As promised earlier:
Fight– Batman vs. Grendel
Location: Earth-P - Gotham City, the east side warehouses
Time: 12:29 p.m., Smarch 22. Weather is clear, approximately 45 degrees, slight northwest breeze (not really important, just setting the scene...)

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“Grendel…” Batman said as the self professed Devil Himself strode into the dull light of the warehouse. “I thought I told you never to set foot in Gotham again.”
“You did, my good Batman,” Grendel replied, smiling under his mask.
“But I’m not one for taking orders…I GIVE the orders. But in this case, I don’t think I’m going to need to order you to fight me again, am I?”
Batman will attempt to Intimidate Grendel. He’ll take 10 with Skill Mastery even though he knows Grendel is a worthy adversary. That gives him 26, Grendel opposes with his own Intimidate roll; 28. He’s not shaken at all. Batman will take this time of talking to prepare Batarangs (Gadgets - Batarangs [Blast, PF: Mighty, Accurate, Improved Critical x2; 10pp]).
“Why? So you can suffer another injury?” Batman taunted as he tossed Johnny Vega aside and readied a Batarang. “So I can finally take you down and bring you to justice? You should surrender now and save yourself the trouble of me beating you again.”
“Oh, I don’t think so, Dark Knight. The last time I underestimated you. This time I’m ready. I’ve been studying you for a while now and I am ready for anything you can throw at me.”He drew his trident and began to spin and twirl it gracefully as he segued into a defensive martial arts stance.
“Shall we?”Batman smiled. “If you insist…”
Johnny Vega took this opportunity to make himself scarce. Batman noticed, but let him go, knowing he could get him later. Dealing with Grendel would take his full attention.
As Grendel advanced, Batman whipped a Batarang at his opponent who lithely dodged the projectile. As expected, the man also known as Hunter Rose thought. He quickly moved in and struck low with his trident, piercing the Batman’s body armor and cutting deep into his leg. Batman stifled a cry of pain as Grendel pulled the point of the trident back out and prepared for another attack.
No pain, no pain, no pain…the Dark Knight thought to himself as he rebalanced himself. He noticed Grendel watching for his reaction to the wound and decided to take advantage of it. “Nice shot, Grendel,” Batman said calmly, forcing a smile to his face to make Grendel think the pain was enjoyable to him, hoping it would unnerve him. “But it’s going to take a lot more than that to keep me from taking you down.”
It worked, as the Devil hesitated, pondering that perhaps their first encounter wasn’t an aberration as he had led himself to believe. Capitalizing on his opponent’s split second of indecision, the Batman stepped back and fired another Batarang at Grendel, which glanced hard off the right side of his head. Momentarily stunned, Grendel tried to gather himself as he took a couple of steps back.
Batman kept up his verbal barrage. “This is it, Grendel…this time you face justice. I’ve heard about all your drug deals…illegal arms deals…all the people you’ve killed. It ends tonight. Give it up now and you may only get life in prison.”
But this time, Grendel’s resolve has returned.
“I think not, DEAD Knight. My time has only just begun…”“Your time is UP!” Batman said he whipped another Batarang at Grendel, but the crime lord was ready for the shot this time and ducked out of the way as he darted in again and quickly stabbed Batman in his left shoulder. This time, Batman wasn’t able to hide his pain and let out an audible moan of agony.
“Ah…so the Batman DOES feel pain,” Grendel chortled.
“Get ready for more.”He may be right, Batman thought as he moved in on his foe.
Got to get that trident away from him…He quickly closed on his opponent and faked a punch to Grendel’s head, using the misdirection to execute a Wing Chun trap move and wrest the trident from Grendel’s hands. Grendel attempted to get his favored weapon back, but Batman was able to hold him off with his offhand and then in the same motion, he threw the trident up onto the roof of the truck, some 10 feet off the ground and 20 feet away from them. Batman maneuvered himself between Grendel and the truck and struck a defensive pose, daring him to try and get past him.
“If you think I need that to beat you, you’re sadly mistaken. You think I don’t have other options?” Grendel taunted as he shifted into a white crane defensive stance.
“Not really,” Batman retorted. The Devil tried to hit Batman with a crane kick, but the Dark Knight was ready for it and avoided it, slapping Grendel’s foot away with his left hand. He took a big swing at Grendel, who ducked it and came back with an uppercut of his own, but Batman stepped back to avoid it as well.
Again the two men traded shots, neither able to connect with the other. Grendel knew his trident was his best bet to beat the Batman so he tried to force his enemy back towards the truck so he could work his way past him, but the Batman’s strength advantage came into play and he simply pushed the smaller man back.
“You’re good, but you’re not good enough to beat me,” Batman said as he let his cape fall around him, making him look more menacing. “This is your last chance to surrender before this gets really, really bad for you…”
“Why do you waste your breath with those insipid comments?!?!?” Grendel snapped back. As he shifted his weight for another attack, the Batman caught him across the chin with a hard right cross. Trying to ignore the pain, he tried a leg sweep but the Caped Crusader leapt over it.
As he landed he caught Grendel with another uppercut, snapping his head back and making him stumble back a few feet. With his opponent struggling to keep his balance, the Batman charged and caught him full in the chest with a leaping kick, sending him flying back into some crates and leaving him lying there motionless.
Batman rubbed his aching shoulder and shook his leg quickly, as the he could feel the blood from his wounds running down his skin.
Alfred’s suturing skills will get more honing tonight…he thought as he made his way over to his fallen foe.
Before he could get to him, though, Grendel forced himself awake and somehow regained his composure enough to pull a smoke bomb from a pocket in his costume and slam it on the floor, creating cover for him to make his escape.
“I will not...go..gently...into that...good night...tonight…Batman…” he said weakly as he used the veil of smoke to slip out the door before Batman could reactivate his night vision.
Batman got to the door and looked around but found nothing but a deserted street. He was getting ready to start tracking him when he heard some of the thugs that had woken up trying to get loose.
Vega was actually right, he thought.
With no evidence, these guys will be back on the streets by noon tomorrow…However…Batman will leave these guys a little message before he takes off. He’ll burn one of his HP for Challenge - Mass Intimidation. He easily wins the check, 26 to 7. He’ll also use a few seconds to ready his grappling gun.
The Dark Knight walked back into the warehouse and quickly snatched up one of the thugs, making sure that all of them that were awake had their eyes on him. “P-Please, man…we didn’t d-do nothing…” the frightened thug stammered.
“Listen, punk…you guys got lucky tonight,” Batman said loudly, making sure that all within earshot could hear him. “I’m going to let you all go. But I want you know that if I
EVER catch any of you even so much as
BENDING the law, you better
PRAY the GCPD gets to you before I do…”
In a lightning quick motion he fired a grappling line up to the ceiling of the warehouse, quickly hit the cable release and wrapped the line around the leg of the thug, sending him flying up in the air and screaming like a little girl. As the thug hung about 15 feet off the ground upside down, yelling and begging for his release, the Batman scanned the room, taking satisfaction in the terrified faces of the men who watched their partner helpless, dangling like a fish on a hook, praying that they would not be next.
He fired his grappling gun again, this time hanging on himself and as he slowly rose up into the rafters, he said, “Good night, gentlemen. Be good…or else…” Within a few seconds, he had gone through a skylight and was up on the roof, out of their sight.
From the roof, he fired another swing line at a nearby building and swung away towards the location of the Batmobile. As he flew through the night sky, he said to himself, “Next time, Grendel…Next time, I’m bringing you in…”
Round 1 – No surprise round, just Initiative.
Initiative: Batman 28, Grendel 16. Grendel will also have a Master Plan activated for +1 to hit and skill checks for 3 rounds.
No flat-footed defense for Grendel with his Uncanny Dodge. They are about 20 feet apart. Batman flings a Batarang at Grendel at +13 to hit and misses. Grendel moves in and attacks with his trident and hits with a 29. Batman has to save at 21, rolls his Toughness…oops, he gets a 15. He’ll burn an HP to re-roll, gets an 18 to take a bruised and injured condition.
Round 2 – Batman will attempt to Startle again as move action, gets a 22. Grendel also gets a 22 with his Master Plan, but Batman has the higher bonus (Hmmm...I’m not sure if the move action counts against it in a pure opposed check rule situation but in this case I am ruling that it doesn’t. The book says in the case of a tie, the combatant with the higher bonus wins, and Batman has a +16 Intimidate compared to +13 for Grendel without the Move Action Startle penalty. With the -5, Batman is only at +11. I’m sure someone will correct me if I’m wrong and if so, I will re-roll the whole thing.). Batman will attempt to power attack Grendel for 4 (-4 attack, +4 damage) with his Batarangs since he’s flat-footed. He jumps back, fires and hits with a 22, Grendel has to save at 26. He blows it by 9, GM Fiat to re-roll…still misses by 7 to take a bruised and stunned. Batman gets an HP back. Grendel can’t act this round so he’ll just gather himself.
Status: Batman, bruised and injured, 2 HP; Grendel, bruised, 1HP
Round 3 – Batman tries to startle as a move action again and fails. He still power attack fires a Batarang at Grendel (-2 attack, +2 damage) and misses badly. Grendel will all-out power attack for -3, hits with a 28, Batman has to save at 27, he gets a 24, he’ll take another bruised and injured condition.
Status: Batman, 2 bruised and 2 injured, 2 HP; Grendel, bruised, 1 HP
Round 4 – Batman is going to try and disarm Grendel with his unarmed attack. He’ll burn an HP for Improved Disarm for +4 to hit. Good thing, he got a 24 with that feat. The opposed Strength check is again a draw at 15, but Batman wins because his Strength bonus is +4 against Grendel’s +3. What are the odds of that draw thing happening twice in 2 rounds?!?!?! Batman now has the trident. Grendel will attempt to get it back. He fails!
Status: Batman, 2 bruised and 2 injured, 1 HP; Grendel, bruised, 1 HP
Round 5 – Batman will fling the trident on top of the truck. Not sure exactly what it would take to hit, but I think 17 would do it. Now the trident is out of Grendel’s reach and he’d have to get pretty creative to get past Batman to get it. Batman will use his move action to get between Grendel and the truck. Grendel will attempt to Bluff as a move action, Batman doesn’t buy it; 12 to 26. He’ll attack Batman unarmed and misses.
Round 6 – Batman again power attacks for 3 but this time he misses. Grendel tries another unarmed attack and misses by 1…
Round 7 – Batman takes another unarmed swing at the Devil but Grendel defends. The Devil tries to Rush Batman to get past him and get his trident. But he loses the opposed strength check 11 to 17 so he gets knocked back 5 feet.
Round 8 – Batman will try to Startle again as a Move action. Grendel doesn’t buy it, 23 to 30. He could grapple, but he’ll power attack him unarmed for 2 and hits. Grendel has to save at 21, gets an 18 to take another bruised. Grendel will attempt to get to his trident again. He’ll try to trip Batman so he can get past him. But he misses again.
Status: Batman, 2 bruised and 2 injured, 1 HP; Grendel, 2 bruised, 1 HP
Round 9 – Batman will Power Attack Grendel Unarmed for 3 this time, he’ll hit and Grendel has to save 22. He only gets a 16…fiat to re-roll…yikes, even worse. The 10 gets him to 15 to still take a bruised and stunned. Batman gets an HP and Grendel can’t act this round. The Devil is in trouble.
Status: Batman, 2 bruised and 2 injured, 2 HP; Grendel, 3 bruised.
Round 10 – Batman again Power Attacks Grendel for 3 again and hits with a crit! Grendel has to save at 27 and his toughness is down to 5. He only saves at 13, we’ll Fiat again and take the 10 to have him staggered and stunned. Hmmm…I realize I’d been forgetting to check for Knockback before…oh well, I won’t this time. He gets sent flying 10 feet into some crates. Check for damage against the wood...Well, he should be out, but I’ll fiat for that not to occur, again for him to act this round and Fiat for him to get an extra rank of the Equipment feat for him to pull out a Smoke Pellet and obscure the area for him to make an escape. Batman will attempt to find him, but Grendel beats his Notice by 5. He will bolt for the door and live to fight another day.
Final Status: Batman, 2 bruised and 2 injured, 5 HP; Grendel, 3 bruised, Staggered, unconscious [removed].
Notes: That was fun, fun,
FUN! Grendel had the advantage early, but that disarm by the Bat completely turned things around. I had messed up a couple of things early on, but I think I fixed them so I had to re-roll the 2nd round, but it didn’t really change anything. If I'm wrong about the opposed bonus thing, I'll rule this match under protest and have a rematch sans Batman's extra HP. Don't think he's not taking those into his next encounter, though...
From a build note, I think they both are pretty solid from a mechanics standpoint. I could have used Batman’s Gadgets more, but I wanted to see how he did in a fistfight, which is more how I like to see him. Kreuz, as usual, did a great job with The Devil. I really think they were evenly matched from a combat standpoint, even with Bats having a PL advantage. A lot of those additional PP were spent in other areas, where I thought Kreuz did a good job of tailoring Grendel for mook sweeping and for dealing with foes like Batman or Argent (waiting for a build of him from you, too, Kreuz).
I originally thought Grendel’s All-Out attack would give him a greater advantage, even with that PL disadvantage, but thanks to some bad rolling for him, it didn’t really matter much. It’s still a very useful combat feat to have in conjunction with Power Attack, so I while I am trimming it on a lot of my builds, I will
DEFINITELY be using it a lot more when I play.
As Kreuz stated earlier, he wanted a PL10 Bats against Grendel and I honestly forgot I had one built recently until mid-way through this fight, since I had intended to run this PL11 against Grendel for some time so I had tunnel vision. I smell a rematch of PL10 opponents...
But it will wait for a little bit. I have more playtests coming soon after a few more builds. I'm a build-aholic, so I have to get those in, but these playtests are just too much fun.