Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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Kreuzritter
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1730

Postby Kreuzritter » Tue Jun 03, 2008 6:10 pm

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"I get shot in the face by some munchkin brezhnev and spend a spell in the ICU for this?"

Heavy

PL: 10 (150)

abilities: (28)
STR 38 DEX 14 CON 18 INT 10 WIS 14 CHA 14

Combat: (24)
+6 init, +6 ATK, +6 DEF (+3 flat-footed)
+14 DMG (in suit)

saves: (9)
TOU +14/4 FORT +4 REF +5 WILL +6

Skills (17/68)
bluff +6
climb +6
intimidate +10
knowledge: tactics +6
notice +6
profession: Soldier +8
search +6
sense motive +6
survival +8
swim +6

feats (14)
all-out attack, accurate attack, diehard, fast overrun, fearless, improved initiative, improved grab, improved grapple, move-by action, power attack, startle, takedown attack 2, uncanny dodge

Powers (66)
device: Exo-suit +14 (feat: restricted: heavy) (66)
- Enhanced STR +20 [20]
- flight +3 [6]
- immovable +3 (extra: unstoppable +1) [6]
- immunity +9 (life support) [9]
- Protection +10 (extra: impervious +1) [20]
- supersenses +1 (radio, time sense, direction sense, darkvision) [5]
- superstrength +4 (feats: shockwave, groundstrike) [10]
- swimming +4 [4]

drawback (-8)
Disability (very common, major, mitigated by suit) (-3)
weakness: (will die outside of suit or iron lung) (-5)

costs
abilities 28 + combat 24 + saves 9 + skills 17/68 + feats 14 + powers 66 - drawbacks 8 = 150 pts

:arrow: unlike the rest of the team, Dennis Murray never did anything famous or noble or anything like that. He was just a soldier caught in the same explosion as Tony Stark, only he was unlucky enough to need an iron lung rather than heart surgery. Years later, When Stark was recruiting for te Order, he tracked dennis down and gave him not just powers, but he gave him back his life, at least for a little while.
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Kreuzritter
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1731

Postby Kreuzritter » Tue Jun 03, 2008 6:22 pm

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"C'mon, babies. Let's go kick some ass."

Veda

PL: 10 (150)

abilities: (32)
STR 16 DEX 18 CON 16 INT 12 WIS 14 CHA 16

Combat: (28)
+8 init, +6 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+3 DMG (unarmed)

saves: (10)
TOU +8/6/3 FORT +6 REF +7 WILL +6

Skills (22/88)
acrobatics +6
bluff +8
climb +6
concentration +6
diplomacy +6
gather info +6
knowledge: art +6
knowledge: pop culture +6
knowledge: current events +8
knowledge: finance +6
medicine +4
notice +6
search +6
sense motive +8

feats (25)
attractive, benefit (wealth), diehard, def roll 2, dodge 4, evasion, all-out attack, contacts, conncected, improved block, improved disarm, instant up, power attack, stunning attack, improved intiative, move-by action, inspire, leadership, rallying cry, takedown attack, uncanny dodge

Powers (33)
flight +3 (6)
protection +3 (3)
summon Minions +6 (feats: progression 4, mental link, sacrifice, extra: horde +1, fanatical +1) (24)

Veda's golems

PL: 6 (90)

abilities: (-18)
STR 26 DEX 14 CON n/a INT n/a WIS 10 CHA n/a

Combat: (22)
+5 init, +5 ATK, +4 DEF (-1 size, +2 flat-footed)
+8 DMG (unarmed)

saves: (6)
TOU +8 FORT n/a REF +4 WILL +4

Skills (2/8)
notice +4
search +4

feats (7)
all-out attack, fearless, improved initative, interpose, power attack, teamwork 2

Powers (71)
growth +4 (feat: innate, extra: continuous +1, flaw: permanent -1) (13)
immunity +40 (fort, mental effects) (40)
protection +6 (extra: impervious +1) (12)
superstrength +3 (6)

costs
abilities -18 + combat 22 + saves 6 + skills 2/8 + feats 7 + powers 71 = 90 pts


costs
abilities 32 + combat 28 + saves 10 + skills 22/88 + feats 25 + powers 33 = 150 pts

:arrow: Magdelena Neuntauben: martial artist, supermodel, actress, philanthropist. unable to have children herself, virtually all of her hollywood income (and free time) goes into several charity works. fittingly, as part of the order she can summon an army of "golems" to do her bidding

:arrow: EDIT: added stats for her golems
Last edited by Kreuzritter on Wed Jun 04, 2008 12:10 pm, edited 1 time in total.
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MorningKnight
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Postby MorningKnight » Tue Jun 03, 2008 7:26 pm

Very cool team, and excellent writeups.

(Any chance of Golem stats for Veda?)

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Kreuzritter
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Postby Kreuzritter » Wed Jun 04, 2008 12:12 pm

yes, and they're now inher writeup
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Postby MorningKnight » Wed Jun 04, 2008 12:24 pm

Kreuzritter wrote:yes, and they're now inher writeup


Sweet. Tony picked an AWESOME little team. Great all around.

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Kreuzritter
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1732

Postby Kreuzritter » Thu Jun 05, 2008 4:54 pm

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"Belief, Dr. Jones, is a gift you have yet to receive. My sympathies."

Colonel Doctor Irina Spalko

PL: 7 (105)

abilities: (32)
STR 14 DEX 14 CON 16 INT 16 WIS 18 CHA 14

Combat: (22)
+6 init, +9/5 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+2/5 DMG (unarmed/sword)

saves: (7)
TOU +6/3 FORT +5 REF +5 WILL +6

Skills (22/88)
acrobatics +4
bluff +4
climb +4
concentration +8
diplomacy +6
gather info +6
intimidate +8
investigate +6
languages: german, english, french, chinese (native: russian)
knowledge: current events +6
knowledge: life sciences +6
knowledge: behavioural sciences +6
notice +6
search +6
sense motive +8

feats (16)
atk spec: sword 2, def roll 3, diehard, dodge 2, accurate attack, defensive attack, improved block, improved disarm, improved initiative, master plan, move-by action, takedown attack

Powers (4)
mind reading +3 (4)
- ap: telekinesis +1 (extra: range +1) [3]

costs
abilities 32 + combat 22 + saves 7 + skills 22/88 + feats 16 + powers 4 = 105 pts

:arrow: the central antagonist of "Indiana Jones and the Kingdom of The Crystal Skull", col dr. Spalko is the shining star of soviet russia's psychic research division, and rumored to have the ear of Stalin himself. and, it is her fervent beleif that a) Russia will conquer the world with telepathy, and b) there is no secret man was not meant to know.
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Kreuzritter
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1733

Postby Kreuzritter » Sun Jun 08, 2008 7:59 am

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Marrina

PL: 10 (150)

abilities: (34)
STR 30 DEX 20 CON 24 INT 10 WIS 14 CHA 10

Combat: (28)
+9 init, +10/6 ATK, +13 DEF (+5 dodge, +4 flat-footed)
+10 DMG (unarmed)

saves: (10)
TOU +7 FORT +10 REF +8 WILL +6

Skills (16/64)
bluff +4
concentration +6
intimidate +8
notice +8
search +8
sense motive +6
survival +12
swim +12

feats (24)
all-out attack, atk focus: melee 4, chokehold, diehard, dodge 5, environmental adaptation (underwater), elusive target, evasion, improved initiative, improved grab, improved pin, move-by action, power attack, rage, teamwork 2, takedown attack

Powers (38)
enhanced STR +14 (14)
impervious TOU +7 (7)
immunity (cold, pressure, drowning) (3)
supersenses +2 (darkvision, direction sense) (3)
superstrength +3 (6)
swimming +5 (5)

costs
abilities 34 + combat 28 + saves 10 + skills 16/64 + feats 24 + powers 38 = 150 pts

:arrow: introduced in alpha flight, marrina moved over to the avengers when she became Namor's lover and later wife, before being killed off after being driven mad by her alien heritage.
Last edited by Kreuzritter on Sun Jun 08, 2008 8:23 am, edited 1 time in total.
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Kreuzritter
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1734

Postby Kreuzritter » Sun Jun 08, 2008 8:23 am

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Firebird

PL: 10 (150)

abilities: (24)
STR 10 DEX 16 CON 14 INT 12 WIS 16 CHA 16

Combat: (24)
+7 init, +10/4 ATK, +12 DEF (+4 dodge, +8 flat-footed)
+0/3/10 DMG (unarmed/aura/blast)

saves: (9)
TOU +8/2 FORT +5 REF +6 WILL +6

Skills (13/52)
diplomacy +8
investigate +4
knowledge: civics +4
knowledge: religion/philosophy +8
profession: social worker +6
notice +6
search +6
sense motive +10

feats (14)
all-out attack, atk spec: powers 3, diehard, dodge 4, evasion, inspire, improved initative, move-by action, power attack

Powers (66)
Blast +10 (21)
- ap: healing +10 [20]
flight +5 (10)
immunity +6 (suffocation, poison, disease, radiation, demonic possession) (7)
energy aura +3 (extra: linked-force feild +6 [extra: imperious +1]) (24)
supersenses +4 (precognition) (4)

costs
abilities 24 + combat 24 + saves 9 + skills 13/52 + feats 14 + powers 66 = 150 pts

:arrow: sometime member of the west coast avengers and presently a member of the Rangers, Firebird's biggest moment was helpinng hank pym in rebuilding his life after he'd hit rock bottom

:arrow: Firebird might also be truly immortal, but she's been in no hurry to test it, so i've just listed what she's been confirmed to be immune to thus far
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1735

Postby Kreuzritter » Sun Jun 08, 2008 8:48 am

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Jewel

PL: 8 (120)

abilities: (22)
STR 30 DEX 14 CON 14 INT 12 WIS 14 CHA 14

Combat: (16)
+6 init, +6/4 ATK, +6 DEF (+2 dodge, +2 flat-footed)
+10 DMG (unarmed)

saves: (9)
TOU +10 FORT +5 REF +5 WILL +7/5

Skills (19/76)
bluff +6
concentration +4
diplomacy +4
drive +4
gather info +6
investigate +6
intimidate +6
notice +6
knowledge: current events +6
knowledge: streetwise +6
profession: private investigator +4
search +6
sense motive +8
stealth +4

feats (10)
all-out attack, atk focus: melee 2, contacts, diehard, dodge 2, improved initiative, move-by action, power attack

Powers (44)
Enhanced STR +16 (16)
flight +4 (8)
impervious TOU +4 (4)
mind sheild +2 (2)
Protection +8 (8)
superstrength +3 (6)

costs
abilities 22 + combat 16 + saves 9 + skills 19/76 + feats 10 + powers 44 = 120 pts

:arrow: BMB's pet character, Jessica Jones is nonetheless a surprisingly capable PL8
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Kreuzritter
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1736

Postby Kreuzritter » Sun Jun 08, 2008 9:25 am

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Ant-Man II

PL: 9 (135)

abilities: (26)
STR 14 DEX 16 CON 14 INT 14 WIS 14 CHA 14

Combat: (14)
+7 init, +16/4 ATK, +14 DEF (+12 size, +13 flat-footed)
+2 DMG (unarmed)

saves: (10)
TOU +4/2 FORT +5 REF +6 WILL +6

Skills (28/112)
bluff +6
climb +6
computers +6
craft: electronics +8
diplomacy +4
disable device +10
gather info +6
intimidate +4
investigate +6
notice +8
knowledge: physical sciences +4
knowledge; current events +6
knowledge: streetwise +6
knowledge: technology +6
pilot +6
search +8
sense motive +6
stealth +6

feats (13)
all-out attack, diehard, evasion 2, improved initiative, improvised tools, move-by action, power attack, taunt, set-up, teamwork 3

Powers (44)
device: ant-suit +8 (44)
- animal control +5 (flaw: limited-insects only -1) [5]
- communication +2 (feat: selective, subtle, extra: area +1) [6]
- immunity +4 (suffocation, poison, disease) [4]
- Shrinking +20 (feat: growth strike, extra: normal STR +1, affects others +1) [31]
- protection +2 (extra: impervious +1) [2]
supersenses +7 (scent, track, low-light, vision, time sense, direction sense, radio, distance sense) [7]

costs
abilities 26 + combat 14 + saves 10 + skills 28/112 + feats 13 + powers 44 = 135 pts

:arrow: the definative b-lister in marvel, the second ant-man was one of those guys who really got around as a guest star, before finally settling in the avengers, and was blown up to kick off the reign of bendis
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Postby MorningKnight » Sun Jun 08, 2008 10:08 am

Wonderful set of new characters. Two I definitely miss (Marina and Scott Lang) and Jewel does look kinda cute.

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Kreuzritter
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1737

Postby Kreuzritter » Sun Jun 08, 2008 10:22 am

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Living Lightning

PL: 10 (150)

abilities: (-8)
STR n/a DEX 24 CON n/a INT 10 WIS 14 CHA 14

Combat: (24)
+11 init, +8/4 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+0/10/12 DMG (unarmed/blast/elec control)

saves: (7)
TOU +8 FORT n/a REF +10 WILL +6

Skills (9/36)
bluff +6
concentration +6
intmidate +6
notice +6
search +6
sense motive +6

feats (13)
all-out attack, atk spec: elec control 2, diehard, dodge 4, move-by action, improved initiative, power attack, precise shot, uncanny dodge

Powers (98)
enhanced DEX +10 (10)
Electric control +12 (25)
- blast +10 (extra: area-burst +0) [20]
energy aura +2 (extra: continuous +1, flaw: permanent -1) (8)
flight +5 (10)
immunity +30 (fort) (30)
insubstantial +3 (extra: continuous +1, flaw: permanent -1) (15)
protection +8 (8)

drawback
normal identity (-3)

costs
abilities -8 + combat 24 + saves 7 + skills 9/36 + feats 13 + powers 106 - drawback 3 = 150 pts

:arrow: another b-list avenger, Living Lightning's time on the team went by so fast most people don't even know he was on the team.
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Postby Kreuzritter » Sun Jun 08, 2008 3:31 pm

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Meltdown

PL: 10 (150)

abilities: (30)
STR 10 DEX 12 CON 14 INT 24 WIS 14 CHA 14

Combat: (20)
+7 init, +8/4 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+12/10 DMG (unarmed/acid wash)

saves: (11)
TOU +10 FORT +5 REF +5 WILL +6

Skills (36/144)
bluff +8
concentration +8
craft: chemical +10
craft: electronic +8
disable device +6
computers +8
intimidate +12
investigate +4
knowledge: current events +6
Knowledge: physical sciences +10
knowledge: life sciences +11
knowledge: technology +10
medicine +11
perform: oratory +8
perform: dance +6
notice +6
search +4
sense motive +8

feats (18)
ak spec: corrosion 2, diehard, dodge 2, equipment 5, fascinate 2 (oratory, intimidate), inventor, improvised tools, speed of thought, startle, master plan, skill mastery (craft chem/elec, computers, medicine)

Powers (35)
corrosion "acid touch" +12 (25)
- ap: corrossion "acid wash" +10 (extra: area-cone +0) [20]
immunity +2 (poison, own powers) (2)
Protection +8 (8)

equipment
Dis-containment suit [2]
Dinobot Island Lab complex [23]
size: gargantuan, TOU: 15
features: animal pens, communications, computer, concealed, dock, fire prevention system, gladiator arena, holding cells, infirmary, isolated, laboratory, living space, power system, security system, workshop

costs
abilities 30 + combat 20 + saves 11 + skills 36/144 + feats 18 + powers 35 = 150 pts

:arrow: the most dangerous (and second-biggest) of Transformers Animated's human supervillains, Meltdown's your classic mad scientist (specialty: biotechnology), cursed with a hyperacidic touch (strong enough to hurt the dinobots) when he was caught in a lab accident. he holds particular hatred for Prof. Sumdac in addition to the autobots, although you can beat your life he'd be interested in a certain technorganic specimen

:arrow: meltdown's suit grants selective on his acid touch's damage and drain efects. without it, his touch becomes a permanent aura
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Kreuzritter
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1739

Postby Kreuzritter » Sun Jun 08, 2008 4:10 pm

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"Why univerzzzz hate Wazzzpinator?!"

Waspinator

PL: 9 (135)

abilities: (34)
STR 16 DEX 20 CON 20 INT 10 WIS 14 CHA 14

Combat: (24)
+9 init, +12/6 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+3/6 DMG (unarmed/stinger)

saves: (7)
TOU +7/5 FORT +7 REF +8 WILL +4

Skills (14/56)
acrobatics +8
bluff +6
disable device +6
intimidate +8
notice +6
pilot +6
search +6
sense motive +4
survival +6

feats (15)
acrobatic bluff, all-out attack, atk spec: stinger 2, def roll 2, diehard, dodge 4, improved initiative, move-by action, power attack, taunt

Powers (41)
Blast "stinger" +6 (12)
flight +3 (6)
immortality +7 (17)
morph +3 (feat: metaphorph-beast mode0 (4)
supersenses +1 (extended sight, radio) (2)

costs
abilities 34 + combat 24 + saves 7 + skills 14/56 + feats 15 + powers 41 = 150 pts

:arrow: the face of transfandom of the 90's, Good ol waspy's been blown up so often his mortality rate actually exceeds those of Optimus-class autobots
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Kreuzritter
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1740

Postby Kreuzritter » Sun Jun 08, 2008 8:29 pm

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Destructor

PL: 8 (120)

abilities: (6)
STR 34 DEX 12 CON n/a INT 10 WIS 14 CHA 12

Combat: (16)
+5 init, +4/2 ATK, +4 DEF (+2 dodge, +1 flat-footed)
+12 DMG (unarmed)

saves: (5)
TOU +12 FORT n/a REF +4 WILL +4

Skills (4/16)
intimidate +8
search +4
sense motive +4

feats (13)
all-out attack, atk spec: unarmed, dodge 2, fast overrun, fearsome prescence 4, improved initiative, move-by action, power attack, takedown attack

Powers (81)
Growth +8 (feat: innate, extra: continuous +1, flaw: permanent -10 (25)
immovable +2 (extra: unstoppable +1) (4)
immunity +30 (fort) (30)
protection +8 (extra: impervious +1) (16)
suerstrength +2 (4)

drawback (-3)
vulnerable: magnetics (uncommon, major) (-3)

costs
abilities 6 + combat 16 + saves 5 + skills 4/16 + feats 13 + powers 81 - drawback 3 = 120 pts

:arrow: current heavyweight champion of Futurama's robot Wrestling Federation, Destructor is 1500 tons of pain in a 15 ton shipping container
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