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“Now if the WitchBlade had a female aspect, instead of a male one. I’d bet my body armor, would cover more skin. And I wouldn’t have a metal g-string up my @$$.”
WitchBlade II(PL 8/120pp)
Real Name: Danielle Baptiste, Place of Birth: New Orleans, Place of Residence: New York, Marital Status: Single, Family: (Father, policeman), (mother, Sarah‘s boss) Age: 23, Hair: Blonde, Eyes: Green
Abilities [11pp]: Strength 10/12 (+1), Dexterity 14/16 (+3), Constitution 12/14 (+2), Intelligence 11 (+0), Wisdom 12 (+1), Charisma 12 (+1)
Saves [5pp]: Toughness +2/+8, Fortitude 1 (+2), Reflexes 2 (+7), Willpower 2 (+5)
Combat [8pp]: Base Attack +5 (+8 in Melee), Base Defense +8 (+3 flatfooted), Initiative +3/+7, Grapple +9, Knock Back -1/-4, Hero points 1
Attack (dc): Unarmed +0/+1, Witch Blade [25pp to build weapons]
Skills [6pp]: Acrobatics 3 (+5), Bluff 3 (+4), Diplomacy 5 (+6), Drive 2 (+4), Knowledge: Current Events 2 (+2), Notice 4 (+5), Perform: Dance 5 (+7)
Feats [2pp]: Attractive, Elusive Target , [See WitchBlade for more]
The WitchBlade 21 [Hard; Power Feats: Restricted 2 (only women who are worthy), Subtle, Quick Change]
The Witchblade is an intelligent, ancient, and conscious weapon with supernatural origins. It is one of thirteen artifacts of similar kind. It is the offspring of the universe's opposing aspects, the Darkness and the Angelus (the dark and the light). The Witchblade is a male aspect created to act as a balance, which must have a female as a host. The Witchblade was discovered in modern times in Greece by Kenneth Irons, but before he found it, it had many wielders. When not in use, it can look like an ornate, jewel encrusted, right-handed gauntlet. When wielded by an unworthy user, that person will lose their arm. It forms a symbiotic relationship with the host, who can hear the Witchblade. When used, it expands across the body of the wielder, shredding clothes and covering the body like an armor. The amount and coverage of the armor depends on the level of the threat. For example, when facing mortals, it will usually generate less armor than when facing a demon of hell. This armor can produce extensions of itself that can form swords, other stabbing weapons, hooks, chains, shields, and wings, enabling the wielder to fly. It may also become temperamental if it chooses not to be used. When wielded, it can shoot energy blasts from the hand or sword, fire projectile darts, and whip-like grapples to attack or to climb. The Witchblade is also an excellent lock pick, and can heal wounds, even mortal ones. The Witchblade can re-animate the dead, empathically show the wielder scenes of great trauma, and allow the wielder to relive experiences from past wielders as dreams. The WitchBlade has now split into two parts following the events in the "First Born" crossover. One half belongs to Dani while Sara has reclaimed the other half.
- Weapons Creation [Variable Power 5 (Multiple Powers)]
- Mystical Powers [Animate Object 8 [Flaws: Limited (Corpses)]
-- AP: Flight
-- AP: Super Movement (Spider Climb)
-- AP: Healing 4 [Power Feats: Persistent, Extra: Total, Action (Standard)]
- Protection 6
- Super Senses 5 [Communicate (with the WitchBlade), Post Cognition (uncontrolled)]
- Enhanced Skill 2 [Disable Device (Flaws: Limited to Unlocking)] =
- Enhanced Combat [+3 base attack, +4 base defense]
- Enhanced Feats [Attack Focus 3 (melee), Accurate Attack, Defensive Attack, Improved Block, Improved Disarm, Improved Initiative, Power Attack, Dodge Focus 2]
- Symbiotic Relationship [Enhanced Strength +2, Dexterity +2, Constitution +2, +2 Reflexes, +2 Willpower]
Equipment : ?
Drawbacks : ?
Complications: Responsibility (Ailing father), Wants a career as a dancer.
Thorpacolypse wrote:My belated birthday present to Kreuzritter. As always, comments welcome (even from Elric. )
Round 7 – Keeping the pressure on, Spidey goes for another All Out/Power Attack for 2, he gets a 25. Bane has to save at 24 again and is at -2 now to his saves, but he gets a natural 20 and takes the shot. OK, time for some tactics. Bane will try and intimidate as a move action against Spidey, who will oppose with his Will save. And I rolled a 3 for Bane…geez…but I rolled a 5 for Spidey and Bane beats him by 1, 12 to 11. Spidey is at -2 for checks this next round. Bane will again AAA/PA for 3 and this time he hits. Bane will forego damage in order to initiate a grapple since has Improved Grab. Bane wins the grapple check easily, 43 to 23.
Round 8 – Spidey has to try and break the grapple. Not this time. Bane will just deal unarmed damage of +10, Spidey gets a adjusted 17 against a DC25 to take a bruised and stunned..
Round 10 – OK, that didn’t help, and so Spidey has to burn his last HP to shake off the stunned and try and break the grapple. No dice, he loses 28 to 47. Man, this Bane is a grappling GOD.
Round 11 – Ok, Spidey goes to break the grapple again and HE DOES, 32 to 26.
He will use his Move Action to try and put some space between himself and Bane and then burn his HP (I’m a risk taker!) try to web snare him. He hits with a 20. Bane blows the save DC of 17 by 7 and is bound and helpless. Bane will try and break the snare…rolls a 1. He’s stuck this round.
Round 13 – Spidey will use one of his new HP to power stunt a visual Dazzle (7 ranks, ranged) off his web snare. He hits with 19, Bane misses the reflex save so he is blinded. He takes a swing at Spidey and misses, even without the penalty.
Status: Bane, bruised x3, blinded; Spidey bruised and injured x3, 1HP.
Round 14 – Spidey again goes for a big hit, All Out/Power Attacking for 4, and he gets a natural 20. Bane is immune to crits, but still has to save DC26. I rolled a 5…and I’m going to let it stand. He’s out.
JackGiantkiller wrote:Nice Ladies' Night, gents. Particularly fond of the art for Jean and Ivy.
Elric wrote:Thorpacolypse wrote:My belated birthday present to Kreuzritter. As always, comments welcome (even from Elric. )
Bane does not need to forgo damage to use Improved Grab. In particular, Improved Grab allows the relatively broken combo attack, deal damage from the attack, then use Improved Grab to try start a grapple by winning an opposed grapple check; if that succeeds, you can apply a grapple result (e.g., damaging the opponent again). A common house rule is to make it so Improved Grab doesn't let you get a grapple result, but just lets you start the grapple.
Some logical limitations should apply to the attacks a character in a grapple can make (e.g., no using your sniper rifle) but there's no rule that you can't attack normally when grappled. So Spidey could attack Bane normally.
Note that resisting a grapple check is a reaction. Steve has realized that he's been messing up the grapple rules and that the "resisting a grapple takes a standard action" idea (in some of his early responses on grapple) was a mistake. See here.
So Spidey rolls to get out, Bane opposes that as a reaction, and then Bane has to win a grapple check of his own (very likely) to do normal unarmed damage to Spidey.
What is Bane's grappling modifier? It's not possible for him to get both a 47 and a 26 result rolling with the same bonus both times (and I don't see any modifiers here).
Spidey should have already used his standard action to get out of the grapple. Attacking would be another standard action.
Bane should get a Fortitude save to shake off the dazzle before Spidey gets his attack. See page 70- "An Instant Lasting power allows a new saving throw each round on the initiative count when the effect occurred". It's sort of unfortunate, to be honest, that Dazzle (and other Instant-Lasting duration powers) work this way as it makes them much less useful in a one on one fight, leading to a lot of "all damage, all the time" combats.
Geekery wrote:If life gives you lemons, build NPCs.
Thorpacolypse wrote:I knew that would bring you out of hiding.
Thanks for the info. I did not know that about Improved Grab. That is kind of a broken feat, I never realized that. That's pretty effective, being able to hit, do damage THEN grapple check. I can see why there are house rules about that.
I thought breaking a grapple was a standard action, that's why I did not have him attack and I was thinking that he would be most concerned about getting away from Bane moreso than striking. Good to know he could do both.
Man, that dazzle save rule does kind of suck. Seems like it does lessen that power, although the way I did it, I was thinking that it was a more effective power than I thought, so guess it evens out. Thanks for the input, as always, every time helps me do better stuff. You're probably going to wear your fingers out when I cut some of these X builds loose where I have test out Telepathy, Nemesis and who knows what else that I haven't played before?!?!?
JoshuaDunlow wrote:Now thats a good Havok build.
Thorpacolypse wrote:JackGiantkiller wrote:Nice Ladies' Night, gents. Particularly fond of the art for Jean and Ivy.
Indeed. Thanks for all the ladies' Team. I probably won't get them all indexed for a couple of days, but it will get done.
And welcome Catsi563! I was looking at your thread and coveting that Angela just the other day. And lucky me, it's now part of the J-Mart inventory. Randall is no doubt very happy.
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