Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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undraxis
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Postby undraxis » Fri May 30, 2008 4:58 pm

Kruez, I was wondering what your opinion was with regards to the Zombie versions of most heroes.

Reading up on the Marvel Zombies comics gives me the impression that they arent as strong as their living equivalents but im not sure how much lower I should lower their stats.

So far from what I've tested lowering their overall power levels by 2 seems to approximate their undead state, although their mental stats I tend to reduce even further when they are hungry.

The galactus enhanced ones are an obvious exception but I dont expect to throw those guys at my players.

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Kreuzritter
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Postby Kreuzritter » Fri May 30, 2008 5:27 pm

didn't really seem all that different from the normal variety. maybe reduce the toughness
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Postby Kreuzritter » Fri May 30, 2008 9:47 pm

Zig zag is a feat from iro age, it basicly allows for tight, hair-pin turns
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1721

Postby Kreuzritter » Sat May 31, 2008 4:48 am

Image

Mecha-Batman

PL: 10 (150)

abilities: (8)
STR 36 DEX 14 CON n/a INT 10 WIS 14 CHA 10

Combat: (30)
+6 init, +7/5 ATK, +7 DEF (+1 dodge, -2 size, +3 flat-footed)
+13 DMG (unarmed)

saves: (7)
TOU +13/10 FORT n/a REF +5 WILL +6

Skills (14/56)
investigate +8
intmidate +10
knowledge: current events +6
knowledge: streetwise +6
notice +6
search +6
sense motive +6
stealth +8

feats (12)
all-out attack, atk spec: unarmed, def roll 3, dodge, fearless, improved initiative, improved trip, move-by action, power attack, takedown attack

Powers (79)
flight +3 (6)
growth +8 (feat: innate, extra: continuous +1, flaw: permanent -1) (25)
immunity +30 (fort) (30)
protection +6 (extra: impervious +1) (12)
suprsenses +2 (infravision, radio) (2)
superstrength +2 (4)

costs
abilities 8 + combat 30 + saves 7 + skills 14/56 + feats 12 + powers 79 = 150 pts

:arrow: a semi-original design based on an image found on 4chan's /co/ board, Mecha-batman is what it looks like, a 15 foot tall automaton that thinks it's batman.
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1722

Postby Kreuzritter » Sat May 31, 2008 7:33 am

Image

"It's impossible to fight your way out of my grip. I control every muscle, every vein in your body."

Hama, The Puppetmaster

PL: 10 (150)

abilities: (32)
STR 10 DEX 18 CON 16 INT 16 WIS 16 CHA 16

Combat: (24)
+8 init, +12/4 ATK, +14 DEF (+2 dodge, +4 sheild, +4 flat-footed)
+0/6 +2 DMG (unarmed/waterbending)

saves: (6)
TOU +6/3 FORT +5 REF +5 WILL +6

Skills (29/116)
bluff +10
concentration +12
diplomacy +8
gather info +6
intimidate +10
knowledge: arcane +8
knowledge: current events +8
Medicine +6
notice +8
search +6
sense motive +10
sleight of hand +8
survival +8
swim +8

feats (25)
all-out attack, assessment, atk spec: waterbending 4, defensive attack, diehard, distract 2 (bluff, intimidate), dodge 2, elusive target, evasion, improved initiative, improved aim, luck, master plan, move-by action, power attack, precise shot, seize initiative, sneak attack, startle, taunt

Powers (34)
create water +1 (extra: continuous +1, movable +1, flaw: permanent -1) (4)
magic "Southern Tradition waterbending" +10 (26)
- Water control +10 [20]*
- Mind control "bloodbending" +10 (feat: mental link, extra: area +1, selective +1, instant command +1, flaw: noticable -1, limited-only during the full moon -2)
- Blast "ice knives" +6 (feat: improved crit, extra: autofire +1) [19]
- Blast "Tui's Palm" +6 (feat: stunning attack, extra: knockback +1) [19]
- plant control +10 [20]
- snare "ice bind" +6 (feat: reversible, extra: suffocating +1) [19]
- trip "water whip" +6 (feat: improved throw, extra: area +0, selective +1) [19]
sheild "wave wheel" +4 (4)

costs
abilities 32 + combat 24 + saves 6 + skills 29/116 + feats 25 + powers 34 = 150 pts

:arrow: appearing in avatar season 3, Hama is a woman from the Southern Water Tribe driven mad by her insatiable hatred of the Fire Nation. Already an accomplished Waterbending Master, Hama's skill is such that she can draw water from any source of moisture, such as plants or the very air itself. But, her greastest ability is that she taught herself the ancient art of bloodbending, the ability to control people by manipulating the blood in their body. however, due to her advanced age (and network censors), Hama is unable to use the more lethal techniques of this forbidden art

:arrow: the noticable on hama's bloodbending is particularly obvious, as her victims only lose control of their bodies, not their minds, and are thus able to speak freely
Last edited by Kreuzritter on Sat May 31, 2008 2:57 pm, edited 1 time in total.
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undraxis
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Re: 1721

Postby undraxis » Sat May 31, 2008 1:01 pm

Kreuzritter wrote:Image

Mecha-Batman

PL: 10 (150)

abilities: (8)
STR 36 DEX 14 CON n/a INT 10 WIS 14 CHA 10

Combat: (30)
+6 init, +7/5 ATK, +7 DEF (+1 dodge, -2 size, +3 flat-footed)
+13 DMG (unarmed)

saves: (7)
TOU +13/10 FORT n/a REF +5 WILL +6

Skills (14/56)
investigate +8
intmidate +10
knowledge: current events +6
knowledge: streetwise +6
notice +6
search +6
sense motive +6
stealth +8

feats (12)
all-out attack, atk spec: unarmed, def roll 3, dodge, fearless, improved initiative, improved trip, move-by action, power attack, takedown attack

Powers (79)
flight +3 (6)
growth +8 (feat: innate, extra: continuous +1, flaw: permanent -1) (25)
immunity +30 (fort) (30)
protection +6 (extra: impervious +1) (12)
suprsenses +2 (infravision, radio) (2)
superstrength +2 (4)

costs
abilities 8 + combat 30 + saves 7 + skills 14/56 + feats 12 + powers 79 = 150 pts

:arrow: a semi-original design based on an image found on 4chan's /co/ board, Mecha-batman is what it looks like, a 15 foot tall automaton that thinks it's batman.


Is it me or does MechaBatman resemble Mazinger Z a little too much >.<.

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Kreuzritter
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Re: 1721

Postby Kreuzritter » Sat May 31, 2008 3:04 pm

undraxis wrote:[Is it me or does MechaBatman resemble Mazinger Z a little too much >.<.


entirely possible the artist/phtoshopper used mazinger or another go nagai model 'bot as their basis
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1723

Postby Kreuzritter » Sat May 31, 2008 7:07 pm

Image

Mauk

PL: 10 (150)

abilities: (28)
STR 38/28 DEX 14 CON 30/24 INT 10 WIS 14 CHA 12

Combat: (24)
+6 init, +6/4/7/5 ATK, +6 DEF (+2 dodge, -2 size, +2 flat-footed)
+9/14 DMG (unarmed/full size)

saves: (10)
TOU +14/12/9 FORT +12/7 REF +5 WILL +6

Skills (20/80)
climb +10
Bluff +4
computers +6
craft: mechanical +6
disable device +6
intimidate +10
knowledge: current events +6
knowledge: streetwise +6
notice +6
pilot +4
search +6
sense motive +6
survival +8

feats (20)
atk spec: unarmed, all-out attack, ambidexterity, dodge 2, defensive roll 2, diehard, fast overrun, improved block, improved grab, improved grapple, improved initiative, improved overrun, improved pin, power attack, startle, takedown attack 2, uncanny dodge

Powers (48)
growth +4 (feat: innte, extra: continuous +1, flaw: permanent -1) (13)
Growth +6 (extra: continuous +1, flaw: full power -1) (18)
protection +2 (2)
supermovement +2 (swinging, sure-footed) (4)
supersenses +3 (low-light vision, scent) (2)
superstrength +3 (6)

costs
abilities 28 + combat 24 + saves 10 + skills 20/80 + feats 20+ powers 48 = 150 pts

:arrow: A supporting character from the official Metroid manga, Mauk was in the same unit as Samus, going so far as to accompany her on her infamous mission to Zebes.

:arrow: Mauk's greatest strength is that he can go from chewbacca sized to somewhere in the vicinity of King Kong
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1724

Postby Kreuzritter » Mon Jun 02, 2008 8:27 pm

Image

Fusion

PL: 10 (150)

abilities: (32)
STR 16 DEX 14 CON 16 INT 16 WIS 14 CHA 16

Combat: (16)
+6 init, +4 ATK, +4 DEF (+2 flat-footed)
+3/10 DMG (unarmed/powers)

saves: (8)
TOU +3 FORT +5 REF +5 WILL +6

Skills (16/64)
bluff +8
gather info +8
diplomacy+8
intimidate +8
knowledge: current events +6
knowledge: business +8
knowledge: streetwise +6
notice +6
sense motive +6

feats (8)
all-out attack, benefit: wealth, contacts, connected, diehard, improved initiative, power attack, seize initiatve

Powers (70)
Illusion +10 (all-senses, feat: progression 7 extra: damaging +3, flaw: limit-cannot affect people who know about his powers -1) (70)

costs
abilities 32 + combat 16 + saves 8 + skills 16/64 + feats 8 + powers 70 = 150 pts

:arrow: a recent one-shot foe of Spiderman, fusion swore vengeace after his son died trying to imitate the wall-crawler, and seemed an invincible foe seemingly able to weild the powers of just about any known marvel hero or villain. however, clues added up, and spidey realized that fusion was nothing but a poor man's mysterio, and soundly defeated him

in his next appearance, Fusion (his powers now unable to affect spidey directly as he knows fusion uses illusions) tried using his powes to boss around dr. octopus. unfortunately for fusion, doc Ock made the will save, and the results, well let's just say Fusion's remembered in the villain community as an "object lesson"
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1725

Postby Kreuzritter » Tue Jun 03, 2008 5:51 am

Image

"Well, then let's go show the bad guys the police are back in force."

Gary Johnson

PL: 6 (90)

abilities: (28)
STR 14 DEX 14 CON 16 INT 10 WIS 14 CHA 20

Combat: (16)
+6 init, +6/4 ATK, +6 DEF (+2 dodge, +2 flat-footed)
+2/5/5 +1 DMG (unarmed/pistols + vs. terrorists)

saves: (8)
TOU +6/3 FORT +5 REF +5 WILL +5

Skills (17/68)
bluff +8
diplomacy +8
disguise +8
gather info +4
knowledge: current events +4
knowledge: pop culture +8
notice +6
perform: acting +8
pilot +6
sense motive +8

feats (21)
all-out attack, ambidexterity, attractve, atk spec: machine pistols, beginner's luck, benefit (status: Team America), defensive roll 3, diehard, dodge 2, equipment 4, fascinate: perform, favored enemy: terrorists, improved initiative, move-by action, power attack

equipment
commlink [1]
disguise kit [1]
multi-tool [1]
dual machine pistols +5 (feat: split attack, improved crit, extra: autofire +1) [17]

complications
enemy (Kim Jong-Il, Film Actors Guild)
fame (as an actor)
reputation (member of team america)
responsibility (Lisa, Team America)
costs
abilities 28 + combat 16 + saves 8 + skills 17/68 + feats 21 = 90 pts

:arrow: the lead character from Team America: world police, Gary was a successful broadway actor before he was recruited to join Team America to help fight the growing threat of terrorism

:arrow: no, i'm not going to stat the rest of the team
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Postby Green Gremlin » Tue Jun 03, 2008 2:26 pm

"Derka derka muhammed ali jihad" " Oh derka derka derka"
"None of you understand. I'm not locked up in here with you. You're locked up in here with me."

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Kreuzritter
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1726

Postby Kreuzritter » Tue Jun 03, 2008 5:19 pm

Image

"I.. Am... Iron Man!"

Supernaut

PL: 10 (150)

abilities: (20)
STR 40/28/16 DEX 14 CON 22/16 INT 10 WIS 14 CHA 10

Combat: (22)
+6 init, +7/5 ATK, +6 DEF (-1 size, +2 dodge, + flat-footed)
+3/9/10/13/15 DMG (unarmed/suit/missiles/autocannon/full strength)

saves: (8)
TOU +14/3 FORT +6 REF +3 WILL +6

Skills (11/44)
bluff +4
climb +6
intimidate +8
knowledge: tactics +4
profession: soldier +4
notice +6
search +6
sense motive +6

feats (11)
all-out attack, atk focus: range 3, assessment, diehard, dodge 2, improved initiative, move-by action, power attack, uncanny dodge

Powers (86)
device: Ares-class warsuit +22 (86)
blast "autocannon" +13 (extra: autofire +1) [41]
- ap: enhanced STR "full strength" +12 {12}
- ap: blast "missiles" +10 (extra: area-burst +1) {30}
flight +4 [8]
growth +6 (feat: innate, extra: continuous +1, flaw: permanent -1) [19]
immunity +9 (life support) [9]
protection +8 (extra: impervious +1) [16]
supersenes +6 (radar, radio, time sense) [6]
superstrength +3 [6]

drawbacks (-8)
normal identity (full round) (-4)
one-way transformation (-4)

costs
abilities 20 + combat 22 + saves 8 + skills 11/44 + feats 11 + powers 86 - drawbacks 8 = 150 pts

:arrow: you'll excuse the quote, as evidenced by his codename, Supernaut's a fan of all things Black Sabbath

:arrow: anyway, Supernaut marks the start of my statting up Most of the members of The Order, perhaps one of marvel's best titles this past year.
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Postby Kreuzritter » Tue Jun 03, 2008 5:34 pm

Image

"Anybody else wanna save the world?"

Anthem

PL: 10 (150)

abilities: (26)
STR 14 DEX 16 CON 16 INT 12 WIS 14 CHA 14

Combat: (24)
+7 init, +8/6 ATK, +10 DEF (+2 dodge, +3 flat-footed)
+2/8/12 DMG (unarmed/blast/elec control)

saves: (10)
TOU +10/8 FORT +6 REF +6 WILL +6

Skills (19/76)
bluff +6
diplomacy +6
gather info +4
intimidate +6
knowledge: civics +4
knowledge: current events +6
knowledge: pop culture +8
notice +6
perform: acting +6
perform: oratory +6
pilot +4
search +6
sense motive +8

feats (14)
all-out attack, atk spec: powers, attractive, def roll 2, diehard, dodge 2, improved initiative, inspire, leadership, move-by action, rallying cry, power attack

Powers (57)
Electrical control +12 (25)
- ap: Blast +8 (extra: area-burst +1) [24]
- ap: Strike +10 [10]
flight +5 (10)
immunity +5 (electric damage) (5)
Protection +7 (extra: impervious +1) (14)
supersenses +2 (extended sight 2) (2)

costs
abilities 26 + combat 24 + saves 9 + skills 19/76 + feats 14 + powers 57 = 150 pts

:arrow: the leader of the order, Anthem's a former actor turned AA spokesman, and the guy who helped a certain billionaire industrialist/superhero get back on the wagon
Last edited by Kreuzritter on Tue Jun 03, 2008 5:52 pm, edited 1 time in total.
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1728

Postby Kreuzritter » Tue Jun 03, 2008 5:43 pm

Image

"I can be anything I wanna be..."

Aralune

PL: 10 (150)

abilities: (22)
STR 10 DEX 16 CON 16 INT 10 WIS 14 CHA 16

Combat: (16)
+7 init, +8/4 ATK, +6 DEF (+2 dodge, +2 flat-footed)
+0/? DMG (unarmed/shapeshift)

saves: (9)
TOU +3 FORT +5 REF +6 WILL +6

Skills (12/48)
bluff +8
diplomacy +6
knowledge: pop culture +6
perform: dance +6
perform: sing +6
notice +6
search +4
sense motive +6

feats (13)
all-out attack, attractive, atk spec: unarmed 2, def roll 3, diehard, dodge 2, improved initiative, power attack, move-by action, taunt

Powers (78)
flight +3 (6)
shapeshift +9 (72)

costs
abilities 22 + combat 16 + saves 9 + skills 12/48 + feats 13 + powers 78 = 150 pts

:arrow: a pop diva, Becky Ryan was already a role model to young girls across the US, but as an image carefully constructed by the induustry. as Alarune, she' been given the chance to do some real good, make something of herself, and be whatever she wantes to be that wha other people tell her to be

:arrow: that, and her superheroic debut was punching a soviet super-bear with a jetpack in the face.

:arrow: no, seriously.
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1729

Postby Kreuzritter » Tue Jun 03, 2008 5:50 pm

Image

"Want to see the fastest thing you've ever seen?"

Calamity

PL: 10 (150)

abilities: (28)
STR 14 DEX 16 CON 16 INT 16 WIS 14 CHA 12

Combat: (30)
+43 init, +11/5 ATK, +14 DEF (+4 dodge, +5 flat-footed)
+2/6/6/9 DMG (unarmed/sonic boom/whirlwind/strike)

saves: (9)
TOU +6/3 FORT +5 REF +6 WILL +6

Skills (14/56)
bluff +6
computers +6
craft: electronic +6
craft: mechanical +6
intimidate +4
knowledge: physical sciences +4
knowledge: technology +6
notice +6
search +6
sense motive +6

feats (18)
all-out attack, atk spec: superspeed 3, diehard, evasion, elusive target, equipment, dodge 4, improved initiative, inventor, master plan, move-by action, power attack, teamwork

Powers (51)
flight +3 (6)
Superspeed +9 (feats: water run, wall-run, strike, takeaway, sonic boom [dazzle + damage], rapid attack, whirlwind attack)

equipment
armored costume +3 (feat: subtle) [4]
commlink [1]

costs
abilities 28 + combat 30 + saves 9 + skills 14/56 + feats 18 + powers 51 = 150 pts

:arrow: the Order's speedster, James Wa had a promising baseball career ahead ofhim until he lost his legs in a car accident. instead, he got an engineering degree and made new legs for himself and other amputees, before Stark approached him with the offer to join the order
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