Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1658

Post by Kreuzritter » Fri Mar 28, 2008 4:27 am

Image

"You must play Sega Saturn!"

Segata Sanshiro

PL: 7 (105)

abilities: (35)
STR 20 DEX 16 CON 20 INT 10 WIS 16 CHA 13

Combat: (22)
+7 init, +9/5 ATK, +7 DEF (+1 dodge, +3 flat-footed)
+5 DMG (unarmed)

saves: (8)
TOU +7/5 FORT +7 REF +6 WILL +6

Skills (13/52)
climb +6
concentration +7
intimidate +7
notice +7
search +6
sense motive +7
survival +6
swim +6

feats (24)
accurate attack, all-out attack, atk spec: unarmed 2, chokehold, defensive roll 2, diehard, dodge, evasion, fearless, improved disarm, improved initiative, improved grab, improved grapple, improved pin, improved trip, improved throw, move-by action, power attack, stunning attack, takedown attack, uncanny dodge

powers (4)
superstrength +2 (4)

costs
abilities 36 + combat 22 + saves 8 + skills 15/60 + feats 24 = 105 pts

:arrow: Sanshiro is a Judo master that tracks down and punishes those who do not play the Sega Saturn. His name sounds similar to phrase "Sega Saturn shiro!" meaning roughly "Do (Shiro) Sega Saturn!" (You must play Sega Saturn!) as well as "Sega Saturn White(Shiro)!", a reference to the new white color version of the Japanese Sega Saturn which followed the original gray version.

Sanshiro lives as a hermit high on a mountain, devoting his life to intensive Sega Saturn training. He trains physically every day by carrying around a giant Sega Saturn on his back and punching buttons on its giant controller, as well as mentally by breaking piles of bricks with his head. He also frequently visits the city to seek out people who are not playing the Sega Saturn, and harshly teaches them a lesson (although he does show some leniency towards soccer players). Sanshiro is a serious man with a firm sense of duty, who believes that playing video games is one of the most treasured activities in life.

it's also rumored he went back in time at some point and dated the main character from Sakura Wars for a breif period.

Unfortunately, Sanshiro was forced into retirement with the advent of the dreamcast. However, when terrorists trid o destry the Sega corporate hq with a missile, Segata Sanshiro appeared one last time, and with a tremendous feat of superhuman strength, stamina, agility and concentration, redirected and rode the missile into space where it detonated harmlessly, giving his life to protect the joy of gamers everywhere.

:arrow: this writeup is based on Segata towards the start of his career. as the commercils went on he learned how to grow and duplicate himself (dragon force 2), cause people to explode (bomberman), and hurl soccer players with pinpoint accuracy. at this stage, Segeta can uproot a soccer goal post to keep the opposing team from scoring. apparently this can get you red carded.
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Kreuzritter
Cosmic Entity
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1659

Post by Kreuzritter » Sun Mar 30, 2008 2:02 pm

Image

Dragonfly

PL: 7 (105)

abilities: (10)
STR 26 DEX 20 CON 14 INT 10 WIS 14 CHA 12

Combat: (12)
+9 init, +6/2 ATK, + DEF (+3 dodge, +2 flat-footed)
+8 DMG (unarmed)

saves: (8)
TOU +8 FORT +5 REF +7 WILL +5

Skills (9/36)
bluff +4
climb +6
notice +6
knowledge: pop culture +6
perform: dance +4
search +6
sense motive +4

feats (14)
all-out attack, atk spec: unarmed 2, beginner's luck, diehard, dodge 3, elusive target, improved initiative, luck, move-by action, power attack, takedown attack

Powers (52)
enhanced STR +16 (16)
enhanced DEX +10 (10)
flight +3 (6)
Protection +5 (extra: impervious +1) (10)
supermovement +2 (wall-crawling 2) (4)
superstrength +3 (6)

tradeoff
+1 DMG/-1 ATK

complications
accident
Enemy (Hourglass, Lance Landers, Tom Cruise, the Rick Punchers)
responsibility (Uncle Albert, Jill Johnson)
secret (identity: rick riker)

costs
abilities 10 + combat 12 + saves 8 + skills 9/36 + feats 14 + powers 52 = 105 pts

:arrow: the main character of Superhero Movie, Rick is the orphaned heir of the Riker fortune, until said fortune was invested in Enron and other financial disters. since then, Rick has lived with his uncle albert and Aunt lucille, and pined for the girl next door. things eventually got so bad that an entire school clique developed for the sole purpose of punching him in the face. luckily, thigs started looking up once Rick got himself superpowers from a mutated dragonfly
Last edited by Kreuzritter on Wed Apr 02, 2008 5:51 pm, edited 1 time in total.
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Bravo
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Post by Bravo » Sun Mar 30, 2008 4:01 pm

:D YEAH Thanks for this build Keruz :D

This one makes me happy and I don't care what the other fan-boys say I am so going to see this flick!
Bravo

FELINE FURY: What's the point of having a name and a costume if you don't have an action figure?

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1660

Post by Kreuzritter » Wed Apr 02, 2008 5:48 pm

Image

Marth

PL: 10 (150)

abilities: (34)
STR 14 DEX 18 CON 16 INT 14 WIS 16 CHA 16

Combat: (28)
+8 init, +13/9/6 ATK, +13 DEF (+5 dodge, +4 flat-footed)
+2/7 DMG (unarmed/falchion)

saves: (9)
TOU +7/6/3 FORT +6 REF +7 WILL +6

Skills (28/112)
bluff +6
climb +4
diplomacy +8
gather info +6
handle animal +4
intimidate +6
knowledge: art +6
knowledge: civics +6
knowledge: tactics +8
knowledge: current events +8
notice +6
perform: oratory +6
ride +8
sense motive +8
search +6
sense motive +8
survival +4
swim +4

feats (40)
accurate attack, assessment, attractive, atk focus: melee 3, atk spec: sword 2, benefit 2 (status: prince, hero of the people), contacts, connected, defensive attack, defensive roll, diehard, dodge 5, elusive target, equipment, evasion, improved initiative, improved disarm, improved sunder, inspire 2, move-by action, leadership, luck 2, masterful tactics, power attack, quick draw, takedown attack, teamwork 2, uncanny dodge, well-informed

Powers (11)
device: falchion Sword +3 (9)
- Strike +5 (feats: mighty, improved crit 2, improved block, weapon break, extra: penetrating +1) [15]
leaping +2 (2)

equipment
Light armor +3 [3]
2 ep unspent

costs
abilities 28 + combat 32 + saves 9 + skills 28/112 + feats 40 + powers 11 = 150 pts

:arrow: hero of the fire emblem series, Marth ironicly made his mark on Norh america by appearing in the Smash brothers series

:arrow: Marth is meant to be both a master swordsman and feild commander, so naturally i built to those strengths.based on my research, the fun part will be to differentiate him from Ike
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AmericanYeti
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Post by AmericanYeti » Wed Apr 02, 2008 6:32 pm

Awesome Brawl builds. I was thinking of doing the same thing when I first played Brawl, but it looks like you've beaten me to the punch by a long shot. I'd really like to see your take on Ike, my character. If you ask me, Marth and Ike are very easily differentiated: Ike has a +Damage/-Attack Tradeoff (a rather small one, but still there) and a +Toughness/-Defense Tradeoff (this one more extreme), vs. Marth, who's just the reverse.
AmericanYeti: Evolution

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Geekery wrote:If life gives you lemons, build NPCs.

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1661

Post by Kreuzritter » Wed Apr 02, 2008 6:54 pm

Image

"Up and at them!"

Radioactive man (movie)

PL: 10 (150)

abilities: (36)
STR 38 DEX 14 CON 24 INT 10 WIS 14 CHA 10

Combat: (24)
+6 init, +6 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+14 DMG (unarmed)

saves: (11)
TOU +12 FORT +10 REF +6 WILL +6

Skills (13/52)
bluff +4
climb +6
drive +6
escape artist +4
intimidate +10
Notice +6
search +6
sense motive +4
swim +6

feats (17)
all-out attack, assessment, benefit 2 (intimidate on STR, wealth), chokehold, diehard, dodge 2, fearless, improved grab, improved grapple, improved initiative, improved pin, move-by action, power attack, startle, takedown attack

Powers (49)
Enhanced STR +14 (14)
flight +4 (8)
immunity +9 (life support) (9)
protection +5 (extra: impervious+1) (10)
superstrength +4 (8)

costs
abilities 36 + combat 24 + saves 11 + skills 13/52 + feats 16 + powers 50 = 150 pts

:arrow: back in the mid 1990's, a major hollywood studio tried to create a live action Radioactive man Movie. sadly, this production was doomed to failure by the town of springfeild, but to this day people wonder if Ranier Wolfcastle could have put out a performance to match Troy McClure the late Dirk Richter
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1662

Post by Kreuzritter » Wed Apr 02, 2008 6:57 pm

Image

"Jiminy Jillikers, Radioative man."

Fallout boy (movie)

PL: 6 (90)

abilities: (4)
STR 26 DEX 12 CON 22 INT 10 WIS 12 CHA 10

Combat: (16)
+5 init, +4 ATK, +6 DEF (+2 dodge, +2 flat-footed)
+8 DMG (unarmed)

saves: (10)
TOU +4 FORT +8 REF +4 WILL +5

Skills (5/20)
bluff +4
climb +4
language +1 (italian, native: english)
notice +4
search +4
sense motive +3

feats (7)
all-out attack, beginner's luck, dodge 2, improved initiative, luck, power attack

Powers (48)
enhanced STR +16 (16)
enhanced CON +12 (11)
flight +3 (6)
immunity +3 (suffocation, radiation) (3)
impervious TOU +6 (6)
superstrength +3 (6)

costs
abilities 4 + combat 16 + saves 10 + skills 5/20 + feats 7 + powers 48 = 90 pts

:arrow: the RM movie would also have been the debut feature for would by child star Milhouse van houten, if van houten hadn't gone insane and into seclusion. despite a last ditch attempt a recasting the role with mickey rooney, the film fell through
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Kreuzritter
Cosmic Entity
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1663

Post by Kreuzritter » Sat Apr 05, 2008 11:33 am

Image

"Uh, I kind of broke this thing. And that thing. And those things over there. Sorry, my bad."

Bulkhead

PL: 10 (150)

abilities: (2)
STR 38 DEX 12 CON n/a INT 10 WIS 12 CHA 10

Combat: (24)
+6 init, +6/4 ATK, +6 DEF (+2 dodge, +2 flat-footed)
+14 DMG (unarmed)

saves: (7)
TOU +14 FORT n/a REF +4 WILL +6

Skills (13/52)
bluff +4
concentration +4
craft: structural +6
demolitions +8
intimidate +6
notice +4
pilot +4
profession: technician +4
search +6
sense motive +6

feats (13)
all-out attack, atk focus: melee 2, dodge 2, fast overrun, Improved Grab, Improved Grapple, Improved Pin, Power Attack, Stunning Attack, improved initiative, takedown attack

Powers (91)
elongation +3 (drawback: arms only -1) (2)
Growth +10 (feat: innate, extra: continuous +1, flaw: permanent -1) (31)
immunity +30 (fort) (30)
morph +1 (feat: metamorph: APC) (2)
impervious TOU +7 (7)
Protection +10 (10)
superstrength +4 (feat: bracing) (9)

costs
abilities 2 + combat 24 + saves 7 + skills 13/52 + feats 13 + powers 91 = 150 pts

:arrow: The resident strong-bot of transformers Animated, Bulkhead was the crew's demolitions expert, IE, eerybody stands back while bulkhead brings down the obstructions with his bare servos. afer bumblebee, he's adjusted the most to living on earth, and while he's not the sharpest monoblade in the toolbox, nor the most graceful, his heart's in the right place

:arrow: the hardest part about bulkhead's design was figuring out just how big he is, as the series never really sets the record straight itself.
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SCKnight
Firebrand
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Joined: Fri Oct 13, 2006 4:30 am
Location: Barnwell, South Carolina

Re: 741

Post by SCKnight » Sat Apr 05, 2008 1:04 pm

Kreuzritter wrote:Image

"Is This the best you can offer? I could kill you all with my bare hands--but it would prove noting. I came for the sport--The thrill of the hunt. I was told this realm offered feirce and worthy combatants. I was deceived. You have nothing to offer me. you have been a pathetic waste of my time. Today is NOT a good day."

Battle Beast

PL: 210 (14)

abilities: (59)
STR 34 DEX 24 CON 34 INT 10 WIS 16 CHA 10

Combat: (40)
+15 init, +14/10 ATK, +14 DEF (+4 dodge, +5 flat-footed)
+12/14 DMG (unarmed/weapons)

saves: (7)
TOU +14/12 FORT +12 REF +10 WILL +7

Skills (20/80)
acrobatics +8
bluff +6
intimidate +12
knowledge: technology +6
pilot +6
notice +12
search +12
sense motive +6
survival +8
stealth +4

feats (36)
assessment, attack spec: weapons 2, defensive roll 2, dodge 4, diehard, fighting style 21 (accurate attack, acrobatic bluff, all-out attack, blind-fight, chokehold, defensive attack, evasion, grappling finesse, hide in plain sight, improved block, improved disarm, improved grapple, improved pin, improved trip, instant up, power attack, quick draw, stunning attack, startle, takedown attack 2), improved initiative 2, move by action, track, uncanny dodge

Powers (48)
Device: alien weapons +4 (12)
- Strike +2 (feats: mighty pen 12, improved critical 3, split attack, extra: penetrating +1) [20]
growth +3 (feat: innate, extra: continuous +1, flaw: permanent -1) (10)
impervious TOU +12 (12)
leaping +2 (2)
supersenses +4 (darkvision, scent, track) (4)
superstrength +4 (8)

costs
abilities 59 + combat 40 + saves 7 + skills 20/80 + feats 36 + powers 48 = 210 pts

:arrow: among most powerful foes invincible has faced, Battle Beast breaks my standard on account of just how easily he destroyed invincible, bulletproof and black samson in his only appearance to date.
So who defeated Battle Beast?

Green Gremlin
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Post by Green Gremlin » Sat Apr 05, 2008 1:18 pm

Nobody beat battlebeast. He left after realizing that there was no challenge for him in this dimension.
"None of you understand. I'm not locked up in here with you. You're locked up in here with me."

Kreuzritter
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Post by Kreuzritter » Sat Apr 05, 2008 2:20 pm

not dimension, world.

but yeah, he left of his own volition when he found out how 'weak' earth heros were. even went half a pge calling the assembled guardians of the globe a bunch of wimps.

i feel very orry for his travel agent
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Green Gremlin
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Post by Green Gremlin » Mon Apr 07, 2008 1:16 am

"i feel very sorry for his travel agent"
esepecially after what he did to bulletproof and invincible. They looked like ten miles of rough road.
"None of you understand. I'm not locked up in here with you. You're locked up in here with me."

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1664

Post by Kreuzritter » Mon Apr 07, 2008 5:50 pm

Image

The Six Million Peso Man

PL: 6 (90)

abilities: (14)
STR 24 DEX 20 CON 16 INT 10 WIS 14 CHA 10

Combat: (16)
+9 init, +5/4 ATK, +6 DEF (+2 dodge, +2 flat-footed)
+7 DMG (unarmed)

saves: (8)
TOU +6 FORT +6 REF +7 WILL +4

Skills (11/44)
bluff +4
handle animal +4
notice +4
languages: english, portuguese (native: spanish)
perform: dance +6
ride +6
search +4
sense motive +4
survival +6

feats (8)
all-out attack, atk focus: melee, diehard, dodge 2, improved initiative, move-by action, power attack

Powers (33)
enhanced STR +10 (10)
enhanced DEX +10 (10)
leaping +3 (3)
Protection +3 (3)
speed +3 (3)
superstrength +2 (4)

costs
abilities 14 + combat 16 + saves 8 + skills 11/44 + feats 8 + powers 33 = 90 pts

:arrow: Pablo Rodriguez. test pilot. a mexican barely alive. Gentlemen, we can rebuild him. we have the technology to create the world's first bionic mexican. Better than he was before. better. stronger. faster.
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Kreuzritter
Cosmic Entity
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1665

Post by Kreuzritter » Tue Apr 08, 2008 6:58 am

Image

Ness

PL: 10 (150)

abilities: (28)
STR 14 DEX 16 CON 14 INT 10 WIS 18 CHA 16

Combat: (28)
+7 init, +10/6 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+2/4/10 DMG (unarmed/bat/psionics)

saves: (9)
TOU +8/7/2 FORT +5 REF +6 WILL +7

Skills (17/68)
acrobatics +4
bluff +8
concentration +8
climb +4
diplomacy +8
gather info +6
intimidate +4
knowledge: pop culture +4
notice +8
search +6
sense motive +8
swim +4

feats (18)
assessment, atk spec: psionics 2, beginner's luck, defensive roll, diehard, dodge 4, equipment, evasion, improved initiative, luck, power attack, taunt, teamwork, uncanny dodge

Powers (50)
Psionics +10 (37)
- blast "PSI Rockin'" +10 (extra: autofire +1) [30]*
- dazzle "PSI flash" +10 (extra: area-burst +0, selective +1) [30]
- telekinesis "PK thunder" +10 (extra: damaging +1) [30]
- healing "lifeup" +10 (extra: restoration +1) [30]
- ignite "PK fire" +10 (extra: perception +1) [30]
- sleep "hypnosis" +10 [30]
- Strike "gutsy bat" +8 (feats: mighty, improved crit 2, extras: penetrating +1, linked-trip +6 [feats: improved trip, improved throw, extra: knockback +1, flaw: range -1, medium -1], flaw: medium-bat -1) [13]
- Teleport +10 (feats: change direction, change velocity, easy) [23]
force feild "PK Sheild" +5 (extra: impervious +1) (10)
supersenses +3 (danger sense, psychic awareness 2)

equipment
bat +2 (feat: mighty) [3]
cell phone [1]
lucky cap [luck +1) [1]

tradeoffs
+2 DEF/-2 TOU

complications
enemy (Giygas, Pokey, mani-Mani Statue, Master hand, Subspace Army)
obsession (helping others)
prejudice (child)
responsibility (Paula, Jeff, Poo, Lucas [friends], family, Onett [home])

costs
abilities 28 + combat 28 + saves 9 + skills 17/68 + feats 18 + powers 50 = 150 pts

:arrow: the hero of Earthbound and a long time Smash Bros fave, I tried to mix and match elements from both games into this build.

:arrow: i should probably explain the gutsy bat power. when used, it overwrites the damage Ness would normally do with his bat
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Taliesin
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Re: 1665

Post by Taliesin » Tue Apr 08, 2008 8:11 am

Kreuzritter wrote: :arrow: the hero of Earthbound and a long time Smash Bros fave, I tried to mix and match elements from both games into this build.
By both games, I'm assuming you mean Earthbound as well, since this is a much more complete suite of powers than demonstrated in SSB?

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