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Garrison, Gnome Webil Strider (PL 3/45pp)
Race: Gnome, Profession: Strider, Social Class: 0 Tradesman, Social Standing: 0 (insignificant)
Abilities [11pp]: Strength 10 (+0), Dexterity 13 (+1), Constitution 11 (+0), Intelligence 12 (+1), Wisdom 14 (+2), Charisma 10 (+0)
Saves [4pp]: Toughness +2, Fortitude 1 (+1), Reflexes 2 (+3), Willpower 1 (+3)
Combat [4pp]: Base Attack +1 (+3 spear), Base Defense +2 (+0 flat), Initiative +1, Grapple +1, Knock Back -1, Hero Points 1
Attack (dc): Unarmed +0, Spear +2
Skills [6pp]: Craft: Alchemy 2 (+3), Intimidate 2 (+2), Languages 1 (Gnome; Human), Notice 4 (+6), Riding: 6 (+7), Search 2 (+3), Stealth 4 (+6), Survival 3 (+5)
Feats [11pp]: Armor Proficiency, Attack Specialist (Spear) 1, Defensive Roll, Dodge Focus 1, Favored Enemies: Kobolds 1, Favored Enemies: Goblins 1, Martial Proficiency, Minion 2 [Fanatic PL 1], Move by Action, Piercing Effect 1 (ghost sounds)
Powers [10pp]:
Gnome Physiology (4pp)
- Features 1 [ +4 save vs. Illusions]
- Shrinking 1 [Power Feats: Innate; Flaw: Permanent; -1 Str, +1 stealth, +1 att/def]
- Super Senses 1 [Low light vision]
Gnome Magic 2 [Array; Power Feats: 2 Alternate Powers]
- Base: Comprehend 2 [Animals]
- Ap: “Ghost sounds” Environmental Control 2 [DC 10; Distracting Sounds]
- Ap: “Dancing lights” Environmental Control 4 [Light]
Equipment [Wealth Bonus +7]: 60 silver in equipment, Heavy Leather Armor, Leather Cap, Spear [+2 mighty, thrown]
Drawbacks [1pp]:
Power loss [Cannot cast gnome magic, if bound or gagged]
Minions:Webil [Miniature Riding Ostrich, Minion 1 (6pp)]
A webil is a diminutive form of Ostrich, that Gnomes have breed and trained as beasts of burden and war mounts. They are very quick, and agressive creatures. Loyal to their trainers, with a ferocious kick and bite.
Abilities [-4pp]: Strength 10 (+0), Dexterity 15 (+2), Constitution 12 (+1), Intelligence 6 (-2), Wisdom 7 (-2), Charisma 6 (-2)
Saves [4pp]: Toughness +1, Fortitude 2 (+3), Reflexes 2 (+4), Willpower -2
Combat [6pp]: Base Attack +1, Base Defense +2 (+1 flatfooted), Initiative +2, Grapple +1, Knock back 0
Attack (dc): Beak or Kick +0
Skills [2pp]: Acrobatics 4 (+6), Notice 4 (+2)
Powers [6pp]:
Leaping 1
Running 2
Super Senses 2 [Low Light Vision, Acute Auditory, Extended Smell]
Drawbacks [-8pp]: No Hands, Can’t Speak

JoshuaDunlow wrote:As per special request, here is a Gnome Webil Rider.


The Ilethryl Knight wrote:
Webils wobble, but they don't fall down!![]()
(I'm guessing that anyone under the age of 30 probably has no idea what I'm talking about.)


Alexander wrote:The Ilethryl Knight wrote:
Webils wobble, but they don't fall down!![]()
(I'm guessing that anyone under the age of 30 probably has no idea what I'm talking about.)
I don't have any idea what you're talking about *is under 30*.



Jabroniville wrote:Wow, nice Loki build there. But how come you make Immunity to Poison & Disease 10 points each? The "Immunity" power lists both under "One Point" buy-offs.

The Ilethryl Knight wrote:JoshuaDunlow wrote:As per special request, here is a Gnome Webil Rider.
Webils wobble, but they don't fall down!![]()
(I'm guessing that anyone under the age of 30 probably has no idea what I'm talking about.)


Kryptons Girl wrote:The Ilethryl Knight wrote:JoshuaDunlow wrote:As per special request, here is a Gnome Webil Rider.
Webils wobble, but they don't fall down!![]()
(I'm guessing that anyone under the age of 30 probably has no idea what I'm talking about.)
I do know exactly what yer talking about, and NO, we won't discuss how old I am.
~KG




Semper Mortalitas wrote:True they do not fall down, but if you press them into the shag carpet JUUUSST right they will LAY down
Beautiful builds btw. Shouldn't the Impervious save for a god be high enough to resist a flamethrower? I can understand the rocket launchers +10 dam getting through (maybe) but seeing Loki dancing around trying to put out jellied gasoline on himself would just look wrong.
I can see with the high toughness and regen etc Loki would be tough to damage and Odin, whole other category of scary.
This is only my opinion please do not take it as any form of criticism you have seen my builds and they

JoshuaDunlow wrote:As per special request, here is a Gnome Webil Rider.Garrison, Gnome Webil Strider (PL 3/45pp)
Race: Gnome, Profession: Strider, Social Class: 0 Tradesman, Social Standing: 0 (insignificant)
Abilities [11pp]: Strength 10 (+0), Dexterity 13 (+1), Constitution 11 (+0), Intelligence 12 (+1), Wisdom 14 (+2), Charisma 10 (+0)
Saves [4pp]: Toughness +2, Fortitude 1 (+0), Reflexes 2 (+3), Willpower 1 (+3)
Combat [4pp]: Base Attack +1 (+3 spear), Base Defense +2 (+0 flat), Initiative +1, Grapple +1, Knock Back -1, Hero Points 1
Attack (dc): Unarmed +0, Spear +2
Skills [6pp]: Craft: Alchemy 2 (+3), Intimidate 2 (+2), Languages 1 (Gnome; Human), Notice 4 (+6), Riding: 6 (+7), Search 2 (+3), Stealth 4 (+6), Survival 3 (+5)
Feats [11pp]: Armor Proficiency, Attack Specialist (Spear) 1, Defensive Roll, Dodge Focus 1, Favored Enemies: Kobolds 1, Favored Enemies: Goblins 1, Martial Proficiency, Minion 2 [Fanatic Webil], Move by Action, Piercing Effect 1 (ghost sounds)
Powers [10pp]:
Gnome Physiology (4pp)
- Features 1 [ +4 save vs. Illusions]
- Shrinking 1 [Power Feats: Innate; Flaw: Permanent; -1 Str, +1 stealth, +1 att/def]
- Super Senses 1 [Low light vision]
Gnome Magic 2 [Array; Power Feats: 2 Alternate Powers]
- Base: Comprehend 2 [Animals]
- Ap: “Ghost sounds” Environmental Control 2 [DC 10; Distracting Sounds]
- Ap: “Dancing lights” Environmental Control 4 [Light]
Equipment [Wealth Bonus +7]: 60 silver in equipment, Heavy Leather Armor, Leather Cap, Spear [+2 mighty, thrown]
Drawbacks [1pp]:
Power loss [Cannot cast gnome magic, if bound or gagged]
Minions:Webil [Miniature Riding Ostrich, Minion 1 (6pp)]
A webil is a diminutive form of Ostrich, that Gnomes have breed and trained as beasts of burden and war mounts. They are very quick, and agressive creatures. Loyal to their trainers, with a ferocious kick and bite.
Abilities [-4pp]: Strength 10 (+0), Dexterity 15 (+2), Constitution 12 (+1), Intelligence 6 (-2), Wisdom 7 (-2), Charisma 6 (-2)
Saves [4pp]: Toughness +1, Fortitude 2 (+3), Reflexes 2 (+4), Willpower -2
Combat [6pp]: Base Attack +1, Base Defense +2 (+1 flatfooted), Initiative +2, Grapple +1, Knock back 0
Attack (dc): Beak or Kick +0
Skills [2pp]: Acrobatics 4 (+6), Notice 4 (+2)
Powers [6pp]:
Leaping 1
Running 2
Super Senses 2 [Low Light Vision, Acute Auditory, Extended Smell]
Drawbacks [-8pp]: No Hands, Can’t Speak

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