Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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Kreuzritter
Cosmic Entity
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1692

Post by Kreuzritter » Thu May 08, 2008 6:23 am

Image

Truckasaurus

PL: 7 (105)

abilities: (-16)
STR 38 DEX 12 CON n/a INT 6 WIS 10 CHA 6

Combat: (16)
+5 init, +0 ATK, +0 DEF (-4 size, + flat-footed)
+14 DMG (unarmed)

saves: (6)
TOU +14 FORT n/a REF +4 WILL +3

Skills (3/12)
intimidate +6
notice +6

feats (3)
all-out attack, improved initiative, power attack

Powers (97)
growth +14 (feat: innate, extra: continuous +1, flaw: permanent -1) (43)
immunity +40 (fort, mental effects) (40)
protection +8 (8)
superstrength +3 (6)

drawback (-4)
mute (-4)

costs
abilities -16 + combat 16 + saves 3 + skills 3/12 + feats 3 + powers 97 - drawback 4 = 105 pts

:arrow: a giant robot dinosaur forged from the remains of several cars and trucks, existing only to crush and devour other cars and trucks. so awesome is truckasaurus that the only way to miss his rampage is to be dead or in jal. and if you're in jail, break out...!
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Kreuzritter
Cosmic Entity
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1693

Post by Kreuzritter » Thu May 08, 2008 6:57 am

Image

"oooh, look at all the toys..." *maniacal laughter*

Inferno

PL: 10 (150)

abilities: (34)
STR 14 DEX 16 CON 18 INT 16 WIS 14 CHA 16

Combat: (28)
+ init, +10/6 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+2/10 DMG (unarmed/flamethrowers)

saves: (9)
TOU +10 FORT +6 REF +6 WILL +6

Skills (32/128)
bluff +8
climb +6
computers +6
craft: chemical +6
craft: electronic +6
demolitions +8
disable device +6
gather info +6
intimidate +10
knowledge: current events +6
knowledge: pop culture +8
knowledge: physical sciences +6
knowledge: technology +8
knowledge: streetwise +8
notice +8
pilot +6
search +6
sense motive +6
survival +4

feats (19)
atk spec: flamethrowers 2, all-out attack, diehard, defensive roll 2, elusive target, evasion, fearome prescence 4, improved initative, improvised tools, move-by action, power attack, startle, taunt

Powers (28)
device: inferno-suit +7 (28
- blast "dual flamethrowers" +10 [20]
- immunity +7 (fire damage, extreme heat, extreme cold) [7]
- protection +4 [4]
- supersenses +4 (infravision, commlink, time sense, radio) [4]

costs
abilities 34 + combat 28 + saves 9 + skills 32/128 + feats 19 + powers 28 = 150 pts

:arrow: one of the major villains from G.I. Joe Extreme, Inferno is 4 parts firefly with a dash of toyman thrown in. childish, petulant and tempermental, inferno may lack wreckage's power or rampage's resources, but this instability and love for destruction's own sake makes him just as much a threat as the others
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Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1694

Post by Kreuzritter » Thu May 08, 2008 7:42 am

Image

Master Pandemonium

PL: 10 (150)

abilities: (20)
STR 34/10 DEX 14 CON 16 INT 10 WIS 14 CHA 16

Combat: (28)
+6 init, +10/6 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+0/12/6 DMG (unarmed/hellfire/disintegrate)

saves: (10)
TOU +10/8 FORT +6 REF +5 WILL +6

Skills (19/76)
Bluff +8
concentration +6
diplomacy +6
gather info +6
intimidate +8
knowledge: arcane +8
knowledge: current events +6
knowledge: pop culture +6
notice +8
search +6
sense motive +8

feats (15)
atk spec: hellfire, all-out attack, attractive, diehard, dodge 2, improved initative, move-by action, seize initative, inspire 2, leadership, power attack, ritualist, startle

Powers (55)
summon demons +7 (feats: progression 5, extra: horde +1, independent +0) (30)
- ap: hellfire control +12 [24]
- ap: disintegrate +6 (extra: area-cone +0) [24]
- ap: morph +3 (any humanoid) [6]
- ap: enhanced Str +24 [24]
impervious tou +6 (6)
protection +7 (7)
device: amulet of azmodeus +5 (16)
teleport +5 (change direction, change velocity, easy, turnabout, extra: accurate +1) [20]
flight +1 (2)

drawback
vulnerable: holy attacks (uncommon, major) (-3)

costs
abilities 20 + combat 28 + saves 10 + skills 19/76 + feats 15 + powers 61 - drawback 3 = 150 pts

:arrow: long-time foe of the west coast avengers, MP here's indirectly responsible for a lot of the junk suffered by the marvel universe at present
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Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1695

Post by Kreuzritter » Thu May 08, 2008 8:10 am

Image

"Once more, we steal from the rich and give to the poor. Namely, ourselves."

Angry Archer

PL: 7 (105)

abilities: (26)
STR 16 DEX 16 CON 16 INT 12 WIS 14 CHA 12

Combat: (24)
+ init, +8/4 ATK, +8 DEF (+4 flat-footed)
+ DMG ()

saves: (9)
TOU +6/3 FORT +6 REF +6 WILL +5

Skills (17/68)
acrobatics +6
bluff +8
climb +6
intimidate +4
craft: electronic +6
craft: mechanical +6
knowledge: technology +4
knowledge: streetwise +4
notice +6
search +6
sense motive +6
stealth +6

feats (10)
atk spec: bow 2, diehard, evasion, equipment, improved aim, improved initiative, power attack, precise shot, taunt

Powers (19)
device: cyber-bow +5 (feat: restricted-superstrength) (17)
- blast "grenade-arrow" +7 (exra: area-burst +1) [25]
- ap: blast "power arrow" +6 (extra: penetrating +1) {18}
- ap: snare "nanomesh arrow" +6 (feat: tether) {13}
- ap: blast "guided arrow" +6 (feats: homing, indirect) {14}
- ap: supermovement "swingline" +2 (swinging, slow fall, wall-crawling) {6}
superstrength +2 (flaw: one arm -1) (2)

costs
abilities 26 + combat 24 + saves 9 + skills 19/76 + feats 11 + powers 19 = 105 pts

:arrow: the Angry archer has, to his credit, the distinction of being detroit's first supervillain. unfortunately for him, he made his debut the week after the autobots arrived, and has for the most part been but a nuisance threat
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Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1696

Post by Kreuzritter » Thu May 08, 2008 11:46 am

Image

Ms. Marvel

PL: 10 (150)

abilities: (26)
STR 34/16 DEX 16 CON 24 INT 12 WIS 14 CHA 12

Combat: (28)
+7 init, +8 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+12/12 DMG (unarmed/blast)

saves: (10)
TOU +12 FORT +10 REF +6 WILL +6

Skills (14/56)
bluff +6
computers +4
intimidate +6
investigate +6
knowledge: current events +6
notice +6
pilot +6
search +6
sense motive +6
survival +4

feats (10)
all-out attack, diehard, dodge 2, fast overrun, improved initiative, move-by action, power attack, takedown attack, uncanny dodge

Powers (62)
Blast +12 (25)
- ap: enhanced STR +18 [18]
enhanced CON +8 (8)
flight +4 (8)
immunity +5 (cold, heat, pressure, suffocation) (5)
protection +5 (extra: impervious +1) (10)
superstrength +3 (6)

costs
abilities 26 + combat 28 + saves 10 + skills 14/56 + feats 10 + powers 62 = 150 pts

:arrow: a classic marvel heroine, having finally escaped the baggage of being a claremont fetish project and now able to support her own ongoing title
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Kreuzritter
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Location: Rumble City

1697

Post by Kreuzritter » Thu May 08, 2008 12:24 pm

Image

Mockingbird

PL: 10 (150)

abilities: (34)
STR 16 DEX 18 CON 18 INT 12 WIS 14 CHA 16

Combat: (32)
+8 init, +13/8 ATK, +13 DEF (+5 dodge, +4 flat-footed)
+3/7 DMG (unarmed/staves)

saves: (10)
TOU +7/4 FORT +6 REF +8 WILL +6

Skills (30/120)
arobatics +8
bluff +8
climb +8
computers +4
disguise +4
disable device +6
diplomacy +4
drive +6
gather info +6
intimidate +6
investigate +6
knowledge: current events +6
knowledge: streetwie +6
pilot +4
notice +8
search +8
sense motive +8
sleight of and +6
stealth +8

feats (38)
acrobatic bluff, all-out attack, atk focus: melee 5, attractive, contacts, def roll 3, diehard, dodge 5, elusive target, evasion, grappling finesse, improved block, improved grab, improved disarm, improved trip, improved throw, improved sunder, improved initiative, hide in plain sight, takedown attack 2, set-up, stunning attack, redirect, taunt, weapon bind, well-informed, uncanny dodge

powers (6)
device: battle staves +2 (6)
- strike +4 (feats: collapsible, extend reach, thrown, improved block, improved crit, split attack) [10]

costs
abilities 34 + combat 32 + saves 10 + skills 30/120 + feats 38 + powers 6 = 150 pts

:arrow: another long-term avenger, mockingbird's a mistress of melee, making it no secret why she and hawkeye got along so well together
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Kreuzritter
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1698

Post by Kreuzritter » Thu May 08, 2008 12:59 pm

Image

"This is the scientific journal of Dr. Miles Hawkins, to be published in the event of my death. I know when the truth is known, people will wonder why I felt it necessary to create the M.A.N.T.I.S.. The reality--I never did. The M.A.N.T.I.S. asked his own creation and I could not refuse him."

M.A.N.T.I.S.

PL: 8 (120)

abilities: (20)
STR 26/10 DEX 20 CON 16 INT 18 WIS 16 CHA 10

Combat: (24)
+9 init, +8/6 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+8/5 DMG (unarmed/paralyse)

saves: (4)
TOU +8/3 FORT +4 REF +5 WILL +6

Skills (22/88)
bluff +4
computers +6
craft: chemical +6
craft: electronic +6
craft: mechanical +6
disable device +6
investigate +6
intimidate +6
knowledge: life sciences +6
knowledge: physical sciences +6
knowledge: technology +6
medicine +4
pilot +6
notice +4
search +4
sense motive +6

feats (19)
all-out attack, atk focus: melee 2, benefit: wealth, diehard, dodge 2, equipment 3, eidetic memory, improvised tools, improved initiative, improvised tools, inventor, master plan, move-by action, power attack, takedown attack

Powers (32)
device: M.A.N.T.I.S. suit +8 (32)
- enhanced STR +16 [17]
- ap: paralyse +5 (extra: range +1) {15}
- enhanced DEX +10 [10]
- leaping +3 [3]
- protection +5 [5]
- supersenses +1 (low-light vision) [1]
- superstrength +2 [4]

equipment
"Chrysalis" hovercar
- STR 25 SPD 5, DEF 9, TOU 8 size: large, features: navigation system, alarm, ejector set, computer, alt move: flight, alt move-swim, communications [15]

drawbacks (-7)
normal identity (full round) (-4)
disability (parapelegic) (-3)

costs
abilities 20 + combat 24 + saves 10 + skills 22/88 + feats 19 + powers 32 - drawbacks 7 = 120 pts

:arrow: the short-lived tv superhero, Mantis was a brilliant scientist who invented an exoskeleton in the hopes of walking again, before being gradually dragged into the superheroic lifestyle
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urklore
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Post by urklore » Thu May 08, 2008 1:03 pm

Does the think tank have some mechanism to download this entire thread. Would take far too long to save over 250+ pages!

Kreuzritter
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Location: Rumble City

1699

Post by Kreuzritter » Thu May 08, 2008 1:36 pm

Image

Space Pirate

PL: 6 (90)

abilities: (28)
STR 22 DEX 18 CON 16 INT 10 WIS 12 CHA 10

Combat: (24)
+4 init, +6 ATK, +6 DEF (+3 flat-footed)
+6/6 DMG (unarmed/blast)

saves: (7)
TOU +6 FORT +6 REF +6 WILL +3

Skills (6/24)
climb +6
intimidate +6
pilot +4
notice +4
search +4

Powers (27)
blast +6 (12)
leaping +2 (2)
protection +3 (3)
supermovement +2 (wall-crawling 2) (4)
supersenses +2 (darkvision) (2)
superstrength +1 (2)

costs
abilities 28 + combat 24 + saves 7 + skills 6/24 + powers 25 = 90 pts

:arrow: the ubiquitous goon/minion of the metroid series
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Kreuzritter
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1700

Post by Kreuzritter » Thu May 08, 2008 2:13 pm

Image

Xena

PL: 10 (150)

abilities: (32)
STR 18 DEX 20 CON 18 INT 10 WIS 14 CHA 12

Combat: (32)
+9 init, +13/8 ATK, +13 DEF (+5 dodge, +4 flat-footed)
+4/7/10 DMG (unarmed/sword/chakram)

saves: (9)
TOU +8/5 FORT +7 REF +7 WILL +6

Skills (22/88)
arobatics +8
bluff +6
climb +8
gather info +6
intimidate +8
handle animal +6
knowledge: current events +6
knowledge: tactics +6
notice +8
ride +6
search +6
sense motive +8
survival +6

feats (38)
acrobatic bluff, all-out attack, atk focus: melee 5, attractive, def roll 3, diehard, dodge 5, elusive target, evasion, equipment, fearsome prescence 4, improved block, improved grab, improved disarm, improved trip, improved throw, improved sunder, improved initiative, takedown attack 2, stunning attack, startle, taunt, well-informed, uncanny dodge

Powers (17)
device: chakram +5 (15)
- blast +6 (feats: mighty, extras: area-shapable +1, selective +1) [25]
leaping +2 (2)

equipment
Sword +3 (feats: mighty, iproved crit) [5]

costs
abilities 32 + combat 32 + saves 9 + skills 22/88 + feats 38 + powers 17 = 150 pts

:arrow: famed she-devil of 1990's syndicated television, this buid reps a more down-to-earth warrior princess, suited to the earlier and more serious episodes.
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Jabroniville
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Post by Jabroniville » Fri May 09, 2008 3:50 pm

Like I said over MSN, the Area-Shapeable thing is a GREAT way to deal with those ricocheting, homing weapons (like Cap's shield), so you can nail multiple people at once. Totally stealing that for my own builds eventually.

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Thorpacolypse
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Post by Thorpacolypse » Fri May 09, 2008 4:58 pm

Congrats on 1700 Kreuz! I'm just glad to know we're actually less than 1000 behind you. :D

Keep up the good work. That was a kick arse Zena and MANTIS. I had almost forgotten about that show.
Shop J-Mart!

Service with a smilie! :)

Kreuzritter
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Posts: 21027
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Location: Rumble City

1701

Post by Kreuzritter » Fri May 09, 2008 6:04 pm

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The Mighty Hercules

PL: 8 (120)

abilities: (34)
STR 3020 DEX 18 CON 20 INT 10 WIS 14 CHA 12

Combat: (24)
+8 init, +6 ATK, +6 DEF (+3 flat-footed)
+5/10 DMG (unarmed/ring)

saves: (8)
TOU +10/5 FORT +7 REF +6 WILL +6

Skills (13/52)
bluff +6
climb +6
intimidate +6
knowledge: current events +6
notice +6
search +6
sense motive +6
survival +6
swim +4

feats (12)
all-out attack, assessment, diehard, improved grab, improved graple, fearless, improved initiative, improved pin, move-by action, power attack, takedown attack 2

Powers (30)
device: Ring of Power +6 (24)
- enhanced STR +10 [10]
- immovable +2 (extra: unstoppable +1) [4]
- protection +5 (extra: impervious +1) [10]
- superstrength +3 [6]
leaping +2 (2)
superstrength +2 (4)

complications
enemy (Daedelus, Mask, Proteus, Wilemene)
fame (hero of song and story)
honor
responsibility (Kingdom of caladon, helen, Newton, toot, Will of Zeus)

costs
abilities 34 + combat 24 + saves 8 + skills 13/52 + feats 12 + powers 30 = 120 pts

:arrow: this one's been wiggling in the back of my mind for some time, so i needed to purge it but good.

:arrow: this, for those under 20, is the 1960's animated hercules, whose series was produced in canada before being sold into syndication.

:arrow: valuing my sanity, it's been years since i watched the show, but herc's deal here is that a chunk of his divine might is bound up in his ring, probbly some condition placed on him by zeus to keep herc on the straight and narrow
Last edited by Kreuzritter on Sat May 10, 2008 6:30 pm, edited 2 times in total.
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Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1702

Post by Kreuzritter » Sat May 10, 2008 6:09 pm

Image

"Racing is everything. For my family, it isn't just a sport, it's way more important than that... it's like... a religion."

Speed Racer

PL: 8 (120)

abilities: (30)
STR 14 DEX 18 CON 16 INT 12 WIS 14 CHA 16

Combat: (24)
+8 init, +8/6 ATK, +10/6 DEF (+4 combat driver, +3 flat-footed)
+2/8 DMG (unarmed/mach 5)

saves: (10)
TOU +8/6/3 FORT +6 REF +7 WILL +6

Skills (23/92)
acrobatics +4
bluff +7
climb +4
craft: mechanical +6
diplomacy +6
disable device +4
drive +13
gather info +6
investigate +4
knowledge: current events +6
knowledge: pop culture +6
notice +8
profession: race car driver +6
search +6
sense motive +6

feats (33)
all-out attack, benefit (acrobatic bluff on drive), challenge: one hand on the wheel, defensive attack, def roll 3, diehard, elusive target, equipment 4, combat driver 6, fast overrun, improved block, improved overrun, evasion, improved initiative, improved trip, luck 2, move-by action, power attack, seize initiative, takedown attack, taunt, uncanny dodge

equipment
The Mach 5 [20]
- STR 26 SPD 5 DEF 13/9 TOU 8 SIZE Medium
- Features: alt. move-swimming, hidden compartments, communications, low light vision, navigation system, off-road, snow movement, tire inflators
- powers: Leaping +2

complications
Enemy (Crusher Bloc, Car Acrobatic Team, Snake Oiler, Royalton, among others)
fame
responsibility (family, trixie [girlfriend], career)
rivalry (Racer-X, memory of Rex Racer [speed's long-lost elder brother, who disappeared many years ago and may or may not be the true identity of Racer-X])

costs
abilities 30 + combat 24 + saves 10 + skills 23/92 + feats 33 = 120 pts

:arrow: the iconic hero of the 1960's and 80's, Speed Racer was one of the first, if not the first anime to be redubbed and aired in north america, and has seen yet another revival in the recent live action motion picture (I urge action fans to see it, for it truly is the 21st cetury sccessor to the 1980 flash gordon movie)

:arrow: while the picture's from the old show, this build is strongly based on the movie, where speed's driving is so great the mach 5 becomes like an extension of his body, such that one can more properly call it car-fu. in fact, several of his feats are meant to be used from behind th wheel of the mach 5 (overrrun and takedown to be precise), but he's no slouch when it comes to fisticuffs (unsurprising, since his pop was also a former pro wrestler). this is also why the mach 5 has the actual leaping power rather than the jumping jacks feature, so it can be a move action rather than a full-round
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Kreuzritter
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1703

Post by Kreuzritter » Sun May 11, 2008 7:35 pm

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Mega-Britney

PL: 8 (120)

abilities: (12)
STR 34 DEX 14 CON 26 INT 10 WIS 12 CHA 12

Combat: (24)
+6 init, +4/2 ATK, +4 DEF (+2 dodge, -4 size, +1 flat-footed)
+12 DMG (unarmed/flamebreath)

saves: (6)
TOU +12 FORT +8 REF +5 WILL +4

Skills (7/28)
bluff +6
knowledge: pop culture +4
intimidate +4
notice +4
perform: dance +6
sense motive +4

feats (10)
atk spec: unarmed. dodge 2, diehard, taunt, improved initative, move-by action, all-out attack, power attack, stunning attack

Powers (64)
blast "flame breath" +10 (extra: area-cone +0) (20)
growth +12 (extra: continuous +1, flaw: permanent -1) (36)
protection +4 (4)
superstrength +2 (4)

drawbacks
normal identity (-3)

costs
abilities 12 + combat 24 + saves 6 + skills 7/28 + feats 10 + powers 64 - drawbacks 3 = 120 pts

:arrow: from a classic episode of robot chicken, this mindless aberration is the result of Britney spears drawing upon the powers of christina agulera, avril lavine, jessica simpson and jessica simpson's sister.
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