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Hunter and Prey series review

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Hunter and Prey series review

Postby Charles Phipps » Sun Jun 22, 2008 6:29 pm

Hunter and Prey: Of Gods and Men is one of Arbor Productions Hunter and Prey line of PDFs. Effectively, from what I've gathered, is the Hunter and Prey line is meant to be a collection of PDFs that contain a pre-generated group of generic NPCs and an adventure for their use in. To be honest, I'm not terribly fond of generic line support. There's already a vast number of Superlink products out there that include generic material and I'm not buying most of them. The only reason I am buying Hunter and Prey was because I purchased Autumn Arbor and was familiar with Arbor Productions high quality work.

At 30 pages, H&P: OFG&M isn't much larger than a comic book itself. Unfortunately, it costs about twice as much as a comic book at roughly $6.00. Worse, there's the fact that it exists only in PDF format. I've heard it mentioned that Arbor Productions eventually intends to compill 4-5 of these PDFs into a single print volume. Presuming the resulting product ends up being about 160 or so pages and ends up costing as much/slightly less than the Autumn Arbor book then it will actually cost less to buy it in physical format.

These aren't serious detractions but I wouldn't be surprised if the H&P series doesn't become a money maker for Arbor Productions until it's available in crisp hand format. There is, of course, the benefit that the PDFs are in color which won't be the case for Arbor's print line and this is a VERY colorful book.

With these concerns out of the way, I still acknowledge that the writer has a hefty job on his shoulders to convince me that this book is worth the purchase. The characters will have to be extremely enjoyable and interesting to justify the cost. Likewise, the art will neeed to be very visually interesting as well. So, is it worth the cost? Yes. Though not outstandingly so. Nothing will blow your socks off like Autumn Arbor but the writer manages to acquit himself well by remaining within comic book conventions yet going SLIGHTLY ajar enough to be interesting.

The Ten NPCs are the real heart of the book with a roughly equal divide between heroes and villains. The majority of the characters are tied together by little used Hindu theology. We get stats for Ravana the Lord of the Rakashasa, his Rakashasa henchmen, Karttikeya the Thor-like Son of Shiva, and Badash the Volcano controlling villain. Badash is my hands down favorite of these characters because you can't get much better than a villain who controls volcanos. Right there you have me sold. Plus, his name is ripe for punning. "So, you think you're a real Badash do you?"

Hindu theology, note I don't say mythology, is a little mined area of comic book storytelling so this manages to elevate the material a little above the usual Aesir/Olympian storytelling we often see. Hindu storytelling has such a diverse and interesting cast of characters that its nice to see even a portion of it used. While some of it is questionable, like the retconning of Ravana to a straight up villain, the fact that he eventually reforms can be justified by the fact he doesn't NECESSARILLY reform by the time of the PCs.

The only problem I have with the characters is the author feels the need to remind us how awesome Vedic civilization is. It's sort of like opening up a write-up of Sinbad the Sailor with "Arabs were the most advanced civilization in the world around the Crusades and gave us the current number system we have."

The characters of Professor Poppycock and his Enigmachine are a fairly straight up "Lovable Mad Scientist and His Robot." Professor Poppycock is mostly interesting to me because he looks identical to Professor Psion from Freedom City except wearing Doctor Octopus' harness. He's also useful for anyone wanting to run a Ghostbusters style game since he's a Scientist Wizard. The Enigmamachine is nothing particularly special but raises slightly above generic robot status by the fact he's a Robot powered by Magic and alters reality around him like the Hitchhiker's Guide to the Galaxy Probability Drive.

Zaneyack, Hokus, and Pokus are a trio of Demons that I have mixed feelings about. Hokus and Pokus are great. Mostly because they're a Satanic Jay and Silent Bob. I intend to fully portray them as such when they are incorporated into my games. Lazy, Stupid, and evil Demons from the LOWEST hierarchy from Hell manage to get past their origin simply by the fact they're not particularly competent. Zayneyack is more of a problem. Ostensibly because he's supposed to be the competent one of the group, he needs something to distinguish him. Unfortunately, he doesn't really and comes off as my least favorite character of the group.

The last character is Denalli, whom I love for a number of factors. First of all, she's not a hero or villain but a relatively minor powered psychic who just happens to be a descendent of a villain. Denalli is also a beautifull illustrated female from India, which we should always have more of and can definitely join the PCs as a love interest or supporting cast member post the adventures. We need more of these.

The final portion of the supplement is "Of Gods and Men" which is a crowded adventure where the PCs find themselves in Pompey's ruins and in the middle of Ravana's plot to defeat Badash so that he can steal his powers. The adventure is one of those "all Hell breaks loose and you're not quite sure where the PCs fit in" type stories. I think they tried too hard to fit in all the supplement's NPCs to one adventure.

The biggest mistake of the supplement is the fact that the adventure pretty much expects Badash to die despite the fact he's hands down the most awesome of the characters. If I were running it, Badash would destroy these pitiful fools and then set up his empire of LAVA across the corpses of a Post-Volcano Apocolypse world! Seriously, they seriously misjudged who would get repeat use in this supplement. While the adventure leaves the option for his survival, it's only in a drastically weakened state.

The positives of this supplement are considerable. The art is gorgeous and the writing is well done on the characters. I definitely got more than the necessary value from this than two comic books and will use the characters, so while it isn't as good as a purchase as Autumn Arbor then it's still worth the money. However, the product didn't WOW me I'm afraid to say.

If I had a recommendation for Arbor Productions, it would be when they made the Compilation for this that they added a 20 to 30 page chapter about how to add this supplement to the Arborverse and remove the genericness from it by making it an official part of the setting. I know it goes against what its supposed to be but I prefer work that ties into something larger than itself.

6.5/10 for this product.
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Postby Brainbot » Sun Jun 22, 2008 8:54 pm

An extremely well thought out review from Charles Phipps. Then again, everything he does is verbose and thorough.

You still running that Dr. Who game, Charlie?
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Postby Charles Phipps » Sun Jun 22, 2008 9:15 pm

Brainbot wrote:An extremely well thought out review from Charles Phipps. Then again, everything he does is verbose and thorough.

You still running that Dr. Who game, Charlie?


I actually usually write double the size of my normal reviews for Superlink products.

Mostly because I figure that their authors are more likely to read them.

And alas, no.

Sadly, the fans lost interest and wanted to play Vampire instead.
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Postby Charles Phipps » Sun Jun 22, 2008 10:55 pm

Hunter and Prey: Anatomy of Obsession is one of Arbor Productions Hunter and Prey line of PDFs. The second of their series of two so far, Anatomy of Obsession is the far superior book despite being 6 pages shorter than the previous 30-page volume. While I question the value of paying 5.95 for 24 pages of material, the book manages to justify its cost on sheer quality of the writing and pictures.

Anatomy of Obsession is built around Doctor Hayes, whom basically the story revolves around. The one weak area in the writing is the insane Doctor's motivation. Basically, a murderous and monstrous mad scientist out to remove the powers of all those mutants he encounters, it's never quite stated why exactly he wants to do so. The Doctor is clearly a sociopath and they managed to handle portraying the secondary mannerisms of a person suffering from the disorder fairly well (disassociation with emotions, apparent friendliness, complete inability to feel empathy save as a means of manipulating others).

However, sociopaths never do things for no reason and given the character had a friendly relationship with a mutant, its questionable where his desire to wipe them out came from.

The other characters are all, essentially, victims of Doctor Hayes' grizzly experiments. There's no real need to go through them one by one (I think). Each of them was a fairly normal person, often with some sort of RL problem (except for David Barron---whose the son of a super hero) before they were kidnapped to be subjected to Doctor Hayes' Frankenstein like experiments.

The team that results from the experiments might well be described like Doom Patrol. They're a bunch of freaks as Doctor Hayes experiments have left all of them freakishly deformed with the exception of Grace Samson (who is so messed up in the head due to her religious upbringing that she is unaware she's hideous). It's nice to see people with genuine serious issues from their powers, though some of them are repeated in their problems like insubstantiability.

One thing I liked about this supplement is the fact that Doctor Hayes is sure that the United States government will pay dearly for his research. Instead, the United States government notes all of the grizzly victims that he's left at his door and decides instead to put an end to him. This nice change from the evil government is undermined by Killowat, a CIA assassin out to just eliminate the guy but it's nice to get away from the EVILLLLL United States government of some supplements.

I like that they have no desire to work with a monster like Hayes who KEEPS his illusion the USA wants to work with him. It's like the way SHIELD treats Norman Osbourne who can't understand why they have arrested him given he's rich and powerful.

The Adventure of Anatomy of an Obsession, pretty much chronicles the victims of this sortie breaking out of their nightmarish confinement. It's a marked improvement over the previous "Of Gods and Monsters" in that there's plenty of room to build on this. No characters die as a result of this but they're all introduced.

The best part of this book, in my opinion, is the fact that there's boxes that describe how it can be incorporated into the Autumn Arbor setting. While I would have loved even more information on how to bring this into the Autumn Arbor setting, it is very much what I wanted as my own preferences are not for generic settings.

The art for the Hunter and Prey series is, as always, gorgeous. My main complaint about this work is 24 text pages isn't really a supplement to me. The cost is simply prohibitive and even more than the previous work. 6 more pages of material would have really made me happier about this work, including a write up of Doctor Hayes' mutant love interest.

I hope Doctor Hayes' evil ambitions will appear in future supplements.

8/10
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Postby BeaumanEnterprisesInc » Mon Jun 23, 2008 11:17 am

Hunter & Prey has always occupied a rather odd niche here at Arbor Productions. Usually, I refrain from saying such things as a publisher, but the products came out almost two years ago and, admittedly, as products do, have about lived out their shelf life.

Hunter & Prey was originally conceived as a series of low-cost, easy to produce, generic supplements that would introduce the company to M&M fans as we perpared to launch Autumn Arbor. Mike Kuhn had always wanted them be a part of the main setting, but I rallied against the notion. For one, we were a new company and expecting fans to buy a slew of Autumn Arbor material right out of the gate was unrealistic. Not only were there already established Superlink publishers in the field with their own fan followings, but in the M&M niche, one also has to compete with Green Ronin. Any D20 license is different than a license for other companies (i.e. HERO or Savage Worlds). Typically, a licensor and licensee work somewhat hand-in-hand to enhance a product line. After all, in the RPG circles, a good licensed product should feed back into the core rules, and thus there is a very subtle partnership of sorts. This isn't so in D20, and not in Superlink either. We would have to compete with Freedom City on many levels, whether we wanted to or not. So, that was, and is, an up-hill battle in Superlink; and faced us from the start.

(Sidebar: And that is not a slight against Green Ronin, just an observation on the nature of the D20 beast.)

So, we took some character concepts, stripped the AA universe from their bios, and launched Hunter & Prey as an introduction to who we were.

Honestly, the products sold very well during their time, and made more than their production cost in revenue.

There is actually an unreleased third one, Hunter & Prey: What Lurks Below. I've no idea on when, or if, that will see release. Probably never as a single PDF product. There were actually 4-5 in the series planned, and if the 4th and 5th are ever produced, I'll probably just merge them all into a singular print product.

Of course, by that time, they will probably be re-merged, as it were, with the Neo Earth setting as well (after all, Professor Poppycock was mentioned in the first AA novel, during the scene in the Golden Age Cafe). But with NCB Files: Inside Soliatire nearing the end of production for Superlink; plus the launch of the Savage Worlds licenses; plus the upcoming Autumn Arbor HERO books for HERO 6th Edition after GenCon 2009; and then the creator-owned Studios we are publishing; Hunter & Prey is low on the current list.

Of Gods and Men is my personal favorite of the two, and generally the one that received the most positive fan mail. Then again, I loved Roger Zelazny's Lord of Light novel, and the use of the Hindu theology was my nod back to that.

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Lee F. Szczepanik, Jr.
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Postby Charles Phipps » Mon Jun 23, 2008 6:58 pm

Thanks for that update, Lee! I really appreciate all the information you've chosen to share, I feel sort of guilty about distracting you from your business with all these wonderfully lengthy comments that you've been providing me with.

I'm pleased to know that Autumn Arbor will be getting the Hunter and Prey series incorporated into it. I'm very fond of the characters and think they help highlight some of the interesting aspects of the setting.

I look forward to hearing more information about what your studios will be producing in the future.

Oh and I hope we can AIM chat soon.
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Postby BeaumanEnterprisesInc » Mon Jun 23, 2008 9:11 pm

They'll be incorporated one day. After NCB Files: Inside Solitaire, I need to get Hardboiled and Autumn Arbor: City of Legends out for Savage Worlds, figure out how I want to do Autumn Arbor in HERO (and who I want on that project), get John working on the next Autumn Arbor project for M&M and SW, and get all the creator-studios into position for release this fall.

On top of that, I'm deciding if I want to continue handling the novel publishing in-house or have our agent shop it around for an outside publisher to do. I have several soundtracks in production, one for Autumn Arbor. I have another agent looking at taking aspects of AA to Hollywood to shop around for us.

Plus a few other things.

At least the new website should be up in the next month. :shock:

Regards,
Last edited by BeaumanEnterprisesInc on Mon Jun 23, 2008 10:20 pm, edited 3 times in total.
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Postby Charles Phipps » Mon Jun 23, 2008 9:28 pm

Spiffy.

I'd love to help with any of those projects and will discuss such with you. Hopefully tomorrow.

But I'm glad I got those reviews out of the way.
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Postby BeaumanEnterprisesInc » Mon Jun 23, 2008 9:31 pm

As for taking me away from work . . . Blah! . . . Rockband with the kids and extended family has done that more than you ever could. I give-up trying Black Sabbath's Paranoid even on Easy Difficulty. However, I will master Enter Sandman on Expert if it kills me. In this house, Metallica (outside of Saint Anger) rules!

Just wait until October and Guitar Hero: On World Tour comes out where we can write and record our own tracks, and it uses the two guitars, vocals, and drums like Rockband. :shock:

And in June 2009 when Guitar Hero Metallica comes out? I wonder if I could hire a new CEO? LOL. Master of Puppets is going to be deadly. And my wife's and my song is Nothing Else Matters, so I definitely have to master that one for her.

But . . . Tuesday night, say 8pm, is best for AIM for me.

I'll make every attempt to refrain from Rockband tomorrow night.

(Me, my son, my wife, our roommate, my sister, and my brother-in-law were on it until 3am last night.)

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Postby greycrusader » Tue Jun 24, 2008 5:15 am

Lee and Charles:

This is John P. letting you both (but especially Lee, since he's the one paying for it) that I'm back to working on Inside Solitaire.

After about a ten day bout with the worst allergies I had in years, the recent battery of thunderstorms has finally cleared out the air in Western PA. I'm off the benadryl (which makes me drowsy) and the high levels of caffeine (which make me jittery, but were needed to get through the work day while on benadryl).

All my best.

John
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Postby BeaumanEnterprisesInc » Tue Jun 24, 2008 10:46 am

Then again, from the material John has added to the final draft of NCB Files: Inside Soliatire, the value of the book has increased even more. And I thought the next-to-final draft was great!

Regards,
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Postby SilentMan » Tue Jun 24, 2008 11:17 am

Charles Phipps wrote:

Instead, the United States government notes all of the grizzly victims that he's left at his door and decides instead to put an end to him. This nice change from the evil government is undermined by Killowat, a CIA assassin out to just eliminate the guy but it's nice to get away from the EVILLLLL United States government of some supplements.


So, it is kind of Iron Age but this time US Government is not itself that bad ?
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Postby Charles Phipps » Tue Jun 24, 2008 11:33 am

SilentMan wrote:
Charles Phipps wrote:

Instead, the United States government notes all of the grizzly victims that he's left at his door and decides instead to put an end to him. This nice change from the evil government is undermined by Killowat, a CIA assassin out to just eliminate the guy but it's nice to get away from the EVILLLLL United States government of some supplements.


So, it is kind of Iron Age but this time US Government is not itself that bad ?


I think, especially if this is supposed to take place in Autumn Arbor, it's more like the Ultimates. The United States government is extremely pragmatic when it comes to dealing with Neos and doesn't particularly feel the need to deal with homicidal looney birds like Norman Osbourne/Doctor Hayes even if they'll help themselves to their equipment.

Make sense?
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Postby BeaumanEnterprisesInc » Tue Jun 24, 2008 12:44 pm

That's about the gist of how I envision it.
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Postby bloodshadows » Sun Jun 29, 2008 12:08 pm

BeaumanEnterprisesInc wrote: In this house, Metallica (outside of Saint Anger) rules!


I knew there was a reason we got along so well! :wink:
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