Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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Kreuzritter
Cosmic Entity
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Location: Rumble City

1768

Postby Kreuzritter » Sun Jul 06, 2008 7:00 pm

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Jean-Claude Van Damme

PL: 7 (105)

abilities: (32)
STR 18 DEX 18 CON 18 INT 10 WIS 14 CHA 14

Combat: (24)
+8 init, +10/6 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+4 DMG (unarmed)

saves: (9)
TOU +6/4 FORT +6 REF +7 WILL +6

Skills (15/60)
acrobatics +8
bluff +6
climb +6
gather info +4
intimidate +6
knowledge: current events +4
knowledge: streetwise +4
search +6
sense motive +6
survival +6
swim +4

feats (25)
all-out attack, atk spec: unarmed 2, assessment, attractive, def roll 2, diehard, dodge 2, elusive target, evasion, improved block, improved crit: unarmed 2, improved disarm, improved initiative, improved trip, improved throw, instant up, move-by action, power attack, stunning attack, takedown attack, uncanny dodge

costs
abilities 32 + combat 24 + saves 9 + skills 15/60 + feats 25 = 105 pts

:arrow: and here we have 90's action hero Jean Claude vn Damme. the picture may be from his performance in Street Fighter, but the build is meant to reflect on how JCVD always seems to be playing the same character: a vaguey foreign copp and/or soldier who happens to be a champion-level kickboxer, usually out to avenge the loss of a loved one, friend or family.

:arrow: really, i believe Bart simpson said it best

Bart Simpson wrote:Want results? You have to go to the Schwarzeneggers, the Stallones, and to a lesser extent, the Van Dammes.
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Kreuzritter
Cosmic Entity
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1769

Postby Kreuzritter » Mon Jul 07, 2008 4:21 pm

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"Spider-Man! You've stuck your webs into my business for the last time!"

Dr. Octopus

PL: 10 (150)

abilities: (22)
STR 30/10 DEX 24/10 CON 12 INT 20 WIS 16 CHA 14

Combat: (12)
+11 init, +10/0 ATK, +13 DEF (+2 dodge, +5 sheild, +3 flat-footed)
+0/10 DMG (unarmed/tentacles)

saves: (8)
TOU +7/1 FORT +5 REF +8 WILL +6

Skills (23/92)
bluff +8
climb +6
computers +8
crat: electronic +8
craft: mechanical +8
disable device +8
intimidate +10
knowledge: physical sciences +8
knowledge: technology +8
notice +6
search +6
sense motive +8

feats (33)
all-out attack, ambidexterity, atk spec: tentacles 5, chokehold, diehard, dodge 2, eidetic memory, elusive target, evasion, fast overrun, grappling finesse, improved grab, improved grapple, improved initiative, improved overrun, improved pin, improved throw, improved trip, improvised tools, instant up, inventor, move-by action, prone fighting, power attack, takedown attack 2, startle, uncanny dodge

Powers (52)
additional arms +2 (2)
elongation +3 (extra: action +1, flaw: tentacles only -1 (3)
Enhanced STR +20 (flaw: arms only -1) (10)
Enhanced DEX +14 (14)
immovable +1 (1)
force feild "tentacle sheild" +6 (extra: linked-sheild +5) (11)
speed +2 (2)
supermovement +3 (sure-footed, wall crawling 2) (6)
superstrength +3 (flaw: tentacles only -1) (3)

costs
abilities 22 + combat 12 + saves 8 + skills 23/92 + feats 33 + powers 52 = 150 pts

:arrow: Spider-Man's #2 arch enemy (only because the green goblin had the discourtesy to come back from the dead), Doc Ock is in many ways the anti-spidey. i mean, think about it: a meek, bespectacled scientist forever altered by an experiment gone awry, gets powers not unlike those of a tarantula, giving him a bold, outgoing persona. and while Ock freely mixes his genius andpowers to meet his goals, the difference is that rather than any sense of responsibility he decides to get back at everyone who'd been pushing him around. if that wasn't very clear b=please bear with me, it was much better thought out when spidey 2 was released in theatres

:arrow: anyway, let's talk mechanics. while mst everyone on the ATT goes for making the arms a device, i decide to go for the classic approach of making the arms firmly attatched to the good doctor, as well as incorporating the description of his defense into his powers. as Elongation is an alteration rather than movement power, i realized i could upgrade it's action by one, allowing doc to stretch his arms as a free action, and thus attack while staying on the move
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Kreuzritter
Cosmic Entity
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1770

Postby Kreuzritter » Mon Jul 07, 2008 4:57 pm

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"It's not a bird, or a plane, or even a frog. It's just little old me..."

Underdog

PL: 7 (105)

abilities: (22)
STR 26 DEX 16 CON 14 INT 10 WIS 14 CHA 12

Combat: (12)
+7 init, +6/3 ATK, +7 DEF (+2 dodge, +1 size, +3 flat-footed)
+8 DMG (unarmed)

saves: (8)
TOU +7 FORT +5 REF +5 WILL +5

Skills (6/24)
bluff +6
notice +6
search +6
sense motive +6

feats (11)
all-out attack, atk spec: unarmed 2, diehard, dodge 2, fast overrun, improved initiative, move-by action, power attack, uncanny dodge

Powers (50)
enhanced STR +14 (14)
immunity +9 (life support) (9)
flight +5 (12)
- dap: Superstrength +3 (feat: superbreath) [8]
protection +5 (extra: impervious +1) (10)
shrinking +4 (feat: innate, extra: continuous +1, flaw: permanent -1) (5)

drawback
no hands (-4)

costs
abilities 22 + combat 12 + saves 8 + skills 6/24 + feats 11 + powers 50 - drawback 4 = 105 pts

When criminals in this world appear,
And break the laws that they should fear,
And frighten all who see or hear,
The cry goes up both far and near for
Underdog! Underdog! Underdog! Underdog!
Speed of lightning! Roar of thunder!
Fighting all who rob or plunder!
Underdog! Underdog!


:arrow: Says it all, really.

:arrow: had to juggle some points around to bring the dog of diamond up to code
Last edited by Kreuzritter on Mon Jul 07, 2008 6:59 pm, edited 1 time in total.
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MorningKnight
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Postby MorningKnight » Mon Jul 07, 2008 6:25 pm

Loved the cartoon as a child.
Loved the Butthole Surfers cover of this song on Saturday Morning Cartoon Land.
Loved the movie.
Loved this build.

(Was surprised at a lack of Shrinking for ol' Shoeshine.)

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Kreuzritter
Cosmic Entity
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

Postby Kreuzritter » Mon Jul 07, 2008 7:05 pm

MorningKnight wrote:(Was surprised at a lack of Shrinking for ol' Shoeshine.)


a flaw corrected
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Servitor_2152
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Postby Servitor_2152 » Tue Jul 08, 2008 7:56 am

I also loved Underdog as a kid. Refuse to see the movie on principle, though.
Iron Kingdoms Conversions

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Kreuzritter
Cosmic Entity
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1771

Postby Kreuzritter » Tue Jul 08, 2008 2:22 pm

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"Six weeks ago, I was a loser, just like you..."

The Killer

PL: 10 (150)

abilities: (26)
STR 14 DEX 20 CON 16 INT 10 WIS 14 CHA 12

Combat: (32)
+9 init, +14/8 ATK, +14 DEF (+6 dodge, +4 flat-footed)
+2/6 DMG (unarmed/gun mastery)

saves: (10)
TOU +6/3 FORT +6 REF +8 WILL +6

Skills (25/100)
acrobatics +8
bluff +6
climb +8
demolitions +6
drive +8
escape artist +6
gather info +6
intimidate +10
knowledge: streetwise +8
notice +10
search +8
sense motive +8
stealth +8

feats (36)
all-out attack, ambidexterity, assessment, atk focus: range 6, defensive attack, def roll 3, diehard, dodge 6, elusive target, equipment 3, evasion, improved aim, improved initiative, instant up, move-by action, power attack, precise shot 2, quick draw 2, startle, uncanny dodge

Powers (21)
Container "Gun Mastery" +6 (flaw: requires handguns -1) (16)
- deflect +14 (fast projectiles, extra: range +1)
- blast "multishot" +6 (feat: improved crit, indirect, extra: autofire +1)
- blast "curve shot" +6 (feat: improved crit, indirect, extra: penetrating +1)
leaping +3 (3)
speed +2 (2)

equipment
dual pistols +6 (feats: improved crit, split attack) [13]
demolitions kit [1]

costs
abilities 26 + combat 32 + saves 10 + skills 25/100 + feats 35 + powers 21 = 150 pts

:arrow: protagonist of the movie wanted (loosely based on the Imge comic miniseries), wesley Gibson was an utter milquetoast loser, until he was recruited into the Fraternity and turned into one of the world's greatest assassin. having a sense of worth and accomplishment for the first time in his life, he turned the tables on the Fraternity following their inevitable betrayal and went into business for himself

"So, what the [EXPLETIVE DELETED] have you done lately?"
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undraxis
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Postby undraxis » Wed Jul 09, 2008 11:43 am

Nice Underdog and Wanted stats. I liked the UD movie a lot despite its shortcomings, guess I have a weakness for beagles >.<

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Kreuzritter
Cosmic Entity
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1772

Postby Kreuzritter » Sat Jul 12, 2008 6:26 am

Image

Professor Sub-Zero

PL: 8 (120)

abilities: (30)
STR 18 DEX 16 CON 18 INT 10 WIS 14 CHA 14

Combat: (28)
+7 init, +8/6 ATK, +8 DEF (+4 flat-footed)
+4/8 DMG (unarmed/hockeyscythe)

saves: (9)
TOU +8 FORT +7 REF +6 WILL +5

Skills (15/60)
climb +6
gather info +4
intimidate +10
knowledge: tactics +4
notice +8
profession: bounty hunter +6
search +8
sense motive +4
stealth +4
survival +6

feats (21)
atk focus: melee 2, assessment, chokehold, diehard, fast overrun, improved grab, improved grapple, improved initiative, improved overrun, improved pin, improved throw, improved trip, move-by action, power attack, seize inititive, stunning attack, takedown attack 2, track

Powers (17)
device: hockey monoscythe +3 (9)
- Strike +4 (feats: mighty, extend reach, improved crit 2, extra: penetrating +1) [13]
device: stlker armor +2 (8)
- Protection +4 [4]
- immunity +1 (extreme cold) [1]
- supermovemet 2 (sure-footed 2) [4]

costs
abilities 30 + combat 28 + saves 9 + skills 15/60 + feats 21 + powers 17 = 120 pts

:arrow: Yes, friends, it's time once again for America's favorite game show "The Running Man", where convicted felons flee for their lives, freedom, and cash prizes, while pursued by the deadly Stalkers, who bring these felons to justice.

:arrow: And first out the block it's professor Sub-Zero. being a lot more specialized than his teammates, the Professor's since upgraded by trading in his ice skates fr rollerblades
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Kreuzritter
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Location: Rumble City

1773

Postby Kreuzritter » Sat Jul 12, 2008 6:30 am

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Buzzsaw

PL: 8 (120)

abilities: (32)
STR 18 DEX 16 CON 18 INT 10 WIS 14 CHA 16

Combat: (24)
+7 init, +6 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+4/10 DMG (unarmed/chainsaw)

saves: (9)
TOU +8/7/4 FORT +7 REF +6 WILL +5

Skills (17/68)
climb +6
drive +8
gather info +4
intimidate +10
knowledge: tactics +4
notice +8
profession: bounty hunter +6
search +8
sense motive +4
stealth +4
survival +6

feats (29)
accurate attack, all-out attack, ambidexterity, assessment, atk focus: range 2, def roll, diehard, dodge 2, equipment 6, fast overrun, fearsome prescence 5, improved initiative, move-by action, power attack, startle, takedown attack, track, uncanny dodge

Powers (9)
device: Power-chainsaw +3 (9)
- Strike +6 (feats: mighty, improved cit 2, extra: penetrating +1) [15]

equipment
Paired mini-chainsaws +6 (feats: mighty, improved crit, split attack) [9]
bolos +4 (feat: tether) [9]
armored costume +3 [3]
motorcycle [9]

costs
abilities 32 + combat 24 + saves 9 + skills 17/68 + feats 29 + powers 9 = 120 pts

:arrow: Next up, it's buzzsaw, last year's champion, and a damned fine stalker, favoring the tactic of running em down and cutting them up
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Kreuzritter
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1774

Postby Kreuzritter » Sat Jul 12, 2008 6:37 am

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Fireball

PL: 8 (120)

abilities: (30)
STR 14 DEX 18 CON 16 INT 14 WIS 14 CHA 14

Combat: (28)
+8 init, +10/8 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+2/6/8 DMG (unarmed/flamethrower)

saves: (10)
TOU +6/3 FORT +5 REF +7 WILL +6

Skills (16/64)
bluff +4
climb +4
gather info +6
intimidate +8
investigate +4
profession: bounty hunter +6
notice +8
pilot +6
search +6
sense motive +6
stalth +6

feats (17)
all-out attack, assessment, atk focus: range 2, diehard, dodge 4, evasion, improved aim, improved initiatve, move-by action, precise shot, quick draw, startle

Powers (20)
device: Flamethrower +4 (12)
- Blast +6 (feat: improved crit, extra; penetrating +1) [20]
- blast +8 (extra: area-cone +0)
device: Stalker suit +2 (8)
- Protection +3 (3)
- Flight +3 (6)
- supersenses +1 (low light vision) (1)

costs
abilities 30 + combat 28 + saves 10 + skills 16/64 + feats 17 + powers 20 = 120 pts

:arrow: typically reserved for the endgame, Fireball's caught the lowest number of runners, but considering he's always caugt the ones that have eluded the other stalkers, it's a case of quality vs quantity.
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Kreuzritter
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1775

Postby Kreuzritter » Sat Jul 12, 2008 6:49 am

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Dynamo

PL: 8 (120)

abilities: (34)
STR 18 DEX 14 CON 20 INT 10 WIS 14 CHA 18

Combat: (24)
+6 init, +6 ATK, +6 DEF (+ dodge, + flat-footed)
+4/8 DMG (unarmed/electricity)

saves: (9)
TOU +10/9/4 FORT +7 REF +5 WILL +5

Skills (20/80)
bluff +6
climb +4
drive +8
gather info +6
intimidate +10
perform: singing +10
profession: bounty hunter +6
notice +8
search +6
sense motive +6
survival +6
stealth +4

feats (17)
all-out attack, atk spec: lightning blast, assessment, chokehold, def roll, diehard, equipment 2, fascinate 2 (perform, intimidate), improved grab, improved initiative, move-by action, power attack, startle, taunt, track

Powers (16)
device: Dynamo suit +4 (16)
- Electrical control +8 [16]
- protection +4 [4]

costs
abilities 34 + combat 24 + saves 9 + skills 20/80 + feats 17 + powers 16 = 120 pts

:arrow: last but not least, we have dynamo, whose penchant for operais as electrifying as his electric armor.
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Wordmaker
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Location: Ireland

Postby Wordmaker » Sat Jul 12, 2008 6:52 am

Ah, the Running Man. Fantastic.

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Thorpacolypse
Cosmic Entity
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Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

Postby Thorpacolypse » Sat Jul 12, 2008 7:37 am

Yes, yet another movie featuring the future Governors of California and Minnesota...

Man, I love America! :D
Shop J-Mart!

Service with a smilie! :)

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Kreuzritter
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Posts: 21027
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1776

Postby Kreuzritter » Sat Jul 12, 2008 7:55 am

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"Let this remind you why you once feared the dark."

Prince Nuada

PL: 10 (150)

abilities: (42)
STR 16 DEX 24 CON 18 INT 14 WIS 14 CHA 14

Combat: (32)
+11 init, +12/8 ATK, +13 DEF (+5 dodge, +4 flat-footed)
+3/8 DMG (unarmed/silverlance)

saves: (8)
TOU +7/4 FORT +6 REF +9 WILL +6

Skills (24/96)
acrobatics +10
bluff +4
climb +6
concentration +6
craft: arcane +6
diplomacy +4
gather info +6
intimidate +8
knowledge: history +8
knowledge: arcane +8
notice +8
search +6
sense motive +8
stealth +8

feats (36)
accurate attack, Acrobatic Bluff, all-out attack, Artificer, Assessment, Atk Focus (Melee) 4, contacts, diehard, Defensive Attack, Defensive Roll 3, Dodge 5, Elusive Target, evasion, Improved Disarm, Improved Initiative, Improved Throw, Improved Trip, improvised tools, Instant Up, Move By Action, Power Attack, Quick Draw, ritualist, Stunning Attack, Takedown Attack 2, Uncanny Dodge

Powers (14)
Device: Silverlance +3 (9)
- Strike +5 (feats: mighty, improved crit 2, extend reach 2, extra: penetrating +1) [15]
immunity +2 (age, disease) (2)
leaping +3 (3)
supersenses +1 (mental link: Princess Nuala) (1)

drawback
weakness: Nuala (Nuada suffers any damage she does, can kill) (-4)

costs
abilities 40 + combat 32 + saves 8 + skills 24/96 + feats 36 + powers 14 - drawback 4 = 150 pts

:arrow: The Bad guy from Hellboy 2, Prince Nuada is the crown Prince of the elven kingdom of Bothmora, and is the Faerie equivalent of Geronimo. for while most of the fair folk have decided their time is passing and thy should retreat to greener pastures, Nuada plans to take the world back from humanity by forceof arms. to this end, he seeks the Golden Army, an unstoppable legion of seventy times seenty invincible clockwork soldiers. however, if introduced to your campaign, he could easily be seeking out other apocalyptic weapons of arcane war.
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