green Arrow
Green Lantern (John Stewart)
Hawkgirl
Huntress
The Joker
Inque
J'onn Jonzz
Killer Croc
Killer Frost
Lady Shiva
Lex Luthor
Livewire
Major Force
Morgaine Le Faye
Mr. Freeze
Nightwing (Dick Grayson)
Oracle
Owlman
Penguin
Poison Ivy
Question
Ra's al Ghul
Red Hood (Jason Todd)
Robin (Tim Drake)
Shining Knight
Shriek
Stalker
Starfire
Superman
Superwoman
Tala
Tomorrow Knight (Batman Beyond)
Vigilante
Volcana
Wildcat
Wonder Woman

Marvel
Avalanche (Lance Alvers)
Captain America
Daredevil
Deadpool
Dr. Doom
Elektra Natchios
Emma Frost
Hulk
Fantastic Four
Iron Fist
Ironman
James Rogers
Juggernaut
Ms. Marvel
Ronin (Clint Barton)
Sabertooth
Spider-Man
Thor Odinson
Ultron
Warmachine

The Three Musketeers
Athos
Aramis
D’artangnan
Milady de Winter
Porthos

The Last Unicorn
The Unicorn

The Princess Bride
Fezzik
Inigo Montoya
Westley

Peter Pan
Captain James Hook

Street Fighter
Chun-Li Xiang
Vega

Final Fantasy
Cloud Strife
Sephiroth
Tifa Lockheart
Vincent Valentine

Kill Bill
Gogo Yubari
O-Ren Ishii

Arc the Lad
Darc
Lilia Gettman

Samurai 7
Gorobei Katayama
Heihachi Hayashida
Kambei Shimada
Katsushiro Okamoto
Kikuchiyo
Kyuzo
Shichiroji
Tessai

Naruto
Deidara
Hinata Hyuga
Ino Yamanaka
Itachi Uchiha
Kakashi Hatake
Kiba Inuzuka and Akamaru
Kisame Hoshigaki
Konan
Mizuki
Naruto Uzumaki
Naruto Uzumaki (Sage Mode)
Neji Hyuga
Orochimaru
Pain
(The Paths of Pain)
Rock Lee
Sakura Haruno
Sasuke Uchiha
Shikamaru Nara
Shino Aburame
Temari
Tenten

The Kouga Ninja Scrolls (Basilisk)
Kagerou
Kouga Gennosuke
Koshirou Chikuma

Kingdom Hearts
Air Pirates (Heartless)
Ansem the Wise
Bandit (Heartless)
Battleship (Heartless)
Donald
Gargoyle (Heartless)
Goofy
Fat Bandit (Heartless)
Fortuneteller (Heartless)
Large Body (Heartless)
Magic Heartless (Family of Heartless)
Pirate (Heartless)
Riku
Search Ghost (Heartless)
Shadow (Heartless)
Soldier (Heartless)
Sora
Trickmaster (Heartless)
Wight Knight (Heartless)

Hayao Miyazaki
Baron humbert von gikkingen
Wizard Howl Jenkins

Disney
The Beast
Belle
Jafar and Iago
Judge Claude Frollo
Maleficent
Ratigan
Scar

Gargoyles
David Xanatos
Demona
Macbeth
Steel Clan Robot

Others
Darth Vader (Sinestro)
Mace Windu (Green Lantern)
Rasputin
Rothbart
Sesshoumaru
Train Heartnet
V
Vegeta
Zorro

Star Wars
Aayla Secura
Agen Kolar
Anakin Skywalker
Asajj Ventress
Aurra Sing
B-1 Battle Droid
B-2 Super Battle Droid
Cin Drallig
Count Dooku
Dark Acolyte
Dark Anakin Skywalker
Darth Maladi
Darth Maul
Darth Nihl
Darth Sidious
Darth Talon
Darth Vader
Darth Wyyrlok
Deba Billaba
Droideka (Destroyer Droid)
Durge
General Grievous
Han Solo
IG-100 MagnaGuard
Iguni
Jedi Knight (Guardian & Counselor)
Jedi Master (Warrior & Sage)
Jedi Padawan
Kar Vastor
Ki-Adi-Mundi
Kit Fisto
K'Kruhk
Mace Windu
Nightsister
Obi-Wan Kenobi
Oppo Rancisis
Plo Koon
Qui-Gon Jinn
Quinlan Vos
R2-D2
Saesee Tinn
Serra Keto
Shaak Ti
Sora Bulq
Tao
The Dark Woman
Tholme
T'ra Saa
Xanatos Omega
Yoda

Original Characters
Cold Steel
Cursed Grave
Fey Blue
Inuhoshi Yojimbo
The Jade Prince
The Onyx Prince
Malador the Mystic
Pandamonium
The Princess Moon
Red Moon
Sanguine Witch
Sister Snakehair
Steel Knight
Stormwood
Tainted Cultist (Genaric Build)
Wizard Felix Faust

Builds/Gifts from Others
Cyrano de Bergerac (From Woodclaw)

-Fights-
(Non-Cannon)

Batgirl Vs Dark Anakin Skywalker
Swordfire Vs Dark Anakin Skywalker


-Stories-

All For One
Into: I'm new in Town,
Fight: The Young Hero!
Interlude: At the Bonacieux Inn
Interlude: Plans
Fight: The Masks we Wear
Interlude: Nighttime Checkmate, Part 1
Fight: Nighttime Checkmate, Part 2
Interlude: The Coming Storm
Interlude: Divide and Conquer, Part 1
Fight: Divide and Conquer, Part 2
Fight: Divide and Conquer, Part 3
Fight: Divide and Conquer, Part 4
Fight: Divide and Conquer, Part 5
Fight: Divide and Conquer, Part 6
Interlude: A Woman’s Place
Interlude: The End of Sea Skull Keep
Interlude: Tending to Wounds
Interlude: For the Living
Epilogue: Together

Nightwing: Birds of Passage
Intro: New Arrivals
Fight: Team Up
Interlude: Professional Work Ethic
Interlude: The Birds of Paradise Lounge
Interlude: Stakeout
Fight: Night Attack
Interlude: Wake Up Proposal
Interlude: Relationships and Work
Interlude: Swell the Ranks
Interlude: Feint and Strike
Fight: Steal a Star
Interlude: Partners against Crime
Fight: The Croc Hunter
Interlude: Captive Audience
Interlude: Deadpool and Starfire
Interlude: Commence Operation
Interlude: Operation Raptor (Split Crosshairs)
Fight: Operation Raptor (Spider-Man and Daredevil Vs Deadshot)
Fight: Operation Raptor (Captain America Vs Vega and Sabertooth)
Fight: Operation Raptor (Chun-Li Vs Elektra)
Interlude: Tend Thy Wounds
Funny(Non-Canon)
Interlude: Rise to the Occasion
Fight: Whirlwind of Feathers
Interlude: From one Robin to Another
Fight: Nightwing Vs the Red Hood
Interlude: The Daredevil Advocate
Interlude: Plotting
Interlude: Expecting
Fight: In the Bird’s Talons, Part 1
Fight: In the Bird’s Talons, Part 2
Interlude: In the Bird's Talons, Part 3
Fight: The Facade Ends
Fight: Captain America Vs Deadpool
Fight: Spider-Man Vs The Birds of Passage
Fight: Nightwing Vs Red Hood
Fight: Nightwing Vs Bane
Fight: Nightwing & Red Hood vs. Bane, Part 1
Interlude: Captain America and Deadpool
Fight: Nightwing & Red Hood vs. Bane, Part 2
Fight: Tamaranean Wrath
Interlude: Chorus of Fire
Epilogue: Part 1
Epilogue: Part 2

Original: Island of Storms

Beginning: Flower Arranging
Fight: Here to Die
Last edited by Sand Fox on Sat Aug 20, 2011 11:19 pm, edited 334 times in total.
"Wherefore, my beloved brethren, let every man be swift to hear, slow to speak, slow to wrath:
For the wrath of man worketh not the righteousness of God.
"

James 1: 19-20
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Postby Sand Fox » Tue Mar 18, 2008 10:20 pm

Image
((The brown-haired youth on the right is the character. The blond is Aramis. Sorry I couldn’t get a better picture, but this is the only one I liked. It was by kaz320 on deviantART. http://kaz320.deviantart.com/)

Name: D’artangnan Dumas
Age: 16
Eyes: Blue
Hair: Brown
Height: 5’10”
Weight: 180 lbs
PL: 7
PP: 105

Abilities: 22
STR: 12 (+1), DEX: 18 (+4), CON: 14 (+2), INT: 10 (0), WIS: 12 (+1), CHA: 16 (+3)

Skills: 15
Acrobatics: 6 (+10)
Bluff: 8 (+11)
Diplomacy: 8 (+11)
Gather Info: 6 (+9)
Handle Animal: 6 (+9)
Notice: 6 (+7)
Ride: 6 (+10)
Search: 6 (+6)
Stealth: 6 (+10)
Languages: 2 (Base: English; Extras: French, Germen)

Feats: 39
Accurate Attack
Acrobatic Bluff
All-out Attack
Attack Specialization: Swords (2)
Attractive (1)
Beginner's Luck
Defensive Attack
Defensive Roll (2)
Dodge Focus (4)
Equipment (2)
Fascinate (1)
Favored Opponent: Swordsmen (1)
Improved Block (1)
Improved Critical: Swords (1)
Improved Disarm (1)
Inspire (2)
Jack-of-All-Trades
Leadership
Luck (3)
Power Attack
Quick Draw (1)
Redirect
Sidekick: Rochenante (7)
Taunt

Equipment: (10 points to spend)
Rapier (A musketeer’s sword)
Leather Armor (+1 Toughness)
Riding Saddle
3 Points unspent

Combat: 20
Attack: +5, +9 with Swords, Defense: 19 (13 flat-footed), Init: 4
Dmg: +1 Unarmed, +4 Swords

Saves: 9
Toughness: +5 (3 flat-footed, 4 without Leather Armor), Fortitude: +4 (+2 Mod. +2 Base), Reflex: +8 (+4 Mod. +4 Base), Will: +4 (+1 Mod. +3 Base)

Drawbacks: 0

Complications
Code of Honor: D’artangnan can’t help but be heroic and has a code of chivalry.
Arrogant: D’artangnan is a cocky and proud, and loves to show off. This can easily become a problem.
Temper: This youth is hot headed and is quick to pursue an insult, and is even quicker to go to the sword to solve problems.
Prejudice (Kid): D’artangnan’s young, and not every one treats him seriously because of that.

Total Cost
Abilities 22 + Skills 15 (60 ranks) + Feats 39 + Powers 0 + Combat 20 + Saves 9 – Drawbacks 0 = 105 / 105

Trade Offs
+2 Atk Bonus/-2 Dmg Bonus
+2 Defense/-2 Toughness

Notes
This is my character, D’artangnan, inspired by a character of the same name from the novel, The Three Musketeers, by Alexandre Dumas, quite possibly the greatest French author of his time. Because I haven’t read the book in ages, I couldn’t remember D’artangnan’s last name. As such, I just gave this character the same family name as the author: Dumas. He’ll be the first character introduced in my story, All for One
Personality wise, this character is basically a younger version of what D’artangnan was in the book, though I took some liberties, since he is my character. He’s hotheaded, arrogant, and far too confident for his own safety. Flaws aside, D’artangnan’s also good-hearted, honorable, charming, optimistic, and something of a romantic. In my story, D’artangnan doesn’t aim to be a musketeer, but is instead an adventurer. He’ll still retain some of his old traits, but I’m not sure how many.
Game wise, D’artangnan a similar to a Costumed Adventurer with some Weapon-Master added in to spice up the mix. He’s incredibly good for someone as low level as he is. I made him a team player and diplomat, with high ranks in Bluff, Diplomacy and Gather Information, and feats like Inspire and Leadership. He has a low Toughness, and relies on a high defense to save his butt. If caught flatfooted, he’ll be run down quicker then deer staring at a speeding semi’s headlights. Despite being Weapon-Master/Costumed Adventurer, he’s so not a goon sweeper, and is not meant to be cornered. D’artangnan’s the fighter that jumps atop the tables, swings by chandeliers disarms people he could’ve just knocked out, and goads when winning at all costs. He’s a good fighter, but inexperienced and proud.
Lest I forget, D’artangnan’s faithful steed (bought with the sidekick feat), Rochenante.

Sidekick:
Rochenante, D’artangnan’s horse
PL: 4 (35pp)

ABILITIES
STR: 18 (+4), DEX: 13 (+1), CON: 14 (+2), INT: 6 (-2), WIS: 12 (+1), CHA: 6 (-2)

SKILLS
Notice 4 (+5)

FEATS

POWERS
Growth: Innate [4], Protection [1], Speed [1], Super-Senses: Extended vision, low-light vision [2]

COMBAT
Attack 3 [Unarmed +4 (Bruise)] Defense 13 (11 flat-footed) Init 1

SAVES
Toughness 3, Fortitude 7 Reflex 5 Will 4

DRAWBACKS
Can’t Speak -4, No Hands -4

Abilities -3 + Skills 1 (4 ranks) + Feats 0 + Powers 17 + Combat 16 + Saves 12 – Drawbacks -8 = 35 / 35
Last edited by Sand Fox on Sat Mar 29, 2008 6:30 pm, edited 2 times in total.
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Postby AmericanYeti » Wed Mar 19, 2008 12:41 pm

Cool character SandFox. Like the Three Musketeers influence and swashbucklers are always a lot of fun. I'm awaiting your next character/story eagerly.
AmericanYeti: Evolution

Come and enter the Yeti's Den!

Geekery wrote:If life gives you lemons, build NPCs.
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Postby Sand Fox » Wed Mar 19, 2008 7:56 pm

All For One
I’m new in Town

As he rode through Paris atop Rochenante, D’artangnan looked in ah at the splendor around him. The city of lovers was beautiful. It had stunning buildings, gorgeous women, breathtaking scenery, attractive girls, striking artists, good-looking females...did he leave anything out?
“Ah, bonjour, Mademoiselles,” D’artangnan said with a charming grin as two young women passed him. They giggled as he winked. As they walked away, still giggling and glancing back, the youth smiled. Being handsome was good.
Just then, the sound of rumbling rose up from the young man’s stomach. He sighed. It had been almost two days since his last meal. D’artangnan felt his wallet. The clicking of coins reassured him that he’d have enough cash to eat and stay a night at an inn. However, he really needed a job. “Now, where’s a good eatery?”
Looking about, D’artangnan spotted a gaggle of children playing amongst themselves. Getting off his horse, the youth moved over to them. “Excuse me,” he chimed, waving friendlily, “Could one of you help me? I’m new and-”
“Hehehe,” one of the boys chuckled, pointing a finger at Rochenante, “Look at his horse!”
“What’s wrong with him?” D’artangnan smiled, trying to play along.
“It sure looks funny!” the boy snickered. His laughter was joined by the other children.
“It looks like it’s been painted!”
“Has it, Mr.?”
“Brown and white and tan and orange!”
“Yes, yes,” D’artangnan sighed, trying to be heard, “He looks plenty funny, but please, can one of you-” a chorus of high pitched giggles drowned out his words.
The young man then growled, turned on his heel, and walked away. “You know what? Forget it. I’ll find my way myself.”
A gentle tugging on his shirt caused D’artangnan to turn and look down. A small boy, maybe five, looked up at him. He had untidy brown hair and dark eyes. “Excusez-moi, Monsieur,” the boy said hesitantly, “you lost or something?”
“Why do you ask?” D’artangnan said coolly.
“Because I can show you around if you want,” the boy smiled.
D’artangnan’s entire composer changed. “Thanks kid! That would be great!” he took the boy’s hand and shook it. “See, I’m new in town, so I don’t know where to go to eat. Could you help me out?”
“No problem!”
The boy led D’artangnan to a restaurant called Café au Lait. It smelled of coffee beans.
“Well, this is it,” the boy said, waving his hand at the café. “It’s not much, but its food is tasty.”
“Thank you, boy,” D’artangnan smiled. “What’s your name, by the way?”
“Jean. Well…” the boy said oddly. He reached over and hugged the young man. Then he turned and started to run away. “Bye!”
“Uh, thanks, kid.” D’artangnan was a bit taken back by the strange parting. “What an odd child.” He walked into the café. After being handed a menu, the young man thought about checking how much money was on his person. Unfortunately, this proved to be a difficult task, as there was no wallet to be checked. “Sacrebleu, I’ve been robbed!” he shouted, standing up. “Who could have-” he stopped in mid-sentence. “Wait a second, when Jean hugged me-” The reality of it all dawned to him. “That little twerp!” D’artangnan bolted out the door and down the way the boy had gone.
-------
Jean rounded the corner and sighed. He looked at the small bag of coins in his hand. “Hmm. He was a good fellow…but one bad judge of character.”
“Jean!” a pretty, feminine voice called. “Jean! Jean, where are you?”
The boy bolted over in the direction of the voice. “I’m coming, Sis!”
At the front of the Bonacieux Inn, a very beautiful sixteen-year-old girl was standing, her dainty hands cupped as she called for her small brother. She had long, full blond hair that came all the way down to her lower back. Her eyes were the most kind and innocent shade of blue. The girl’s green dress conservative and cute, yet it was slightly worn and a bit old fashioned.
“Hey Constance,” Jean called as he came in view of his elder sister, “guess what!”
“Jean!” Constance said sharply, her hands on her hips, “Where have you been!?”
“But sis,” Jean interjected, “I made a lot of money today, see!” He held up the bag of gold he acquired without permission from the Monsieur earlier.
Constance’s eyes widened as she looked at the bag. “Where did you get this?”
“I gave a rich Monsieur a tour of the town,” Jean explained, “And he gave me that money.”
---------
D’artangnan ran though the alleyways, dipping and jumping over the garbage and what not. “Where is that conniving midget!?” A series of French swears flowed from the youth’s mouth.
“Jean! Where have you been!?”
D’artangnan skidded to a stop at hearing the boy’s name called. Thinking for moment, he moved to the side and snuck along the wall, peering at the spectacle unfolding.
The most beautiful girl D’artangnan had ever seen was talking to Jean, apparently his sister. The boy showed his sister the money that he’d stolen, and lied about how he got it.
Then, things took a change of pace. About eight men walked toward the inn from down the street. They looked like an unsavory lot, with dirty clothing that looked like it had been torn in bar fights. “Constance!” the lead men called, a sword sheathed at his side, “We need to talk!”
“Sis, who are they?” Jean asked, glaring at the unpleasant man.
“Uh, no one important, Jean,” Constance said quickly. She tired to shove the boy inside the inn, but he wouldn’t budge. “Be a good boy and go check on Grandfather. I just need to talk business with these men.”
“No, what’s going on?!”
“Enough!” the leader of the men shouted. He grabbed the girl by the shoulder and made her face him. “You’re late on your protection payments! And you know what that means.”
Constance’s face paled. “No wait, please! We barely make enough to get by as is! Just give us a week! Or four days! Just four days!”
But the thug wasn’t listening to her anymore. He suddenly grabbed her face by the jaw and looked her over, as if apprising her. “You’re real cute when you’re scared,” he hissed evilly, “Tell ya’ what; be my woman and we’ll call it even, better yet, you won’t ever have to pay protection again. Deal, sweetie?” His cronies chuckled in delight.
Constance broke away from him and slapped him. “Get away from me, you pervert!”
Outraged, the gang leader raised his hand threateningly, but before he could strike her, D’artangnan walked out from his hiding place. “Stop right there!” The youth drew his rapier and moved between the inn-keeping family and the gang. “You’ve got ten seconds to leave here and never come back.”
As his goons laughed, the lead man asked, “What if we don’t want to, you wannabe musketeer? Do you even know who we are? We’re the-”
“Should I even care?” D’artangnan interrupted, “See, I’m new in town. But where I come from, we solve problems like this with the sword! En Garde!”
--------
Before the battle begins, let’s look at the statistics. First off, D’artangnan starts with 4 Hero Points, due to all the luck feats he has. Then he gets another one from the complication of being robbed and not getting to roll a notice or since motive checks. After that, D’artangnan gets one more for standing up for Constance and Jean. That’s a total of 6 Hero Points. Is having that many even legal?
Anyway, the leader of the bunch of criminals is a Gang Leader, posted on Pg. 227 of the Mutants and Masterminds, 2ed edition book, except he’s armed with a sword. The other seven are Thugs from Pg. 229, and all will be unarmed.
So, what are the perditions? Personally, I’m a bit worried. D’artangnan’s not good at fighting numbers yet, and probably won’t do well when surrounded. If they land a grapple, it could be over for him. But, he’s up to his neck in Hero Points, so he should do fine, push come to shove. Till next time!

Next up:

Image
The Young Hero!
By the by, if anyone as any suggestions, for characters to add, please tell me. Thank you!
Last edited by Sand Fox on Wed Mar 26, 2008 8:11 pm, edited 1 time in total.
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Postby Sand Fox » Fri Mar 21, 2008 12:25 am

All For One
The Young Hero!


Image



Statistics
D’artangnan: 6 Hero Points, no Damage Conditions
Gang Leader: No Damage Conditions
The 7 Thugs: No Damage Conditions
Round one:
There’s 10 feet of space between D’artangnan and the Gang Leader. The leader’s 7 thugs are spaced out around and behind him.
Everyone rolls for Initiative.
1. D’artangnan: 17
2. Thugs: 12
3. Gang Leader: 6

D’artangnan will start off by moving 10 feet forward and attacking the gang leader. Because people who haven’t gone yet are flat-footed, D’artangnan will Power Attack 3. Attack roll of 7, plus 6, making it 13. Because the gang leader’s flat-footed, that’s a hit. I’ll say the gang leader’s a swordsman, D’artangnan’s favored opponent, with makes the Damage DC a grand total of 23. The leader gets a 19 in total, taking an injured and bruised condition. Next, two thugs will aid their leader’s next attack. One fails the Aid Action check and the other succeeds. One fails the Aid Action check and he other succeeds. The next two thugs will attack, one aiding the other. The aid action is a success, but the thug attacking only gets a 9 total to hit against D’artangnan’s 19 Defense. The next thug will aid another one’s attack as well. This time, not only does the Aid Action succeed, but the thug hits by with an attack roll of 16, 20 total. D’artangnan rolls 23 toughness, passing the save. The last aids the gang leader, with an 11 total, passing the aid action DC. D’artangnan is now completely surrounded.
Finally, the leader gets to go. He draws his sword as a move action and attacks. And, with two aid actions to hit, he gets a total of…12…meaning he misses.

D’artangnan rushed forward, using his momentum to put power behind the point of his rapier. He struck the leader of the thugs, drawing blood as it went into his arm. D’artangnan couldn’t bring it deeper, as the other crooks started swinging their fists at him. Dipping and ducking as the blows flew at him, D’artangnan was able to avoid all but one. Though it connected, the youth rolled off the blow and dodged as the gang leader himself drew steel and made a slash at the young man.

Round two:
D’artangnan will roll a bluff to feint the Gang Leader as a move action, rolling a 17 and getting a 23 overall. The gets 8 total and is flat-footed. D’artangnan Power Attacks 5, getting natural 20! The Toughness save is an almighty 30, and the gang leader gets a total of 19, failing by 11. That’s a stunned, a staggered, and a disabled. The four thugs will attack and aid action again, trying to grapple. They miss (Boy, D’artangnan’s getting lucky today.) Next, two of the thugs will aid the last one. He hits, and D’artangnan fails his save by 3. The enemy is dealing lethal, so that’s a level of bruised and injured. The gang leader’s up next, but is stunned and can’t go.


D’artangnan smiled devilishly. “Hey, big boy,” he called at the lead thug, leaning back, “Keep you’re eyes on the ball!” Then, he acted as though he was going to spring forward. As the gang leader moved to defend the imaginary attack, D’artangnan side stepped back and stuck him deep in the side. The young man pulled the blade out with a twirl. “What’s the matter? I told you to keep your eye on the ball, buddy!”
D’artangnan’s taunting was cut short by the flying blows of the still surrounding thugs. The youth moved out of the way as hooligans lunged at him. However, one fist caught him on the jaw. D’artangnan felt his face get cut by the man’s knuckles.

D’artangnan will attack the gang leader yet again, getting a 17 total. The gang leader rolls a 1 and is out for the fight. (I could GM Fiat and let the gang leader re-roll, but I don’t feel like it. Besides, D’artangnan has enough Hero Points as is!) Speaking of Hero Points, D’artangnan will spend one to surge and Power Attack/Accurate Attack 3 and strike at one of the thugs, taking a 10 because the thug’s a minion. The thug fails his toughness save. D’artangnan will burn another Hero Point to temporality gain the Takedown Attack feat. He’ll attack the next one, who fails his toughness save and is out as well. This continues until we reach the last one, who makes his save. Because he’s only hanging out with the gang out of mutual benefit, he’s not fanatical. So, the last thug will run like mad. D’artangnan lets him go. And because he surged, D’artangnan is fatigued. That’s the end.

D’artangnan’s sword flashed like a flare of sunlight as he brought it down like a hawk, stabbing deep into the gang leader. With a last cry of pain, the man felt to the floor.
“Sorry to disappoint, but this ends now!” D’artangnan showed, pulling the blade back and attacking the remaining men with a slashing move. One by one, they fell. The last, however, was able to duck out in time.
“Screw this! I’m gonna live!” the man shouted, turning tail and running.
“You wimp!” D’artangnan shouted, “Stop running and take your beating like a man!” He growled and toughed his bleeding cheek. “Little Dog.” He turned over to the teenage woman and her little brother, grinning slightly. “You Ok?”
“Uh, we’re fine, sir, really,” Constance said, soft and oddly. “But, Monsieur, who are you?”
“Dear Mademoiselle,” the youth said with a devil-may-care smile. He took off his hat and tilled his head. “My name is D’artangnan Dumas.” He took her reached over and gently gave her a courtly kiss on the hand. “And you? Or do angels have no names, only the most beautiful faces man has ever seen?”
“I’m Constance. Constance Bonacieux,” the girl said, pulling her hand away, bushing slightly. And this is my little brother, Jean.”
“Hello,” the boy said with a nervous smile.”
D’artangnan took one look and the boy and narrowed his eyes. The little crook was still holding his wallet.
Just as the young man opened his mouth, however, another voice shouted. “And is anyone going to introduce about me?”
Everyone looked up near the top of the Bonacieux inn. An old man was leaning out of the window, an old musket in hand. “I’m Monsieur Bonacieux. That was some fine sword play, boy! ‘Course, I’d have blown off their heads if the hoodlums did anything serious! Anyway, come on in, young man! We’re just about to have lunch; join us!”
D’artangnan’s stomach started to rumble and he forgot about his stolen money. “Thanks!” He followed Constance in.
Jean looked at the wallet he had stolen. “I’ll give this back after lunch; right after I ask Grandpa if D’artangnan can stay. That should make everyone happy.”

Aftermath:
D’artangnan: 5 Hero Points, fatigued, Injured and Bruised
Gang Leader: Dieing (Stabilized), Arrested
The 7 Thugs: 6 Dieing (Stabilized), 6 Arrested

I’m surprised (and disappointed). Truth be told, the only reason D’artangnan won was because he had good rolls and the thugs got bad ones. Oh well, it’s not like this was all that important. There are only two things that matter from this. 1. D’artangnan made some friends, and a crook got away. Of course, this will affect the story. Hope you like it!
Last edited by Sand Fox on Mon Mar 31, 2008 11:48 pm, edited 3 times in total.
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Postby AmericanYeti » Fri Mar 21, 2008 2:59 pm

This is intriguing! You captured the swashbuckling spirit perfectly and the action is good too. Good work on the banter and awaiting the next installment.
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Postby Thorpacolypse » Fri Mar 21, 2008 4:32 pm

Not a bad start there, Fox. Looking forward to more.
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Postby Sand Fox » Wed Mar 26, 2008 8:06 pm

Note: From now one, A few things are going to be changed. Starting out, the name of the story is now, All for One. Personally, I think it sounds better that way. Also, D’artangnan is no longer an orphan. Instead, he just doesn’t have a dad.

All for One
-Interlude-
At the Bonacieux Inn

“This tastes great!” D’artangnan exclaimed, swallowing a gulp of cheese broccoli soup.
D’artangnan and Monsieur Bonacieux were dining together at one of the many tables in the Inn’s diner. Mademoiselle Constance was too busy serving the other patrons to actually sit down with them, as the Bonacieux Inn doubled as an eatery, and a decently popular one at that.
“Hahaha,” Monsieur Bonacieux chuckled. “Every man who comes here falls in love with my granddaughter’s cooking.”
“Really? That’s good,” D’artangnan remarked half dispassionately, paying more attention to Constance as the cook/waitress floated by.
Monsieur Bonacieux looked slightly amused, slightly offended, and slightly displeased when he noted the object of the young man’s thoughts. “And most men who come here fall in love with my granddaughter’s beauty.”
D’artangnan snapped out of it and looked over at the old man. “I’m sorry, what was that?”
“I was just talking to me-self,” the grandfather father sighed. “Anyway, you say that you’ve been raised by your mother’s side?”
“Yeah,” the young man said with a slightly nervous grin, hand rubbing the back of his head, “My Dad’s kinda a taboo topic at home.”
“What, did he kill someone or something rather?” Monsieur Bonacieux asked, his eyes interested.
“Depends on who you ask,” D’artangnan laughed. “My mom talks like he was an angel of romance and love, but the two of them were ripped apart like some Shakespearean tragedy. Talk to my grandpa, and he’ll tell you about a seducer and violent delinquent. Kinda funny when you think about it.”
“Is it?” Monsieur Bonacieux was now fully engrossed in the conversation. “Tell me, boy, why are you in Paris?”
“I wanted more in life then just being a farmer.”
Monsieur Bonacieux nodded his head in agreement. “You kind of remind me of my son. He wanted to be more then an Inn Keeper, so he joined the Musketeers when he was about 25.”
“How prestigious,” D’artangnan commented.
Jean came in and moved over to the pair. “Hey Grandpa, the guardsmen are here; and they want to talk with you about something.”
As soon as the old man was out of the room and Constance was out of earshot, D’artangnan started for the boy. Jean, however, had already extended his hand, D’artangnan’s wallet of money held out.
The young man eyed the boy questioningly, stashed the loot, and said with a growl, “If you think I’m not going to tell your grandpa that you stole from me just because-”
“Please,” Jean implored in a hushed voice, “You don’t understand. It’s not what you think! I’m not stealing from you because I wanted pocket money or anything!”
“Then what were you after, pray tell?” D’artangnan demanded.
“I just wanted to help my sister out…” The boy sounded ashamed.
“Really?” D’artangnan looked the kid over. He seemed to be sincerely sorry. “You promise never to steal again, Jean?” The child nodded. “Even if you face death or worse?” The child nodded again. “Very well, I won’t tell a soul.” D’artangnan sighed. Sometimes, he was too nice.
“Thanks Monsieur!” Jean shouted, giving him a hug. While the young man was still in shock the change in personality, Jean went on excitedly, “By the way, your horse followed me all the way over here! He must be smart! Oh, and do you have a place to stay? If not, why don’t you stay here? I’m sure Grandpa would let you; I even bet he’d give you a job! Hey, tell me-” As the kid when on nonstop, D’artangnan started to look desperately for an “off” switch.
While D’artangnan endured the tortures a happy, chattering child, Monsieur Bonacieux came inside and strode over to his granddaughter. He whispered something in her ear, and the girl looked at him in surprise. She handed him the tray she was carrying and dashed outside.
In front of the inn, the thugs from earlier had all be hauled away and the guards had already left, leaving only one man standing outside to greet the young woman. He was very effeminate looking, with features that were delicate and soft. His very long, blond-red hair was well groomed and clean. The man’s light blue eyes were sympathetic and quiet, like the sky on a clear day. His spotless blue uniform revealed that the man was a high-ranking Musketeer.
“Good afternoon, Mademoiselle Constance,” the stranger began in a very kind voice, “Allow me to introduce myself. I am Aramis of His Majesty, King Louis XIII’s musketeers.” He tipped his hat in greeting.
“Bonjour, Monsieur Aramis,” Constance curtsied, acknowledging the man’s high rank. “How can I help you?”
“Well, my dear,” Aramis explained, “I have a message from Her Majesty, Queen Ann D’Autriche.”
Constance nearly fainted from amazement. “What could Her Majesty want from a simple girl like me?”
Aramis laughed kindly. “The Queen told me you’d probably say that. Well, you’ve been working at the palace as a part-time maid for the past four weeks. Last time you were at the palace, the Queen said the two of you talked.”
“Oh,” Constance blushed, “I had a few words in passing. It was nothing, really.”
“What ever you did,” the musketeer interjected, “You left an impression on Queen Ann. She says she likes you. To cut things short, the Queen has requested that you be her personal maid. Your pay will be paid twice as much as the normal maid, and because you have to work at your family’s inn, you may have four days off each week, and work only evenings. Do you accept Her Majesty’s offer?”
“Yes, yes! Of course, Monsieur Aramis!” Young Constance was overjoyed at Queen Ann’s magnanimousness.
“Good,” Aramis smiled. He turned and moved for his horse. “You start tomorrow. Report to the servant’s office as usual. Fare thee well, Madam.”
“Wait, sir!” Constance called, making the delicate looking musketeer turn. “Why did the Queen send a musketeer?”
Aramis gave a haunting smile. “Well, there was a disturbance in the area, and I was going to be in town anyway, so it was just convent for me to deliver the message myself. Bye.”
As Aramis road off, Constance slipped inside the inn. “Constance,” Monsieur Bonacieux smiled as she entered the room, “I’ve got some news for you. We’ll finally have another hand here!” The old man clapped D’artangnan on the back. “Starting today, this gentleman’s going to work at the Bonacieux Inn.”
“That’s perfect!” Constance cheered, clapping her hands together, “Now that I’ll be working at the Palace more, we’ll still have enough hands around here! Oh, thank you, D’artangnan!”
“No problem, Mademoiselle,” D’artangnan said, pleased with himself. Then the last part of her sentence reached his brain. “Whoa! Time out! What do you mean, ‘working at the Palace more?’ You’re not staying here?”
As Constance explained everything to her grandfather, D’artangnan, and Jean, a man hidden outside the window turned and slipped away. Walking away onto the bustling streets, his hood fell off, revealing that he was the petty thug from earlier. The one that D’artangnan had let go.

Later…
“And that’s everything, Milady,” the thief concluded. He was now sitting in an expensive carriage with the blinds pulled back. Across from him, two figures sat. One was a bald Asian man with a thin beard, dressed in black. The other was a stunningly beautiful woman in a dress that was luxurious green. An air of mystery and intellect hung about her as she hid her face behind her fan.
“So, just as I suspected,” the woman said thoughtfully, “When that Constance girl was threatened, the Queen would retaliate. You did perfectly, Jack.”
“But, Milady,” the thief named Jack protested, “What is this all about?”
The Asian growled. “You’ve been paid, worm,” he said in a thick accent. “Now out; no need to poke nose in business not yours.”
“Yu-Jin,” the woman scolded, “Is that a way to treat a guest?” She turned to Jack. “Now, do me a favor and keep an eye on this D’artangnan boy. He sounds interesting to me. Do a good job and maybe I’ll pay you double. Now, if you don’t mind, I’ve work to do.”
After the thief was out of sight, the Yu-Jin spoke to the woman in Chinese. “Why is the Queen so interested in this girl, Mistress?”
“Yu-Jin,” she sighed, “Don’t you see? According to my information, Queen Ann needs someone who’ll be steadfastly loyal to her, yet willing to work against the interests of the King and church. Who better fits this then a young maid who’s overworked and still dreams of her knight in shining armor?”
“Yes, Milady,” Yu-Jin bowed humbly. “Where to now?”
“The Castle Cathedral,” the woman yawned. “I think Cardinal Richelieu would be very interested in all this.”
Last edited by Sand Fox on Mon Mar 31, 2008 8:08 pm, edited 2 times in total.
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Postby Sand Fox » Wed Mar 26, 2008 8:22 pm

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Name: Milady de Winter
Age: 35
Height: 5’9”
Weight: 154
PL: 8
PP: 120

Abilities: 20
STR: 8 (-1), DEX: 10 (0), CON: 10 (0), INT: 16 (+3), WIS: 14 (+2), CHA: 22 (+6)

Skills: 28
Bluff: 11 (+17)
Diplomacy: 11 (+17)
Disguise: 5 (+11)
Escape Artist: 8 (+8)
Gather Info: 13 (+19)
Investigate: 6 (+9)
Behavioral Sciences: 10 (+13)
Current Event: 9 (+12)
Streetwise: 9 (+12)
Notice: 6 (+8)
Search: 6 (+9)
Sense Motive: 10 (+12)
Sleight of Hand: 6 (+6)
Languages: 2 (Base: English, Extras: French, Spanish)

Feats: 49
Attractive (1)
Benefit (5): Status (Noblewoman), Wealth (4)
Connected
Eidetic Memory
Equipment (10)
Fascinate (1)
Master Plan
Minions (6): 10 Guards
Sidekick (19): Yu-Jin
Skill Mastery (1): Bluff, Diplomacy, Gather Info, Sense Motive
Ultimate Effort (2): Bluff, Diplomacy
Well-Informed

Equipment: (50 Points to spend)
Hair-Pin Dagger: +1 Dmg, Improved Crit. Subtle (Cost: 4)
Heavy Flintlock Pistol: Blast 4, Flaw (One Shot, Requires full round action to reload) (Cost 4)
Headquarters
De Winter Manor, Cost: 13
[Size: Huge, Toughness: 10, Features: Communications (Messenger Pidgins), Defense System (Canons, Moat), Dock, Garage (Stables), Holding Cells (Dungeon), Infirmary, Isolated, Library, Livings Space, Pool]
Vehicles
Four Horse Carriage, Cost: 10
[Size: Large, Speed: 3, Strength: 30, Toughness: 10, Features: Hidden Compartments]
Sail Boat, Cost: 8
[Size: Gargantuan, Speed: 4, Strength: 40, Toughness: 11, Features: Hidden Compartments]
12 Points to spend as needed

Combat: 12
Attack: +3, Defense 13 (12 flat-footed) Init 0
Dmg: -1 Unarmed, +0 with Hair-Pin Dagger, +4 with Heavy Flintlock Pistol

Saves: 11
Toughness: +0 (0 flat-footed), Fortitude: 2 (+0 Mod. +2 Base), Reflex: +3 (+0 Mod. +3 Base), Will: +8 (+2 Mod. +6 Base)

Drawbacks: 0

Total Cost
Abilities 20 + Skills 28 (112 ranks) + Feats 49 + Powers 0 + Combat 12 + Saves 11 – Drawbacks 0 = 120 / 120

Notes
Another character from The Three Musketeers, by Alexandre Dumas, Milady de Winter is a mysterious and beautiful woman. No one knows much about her past, not even her employer, the Cardinal Richelieu. The Cardinal has Milady act as a spy and assassin. She does her job well and is valued greatly by Richelieu. However, she’s no one’s lapdog and works independently just fine.
De Winter is a woman of influence, with amazing interaction skills and contacts, not to mention she’s incredibly wealthy and smart. Milady de Winter will rarely enter battle, as she’s terrible at fighting. She has her underlings do all her dirty work for her.
Her minions 10 soldiers from pg. 229 of Mutants & Masterminds, Second Edition, only their armed with swords and flintlock rifles (Blast 5, Flaw: One Shot, Requires full round action to reload).
Milady’s sidekick is her assassin/bodyguard Yu-Jin. He’s a Chinese man skilled in combat, with a preference with duel-wielding swords. He’s a good sneak, and even has his own minions, 10 fanatically loyal Ninja from pg. 227 of Mutants & Masterminds, Second Edition. This ninja also have 2 extra points in the Equipment feat, which they use to buy crossbows.

Sidekick:
YU-JIN
PL: 7 (95 pp)

ABILITIES
STR: 14 (+2) DEX: 16 (+3) CON: 16 (+3) INT: 12 (+1) WIS: 12 (+1) CHA: 10 (0)

SKILLS
Acrobatics 4 (+7), Bluff 4 (+4), Climb 4 (+6), Disable Device 4 (+5), Escape Artist 6 (+9), Intimidate 4 (+4), Notice 4 (+5), Search 4 (+5,, Sleight of Hand 4 (+7), Stealth 8 (+11), Languages 2 (Base: Chinese, Extras: French English)

FEATS
All-out Attack, Ambidexterity, Defensive Attack, Defensive Roll (4), Dodge Focus (2), Equipment (3), Improved Sunder, Improved Trip, Instant Up, Interpose, Minions (9): 10 fanatically loyal ninja, Power Attack, Sneak Attack (1)

POWERS

COMBAT
Attack 7 [Unarmed +2 (Bruise)] Defense 17 (13 flat-footed) Init 3
SAVES
Toughness 7 (3 flat-footed) Fortitude 6 Reflex 8 Will 5

DRAWBACKS

Abilities 20 + Skills 12 (48 ranks) + Feats 27 + Powers 0 + Combat 24 + Saves 12 – Drawbacks 0 = 95 / 95
Last edited by Sand Fox on Sun Apr 13, 2008 9:33 pm, edited 2 times in total.
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Postby Sand Fox » Sat Mar 29, 2008 6:22 pm

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Name: Aramis
Age: 27
Eyes: Blue
Hair: Blond-Red
Height: 5’7”
Weight: 173
PL: 8
PP: 120

Abilities: 32
STR: 14 (+2), DEX: 20 (+5), CON: 16 (+3), INT: 14 (+2), WIS: 14 (+2), CHA: 14 (+2)

Skills: 22
Acrobatics: 10 (+15)
Bluff: 6 (+8)
Disguise: 8 (+10)
Escape Artist: 6 (+11)
Gather Info: 6 (+8)
Knowledge
Art: 6 (+8)
Civics: 5 (+7)
Theology and Philosophy: 6 (+8)
Notice: 5 (+7)
Ride: 4 (+9)
Search: 5 (+7)
Sense Motive: 5 (+7)
Slight of Hand: 5 (+10)
Stealth: 5 (+10)
Languages: 1 (Base: English; Extras: French)

Feats: 25
Accurate Attack
Acrobatic Bluff
Assessment
Attack Focus (5): Melee
Benefit (1): Status (Musketeer of High Rank and Legendary Standing)
Defensive Attack
Dodge Focus (2)
Evasion (1)
Equipment (3)
Improved Block (1)
Improved Disarm (1)
Instant Up
Interpose
Move-by Action
Power Attack
Quick Draw (1)
Taunt
Weapon Bind

Equipment: (15 points to spend)
Rapier (A musketeer’s sword) Cost: 5
Musketeer Tunic (+2 Toughness) (Cost: 2)
Heavy Flintlock Pistol: Blast 4, Flaw (One Shot, Requires full round action to reload) (Cost: 4)
4 Points unspent

Combat: 30
Attack: +6, +11 with Melee, Defense: 21 (15 flat-footed), Init: 5
Dmg: +2 Unarmed, +5 Rapier, +4 Heavy Flintlock Pistol

Saves: 11
Toughness: 5 (3 without Musketeer Tunic), Fortitude: +7 (+3 Mod. +4 Base), Reflex: +9 (+5 Mod. +4 Base), Will: +5 (+2 Mod. +3 Base)

Drawbacks: 0

Complications
Enemy: Her lover’s murderer
Obsession: Revenge against her lover’s murderer
Reputation: Member of the Great Musketeer Trio
Responsibilities: The Three Musketeers, King and Country
Secret: Aramis is a woman disguised a man. (If discovered, the complication Prejudice: Woman comes into play.)
Quarks: Unwaveringly loyal to her friends, Very religious, Takes death seriously

Total Cost
Abilities 32 + Skills 22 (88 ranks) + Feats 25 + Powers 0 + Combat 30 + Saves 11 – Drawbacks 0 = 120/120

Trade Offs
+3 Atk Bonus/-3 Dmg Bonus
+3 Defense/-3 Toughness

Notes
And now, I present Aramis, the most elegant of the Three Musketeers. I’m almost sure that any of you that have read The Three Musketeers have noticed one major change in Aramis’s character just by looking at the Complication list. For those of you that haven’t, I’ll tell you: I made Aramis a woman! Originally, Aramis was a man who joined the musketeers and later became a priest. In my version, inspired by the Anime Sanjushi, I changed his gender and personality. Now, Aramis is a woman who was going to get married, but her lover was murdered. Wanting revenge, Aramis changed her name (It wasn’t originally Aramis), dressed as a man, and left her past life to join the army so she could learn how to fight and eventually have her revenge. She then became a musketeer and has since become a member of the legendary trio, along with Athos and Porthos. However, she has yet to find her lover’s murderer. Aramis still has some of the original character’s traits. She still loves art and poetry, and is very religious.
When making the Three Musketeers, I decided to make each one have different strengths. Combat wise, Aramis is the artistic fighter of the group, using techniques like Acrobatic Bluff to gain the upper hand. Like D’artangnan, she’s a dex monkey and trades raw power and grit for finesse and grace. Also, she lacks the power to be a good sweeper. However, she’s notably different from the boy. She likes to fight on the defensive side, and will usually Defensive attack +2/-2 when possible. Also, instead of disarming a foe directly, it would be smarter for her to block the attack and let her Weapon Bind feat take effect. However great her defenses, should she be hit, Aramis has a glass jaw and will suffer for it. And she’s easily the weakest Musketeer, having the same Damage cap as D’artangnan, who has lower power level.
Last edited by Sand Fox on Wed Apr 09, 2008 5:56 pm, edited 4 times in total.
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Postby Sand Fox » Sat Mar 29, 2008 6:23 pm

I have a bit of a dilemma. I have a few characters I want to add to this story, but it seems that I don’t know who to add first. The next character I add will affect the story line depending on which character is, so I need your opinions, people. The characters are as follows:

Inigo Montoya, from The Princess Bride

Captain Hook, from Peter Pan

Zorro, from The Mask of Zorro

Thank you all kindly for your help.
Sincerely, Sand Fox
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Postby AmericanYeti » Sat Mar 29, 2008 6:40 pm

I strongly suggest putting Inigo in. He's a phenomenal character. I love Zorro too, so he's a definite go in my opinion. Captain Hook I'm sort of indifferent about, but the first two are swashbuckling legends, and that looks like the direction your story is taking. While the Fox might be difficult to include do to his close ties with Mexico, I'm confident that you can get it done, judging by your work so far. Excellent job.
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Postby Thorpacolypse » Sun Mar 30, 2008 7:24 am

Inigo, no question.
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Postby Hooded Crow » Sun Mar 30, 2008 3:34 pm

Another vote for Inigo - The Princesses Bride is one of my faverite films of all times - I have even read the book.

Like where you are going so far.
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Postby Sand Fox » Mon Mar 31, 2008 12:15 am

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“Hello. My name is Inigo Montoya. You killed my father. Prepare to die.”

Name: Inigo Montoya
Age: 31
Eyes: Black
Hair: Black
Height: 5’10”
Weight: 200
PL: 9
PP: 135

Abilities: 30
STR: 16 (+3), DEX: 18 (+4), CON: 18 (+4), INT: 12(+1), WIS: 14 (+2), CHA: 12 (+1)

Skills: 15
Acrobatics: 10 (+14)
Gather Info: 9 (+9)
Intimidate: 12 (+13)
Investigate: 5 (+6)
Notice: 5 (+7)
Ride: 4 (+9)
Search: 5 (+6)
Sense Motive: 5 (+7)
Survival: 6 (+8)
Languages: 4 (Base: Spanish; Extras: English, French, Germen, Italian)

Feats: 26
Accurate Attack
Acrobatic Bluff
All-out Attack
Assessment
Attack Specialization (1): Swords
Defensive Attack
Defensive Roll (5)
Improved Block (1)
Improved Critical (2): Swords
Improved Disarm (1)
Improved Initiative (1)
Instant Up
Move-by Action
Power Attack
Quick Draw (1)
Seize Initiative
Startle
Takedown Attack (2)
Track
Weapon Bind

Powers: 12
Device (Easy to Lose), Rank 3
Six-Fingered Sword: Strike 3 (Feats: Mighty, Thrown [2], Improved Critical, Precise, Split Attack; Extras: Autofire 3 plus 3 for strength)

Combat: 36
Attack: +10, +12 with Swords, Defense: 19 (15 flat-footed), Init: 8
Dmg: +3 Unarmed, +6 Inigo’s sword

Saves: 16
Toughness: 9 (4 flat-footed), Fortitude: +8 (+4 Mod. +4 Base), Reflex: +10 (+4 Mod. +6 Base), Will: +8 (+2 Mod. +6 Base)

Drawbacks: 0

Complications
Addiction: Alcoholic
Enemy: The Six-fingered Man
Obsession: Revenge for his father’s murder

Total Cost
Abilities 30 + Skills 15 (60 ranks) + Feats 27 + Powers 9 + Combat 38 + Saves 16 – Drawbacks 0 = 135/135

Trade Offs
+3 Atk/-3 Dmg

Notes
After being voted in by universal agreement, I now post arguably one the greatest fencers in Romantic Fiction, Inigo Montoya, from William Goldman’s The Princess Bride.
In the story, Inigo started out life as the loving son of a great Spanish swordsmith, Domingo Montoya. Despite his mastery of his craft, Domingo did his best to not draw attention from the rich and noble out of distaste for their snobbery. On day, a six-fingered man from another land commissioned Domingo to make a great sword that would be able to accommodate his unusual hand, promising a vast sum of money in exchange. Domingo put his heart and soul in the project, creating the finest sword he had ever made or seen. When the Six-fingered man returned and demanded the blade, Domingo refused to hand it over until the man pay up. Outraged, the Six-fingered man slashed Domingo through the heart without warning. Heartbroken, 11-year-old Inigo attacked the man, only to be brought to his feet and disarmed. Instead of killing the boy, however, the Six-fingered man decided to be cruel and let him live out his life in sorrow and shame, knowing his father’s murdered walked about freely. However, the Six-fingered man gave Inigo a scar across each cheek to quill his “overactive sense of vengeance.” From that moment on, Inigo devoted his life to the art of the blade. Twenty years later, Inigo became a master of almost every sword-style in all of Europe and achieved the rank of “wizard” (a fictional fencing rank above master), something currently no other living human accomplished. Like his father, however, Inigo remained in the shadows, knowing that fame would alert the Six-fingered man of his impending doom. In spite of his skill and years of searching, Inigo was unable to find the Six-fingered man, and sank into deep depression. He became an alcoholic and a sell-sword, working for the highest bidder. He still seeks the Six-fingered man, however, and will do almost anything to avenge his father. After two decades of mulling over creative and terrifying death monologues and victory speeches which he would say to the Six-fingered man, Inigo has opted instead that the greatest way to destroy his opponent and keep his father’s honor is with a simple greeting: “Hello. My name is Inigo Montoya. You killed my father. Prepare to die.”
Build wise, I think I did a good job of capturing Inigo’s character. Because he’s been looking for one man for twenty years, I gave Inigo skills and feats to reflect this, like Gather Info, Investigate, and Track. Combat wise, Inigo’s mastery of fencing has granted him a wealth of feats, skills, and combat options. This has also had the side effect of Inigo knowing the most common languages in Europe, as he has studied swordsmanship in several countries. He uses his father’s greatest sword, and has mastered it in so many ways that he can strike an enemy multiple times with autofire, or use Split Attack to strike two foes and still retain his autofire bonus. Not to mention, Inigo has perfected the sword to the point were he could cut someone’s clothing while swinging at full speed and strength without risk of harming them, represented by the Precise feat.
On a side note, when attempting to feint a foe, Inigo is more likely to use Startle as opposed to Acrobatic Bluff, even if the later has a higher bonuses. Why? Because his usual opponents are fencers, and as such, they generally have high Acrobatic and Reflex saves, while possessing lower Will saves, Sense Motive and Intimidate checks. Also, notice the lack of the Bluff skill. I felt that Inigo overcame his foes using astonishing skill (Acrobatic Bluff) and terrifying relentlessness (Startle). This would also explain why he could not overcome the Man in Black; while being the better swordsmen, Inigo could not compete in the interaction skill department. As such, the Man in Black simply bluffed and Taunted his way to victory.

Edit
Inigo’s Attack bonus has been raised to 12 and his Damage bonus has been lowered to 6, as requested by AmericanYeti
Last edited by Sand Fox on Wed Oct 15, 2008 10:52 am, edited 5 times in total.
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