Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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Kreuzritter
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1686

Post by Kreuzritter » Sun May 04, 2008 11:19 am

Image

Patty & Selma

PL: 8 (120)

abilities: (12)
STR 30 DEX 12 CON 20 INT 10 WIS 14 CHA 10

Combat: (32)
+ init, +6 ATK, +6 DEF (-2 size, +3 flat-footed)
+ DMG ()

saves: (11)
TOU +10 FORT +10 REF +4 WILL +5

Skills (9/36)
bluff +7
intimidate +7
notice +4
search +4
sense motive +6

feats (7)
all-out attack, diehard, improved initiative, power attack, startle, takedown attack, taunt

Powers (54)
blast +10 (20)
flight +3 (6)
growth +8 (feat: innate, extra: continuous +1, flaw: permanent -1) (25)
protection +3 (3)

drawbacks
no hands (-4)
power loss: wings bound or disabled (-1)

costs
abilities 12 + combat 32 + saves 11 + skills 9/36 + feats 9 + powers 54 - drawbacks 5 = 120 pts

:arrow: and here we have the never quest version of the bouvier sisters, perhaps Homer's most hated enemy. no way in HFIL am i gonna look for super-powered versions of them, so a two-headed dragon version it is
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Post by kerianvalentine » Sun May 04, 2008 2:09 pm

So I was looking through your old builds, and stumbled upon T-Reich and the fight I promised you between Ace McRex...last June.

I actually decided to roll that up at some point over the next two days while I wait for City of Heroes to run Issue 12 into Open Beta, although I'll be bolstering T-Reich's forces, and not using Ace McRex.

Instead, I went with something a tad more...traditional...

The Axis of Evil will consist of:
Tyrannosaurus Reich
Blitzartig
Braniape
Stroheim
Captain Nazi

The Allies of Freedom will be:
Captain America
The Fighting American
Superpatriot
Major Glory
Uncle Sam

Prepare for a smackdown between the Axis and the Allies like nothing in Comic Book History.

Coming to Kerevision and Kreuz Control within two days' time!

EDIT: Uncle Sam added to the Allies of Freedom. One of the two Iron Crosses will be used, probably the Marvel one.

This is gonna rock.

EDIT 2: Actually just found the original McRex vs. T-Reich fight, but I'm too psyched to see some Allies vs. Axis smackdown to call it off now.

EDIT 3: Rolling out the fight now; removed Iron Cross due to incompleteness on the sheet [he's missing a couple vital stats, like Initiative], and USAgent to balance it out [because he's redundant with Cap there].
Last edited by kerianvalentine on Mon May 05, 2008 7:24 am, edited 2 times in total.

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Post by Kreuzritter » Sun May 04, 2008 2:24 pm

you might wanna swap out sentinel there. not only is his of a higher PL, he's a comparatively early build of mine that might need serious retooling
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Post by kerianvalentine » Sun May 04, 2008 2:26 pm

Is there anyone you'd rather see playtested? Or should I drop the Sentinel and Iron Cross, and leave Uncle Sam in?

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Post by Kreuzritter » Sun May 04, 2008 2:37 pm

sam and iron cross are fine, i'm not sure who to use as sentinel's replacemnt though. superpatriot might be an idea, if you want to ontrast him with stroheim for the us/nazi cyborgs
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Post by kerianvalentine » Sun May 04, 2008 2:47 pm

Works for me. I'll drop Sentinel and swap in Superpatriot.

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1687

Post by Kreuzritter » Sun May 04, 2008 7:33 pm

Image

Captain Keen

PL: 7 (105)

abilities: (28)
STR 30 DEX 14 CON 20 INT 12 WIS 14 CHA 14

Combat: (16)
+6 init, +4 ATK, +4 DEF (+2 flat-footed)
+10 DMG (unarmed)

saves: (9)
TOU +10 FORT +8 REF +5 WILL +5

Skills (8/32)
dilomacy +6
intimidate +4
knowledge: theology/philosophy +8
profession: storeowner +6
notice +4
search +4

feats (9)
all-out attack, beginner's luck, jack of all trades, power attack, diehard, improved initiative, luck, move-by action, takedown attack

Powers (35)
enhanced STR +14 (14)
flight +3 (6)
impervios TOU +4 (4)
protection +5 (5)
supestrength +3 (6)

costs
abilities 28 + combat 16 + saves 9 + skills 8/32 + feats 9 + powers 35 = 105 pts

:arrow: and here we have the actual super-powered version of Flanders, as he appeared during "when bongos collide". personaly though, i prefer nedwolf to this generic hero
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Re: 1685

Post by Kreuzritter » Sun May 04, 2008 7:43 pm

Kreuzritter wrote:Image

"Now, let's burn rubber, baby!"

Speedway Squad

Burnsie

PL: 6 (90)

abilities: (18)
STR 10 DEX 14 CON 14 INT 10 WIS 14 CHA 16

Combat: (20)
+6 init, +7/5 ATK, +7 DEF (+2 dodge, +2 flat-footed)
+0/5 DMG (unarmed/shotgun)

saves: (7)
TOU +5/2 FORT +2 REF +5 WILL +6

Skills (15/60)
bluff +6
drive +6
gather info +6
intimidate +8
knowledge: current events +4
knowledge: civics +6
knowledge: streetwise +8
notice +6
search +4
sense motive +6

feats (30)
all-out attack, atk spec: shotgun, diehard, equipment 5, fearless, improved aim, improved initiative, luck, power attack, seize initiative, sidekick 15, startle

equipment
shotgun +5 [10]
handcuffs [1]
racing suit +3 [3]

Sidekick
Smithers

PL: 5 (75)

abilities: (24)
STR 14 DEX 14 CON 14 INT 14 WIS 14 CHA 14

Combat: (16)
+ init, +6/4 ATK, +5 DEF (+1 dodge, +2 flat-footed)
+2/4 DMG (unarmed/pistol)

saves: (9)
TOU +5/2 FORT +5 REF +5 WILL +5

Skills (14/56)
Bluff +4
craft: mechanical +6
diplomacy +6
drive +8
investigate +6
knowledge: civics +6
knowledge: streetwise +4
knowledge: popular culture +4
notice +6
sense motive +6

feats (12)
atk spec: pistol, challenge: one hand on the wheel, diehard, dodge, equipment 6, improved initiative, move-by action

equipment
handcuffs [1]
heavy Pistol +4 [8]
speedy racing car [15]
racing suit +3 [3]
3 ep unspent

costs
abilities 24 + combat 16 + saves 9 + skills 14/56 + feats 12 = 75 pts


costs
abilities 18 + combat 20 + saves 7 + skills 15/60 + feats 30 = 75 pts

:arrow: the result of Smither's drunken halucination, Speedway Squad was the adventures of himself and mr. burns as 1965 undercover cops on the hot rod circuit
a severe correction, as i forgot to include burnsie's sidekick
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1688

Post by Kreuzritter » Mon May 05, 2008 6:16 am

Image

"Da si ni!"

50-foot Amy

PL: 7 (105)

abilities: (14)
STR 34 DEX 14 CON 24 INT 10 WIS 14 CHA 16

Combat: (16)
+6 init, +0 ATK, +2 DEF (-4 size, +2 dodge, +1 flat-footed)
+14 DMG (unarmed)

saves: (5)
TOU +12/7 FORT +8 REF +4 WILL +4

Skills (10/40)
bluff +8
diplomacy +4
knowledge: current events +4
knowledge: pop culture +9
language: english, mandarin, cantonese (native: martian)
notice +4
pilot +4
search +4

feats (10)
attractive, benefit (wealth), diehard, defensive roll 3, dodge 2, improved initiative, taunt

Powers (50)
alt form: giant size +10 (50)
- growth +14 [42]
- protection +2 [2]
- impervious TOU +6 [6]

costs
abilities 14 + combat 16 + saves 5 + skills 10/40 + feats 10 + powers 50 = 105 pts

:arrow: having found myself short on regular simsons folk, I've again turned my eye towards futurama to fill out the characters of bongo comics. in this instance, we have here the recently enhanced Amy Wong, heir apparent to the wong Fortune and current intern at planet express. she has of course since returned to normal, but as with all things comics and especially M&M, this may be but temporary.

:arrow: shoulda/woulda/coulda: i wanted to give amy ranks of fearsome prescence to suit her godzillesque rampage, and a rank of evasion. Amy may be a klutz and prone to slapstick, but it never does lasting harm to her.

:arrow: my decision to make amy PL7 also means i'll be going back and adjusting other futurama builds accordingly, if only to keep them equivalent to my supersimpsons builds
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1689

Post by Kreuzritter » Mon May 05, 2008 7:00 am

Image

"Sweet wolverine of aberdeen!"

The Weather Mon

PL: 7 (105)

abilities: (16)
STR 10 DEX 10 CON 14 INT 16 WIS 14 CHA 12

Combat: (16)
+7 init, +3 ATK, +7 DEF (+3 dodge, +2 flat-footed)
+0/7 DMG (unarmed/weather control)

saves: (7)
TOU +7/2 FORT +4 REF +3 WILL +5

Skills (18/72)
acrobatics +6
bluff +6
computers +4
diplomacy +4
concentration +4
gather info +6
investigate +4
knowledge: business +6
knowledge: civics +6
knowledge: current events +6
notice +4
profession: Bureaucrat +6
sense motive +6

feats (12)
contacts, connected, diehard, dodge 3, improved initative, speed of thought, skill mastery (knowledge x3, profession), taunt, ultimate profession, well-informed

Powers (36)
flight +3 (6)
force feild +5 (5)
weather control +7 (variable option, extra: selective +1) (25)
- ap: blast "lightning" +7 (exra: perception +1) [21]
- ap: dazzle "thunder" +7 (hearing, extra: area-burst +1) [14]
- ap: air control +7 [14]
- ap: blast "whirlwind" +7 (extra: area-burst +1) [21]

costs
abilities 16 + combat 16 + saves 7 + skills 18/72 + feats 12 + powers 36 = 105 pts

:arrow: this weather dominating version of hermes never actually extisted in either the show or comic, instead just part of a slurm induced delusion of Fry's

:arrow: the variable option on the weather control is presented in ultimate power, which lets him mix and match the environmental control effects within a 4 point structure (4 1 pt effects, 2 2 point effects, 1 2 point effect and 2 1 point effects, etc.)
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Post by kerianvalentine » Mon May 05, 2008 8:46 am

The Kerevision flips on to an old History Channel Documentary about...Super-Nazis? The Documentary doesn't...appear to be historical, either. In fact, it seems to be filmed live...
Note that all the Allies are getting a freebie Hero Point for being against their Most Hatedest Of Enemies.
The Super-Allies vs. The Super-Axis

The mighty Captain America dusted off his shield, tossing a last Ratzi soldier aside and looking to his comrades. "That's all of them, chums. Nice work."

"Couldn't've done it without you, Cap," the Fighting American replied, giving a salute. Cap returned the salute briefly before swinging his shield once, loosening up his arm a bit.

"W...wait!" Major Glory shouted, pointing at the nearby cliff. "Oh say can you see by the dawn's early light!"
Major Glory alone makes his Notice check.
"More Ratzis!" Uncle Sam cried, pounding his fists together. "Let's give 'em a taste of good old-fashioned American justice!"

"Hang on," the Super-Patriot replies, "Let's see who they are first...if only Glory-boy can see them, maybe he's just had one too many star-spangled pancakes."

"There's no such thing as too many Star-Spangled Pancakes!" Major Glory protested.

"Superpatriot's right," Cap interjected, holding up his hands to prevent the all-american bloodbath, "We should do a bit of recon. Glory, you're the only one who can fly; go up there and tell us what you see."

Major Glory stepped back and nodded. "I'll be back, with the speed of America!" And with that, he disappeared in a red-white-and-blue blur, zooming into the sky.



Major Glory soared high into the sky, looking down at the Nazi supersoldiers. His jaw dropped open as he realized what he was looking at.
Major Glory's doing quite well today...he makes the INT check untrained with a natural 20.
"A death ray!" He cried, "By the rocket's red glare!"

Indeed, rising from the depths of the cliff was a gigantic black death ray, a Nazi flag draped on either side. Major Glory zoomed back down to the rest of the America Corps, landing in front of them and swallowing. "It doesn't look good. The Axis has a death ray of some sort, and they're preparing to fire!"

"Then we'd better get up there," Cap said grimly.



---------------------------------------------------------------------------------

"Ahhh...Captain America und crew...I was wondering when you would arrive." The red-and-black-clad soldier sneered, putting both hands on his hips in an akimbo stance. "But you're too late. The launch will commence, and you will be destroyed in the process! The first victims in the American Invasion!"

"Not so long as we draw breath," Cap replied, "America Corps, Assemble!"

"Then ve vill jyust haff to remedy that, ja?" the strange-looking monkey countered. "Ubersoldaten! To me!"[/url]

As one, the Ubersoldaten came; a great lumbering dinosaur in Nazi clothes; a cyborg screaming about the superiority of Nazi science; a green-clad aryan with a permanent sneer on his face.

"ATTAAAAAAAAAAAAACK!" cried the Braniape.
Rolling For Initiative:
Blitzartig: 30
Superpatriot: 21
Fighting American: 20
Captain America: 17
T-Reich: 17
Braniape: 17
Stroheim: 15
Major Glory: 14
Captain Nazi: 14
Uncle Sam: 1
"It's time for you to die, Americans!" Blitzartig shouted, charging Cap, lightning crackling all around him. Cap raised his shield, but too slow; Blitzartig's lightning blasted across his face, knocking him back a pace.

"We'll see about that," Superpatriot muttered, planting both feet and pointing his arms at Blitzartig. The ubersoldaten looked up just as the burst of bullets splattered across his armor harmlessly, sneering.

"Not enough to harm me," replied Blitzartig, "Care to try again?"

"With pleasure," the Fighting American answered, bringing his shield up into a bash. It bounded off Blitzartig's helmet, but the ubersoldaten roared in fury, punching his electrified fists together.

"You'll pay for that..." Blitzartig hissed, stepping backwards in a blur of red and black to avoid Cap's swinging shield. "T-REICH! DESTROY THEM!"

"Do not order me, soldaten...I answer only to mein fuhrer!" T-Reich roared.

"T-Reich! Destroy them!" Braniape shouted.

"Ja, mein fuhrer!" T-Reich cried, lumbering into battle, each footstep pounding against the ground, shaking the battlefield. The dinosaur skidded to a halt, lowering his giant schmeisser at Major Glory. "Time to die, mein freund." He sneered. The bullets ricocheted off Major Glory's chest, but still sent him falling backwards.

Braniape leapt onto a platform on the death ray. "I vill hendel die Uncle," he cried, putting his giant gorilla hands to the sides of his head. "Destroy them..."

Uncle Sam stumbled back as the mental assault began, but stood straight back up again, staring up at Braniape defiantly. "You'll never control America, Hitler."

"Then we will destroy it with the superiority of Nazi science!" Stroheim shouted, his chest cavity opening up. A veritable hailstorm of bullets blasted forth, ripping through Uncle Sam's clothes and scratching his sides, but the Spirit of America continued to stand tall.

"Unc!" Major Glory cried, bringing up his flag and soaring at Stroheim, his cape streaming valiantly behind him. "This is for America." The flag jammed down in Stroheim's shoulder, and the cyborg winced, reaching up to bat Major Glory away.

Captain Nazi, silent, headed straight for his American Counterpart, joining Blitzartig. He brought his hands up, bringing them down on Captain America with a devestating haymaker. Cap's shield swung up, and the mighty Nazi's blow was deflected by the vibranium alloy.

Uncle Sam finally strode forward, the majesty of the purple mountains and amber waves of grain in each step of the Spirit of America's walk, and brought his fist up, slamming Stroheim in the face. The sound of Nazi engineering cracking and creaking, as well as bones crunching, was audible all over the battlefield, and Stroheim stumbled back, Old Glory jammed in his shoulder, face smashed in, and blood and oil pouring down on his face.

"Hey!" Major Glory protested, "Our flag was still there!"
Hoo boy. I'll just be listing important details of these rounds; this fight is way too big to break down into a play-by-play.
Injuries:
Cap: Bruised 1
Blitz: Bruised 1
Uncle Sam: Bruised 1
Stroheim: Bruised 2, Stunned, Staggered

HP Used: Major Glory [4], Uncle Sam [1]

Blitzartig's strength: 24
"Stroheim!" Blitzartig shouted. "That does it...DIE, AMERICANS! BLITZKRIEG!" The ubersoldaten thrust his hands to the sky, throwing his head back. Red lightning crackled all around him, and Cap's eyes widened.

"GET OUT OF THE WAY!" He shouted, rolling. The Fighting American and Superpatriot dove for cover, but Uncle Sam and Major Glory weren't so lucky; the red lightning washed over the field, sizzling them and looking quite painful as it did so.

As the red light died down, Superpatriot scrambled for Blitzartig, bringing his hands up in a mighty haymaker and sending the Nazi stumbling backwards. The Fighting American leapt up, pressing the assault and swinging his shield into Blitzartig's face. Again, the Nazi stumbled back, pressing both hands against the death ray.

Cap grinned and brought his shield around behind his back in one hand. "See how you like this, Ratzi! Shield throw!" The shield spun out of his hand, smashing into Blitzartig's helmet and knocking his head against the Death Ray, but to Cap's disappointment it didn't bring the enemy down.

T-Reich, seeing Captain America's assault of one of die fuhrer's beloved ubersoldaten, roared, charging, jaws wide open. Cap turned, just in time to grab T-Reich's jaws in his hands and keep them apart, but the blow was still enough to knock him backwards. The dinosaur loomed over him, sneering.

Braniape frowned, placing his hands against the dome again. "You cannot resist...give in..."

Uncle Sam stared at Braniape for a moment...and his colors shifted, from Red, White, and Blue, to red and black. A Nazi symbol flared to life on his hat.

"UNCLE SAAAAAAAAAAAAAAM!" Major Glory cried, snagging his flag from Stroheim and charging at Braniape in a star-spangled blur. Captain Nazi tried in vain to land a blow, but he missed miserably as Major Glory sped past. Old Glory jammed its way into Braniape's chest, and the Nazi ape fell backwards, Old Glory waving in his chest. Uncle Sam's colors shifted back to the good old Red-White-And-Blue, and Major Glory sighed in relief.

He was too distracted to notice the little brain pop out of the jar and scramble towards the death ray.

Uncle Sam brought his fists down onto Stroheim once again, a mighty kerrrraaaash. Stroheim fell to the ground, eyes shut, his superior Nazi Science deactivated by the blow of the American Spirit.
Cap: Bruised x2, Stunned
Blitzartig: Bruised x4, Stunned
Uncle Sam: Bruised x2
Major Glory: Bruised x1
Stroheim, Braniape: Out

Blitzartig's Strength: 30
Blitzartig shook his head clear, looking over at Braniape. "Mein fuhrer! No!" He cried, "That does it...destroy them all!"

"Ja! For die reich!" "For die reich!"

Blitzartig brought his fist around to Cap's face, a blur of red and black lightning crackling all around. Cap fell backwards again, just as he'd started to stand up.

Superpatriot was there to cover him, and so was the Fighting American. A barrage of bullets and a shield to the face later, and Blitzartig was lying on the ground. "F-for...die...reich..." He gasped weakly, his head lolling to the side.

"Thanks," Cap exhaled, "Now we've just got to deal with the dinosaur and the other guy."

"Not yet...you need to recover," Superpatriot replied. "We'll cover you."

"I'm okay." Cap answered, "Really. And I've got a plan. Pattern Alpha."

"You got it, Cap." Superpatriot answered, a grin spreading behind his mask.

"Ten-four, Cap." The Fighting American replied.

"No matter what your pathetic plan is, you cannot defeat the eternal reich!" T-Reich roared, bringing his weapon around and firing wildly. The dinosaur's small arms seemed to impact his ability to aim, however.

Major Glory yanked Old Glory from the corpse of Braniape, spinning it around. "This one's for the U.S.A.," he muttered, narrowing his eyes behind his infinite masks and lining up the shot juuuust right.

Captain Nazi soared towards Uncle Sam, planting a hard left on his jaw. Uncle Sam stepped back a bit, a grin on his face.

"NOW!" He cried. Major Glory let fly with Old Glory, and Uncle Sam brought his fists up into a haymaker, aiming at Captain Nazi's chin. Captain Nazi's eyes barely had time to widen before the flag impaled his back, just as Uncle Sam's haymaker met his chin. Flying backwards, he landed on the flag, Old Glory skewering up through his stomach.

"E-he-he-hewwwwww..." Major Glory gagged, waving his hands.

"You'll get over it, son."
Nasty round for the Reich; Blitzartig activated his Master Plan, only for...most of his force to drop. In fact, the only one left is T-Reich.

Cap: Bruised x3
Uncle Sam: Bruised x3
Major Glory: Bruised x1
"Alright. On three."
"One."
"Two."
"THREE!" Cap roared. Superpatriot grabbed Cap in one arm and the Fighting American in the other, pulling them back and hurling them at T-Reich. T-Reich stared on in horror as the American Duo rushed towards them, twin shields bashing him right in the face. He stumbled back, staggered by the assault, as Major Glory's eyebeams scorched across his back and Uncle Sam's fists slammed against his jaws. T-Reich fell to the ground, broken teeth and blood pouring from his face.

"We did it!" Major Glory cried, thrusting his hand up into the air. "Now all that's left is to destroy the death ray."

"NOT SO FAST, AMERICANS." The death ray itself boomed, swinging into an upright position. A pair of mighty arms projected from the sides, and the back shifted into a dome as legs sprouted, enabling it to stand.

"B...b...b...by the dawn's early light...what is that?!"

"BEHOLD! DIE EISENFUHRER! MEIN ULTIMATE BODY! VITH THIS I VILL DESTROY YOU ALL, PATHETIC AMERICANS! NOW! COME AND FACE...YOUR DOOM!"
As T-Reich goes down, the brain of Hitler activates Die Eisenfuhrer, using Seize Initiative to take the forefront.
"UND I VILL START VITH YOU, HERR APE-KILLER!" Die Eisenfuhrer roared, pointing his death ray at Major Glory. Glory didn't even have time to move as the ray ripped over his body, blowing him to pieces.

"GLORY!" Cap shouted. "NOOOOOO!"

"BUT A SAMPLE OF DIE EISENFUHRER'S POWER."

"We need to destroy that mech," Cap said, closing his eyes, "AMERICA CORPS! ASSEMBLE!"

"For Major Glory," Uncle Sam agreed, "AND FOR THE U.S.A.! LET FREEDOM RING!"
A critical hit on Major Glory, the poor guy just gets blown apart. Cap and Uncle Sam begin an Inspire, the others delaying for a big ol' combo attack.
"YOU VILL NEVER DEFEAT ME!" Die Eisenfuhrer cried, but its raybeam went wide, blowing apart a chunk of the cliff.

"That's what you think!" Cap hissed. Uncle Sam and Superpatriot each picked up one of the other two soldiers by the legs, spinning them like a pair of tops. Cap closed his eyes.

"Let freedom ring," he whispered as he released the shield.
Uh-oh...super combo attack! Will it work?
The twin shields burst into flame as the friction of the atmosphere rubbed against them. Die Eisenfuhrer had just enough time to blink as the twin flaming shields exploded through the other side of his body, the speed, strength, and constitution of America puncturing his iron body.

"THIS...CANNOT...BEEeeeeee....!" the robot cried, falling backwards with a deafening thud. Captain America stood up, dusting himself off and holding up his hand. Beside him, the Fighting American did the same; their shields fell into their hands as they always did, no matter the foe.

"We did it." Cap whispered, "Long live America."

What. A. Finish. The Combo Attack super-criticals, and Hitler super-fails...America wins! Go America!

We lost Major Glory on the way, but...MAN it was cool.

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Post by kerianvalentine » Mon May 05, 2008 8:50 am

Afterpost:

Your characters handled like absolute dreams. Captain America and T-Reich have to win their MVP awards; they really did their jobs better than anybody else [except the final boss, of course].

Cap took a heck of a pounding, too...he got attacked a total of maybe ten times, and survived!

A touch-up of Uncle Sam might be needed, he seemed a little weak until he combo-attacked with Major Glory [although that may have been the enemies he was fighting more than him].

Similarly, Braniape went down too fast for my tastes, but the Anatomic Separation was beautiful and channeled right into the ending.

Great builds all, it was a blast to write and roll this out.

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1690

Post by Kreuzritter » Tue May 06, 2008 5:13 pm

Image

Jason-X

PL: 10 (150)

abilities: (12)
STR 26 DEX 16 CON n/a INT 6 WIS 14 CHA 10

Combat: (24)
+7 init, +10/8/6 ATK, +6 DEF (+3 flat-footed)
+8/12 DMG (unarmed/machete)

saves: (5)
TOU +14 FORT n/a REF +5 WILL +5

Skills (12/48)
climb +6
intimidate +12
notice +8
search +8
sense motive +6
survivl +8

feats (17)
all-out attack, atk focus: melee 2, diehard, chokehold, fast overrun, fearless, fearsome prescence 2, improved grab, improved grapple, improved initiative, move-by action, power attack, startle, takedown attack 2

Powers (84)
device: monoblade machete +2 (6)
- Strike +4 (feats: improved crit, mighty, extra: penetrating +1) [10]
Immunity +30 (fort) (30)
impervious TOU +7 (7)
regeneration +8 (rec bonus +8, rec rate: i+3, d+4, r+3, extra: true res +1, feats: persistent, regrowth) (23)
protection +14 (14)
superstrength +2 (4)

drawback
mute (-4)

costs
abilities 12 + combat 24 + saves 5 + skills 12/48 + feats 17 + powers 84 - drawback 4 = 150 pts

:arrow: a change of pace from my earier joke builds, here's a failed reimagining of a horror icon (note: my earlier Jason build will be scaled back to a pl7-8 sometime), that nonetheless has enough bite to square off with superheros
Last edited by Kreuzritter on Tue May 06, 2008 6:02 pm, edited 1 time in total.
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Dreaming Psion
Superhero
Superhero
Posts: 1983
Joined: Wed Mar 01, 2006 1:05 am
Contact:

Re: 1690

Post by Dreaming Psion » Tue May 06, 2008 5:50 pm

Kreuzritter wrote:
Jason-X

PL: 10 (150)

abilities: (12)
STR 26 DEX 16 CON n/a INT 6 WIS 14 CHA 10

regeneration +8 (rec rate +8, rec rate: i+3, d+4, r+3, extra: true res +1, feats: persistent, regrowth) (23)
I think you must have meant to put the "Recovery Rate +8" as "Recovery bonus +8"
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1691

Post by Kreuzritter » Thu May 08, 2008 6:00 am

Image

Human Torque

PL: 7 (105)

abilities: (18)
STR 14 DEX 16 CON 14 INT 10 WIS 12 CHA 12

Combat: (16)
+7 init, +6/4 ATK, +7 DEF (+3 dodge, +2 flat-footed)
+ DMG ()

saves: (10)
TOU +7/5 FORT +5 REF +6 WILL +5

Skills (15/60)
bluff +6
concentration +6
drive +8
intimidate +6
gather info +4
knowledge: pop culture +6
notice +6
perform: guitar +8
search +6
sense motive +4

feats (12)
all-out attack, atk focus: range 2, def roll 2, diehard, dodge 3, improved initiative, move-by action, taunt

Powers (34)
flight +3 (6)
protection +3 (3)
Trip +8 (extra: knockback +1) (25)
- ap: air control +8 [16]

costs
abilities 18 + combat 16 + saves 10 + skills 15/60 + feats 12 + powers 34 = 105 pts

:arrow: and here we have the "when bongos collide" version of Otto. personally though, i prefer busman over this guy
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