I think you mean "penchant"

. Sorry, bad habit, can't resist.
The Hungarian mystic Takacs Magdalena, the Seer is the last of a group of PL 8 magic-based characters that I envision composing a team in a mystic-type campaign. Which will probably never happen. The goal here was to create a group of characters who were all distinctively magic based, unlike those vanilla mystics whose powers are virtually indistinguishable from those of non-magical heroes (Magic 10: Blast 10, Snare 10, Dazzle 10, blah blah blah), and at the same time were distinct from each other, each one embodying an entirely different style of magic with correspondingly different effects.
Magdalena (I'm told that the surname comes first in Hungarian), like Devereaux, is totally useless in a fight, but what a woman to have on the team. Besides having almost every super-sense imaginable, she has a variety of useful charms (based on gypsy magic) at her disposal. Some of these overlap with the Saint's magic, but a little redundancy never hurt anyone. The most useful is probably her luck charm and evil eye (she has some extra luck points to play with when using these spells). The ability to nullify any harmful magical effect of rank 8 or lower (no save) is also useful. Finally, she is an excellent artificer, specializing in preparing trinkets and potions (craft artistic and chemical).
The other members of the group are:
Jean-Paul Devereaux: the social magician
Erin Feytouched: adept of concealment, glamor, and deception
Chen Ling, the Monk: master of esoteric disciplines of mind and body
Emmanuel Agyeman, the Saint: holy mage whose purity and faith is his weapon against evil
Takacs Magdalena, The Seer
PL 8, 120 pp
ABILITIES: Str 8, Dex 10, Con 12, Int 12, Wis 22, Cha 16
COMBAT: Attack 0, Damage -1 unarmed, Defense 4 / 2 flatfooted, Initiative 0, Grapple 0, Knockback 0
SAVES: Toughness (1), Fortitude 6(7), Reflex 5(5), Will 4(10)
SKILLS: Bluff 6 (9), Concentration 4 (10), Craft (artistic) 11 (12), Craft (chemical) 9 (10), Diplomacy 6 (9), Knowledge (arcane) 11 (12), Notice 8 (14), Sense Motive 6 (12), Languages 3 (Base: Hungarian; Others: Romani, Italian, English)
FEATS: Luck 8, Artificer, Attractive 1, Ritualist
POWERS:
True Sight - Super Senses 10 (vision counters concealment, illusion, and all obscure, and detects hidden)
Detect Magic - Super Senses 4 (mental, ranged, radius, acute)
ESP 9 (vision; subtle; drawback: requires crystal ball or an unmoving reflective surface [-1])
Magic 8
BP: Sixth Sense - Super Senses 16 (Precognition, Postcognition, Aura Reading, Danger Sense, Mental Awareness, Trace ESP)
AP: Love Charm - Emotion Control 8 (limited to love [-1], continuous [+1])
AP: Luck Charm / Evil Eye - Luck Control 4 (enhanced feat: luck 4; these hero points can
only be used for luck control)
AP: Restorative Charm - Healing 8
AP: Break Curse - Nullify 8 (any one magic effect @ 1 pp/rank, limited: only harmful effects [-1], no saving throw [+2])
AP: Ward 8 (evil supernatural creatures, continuous [+1])
AP: Mind Reading 8 (extras: reduced action [+1])
DRAWBACKS: Power loss - all Magic except Sixth Sense, if both unable to speak and unable to gesture -1
THE MATH: Abilities 20 + Combat 8 + Saving Throws 15 + Skills 16 + Feats 11 + Powers 51 - Drawbacks 1 = 120