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Postby JoshuaDunlow » Wed May 07, 2008 8:42 pm

Thanks everyone, i haven't gotten this kind of response on a build in quite some time. 8)
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Postby JoshuaDunlow » Wed May 07, 2008 11:10 pm

Image

Loki, God of Mischief (PL 20/584pp)
Real Name: Loki Laufeyson, Race: Asgardian/Frost Giant, Profession: God of Evil, Mischief, and Madness, Family: Laufey (father, deceased), Farbauti (mother, deceased), Sigyn (wife, deceased), Odin (foster father), Frigga (foster mother), Thor & Vidnar (foster brothers), Hela, Fenris, and Jordmungand (Children), Arkin (cousin), Height: 6’4”, Weight: 525 lbs, Eyes: Green, Hair: Black Grey

Abilities [128pp]: Strength 30 (+10), Dexterity 30 (+10), Constitution 30 (+10), Intelligence 28 (+9), Wisdom 34 (+12), Charisma 40 (+15)
Saves [23pp]: Toughness +10 (5 impervious)/+22 (+21 impervious), Fortitude 7 (+17), Reflexes 10 (+20), Willpower 6 (+18)
Combat [60pp]: Base Attack +12 (+20 with Magic), Base Defense +18 (+9 flatfooted), Initiative +18, Grapple +28, Knock Back -5, Hero Points 1
Attack (dc): Unarmed +10, Magic (See below up to rank 16), Sneak attack (+4 situational bonus)
Skills [44pp]: Bluff 24 (+39), Craft: Artistic 16 (+26), Diplomacy 12 (+27), Gather Information 16 (+31), Concentration 20 (+32), Knowledge: Arcane 20 (+29), Notice 20 (+32), Search 12 (+21), Sense Motive 16 (+28), Stealth 20 (+30)
Feats [22pp]: Artificer, Attack Specialist (Magic) 4, Benefit (Ascension) 3, Eidetic Memory, Defensive Attack, Improved Initiative 2, Jack of All Trades, Master Plan, Ritualist, Sneak Attack 4, Taunt, Ultimate Effort 2 (Bluff Skill, Reflex Save)
Powers [309pp]:
Asgardian Physiology 21 [Container; Power Feats: Innate] = 106pp
- Aura of Might 14 [Emotion Control (Extra: Area [perception]; Flaws: Despair Only, Sense Dependant [Vision])] = 14pp
- Density 2 [+4 Strength, +1 Impervious] = 6pp
- Immortality [Immunity (age 1, life support 9, disease 10, poison 10)] = 30pp
- Impervious Toughness 4 = 4pp
- Regeneration 29 [Power Feats: Die Hard, Persistent, Regrowth; Bruised 3, Unconscious 3, Injured 4, Staggered 4, Disabled 5, Ability 6; Resurrection 2 (Extra: True Resurrection); Flaws: Limited (cannot regenerate or resurrect from Artifact weapons)] = 32pp
- True Sight
- Super Strength 6 [Effective strength 60]= 12pp
God Like Magic 16 [Variable Power (Multiple Traits & Powers); Power Feats: Affects Insubstantial, Salient 3] = 131pp
Loki is a very accomplished magic user, he has 80 pp’s at his disposal to create any magical traits and or powers, up to Rank 16. This is considered an X-Trait ability, and the control of the GM. Common Powers Include:
- Shape Shifting [Extra: Affect Others (+1)]
- Transform [Anything to Anything; Extra: Continuous (+1)]
- Animate Objects [Power feats: Progression 3 (10); Extra: Type (+2), Horde (+1)]
- Force field [Extra: Impervious] maximum rank of 12 for 22 toughness
- Telekinesis
- Flight
- Super Movement 3 [Dimensional; Extra: Portal]
- Telepathy [Power Feats: Dimensional]
- ESP [Power Feats: Dimensional] + Communicate [Extra: Perception]
- Empowerment

Gadgets 12 [Easy to Remove Devices] = 72pp
Loki has a number of magical items at his disposal, up to a cost of 60 pp and rank 12. He often uses these items to boost his own formidable powers and natural abilities, so he is a better match against his fellow gods.

Drawbacks [1pp]:
Vulnerable [Minor (epic,salient weapons or greater); Uncommon] = 1pp
All gods have the following drawbacks to simulate the effect of magical items against their defenses. Any weapon of salient quality or great, is harder to resist
Last edited by JoshuaDunlow on Thu May 08, 2008 7:01 pm, edited 1 time in total.
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Postby JoshuaDunlow » Wed May 07, 2008 11:34 pm

Ugh, now Thor needs another Rewrite to go along with these new builds. lol
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Postby The Ilethryl Knight » Thu May 08, 2008 7:55 am

I really like what you've done with Odin and Loki.

I noticed that Odin's father's name was Bor, and his Grandfather's name was Buri. I had a D&D character named Helgi whose his father's name was Buri. He also had a bear companion (before he obtained his Griffon companion) and the bear was named Bor. I guess my subconscious memory must have picked those names from Thor's Mythology without me even realizing it. And here I thought I was being original. Ugh!
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Postby JoshuaDunlow » Thu May 08, 2008 9:59 am

As per special request, here is a Gnome Webil Rider.

Garrison, Gnome Webil Strider (PL 3/45pp)
Race: Gnome, Profession: Strider, Social Class: 0 Tradesman, Social Standing: 0 (insignificant)

Abilities [11pp]: Strength 10 (+0), Dexterity 13 (+1), Constitution 11 (+0), Intelligence 12 (+1), Wisdom 14 (+2), Charisma 10 (+0)
Saves [4pp]: Toughness +2, Fortitude 1 (+1), Reflexes 2 (+3), Willpower 1 (+3)
Combat [4pp]: Base Attack +1 (+3 spear), Base Defense +2 (+0 flat), Initiative +1, Grapple +1, Knock Back -1, Hero Points 1
Attack (dc): Unarmed +0, Spear +2
Skills [6pp]: Craft: Alchemy 2 (+3), Intimidate 2 (+2), Languages 1 (Gnome; Human), Notice 4 (+6), Riding: 6 (+7), Search 2 (+3), Stealth 4 (+6), Survival 3 (+5)
Feats [11pp]: Armor Proficiency, Attack Specialist (Spear) 1, Defensive Roll, Dodge Focus 1, Favored Enemies: Kobolds 1, Favored Enemies: Goblins 1, Martial Proficiency, Minion 2 [Fanatic PL 1], Move by Action, Piercing Effect 1 (ghost sounds)
Powers [10pp]:
Gnome Physiology (4pp)
- Features 1 [ +4 save vs. Illusions]
- Shrinking 1 [Power Feats: Innate; Flaw: Permanent; -1 Str, +1 stealth, +1 att/def]
- Super Senses 1 [Low light vision]
Gnome Magic 2 [Array; Power Feats: 2 Alternate Powers]
- Base: Comprehend 2 [Animals]
- Ap: “Ghost sounds” Environmental Control 2 [DC 10; Distracting Sounds]
- Ap: “Dancing lights” Environmental Control 4 [Light]
Equipment [Wealth Bonus +7]: 60 silver in equipment, Heavy Leather Armor, Leather Cap, Spear [+2 mighty, thrown]
Drawbacks [1pp]:
Power loss [Cannot cast gnome magic, if bound or gagged]


Minions:
Webil [Miniature Riding Ostrich, Minion 1 (6pp)]
A webil is a diminutive form of Ostrich, that Gnomes have breed and trained as beasts of burden and war mounts. They are very quick, and agressive creatures. Loyal to their trainers, with a ferocious kick and bite.
Abilities [-4pp]: Strength 10 (+0), Dexterity 15 (+2), Constitution 12 (+1), Intelligence 6 (-2), Wisdom 7 (-2), Charisma 6 (-2)
Saves [4pp]: Toughness +1, Fortitude 2 (+3), Reflexes 2 (+4), Willpower -2
Combat [6pp]: Base Attack +1, Base Defense +2 (+1 flatfooted), Initiative +2, Grapple +1, Knock back 0
Attack (dc): Beak or Kick +0
Skills [2pp]: Acrobatics 4 (+6), Notice 4 (+2)
Powers [6pp]:
Leaping 1
Running 2
Super Senses 2 [Low Light Vision, Acute Auditory, Extended Smell]
Drawbacks [-8pp]: No Hands, Can’t Speak
Last edited by JoshuaDunlow on Thu May 08, 2008 6:55 pm, edited 2 times in total.
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Postby The Ilethryl Knight » Thu May 08, 2008 11:16 am

JoshuaDunlow wrote:As per special request, here is a Gnome Webil Rider.


Webils wobble, but they don't fall down! :lol:

(I'm guessing that anyone under the age of 30 probably has no idea what I'm talking about. :wink: )
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Postby Alexander » Thu May 08, 2008 11:20 am

The Ilethryl Knight wrote:
Webils wobble, but they don't fall down! :lol:

(I'm guessing that anyone under the age of 30 probably has no idea what I'm talking about. :wink: )


I don't have any idea what you're talking about *is under 30*.
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Postby The Ilethryl Knight » Thu May 08, 2008 11:44 am

Alexander wrote:
The Ilethryl Knight wrote:
Webils wobble, but they don't fall down! :lol:

(I'm guessing that anyone under the age of 30 probably has no idea what I'm talking about. :wink: )


I don't have any idea what you're talking about *is under 30*.


They were these silly little toys from the 70's called Weebles.
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Postby Jabroniville » Thu May 08, 2008 11:50 am

Wow, nice Loki build there. But how come you make Immunity to Poison & Disease 10 points each? The "Immunity" power lists both under "One Point" buy-offs.
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Postby JoshuaDunlow » Thu May 08, 2008 12:36 pm

Jabroniville wrote:Wow, nice Loki build there. But how come you make Immunity to Poison & Disease 10 points each? The "Immunity" power lists both under "One Point" buy-offs.


the 1 point variation will deal with most mundane poisons, but for 10 pts im Immune to all normal diseases, disease damage, and powers with the disease descriptor!
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Postby Kryptons Girl » Thu May 08, 2008 2:33 pm

The Ilethryl Knight wrote:
JoshuaDunlow wrote:As per special request, here is a Gnome Webil Rider.


Webils wobble, but they don't fall down! :lol:

(I'm guessing that anyone under the age of 30 probably has no idea what I'm talking about. :wink: )


I do know exactly what yer talking about, and NO, we won't discuss how old I am.

~KG
At the feast of Ego, everyone leaves hungry.
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Postby MDSnowman » Thu May 08, 2008 2:48 pm

Kryptons Girl wrote:
The Ilethryl Knight wrote:
JoshuaDunlow wrote:As per special request, here is a Gnome Webil Rider.


Webils wobble, but they don't fall down! :lol:

(I'm guessing that anyone under the age of 30 probably has no idea what I'm talking about. :wink: )


I do know exactly what yer talking about, and NO, we won't discuss how old I am.

~KG

27 And I understand the joke just fine!
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Postby Semper Mortalitas » Thu May 08, 2008 3:45 pm

True they do not fall down, but if you press them into the shag carpet JUUUSST right they will LAY down :)

Beautiful builds btw. Shouldn't the Impervious save for a god be high enough to resist a flamethrower? I can understand the rocket launchers +10 dam getting through (maybe) but seeing Loki dancing around trying to put out jellied gasoline on himself would just look wrong.

I can see with the high toughness and regen etc Loki would be tough to damage and Odin, whole other category of scary.

This is only my opinion please do not take it as any form of criticism you have seen my builds and they :P
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Postby JoshuaDunlow » Thu May 08, 2008 4:26 pm

Semper Mortalitas wrote:True they do not fall down, but if you press them into the shag carpet JUUUSST right they will LAY down :)

Beautiful builds btw. Shouldn't the Impervious save for a god be high enough to resist a flamethrower? I can understand the rocket launchers +10 dam getting through (maybe) but seeing Loki dancing around trying to put out jellied gasoline on himself would just look wrong.

I can see with the high toughness and regen etc Loki would be tough to damage and Odin, whole other category of scary.

This is only my opinion please do not take it as any form of criticism you have seen my builds and they :P


Thanks Semper,
I did have loki's toughness bonus alot higher, but i felt this was way to high. I knocked it down a bit, figuring his own innate toughness would be slightly less than Thor's. He's got magic, and gadgets to help adjust for this. And he is almost dangerous enough to take on ODIN, almost all on his own.
Last edited by JoshuaDunlow on Thu May 08, 2008 6:45 pm, edited 1 time in total.
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Postby the bane » Thu May 08, 2008 6:35 pm

JoshuaDunlow wrote:As per special request, here is a Gnome Webil Rider.

Garrison, Gnome Webil Strider (PL 3/45pp)
Race: Gnome, Profession: Strider, Social Class: 0 Tradesman, Social Standing: 0 (insignificant)

Abilities [11pp]: Strength 10 (+0), Dexterity 13 (+1), Constitution 11 (+0), Intelligence 12 (+1), Wisdom 14 (+2), Charisma 10 (+0)
Saves [4pp]: Toughness +2, Fortitude 1 (+0), Reflexes 2 (+3), Willpower 1 (+3)
Combat [4pp]: Base Attack +1 (+3 spear), Base Defense +2 (+0 flat), Initiative +1, Grapple +1, Knock Back -1, Hero Points 1
Attack (dc): Unarmed +0, Spear +2
Skills [6pp]: Craft: Alchemy 2 (+3), Intimidate 2 (+2), Languages 1 (Gnome; Human), Notice 4 (+6), Riding: 6 (+7), Search 2 (+3), Stealth 4 (+6), Survival 3 (+5)
Feats [11pp]: Armor Proficiency, Attack Specialist (Spear) 1, Defensive Roll, Dodge Focus 1, Favored Enemies: Kobolds 1, Favored Enemies: Goblins 1, Martial Proficiency, Minion 2 [Fanatic Webil], Move by Action, Piercing Effect 1 (ghost sounds)
Powers [10pp]:
Gnome Physiology (4pp)
- Features 1 [ +4 save vs. Illusions]
- Shrinking 1 [Power Feats: Innate; Flaw: Permanent; -1 Str, +1 stealth, +1 att/def]
- Super Senses 1 [Low light vision]
Gnome Magic 2 [Array; Power Feats: 2 Alternate Powers]
- Base: Comprehend 2 [Animals]
- Ap: “Ghost sounds” Environmental Control 2 [DC 10; Distracting Sounds]
- Ap: “Dancing lights” Environmental Control 4 [Light]
Equipment [Wealth Bonus +7]: 60 silver in equipment, Heavy Leather Armor, Leather Cap, Spear [+2 mighty, thrown]
Drawbacks [1pp]:
Power loss [Cannot cast gnome magic, if bound or gagged]


Minions:
Webil [Miniature Riding Ostrich, Minion 1 (6pp)]
A webil is a diminutive form of Ostrich, that Gnomes have breed and trained as beasts of burden and war mounts. They are very quick, and agressive creatures. Loyal to their trainers, with a ferocious kick and bite.
Abilities [-4pp]: Strength 10 (+0), Dexterity 15 (+2), Constitution 12 (+1), Intelligence 6 (-2), Wisdom 7 (-2), Charisma 6 (-2)
Saves [4pp]: Toughness +1, Fortitude 2 (+3), Reflexes 2 (+4), Willpower -2
Combat [6pp]: Base Attack +1, Base Defense +2 (+1 flatfooted), Initiative +2, Grapple +1, Knock back 0
Attack (dc): Beak or Kick +0
Skills [2pp]: Acrobatics 4 (+6), Notice 4 (+2)
Powers [6pp]:
Leaping 1
Running 2
Super Senses 2 [Low Light Vision, Acute Auditory, Extended Smell]
Drawbacks [-8pp]: No Hands, Can’t Speak

This was my 'special request', and since I am a MnM noob I have a question. I noticed that you have the feat for minion at 2 which is at a 4pp cost if I am not mistaken, so why only spend 6pp on the Webil? Isn't there 30pp available (a PL2 Character) with which to build it?

(EDIT) Wouldn't the Gnomes... 'Fortitude 1 (+0)' be Fortitude 1 (+1), if his Con is +0? (/EDIT)

Thanks for doing that for me BTW.

Best,
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