Moderators: The Mod Squad, The Justice League, M&M Line Developer


Michuru81 wrote:I'm of the opinion that not every super-powered villain who comes along has the power it takes to bring the PCs to their knees. Still, they have a power and they find a way to make it work. Bookworm is more of a behind-the-scenes villain. With some Equipment and Minions, he becomes more of an annoyance.
As my PCs begin to deal more with Operation: Black Box, they're discovering that a favorite tactic the organization uses is in brainwashing their friends, family and enemies- leaving the newly made puppet with their immunity to interaction skills.

Michuru81 wrote:The Damned is a PC under the control of Bob, the man behind Lodestone, Bulwark and others...
The Damned has no Defense and no Toughness (outside of what the uniform gives him). He welcomes death and pain. It's... kind of creepy. At least it gives him a major glass jaw like any true magus.
As per usual, our mages' spells are inspired by our D&D roots and one of the biggest helps we've had has been Prodigy Duck's conversion thread which... everyone should be drooling over. It's blindafficly awesome.

Michuru81 wrote:Another of Bob's PCs, Josh Cron is made to be intentionally laughable.


Michuru81 wrote:Yes, I'm aware that his Immovable and Super-Strength should be 4 instead of 5 and his Protection should be 6 instead of 12. They were paid for from the 150 points used in the build.



Michuru81 wrote:I give you Ishida, as he appears during the Substitute Shinigami arc. At this point, he hasn’t trained with his one white glove so he doesn’t do anything majorly crazy. He has his own cunning, fighting expertise and his core Quincy powers to back him up in battle…
As a Quincy, Ishida has the power to draw spirit particles from their surroundings and form that into the quintessential bow and arrow they fight with. Further, this ability the Quincy possess is based on their own stamina- hence the flaw on his blast.
Ishida’s skills and abilities should speak for themselves but I want to point out his Charisma. Keep in mind that Ishida is kind of a dark horse at school. He doesn’t really have friends. Most people are sort of weary to approach him. Factor in how horrible of a lie he feeds Rukia when he steps in to save her from Renji and Captain Kuchiki and you’ve got a kid who lacks people skills.
Ishida is studied in hollows and shinigami, but his expertise fighting the hollows seems more practices whereas I get the feeling Ichigo is the first shinigami Ishida has met- hence the difference in ranks on the Favored Opponent feat.
As for Ishida speaking Spanish, later on in the series he shows an understanding of the terms the Arancaar drop. It's doubtful he picked this up during the main storyline as he's always busy with something else (training with his glove, fighting through Soul Society, trying to get his powers back), thus insinuating that this was a previously acquired skill.

Michuru81 wrote:Akutabi Gamma is the main character of BLEACH creator Kubo Tite’s previous manga, Zombie Powder. Initially, the story appears very similar to Trigun: Gamma is a mysterious man with an odd weapon; he has a price on his head and is considered a dangerous criminal despite that he’s really kind of a nice guy (this is a Kubo Tite book, so the main character HAS TO BE gruff and unapproachable). Like Kurosaki Ichigo (BLEACH), Gamma has a dark side he’s fighting to hold back. In Gamma’s case, this isn’t a hollow but another personality similar to Hitokiri Battousai (Rurouni Kenshin).
In the beginning of Zombie Powder, Akutabi Gamma's main weapons appear to be his chainsword and his black arm. We're told that Gamma hammered armor into his right arm, which provides him some degree of protection. However, he shows an amazing talent for stopping bullets. After a round is fired at him, Gamma is shown to be holding the bullets. Later on he even catches a bullet before it fully leaves the gun's barrel. While this ability may be something he could do without the black arm, he's generally shown to perform it with his right hand only...
Though the first few chapters focus on Gamma using his black arm and chainsword in battle this steadily changes… As Gamma finds himself facing off against Baragne Balmunk’s warped circus he begins to use Karin Zanjutsu more. In the ancient art’s two millennia-long history, only fifteen people have mastered up and are branded with the tattoo that denotes this. Naturally, Gamma is one of these rare people. More exceptional is that while it normally takes thirty-two years to master the art, Gamma has achieved such a feat in four years.
This power is manifested in the form of black fire, though it’s shown to have little in common with fire other than its appearance. The flames are harmless to touch as Gamma sprouts several tentacles that he has Elwood and the prisoners he rescues from Calder cling onto them as he ascends through the floor. Later he demonstrates that the flames are solid enough to shelter the same prisoners from the collapsing ceiling.
The first time this power is displayed is when the flames leap from Gamma’s body to attack Calder. The aura shoots off from him, at first taking the form of long appendages used to spear through enemies, scale heights, shaped to curve and slash through a cluster of foes or formed as a line that cleaves through Amantine’s massive arm. As he gives a unique name to each blast, I represent them as unique powers bought in his array.
These effects are not constantly in effect though, as after his battle with Balmunk, Gamma reveals that using the power successively leaves him somewhat wobbly.
Really, Gamma’s capable of a few tricks but he’s one of the strongest men in a world of mediocre characters: he’s a PL 8 in PL 10 shoes. That doesn’t change that he’s a fun character and one I’d love to see more of… if Zombie Powder ever continued…


Michuru81 wrote:About this time last year I joined an M&M game run by one of my players and came into the campaign as Tempest Kline, telekinetic single mother and business consultant specializing in nonprofit organizations.
In our first session, we were forced expose our abilities to fight off the arctic Apathy and her pet bengal tiger. This lead to Seeker bringing the four of us together and telling us about the impending doom about to befall the world that only we could prevent.
It lasted two sessions before the GM and another player drafted us all into playtesting a homebrew system. It was okay and all but... when I play a game, I'm doing it to role-play and tell a story and it became make a new character each week where your lone purpose is to chuck dice. Eventually, I backed out but... man, I'd have liked to know how Tempest's story would have ended...

Michuru81 wrote:Here do be Osmosis, a character I'm playing in kipling's Insanity in Bedlam PBP game.
I fought for some time on how to represent his power. For a while, I considered creating a Super-Sense for it and then adapting other powers to help represent the effect. In the end, that made me a little too powerful- too much of a deus ex-machina so I went for this build which requires me to be prepared with what skills I'll need (as opposed to having every skill in the book).
I noticed only yesterday that there's a problem with how I'm using the power. Mental Duplication caps at two minds and I envision Osmosis garnishing what knowledge he needs each night from different sources: phonebooks, maps, language guides, manuals and text books... The easiest way around it is to assume that the original limit was in place because of conflicting personalities. This is pure knowledge: a duplicated book isn't correupted by past experiences and emotions the way a duplicated mind is. If it becomes a problem though, the game is actually PL 9, 135 points- so I have a bit of a buffer. Plus, I could easily take a hit in the power's rank as... I don't see myself realistically using 40 points of learned skills...

Michuru81 wrote:When we first meet C.T. Smith, we’re led to believe he’s an enemy. He certainly comes out of the stable doors proving himself a decent fight for Akutabi Gamma. Until then, Gamma had shown himself capable of catching bullets, but C.T. Smith puts on in our hero’s shoulder…
Of course, we learn that they are actually partners who put on this ruse to nab a second Ring of the Dead. However, Gamma comments that their act was so convincing because they both really were trying to kill each other. Gamma and Smith are supposed to be on the same level… trouble is, while we’re given ample opportunities to see what Gamma can do, we don’t see much out of Smith.
Smith has incredible marksmanship: Gamma can catch several bullets fired from multiple shooters but one shot from Smith lands on him. Later, Smith kills a goon about to off Elwood with a headshot fired behind his back (Blind-Fight). Near the end of the series he shoots the bolts off a speeding train car’s wheels at a staggering distance (Eagle Eyes, Improved Tools). It might be that his amazing aim is what Gamma considers to make him his equal… but in Smith’s one true fight we get a glimpse of something else…
While fighting the Falzon family Smith shows an amazing ability to dodge nearly anything. When he begins taking Midge and his fifteen little sisters seriously, Smith moves and suddenly Midge is the only Falzon still standing. In another blink of the eye, Smith puts himself behind Midge and their battle ends. To represent this, we’re letting Rapid Attack work with ranged attacks- allowing Smith to shoot everyone within twenty feet of him and look awesome while he does it.
Everyone cheats at some point. [shrugs]
Smith is represented as an underpowered PL10 because there’s so much left to know about him. There obviously has to be more, as Gamma considers them to be equals, but yet so little is shown…

Users browsing this forum: Arkrite, HustlerOne and 4 guests