Samus Aran
PL: 10 (150)
abilities: (30)
STR 14 DEX 20 CON 16 INT 12 WIS 16 CHA 12
Combat: (32)
+9 init, +12/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+2/8 DMG (unarmed/suit weapons)
saves: (8)
TOU +10/8/3 FORT +6 REF +7 WILL +6
Skills (21/84)
acrobatics +6
climb +6
concentration +4
disable device +4
gather info +6
investigate +4
intimidate +6
knowledge: current events +6
knowledge: streetwise +6
notice +7
pilot +6
search +7
sense motive +6
stealth +4
survival +6
feats (19)
accurate attack, acrobatic bluff, all-out attack, assessment, attack focus: range 4, defensive attack, diehard, dodge 2, elusive target, evasion, improved initiative, move-by action, power attack, precise shot, uncanny dodge
Powers (44)
device: Varia suit +11 (44)
- blast "power beam" +8 (extra: autofire +1) [27]
- ap: blast "missile" +8 (extra: penetrating +1) {24}
- ap: snare "Ice beam" +8 (alt-save: fort +0) {16}
- ap: telekinesis "grapple beam" +8 (extra: linked-supermovement +3 [swinging, wall-crawling, slow fall] {22}
- immunity +9 (life support) [9]
- leaping "space jump" +4 [4]
- morph "morph ball" +1 (feat: metamorph) [2]
- Protection +5 [5]
- supersenses +11 (direction sense, darkvision, radar, radio, time sense, x-ray vision) [12]
- drawback -4 (one hand) [-4]
drawbacks
normal identity (full round) (-4)
costs
abilities 30 + combat 32 + saves 9 + skills 21/84 + feats 19 + powers 44 - drawback 4 = 150 pts

Heroine of the Metroid series and first lady of gaming, Samus is a classic icon, now ready for play in your next game

yes, i know i didn't give her any ranks of equipment for her ship, zero suit or stun blaster/whip, my intent was to get as much of the classic samus in the build as possible.