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Saving the world, one d20 roll at a time

Eld's builds:Psimon, Medusa, Mind Slayer, Deuce, Hypnos

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Postby Arthur Eld » Tue Mar 25, 2008 4:14 pm

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Wouldn't a 'G' be better than a stylizied 'Y'? You're supposed to be a costume designer, Potter!

Gladiator
PL 10 112 pp


Abilities: STR 20 (+5), DEX 18 (+4), CON 18 (+4), INT 12 (+1), WIS 12 (+1), CHA 10 (+0)

Skills: Acrobatics 8 (+12), Craft (fashion) 6 (+7), Escape Artist 8 (+12), Intimidate 10 (+10), Notice 4 (+5), Search 4 (+5), Sense Motive 6 (+7), Stealth 8 (+12)

Feats: Accurate Attack, Acrobatic Bluff, Assessment, Attack Focus (melee) 4, Defensive Attack, Dodge Focus 2, Improved Disarm, Improved Initiative, Improved Sunder, Power Attack, Stunning Attack, Takedown Attack

Powers: Device 2 (Armor, hard to lose Protection 4, Strike 2 (PF: Mighty, Improved Critical))

Combat: Attack +7, +11 melee (DC 22 armor blades, 19-20), Defense +11 (+5 flat-footed)

Saves: Toughness +8, Fortitude +7, Reflex +9, Will +5

Abilities 30+Skills 14+Feats 16+Powers 8+Combat 32+Saves 12=112

•Melvin Potter, not exactly a tough name, but he's certianly a tough guy. He was a costume designer who decided to become a criminal (just like that? Only in comics, kids), and designed himself a set of bladed armor. He was one of Daredevil's first foes, he eventually reformed, but recently caused some trouble again, killing people in a fit of violence caused by chemicals given to him by the third Mr. Fear.

•In addition to his armor, which protects him and gives him some decent offensive ability. He's a skilled martial artist, no real threat to Daredevil, but given how much damage he can cause, DD still has to take him seriously. Offensively, he's only a PL 9, but defensively he's a PL 9.5. With his feats though, he can manipulate his caps enough to cause some serious damage.
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Postby Arthur Eld » Wed Mar 26, 2008 10:50 am

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Und now, Hogan, you will tell me all about these tunnels.

Baron Strucker
PL 11 201 pp


Abilities: STR 18 (+4), DEX 16 (+3), CON 18 (+4), INT 20 (+5), WIS 18 (+4), CHA 18 (+4)

Skills: Bluff 6 (+10), Computers 6 (+11), Craft (mechanical) 9 (+14), Craft (electronic) 10 (+15), Diplomacy 2 (+6), Disable Device 6 (+11) Disguise 4 (+8), Gather Information 8 (+12), Intimidate 9 (+13), Investigate 6 (+11), Knowledge (technology) 9 (+14), Knowledge (tactics) 8 (+13), Language (English, base: German), Notice 6 (+10), Pilot 6 (+9), Search 6 (+12), Sense Motive 6 (+10), Stealth 8 (+11)

Feats: Accurate Attack, Assessment, Attack Specialization (Swords) Benefit (Wealth, Status), Connected, Contacts, Diehard, Dodge Focus 2, Improved Initiative, Inspire 2, Inventor, Leadership, Master Plan, Minions 10 (25 fanatical soldiers), Power Attack, Precise Shot, Seize Initiative, Startle, Well-informed

Powers: Death Spore Virus (Drain Constitution 12, Protection 4, Regeneration 15: Recovery Bonus 5, Recovery Rate Injured 2 (Five Minutes), Disabled 2 (One hour), Staggered 2 (Five minutes), Ability Damage 4 (Five minutes), Satan Claw (Strike 6 (PF: Mighty, Extras: Penetrating) AP: Blast 7)

Combat: Attack +11 (+13 swords),(DC 25 19-20 Satan Claw), Defense +12 (+5 flat-footed)

Saves: Toughness +8, Fortitude +9, Reflex +7, Will +6

Abilities 48+Skills 32+Feats 31+Powers 35+Combat 44+Saves 11=201

•Man, this is one expensive Nazi. Well, he's not really a Nazi anymore, instead he's Supreme Hydra. SHIELD was basically formed just to fight HYDRA, so he's a scary guy. Although he's been thought to be dead a few times, there's no telling where he'll turn up, or what sinister plans he'll have unfolding. He's been head of Hydra, he's taken on other aliases and used puppets, but he's always up to no good, and it's usually
big-time, end of the world-type stuff.

•Although he doesn't really do a lot of field work, back in the day, Wolfgang here was a tough cookie. He's a champion fencer, and was an expert spy, strategist, and inventor. These days, he tends to forgo the sword for his Satan Claw, which was at first just a gauntlet, but now functions as a replacement hand, cause his right one was chopped off by Nick Fury. Also, courtesy of the Death Spore Virus, he's a lot harder to kill than your average foe, and even if you did kill him, you would just make the Spore air-borne, which could potentailly kill everybody on the Earth, so tread cautiosly.

•I'm not sure about the Scarlet Spiders in action soon, but you'll definitely be seeing some HYDRA action. The ruthless terrorist organization determined to rule the world. And who better to fight them then the new Captain America? No seriously, I'm asking. Any suggestions will be welcome.
Last edited by Arthur Eld on Tue Jul 01, 2008 12:04 pm, edited 1 time in total.
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Postby TRUEBRIT » Wed Mar 26, 2008 3:29 pm

Great Gladiator build - thanks again. He's one of my all-time favourite villains and definitely one of DD's best (his Rogues Gallery is a bit pants, though). Wish Marvel would keep him as a baddie. Dug out my MSH stuff the other day and did a few combats to re-familiarize myself with the system (it's been years) - Glads slaughtered DD.

As for Hydra foes, I'd be more than happy to see the new Cap in action - maybe partnered with Union Jack?
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Postby Arthur Eld » Wed Mar 26, 2008 4:47 pm

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You know, not everybody has the money to just rip shirts willy-nilly doc. Or the muscles.


Doc Savage
PL 9 168pp


Abilities: STR 22 (+6), DEX 20 (+5), CON 20 (+5), INT 20 (+5), WIS 22 (+6), CHA 16 (+3)

Skills: Acrobatics 4 (+9), Bluff 6 (+9/+13), Climb 4 (+10), Concentration 8 (+14), Craft (chemical) 6 (+11), Craft (mechanical) 6 (+11), Craft (electronic) 6 (+11) Diplomacy 6 (+9/+13), Disable Device 6 (+11), Disguise 6 (+9), Drive 4 (+9), Escape Artist 6 (+11), Gather Information 6 (+9), Intimidate 4 (+7), Investigate 6 (+11), Knowledge (earth sciences) 4 (+9), Knowledge (history) 6 (+11), Knowledge (life sciences) 6 (+11), Knowledge (technology) 8 (+13), Language 5 (Obscure Mayan dialect, Sign Language, 2 others, base: English), Medicine 8 (+14), Notice 5 (+11), Pilot 6 (+11), Ride 4 (+8), Search 4 (+9), Sense Motive 2 (+8), Stealth 4 (+9), Survival 6 (+10)

Feats: Accurate Attack, Ambidexterity, Attractive, Attack Specialization (unarmed), Benefit 3 (Wealth 3), Chokehold, Connected, Defensive Attack, Defensive Roll, Dodge Focus 3, Eidetic Memory, Endurance, Equipment 3, Improved Initiative, Improved Throw, Improved Trip, Inventor, Leadership, Luck, Precise Shot, Skill Mastery (Craft (electronic), Craft (mechanical), Disable Device, Stealth), Stunning Attack, Track, Trance, Uncanny Dodge (Hearing), Well-Informed

Equipment: Undercover vest (+3, subtle), Machine pistol (Stun ammo)

Combat: Attack +9, +11 unarmed, Defense +9 (+4 flat-footed)

Saves: Toughness +9 (+8 flat-footed), Fortitude +8, Reflex +8, Will +8

Abilities 60+Skills 38+Feats 32+Combat 30+Saves 8=168

•Behold Clark Savage Junior, the man of Bronze! He's really, really expensive, but it's okay, cause he's Doc Savage! He does it all, and he looks great while he's doing it. He's killed a polar bear with his bare hands for crying out loud! He's done it all, more or less, and if there's anything he can't do, he's got a team of five guys to back him up who are quite fabulous themselves.

•He's a thinking man's action hero, like Hamlet. He beats you up, dealing enough unarmed damage to punish steel, with his mastery of the martial arts. If, by some chance, he couldn't out fight someone, he could probably outsmart them. As far as the Attractive feat, Doc would probably never use his looks to seduce someone, at least not unless he loved them. But, some people just can't help but fall head over heels for him. He should have the Gadgets power, really, but when it comes to non-superpowered threats, I might just call the Doc before I call Batman. If nothing else, he's a whole lot less intimidating. Plus, you don't have to pay him! Not that you have to pay Bats, but he's just so much less personable.
Last edited by Arthur Eld on Fri Oct 17, 2008 9:29 am, edited 4 times in total.
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Postby Arthur Eld » Sun Mar 30, 2008 4:09 pm

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What do you mean, 'copyright infringement?'

Ant-Man II (Scott Lang)
PL 8 120 pp


Abilities: STR 12 (+1), DEX 12 (+1), CON 14 (+2), INT 16 (+3), WIS 14 (+2), CHA 12 (+1)

Skills: Bluff 4 (+5), Climb 4 (+5), Computers 8 (+11), Craft (electronic) 8 (+11), Disable Device 4 (+7), Knowledge (technology) 6 (+9), Notice 4 (+6), Search 2 (+5), Sense Motive 2 (+4), Stealth 2 (+3)

Feats: Attack Focus (melee) 2, Beginner’s Luck, Dodge Focus 2, Equipment 1, Improved Initiative, Set-up, Teamwork

Powers: Device 2 (Cybernetic Helmet, hard to lose: Communication 4 (1 mile)Comprehend 2 (Speak and comprehend, Flaw insects only,) Shrinking 20 (PF: Microverse, Extras: Normal Strength)

Equipment: Amplifiers, Unstable Molecule costume (+2 toughness)

Combat: Attack +5, +7 melee (+17, 19 fully shrunk), Defense +8 (+3 flat-footed, +20 fully shrunk)

Saves: Toughness +4, Fortitude +4, Reflex +5, Will +4

Abilities 20+Skills 11+Feats 9+Powers 48+Combat 26 +Saves 9-Drawbacks 3=120

Drawbacks: Power Loss (Shrinking, when not able to take Pym particles) uncommon, major 3 pp

•Scott Edward Harris Lang was an electronics expert who could not support his family doing repair work alone, so he turned to burglary. But he got caught, and went to prison. After his parole, he worked for Stark Electronics (fresh out of the slammer? Great hiring practices, Tony). His daughter, Cassie, was diagnosed with a congenital heart condition, so the desperate father ended up breaking into Hank Pym's home, stealing his Ant-man suit and canisters of Pym particles. He saved the doctor who could save his daughter from the clutches of Cross Technological Industries. Afterwards, Pym allowed Lang to keep the costume and name, and become an adventurer.

•He can shrink and talk to ants, that's about it. But what I like about Ant-man (all versions) is that he has to be smart to be of any use. Examples of this include shrinking to dodge attacks, then growing to counter, using one's own body as a projecticle, and, if one is willing to take the risk, attacking small weakspots, such as the eyes or ears. Scott does this by being smart, and when shrunk, has incrediable combat bonuses. Course, he's not doing much damage, so he has to make it count.
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Postby Arthur Eld » Mon Mar 31, 2008 7:48 am

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Like that mask will really fool people...

Stature
PL 8 103pp


Abilities: STR 10 (+0), DEX 14 (+2), CON 10 (+0), INT 14 (+2), WIS 12 (+1), CHA 12 (+1)

Skills: Bluff 4 (+5), Computers 4 (+6), Diplomacy 4 (+5), Knowledge (popular culture) 6 (+8), Knowledge (technology) 4 (+6), Notice 4 (+5), Sense Motive 4 (+5), Stealth 2 (+3)

Feats: Attack Specialization (unarmed), Beginner's Luck, Connected, Equipment, Improved Throw, Improved Trip, Set-Up, Teamwork

Powers: Growth 12 (PF: Growth Strike AP: Shrinking 20, PF:Normal Strength)

Equipment: Unstable molecules costume (+3 toughness)

Combat: Attack +6, +8 unarmed, Defense +8 (+3 flat-footed)

Saves: Toughness +3, Fortitude +3, Reflex +5, Will +4

Abilities 12+Skills 8+Feats 8+Powers 38+Combat 28+Saves 9=103

•The daughter of Scott Lang, Stature was raised mostly by her mother, who won full custody from Ant-Man in order to protect her daughter from the dangers of his lifestle. Rebelling against this in spectacular teenage fashion, Cassandra, whose heart condition is the reason her father became a hero in the first place, exposed herself repeatedly to Pym particles. Eventually, in an outburst of anger, her powers appeared. Joining the Young Avengers, Cassie was with them until the events of the Civil War, when she left and eventually joined the Initiative.

•A very cheap character, Cassandra is basically a one-trick pony. But it's a good trick, with the growing and the shrinking and so on. Plus, she has ties to some major players due to living at Avengers mansion for a short time, addressing both Iron Man and Yellowjacket as 'Uncle.' She's built to go big and smash, or shrink and slink.
Last edited by Arthur Eld on Wed Oct 01, 2008 3:45 pm, edited 4 times in total.
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Postby Arthur Eld » Mon Mar 31, 2008 9:20 am

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I don't know about you, but I've got a hankering for some Creamsicles...

Sasquatch
PL 10 150pp


Abilities: STR 34/16 (+12), DEX 14 (+2), CON 32/14 (+11), INT 18 (+4), WIS 16 (+3), CHA 12 (+1)

Skills: Acrobatics 4 (+6), Bluff 4 (+5), Climb 4 (+14), Computers 6 (+10), Craft (electronic) 6 (+10), Craft (mechanical) 6 (+10), Diplomacy 4 (+5), Drive 2 (+4), Knowledge (current events) 4 (+8), Knowledge (physical sciences) 9 (+14), Knowledge (technology) 8 (+13), Intimidate 6 (+7), Investigate 6 (+10), Pilot 4 (+6), Notice 4 (+7), Sense Motive 2 (+5), Stealth 5 (+7)

Feats: Attack Focus (melee) 3, Improved Initiative, Move-by Action, Set-up, Startle, Teamwork 2

Powers: Enhanced Constitution 12, Enhanced Strength 8, Growth 4 (+8 Strength, +4 Constitution -1 ATK, DEF) Leaping 3 (x10 distance), Impervious Toughness 6, Regeneration 5: (Bruised 1 (One round), Injured 2 (5 minutes), Staggered 1 (20 minutes), Disabled 2( 1 hour), Super-Senses 3 (Darkvision, Scent) Super-Strength 4

Combat: Attack +5, +8 melee(includes -1 from size), Defense +7 (includes -1)

Saves: Toughness +11 (6 Impervious), Fortitude +11, Reflex +5, Will +5

Abilities 30+Skills 21+Feats 9+Powers 58+Combat 28+Saves 5=150

•With a PHD in physics and having played for the Green Bay Packers, Walter Langkowski was already an impressive man before he became Sasquatch. In an effort to become like the Hulk, he attempted to expose himself to gamma rays. Instead, he opened a portal to the Realm of Great Beasts, allowing the Beast Tanaraq to inhabit his body and grant him his powers. Following this, the Canadaian born Doctor became a long-time member of Alpha Flight, and later its successor team, Omega Flight.

•One of the smartest bricks in Marveldom, Sasquatch has a few options. He's a good team player, and serves as a powerhouse who is also team brain. With his healing factor and how he can manipulate his bonuses, Sasquatch is certianly not to be underestimated, although he prefers the lab to the battlefield.
Last edited by Arthur Eld on Wed Feb 11, 2009 9:18 am, edited 3 times in total.
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Postby JackGiantkiller » Mon Mar 31, 2008 9:29 am

Like Doc Savage and the Baron. More Doc Savages and homages on here than you might expect. My Doc Bronze (and, I think, Rubber Baron's Doc Bronze) somebody's Doc Midas...a lot of us like old Doc.
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Postby Arthur Eld » Tue Apr 01, 2008 11:23 am

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What, no tie? Oh, Nicholas.

Nick Fury
PL 9 135 pp


Abilities: STR 16 (+3), DEX 16 (+3), CON 18 (+4), INT 16 (+3), WIS 16 (+3), CHA 18 (+4)

Skills: Bluff 8 (+12), Climb 6 (+9), Drive 6 (+9), Computers 4 (+7), Diplomacy 2 (+6), Disable Device 8 (+11), Drive 6 (+9), Escape Artist 4 (+7), Gather Information 9 (+13), Intimidate 6 (+10), Knowledge (current events) 9 (+12), Knowledge (history) 6 (+9), Knowledge (tactics) 8 (+11), Knowledge (technology) 6 (+9), Medicine 4 (+7), Notice 8 (+11), Pilot 6 (+9), Search 6 (+9), Sense Motive 8 (+11), Stealth 8 (+11), Survival 6 (+9)

Feats: Accurate Attack, Attack Specilization (ranged) 2, Benefit (Security Clearance), Connected, Contacts, Dodge Focus 2, Equipment 3, Improved Aim, Inspire 2, Leadership, Move-by Action, Sneak Attack, Teamwork, Well-Informed

Equipment: Undercover vest (+3 toughness), Heavy pistol, knive

Powers: Immunity 1 (Aging)

Combat: Attack +9, +11 ranged, Defense +10 (+4 flat-footed)

Saves: Toughness +7, Fortitude +7, Reflex +7, Will +6

Drawbacks: Blind in one eye 3pp

Abilities 40+Skills 34+Feats 19+Powers 1+Combat 34+Saves 10-Drawbacks=3=135

•A man who's been kicking evil's rump in the Marvel U for just about longer than anybody else, Nick Fury. The man, the myth, the Patch. Probably around eighty or so years old now, he's gone from army guy, to CIA guy, to agent of S.H.I.E.L.D. (back when it was Supreme Headquarters, International Espionage, Law-Enforcement Division), then leader of it, (sometime around when the name changed to Strategic Hazard Intervention, Espionage Logistics Directorate.) Now he's been deposed, almost, and is on the down-low, which I think is a cool way for him to be. Less imposing, less grandoise.

•He's got decent combat skills, and he's also good at interacion, which is really what he should be focusing on now. Still, it's always good to see him in action, preferably with cigar in mouth and gun in hand. I say Iron Man stays as head of S.H.I.E.L.D., and Marvel gives us another Nick Fury, Agent of said series. But until that happens, I'll have to content myself to using him. And you just know he's gonna be coming to blows with HYDRA.
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Postby Arthur Eld » Tue Apr 01, 2008 12:14 pm

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Sure, it looks cool, but I bet Alfred has a hell of a time cleaning that cape.

Robin
PL 8 124 pp


Abilities: STR 12 (+1), DEX 18 (+4), CON 14 (+2), INT 18 (+4), WIS 16 (+3), CHA 16 (+3)

Skills: Acrobatics 8 (+12), Bluff 6 (+9), Climb 4 (+5), Computers 8 (+12), Diplomacy 2 (+5), Disable Device 6 (+10), Drive 4 (+8), Escape Artist 6 (+10), Gather Information 6 (+9), Investigate 8 (+12), Knowledge (streetwise) 6 (+10), Knowledge (technology) 6 (+10), Notice 6 (+9), Pilot 4 (+8), Search 4 (+8), Sense Motive 6 (+9), Stealth 8 (+12)

Feats: Accurate Attack, Acrobatic Bluff, Attack Focus (melee) 3, Connected, Defensive Attack, Defensive Roll, Dodge Focus 3, Equipment 5, Grappling Finesse, Leadership, Set-up, Takedown Attack, Teamwork 2

Equipment: Costume (+2), commlink, Utility Belt: Bo staff +2 (Split Attack, Improved Disarm), shuriken, Boomerangs, gas mask, night-vision goggles, smoke grenades, grapple gun (Super-movement: Swinging), Motorcycle

Combat: Attack +9, +12 melee (DC 18 staff), Defense +11 (+4 flat-footed)

Saves: Toughness +5 (+4 flat-footed), Fortitude +4, Reflex +8, Will +5

Abilities 34+Skills 25+Feats 22+Combat 34+Saves 9=124

•The third Robin, Tim Drake is seen as the smart one, the thinker, the detective, probably the one who will make the best Batman in a few years (Dick would be better now though) as well as a core member of the Titans. As a member of the TT, he's suffered a lot of losses, what with Superboy's death, the killing of the Flash, and so on and so forth. And his dad was murdered, but then again, you can't really play in the Bat's circle until some terrible tragedy mars your life, them's the rules.

•Really, I should do a re-write of Robin as a PL 9, because he's really a fairly competent combatant. Trained by the Bat, a skilled leader, and all-around bright young lad, he's certianly an impressive character, and an important fixture in the DCU. But he works out nicely this way, and of course, serves best as a team player, either leading a bunch of other lower-level characters, or aiding a more skilled ally. He'll be fun to play-test, I think, perhaps with a Marvel street-level character.
Last edited by Arthur Eld on Sun Feb 01, 2009 12:33 pm, edited 3 times in total.
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Postby Arthur Eld » Tue Apr 01, 2008 2:24 pm

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That's a lot of brass...

Star-Lord
PL 10 140 pp


Abilities: STR 21/18 (+5), DEX 16 (+3), CON 18 (+4), INT 14 (+2), WIS 14 (+2), CHA 14 (+2)

Skills: Bluff 4 (+6), Computers 8 (+10), Diplomacy 4 (+6), Disable Device 6 (+8), Intimidate 6 (+8), Knowledge (technology) 9 (+11), Notice 6 (+8), Pilot 8 (+11), Search 4 (+6), Sense Motive 4 (+6), Stealth 4 (+7)

Feats: Accurate Attack, Attack Focus (ranged) 2, Dodge Focus 2, Equipment 3, Eidetic Memory, Environmental Adaptation (Zero-G) Leadership, Move-by Action, Power Attack, Precise Shot, Teamwork

Powers: Device 7 (Space suit, hard to lose, Enhanced STR 3, Super-Strength 1, Flight 5, Protection 5 (2 Impervious), Immunity 9 (life support)) Super-Senses 2 (Ultravision, Infravision PF:Innate)

Equipment: Blaster pistol (+5)

Combat: Attack +9, +11 ranged, Defense +11 (+4 flat-footed)

Saves: Toughness +9 (+2 Impervious), Fortitude +7, Reflex +6, Will +5

Abilities 34+Skills 16+Feats 13+Powers 31+Combat 36+Saves 9=140

•Half-Spartoi, half human, all badass, this is Peter Jason Quill, the Star-Lord. He's had a long, if not too famous, career in the cosmic Marvel realm, fighting all sorts of spevil with the help of his Element Gun and his sentient ship, Ship. Recently, he was Nova's right hand man in fighting the Annihilation Wave, and now he's taken arms against the Ultron-led Phalanx.

•He doesn't use his Element gun lately, it seems, and Ship died a while back while helping Peter fight the Fallen One, so that's why he's under-pointed. Still, he's pretty tough, focusing on running and gunning (actually flying and gunning, but that doesn't rhyme) and now, thanks to new ocular implants, he can see the EM spectrum. And he has perfect recall, thanks to a mental implant. Ain't science grand?
Last edited by Arthur Eld on Thu Oct 30, 2008 11:03 am, edited 2 times in total.
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Postby BARON » Tue Apr 01, 2008 2:25 pm

between dick and tim, I see a couple of wussies. sorry. no one could ever replace bruce wayne.
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Postby Arthur Eld » Tue Apr 01, 2008 2:27 pm

They said the same thing about Kirk, and then along came Picard.

Wait, that's a terrible argument, so you may have a point.
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Postby Arthur Eld » Wed Apr 02, 2008 10:01 am

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Steel, really? Man of Unobtanium is more like it.

Superman
PL 13 219pp


Abilities: STR 42/16 (+16), DEX 14 (+2), CON 38/16 (+14), INT 14 (+2), WIS 16 (+3), CHA 16 (+3)

Skills: Bluff 6 (+9), Craft (writing) 4 (+6), Diplomacy 4 (+7), Gather Information 4 (+7), Knowledge (current events) 6 (+8), Knowledge (technology) 5 (+7), Language (Kryptonian, base: English), Notice 8 (+11), Profession (Farmer) 3 (+6), Profession (reporter) 2 (+5), Search 5 (+7), Sense Motive 4 (+7)

Feats: Attack Specialization (unarmed), Beginner's Luck, Eidetic Memory, Improved Initiative, Inspire, Interpose, Last Stand, Leadership, Luck, Move-by Action, Power Attack, Seize Initiative, Withstand Damage

Powers: Blast 15 (PF:Accurate, Precise, AP:Enhanced strength 26, AP: Snare 13 (Accurate)
Super-Senses 17 (Extended Hearing 4, Extended Vision 4, Darkvision, Microscopic Vision 4, Ultra-hearing, X-ray vision (cannot see through lead), Quickness 10 (x2,500)
Enhanced constitution 22
Flight 11 (25,000 MPH DAP:Super-Strength 11 (HL: 6,400 tons)
Immunity 9 (Life Support),
Impervious Toughness 11 (Drawback-Power Loss, against magic), Protection 3, Regeneration 8 (Ability Damage 8 (Flaw-Source, sunlight)

Combat Attack +8, +10 Heat vision or unarmed (DC 30 heat vision, DC 31 unarmed), Defense 18 (14 flat-footed), Init +6

Saves: Toughness +18 (11 Impervious), Fortitude +14, Reflex +4, Will +8

Drawbacks: Moderate Vulnerability to Magic (DC increased by 50%, -2pp) Weakness (Kryptonite, -1 cumulative drain on Constitution each round, can kill, -8 pp), Normal Identity (Red Solar Radiation, Major, Uncommon, -2pp)

Abilities 32+Skills 13+Feats 13+Powers 134+Combat 32+Saves 7-Drawbacks 12=219

•Last son of Krypton, the Man of Steel and Tomorrow, Strange visitor from an alien world, and raised by salt of the earth Farmers, Clark Kent, aka Kal-El, aka Superman is one of, if not the, Earth's greatest heroes. He fights for truth, justice, and the betterment of all people. Long-time member of the Justice League, working as a mild-mannered reporter in Metropolis, he is a constant defender of all those in need of help.

•With Quickness, he can take 20 on Notice and Search checks, Notice as a free action, and with his super-senses I would cut him some slack on Search checks, although I haven't quite done the math on that. Still, he's Superman for crying out loud, if the GM wants him somewhere, its feasible his character will hear about it, and if not, the villains have lots of lead, and sound-proofing. I also recently gave him Regeneration with the Source Flaw to show what he does after having been exposed to Kryptonite.
Last edited by Arthur Eld on Mon Apr 12, 2010 11:21 am, edited 22 times in total.
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Postby Arthur Eld » Thu Apr 03, 2008 6:15 am

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Need a light?

Pete Wisdom
PL 10 150 pp


Abilities: STR 12 (+1), DEX 16 (+3), CON 16 (+3), INT 16 (+3), WIS 16 (+3), CHA 16 (+3)

Skills: Bluff 9 (+12), Climb 4 (+5), Computers 6 (+9), Diplomacy 6 (+9), Disable Device 8 (+11), Disguise 8 (+11), Drive 4 (+7), Gather Information 8 (+11), Intimidate 6 (+9), Investigate 7 (+10), Knowledge (current events) 8 (+11), Knowledge (streetwise) 6 (+9), Knowledge (technology) 6 (+9), Notice 6 (+9), Pilot 4 (+7), Search 6 (+9), Sense Motive 6 (+9), Stealth 8 (+11)

Feats: Accurate Attack, Attack Focus (ranged) 3, Benefit (Security Clearance), Connected, Contacts, Defensive Roll 2, Dodge Focus 2, Improved Critical (Hot Knives), Improved Initiative, Leadership, Precise Shot, Teamwork

Powers: Blast 8 (Extras:Penetrating, AP:Strike, Penetrating, AP:Stun, Extras:Ranged)

Combat: Attack +9, +12 (ranged), Defense +11, +5 flat-footed

Saves: Toughness +5, +3 flat-footed, Fortitude +6, Reflex +7, Will +7

Abilities 32+Skills 29+Feats 16+Powers 26+Combat 36+Saves 11=150

•Peter Paul Winston Wisdom, angry young British (I'm pretty sure he's English) man, a skilled Black Ops agent for the British government. He's always working for various agencies, with a tendency for the extra-normal. Of late, he's been part of the New Excalibur, and recent solicitations have him pegged as a member of MI: 13.

•With the mutant ability to project so-called 'hotknives' and his espionage training, Wisdom is a deadly foe. He's sneaky, he's a fairly skilled interaction type, and he's got a decent attack to finish an opponent off, probably after feinting them. And with the Penetrating extra, Impervious Toughness suddenly isn't anymore.
Last edited by Arthur Eld on Thu Aug 27, 2009 9:16 pm, edited 1 time in total.
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Arthur Eld
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