Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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Kreuzritter
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Location: Rumble City

1777

Postby Kreuzritter » Sat Jul 12, 2008 7:59 am

Image

Mr. Wink

PL: 10 (150)

abilities: (42)
STR 36 DEX 16 CON 24 INT 10 WIS 14 CHA 14

Combat: (30)
+7 init, +7 ATK, +6 DEF (+ dodge, -1 size, +3 flat-footed)
+13 DMG (unarmed)

saves: (9)
TOU +14 FORT +10 REF +5 WILL +6

Skills (12/48)
climb +6
gather info +4
intimidate +10
knowledge: arcane +4
notice +6
search +8
sense motive +4
survival +6

feats (19)
all-out attack, chokehold, diehard, endurance, fast overrun, fearsome prescence 5, improved grab, improved grapple, improved initiative, improved pin, move-by action, power attack, startle, takedown attack, uncanny dodge

Powers (36)
elongation "arm-chain" +3 (extra: action +1, flaw: right arm only -1) (3)
growth +4 (feat: innate, extra: continuous +1, flaw: permanent -1) (13)
immovable +1 (extra: unstoppable +1) (2)
immunity +2 (age, disease) (2)
protection +7 (extra: impervious +1) (14)
superstrength +2 (4)

costs
abilities 42 + combat 30 + saves 9 + skills 12/48 + feats 19 + powers 38 = 150 pts

:arrow: Nuada's right hand henchthing, Mr. Wink is your typical elite Troll enforer, customized with a retractible clockwork arm (repped here with elongation)
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JackGiantkiller
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Postby JackGiantkiller » Sat Jul 12, 2008 8:03 am

Nice Hellboy builds. I just saw the new movie last night...your builds certainly capture the feel.

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Kreuzritter
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Re: 901

Postby Kreuzritter » Sat Jul 12, 2008 8:55 am

Kreuzritter wrote:Image

Catwoman (movie version)

PL: 8 (120)

abilities: (10)
STR 20 DEX 24 CON 20 INT 10 WIS 14 CHA 16

Combat: (28)
+11 init, +8/6 ATK, +8 DEF (+4 flat-footed)
+5/7 DMG (unarmed/claws)

saves: (9)
TOU +8 FORT +7 REF +10 WILL +6

Skills (16/64)
Acrobatics +8
bluff +6
climb +8
craft: artistic +6
intimidate +6
knowledge: art +4
knowledge: pop culture +4
Notice +6
search +6
sense motive +4
stealth +6

feats (18)
acrobatic bluff, attack focus: melee 3, attractive, defensive roll 3, diehard, equipment 2, improved block, improved trip, move-by action, power attack, takedown attack, taunt, uncanny dodge

Powers (39)
enhanced STR +10 (10)
enhanced DEX +14 (14)
enhanced CON +10 (10)
leaping +2 (2)
supermovement +1 (slow fall) (2)
supersenses +1 (low-light vision) (1)

equipment
cat claws +2 (feat: improved critical, mighty) [4]
whip [5]
cell phone [1]

tradeoffs

complications
enemy (Laurel Hedare)
responsibility (Tom Lone [boyfreind])
secret (Patience Phillips [identity])

costs
abilities 10 + combat 28 + saves 9 + skills 16/64 + feats 18 + powers 39 = 120 pts

:arrow: "every character is somebody's favorite" is the design philosophy here, with the Hallecat built for those unnamed who actually watched and liked the movie

update: decided to scale the cat down to a more respectable pl8


passing along word about her update
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Kreuzritter
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1778

Postby Kreuzritter » Sat Jul 12, 2008 9:06 am

Image

Laurel Headare

PL: 8 (120)

abilities: (30)
STR 30 DEX 16 CON 16 INT 16 WIS 14 CHA 18

Combat: (16)
+7 init, +6/4 ATK, +6 DEF (+2 dodge, +2 flat-footed)
+10 DMG (unarmed)

saves: (9)
TOU +10 FORT +6 REF +5 WILL +6

Skills (16/64)
bluff +8
diplomacy +6
gather info +6
intimidate +8
knowledge: business +8
knowledge: current events +8
knowledge: pop culture +8
profession: execuive +8
notice +6
sense motive +6

feats (17)
all-out attack, atk spec: unarmed, attractive, benefit 2 (wealth, status: celebrity), contacts, connected, diehard, dodge 2, improved grab, improved grapple, improved initiative, master plan, move-by action, power attack, well-informed

Powers (32)
Ehanced STR +20 (20)
impervious TOU +5 (5)
Protection +7 (7)

costs
abilities 30 + combat 16 + saves 9 + skills 16/64 + feats 17 + powers 32 = 120 pts

:arrow: the bad gal from halle berry's "Catwoman", Laurel Hedare is a world famous fashion model turned executive, and the true power behind her husband's fashion/cosmetics empire. thing's almost went south for her when Catwoman threatened to expose the lethal side effects of Hedare's new miracle cream, but Laurel shifted the blame to her hubby, framed catwoman for his murder, and discovered that her own exposure to the cream had left her body as strong, impervious and flawless as italian marble.
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Kreuzritter
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Postby Kreuzritter » Sat Jul 12, 2008 9:17 am

in light of this coming friday, Kreuz Control promotions would like to take a different tack for summer movie mania.

as you folks know,i'm not really the sort of guy who goes for variants, holding to the notion that a build should rather be a 'best of' compilation of aspects from across a character's entire career.

This week, that is about to change, as interspaced with whatever else i cook up for these movie-themed builds, i cast my eye upon gotham city, and the Shadow of The Bat.

to this end, you will see different versions of characters, from the swinging silver age of the 1960's, to the art deco gothic of the 80's, the neo-camp of the 90's, and yes, the postmodern classicist.

so, let's start things off, and put some Smiles on those faces...
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Kreuzritter
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1779

Postby Kreuzritter » Sat Jul 12, 2008 9:24 am

Image

"Have you heard this one? It'll KILL you, Batman!"

Joker (60's)

PL: 6 (90)

abilities: (30)
STR 14 DEX 14 CON 16 INT 16 WIS 14 CHA 16

Combat: (18)
+6 init, +7/5 ATK, +6 DEF (+2 dodge, +2 flat-footed)
+2/4 +3 DMG (unarmed/pistol + sneak attack)

saves: (9)
TOU +6/3 FORT +5 REF +5 WILL +5

Skills (13/52)
bluff +8
intimidate +6
knowledge: current events +8
knowledge: streetwise +6
notice +6
perform: comedy +6
search +4
sense motive +8

feats (20)
all-out attack, atk spec: unarmed, def roll 3, dodge 2, equipment 2, fascinate: bluff, master plan, minions 4, move-by action, power attack, sneak attack 2, taunt

equipment
heavy pistol +4 [8]
2 ep unspent

costs
abilities 30 + combat 18 + saves 9 + skills 13/52 + feats 20 = 90 pts

:arrow: the classic 1960's Cesar Romero Joker, an exemplary example of the televised batman rogues, needing only a theme, 3 to 5 henchmen, and a seemingly inescapable deathtrap. unlike his other incarnations, this Joker has no real taste for murder, preferring the rewards of money and mayhem, each plot centred around a ridiculously huge payoff and a good laugh
Last edited by Kreuzritter on Sat Jul 12, 2008 9:33 am, edited 1 time in total.
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Kreuzritter
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1780

Postby Kreuzritter » Sat Jul 12, 2008 9:32 am

Image

"Have you ever danced with the devil in the pale moonlight?"

Joker (80's)

PL: 8 (120)

abilities: (34)
STR 14 DEX 14 CON 16 INT 16 WIS 14 CHA 20

Combat: (24)
+6 init, +9/6 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+2/9/7 DMG (unarmed/buzzer/gun)

saves: (9)
TOU +6/3 FORT +5 REF +5 WILL +6

Skills (17/68)
bluff +10
craft: art +6
craft: chemical +8
gather info +6
intimidate +8
knowledge: streetwise +8
knowledge: physical sciences +8
notice +6
search +4
sense motive +6

feats (21)
all-out attack, atk focus: range 3, dodge 4, equipment, improved initiative, minions 7, move-by action, power attack, taunt, startle

Powers (15)
device: kill-joy buzzer +2 (6)
- Death touch +9 (feat: subtle)
device: giant gun +3 (9)
- blast +7 (feat: improved crit)

equipment
undercover vest +3 (feat; subtle) [4]
lucky deck (luck +1) [1]

costs
abilities 34 + combat 24 + saves 9 + skills 17/68 + feats 21 + powers 15 = 120 pts

:arrow: the 1980's joker set the archetypal model for decades to come, a grinning, psychotic mob boss with a flair for the dramatic and casual murder, whose idea of a good time would be causing the deaths of almost everyone in gotham city during a parade in his honor.

:arrow: a special mention should be made about the nicholson joker. while keeping an assortment of sundry thugs and minions, he is also accompanied by a cadre of elite goons, straddling the border between minion and named character status. these characters are best represented with the evil agent archetypes from the back of "agents of freedom", most notaby the brute lieutenant and rogue ninja
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Thorpacolypse
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Postby Thorpacolypse » Sat Jul 12, 2008 3:38 pm

Haven't you ever heard of the healing power of laughter? :D

Keep those Bat-verse builds a'comin'!
Shop J-Mart!

Service with a smilie! :)

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Kreuzritter
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1781

Postby Kreuzritter » Sat Jul 12, 2008 7:18 pm

Image

Bane

PL: 8 (120)

abilities: (20)
STR 30 DEX 16 CON 30 INT 10 WIS 14 CHA 12

Combat: (24)
+7 init, +6 ATK, +6 DEF (+3 flat-footed)
+10 DMG (unarmed)

saves: (8)
TOU +10 FORT +13 REF +5 WILL +5

Skills (8/32)
climb +4
intimidate +12
notice +6
search +6
sense motive +4

feats (20)
all-out attack, chokehold, diehard, fast overrun, fearsome prescence 5, fearless, improved grab, improved grapple, improved initiative, improved pin, interpose, move-by action, power attack, startle, takedown attack 2

Powers (40)
Enhanced STR +16 (16)
enhanced CON +16 (16)
immovable +2 (extra: unstoppable +1) (4)
superstrength +2 (4)

costs
abilities 20 + combat 24 + saves 8 + skills 8/32 + feats 20 + powers 40 = 120 pts

:arrow: In Batman & robin, Bane made his movie debut as poison ivy's trusty henchmonster, rather than his role as one of the earliest anti-batmen. offhand, it's not a bad role for this version, making him an ideal brute lieutenant for your local mob boss/criminal mastermind
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Servitor_2152
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Postby Servitor_2152 » Sat Jul 12, 2008 7:21 pm

Mute!Angry!Bane is all well and good, but I still prefer the criminal genius luchadore version, myself.
Iron Kingdoms Conversions

Full-Metal Fantasy in Mutants & Masterminds 2E

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Kreuzritter
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Postby Kreuzritter » Sat Jul 12, 2008 7:29 pm

oh no mistake, that is the superior version, but also nte this version of bane has the potential to grow into the role
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Kreuzritter
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1782

Postby Kreuzritter » Sun Jul 13, 2008 12:40 pm

Image

"Allow me to break the ice. My name is Freeze. Learn it well. For it's the chilling sound of your doom. "

Mr. Freeze

PL: 8 (120)

abilities: (34)
STR 30/20 DEX 14 CON 20 INT 16 WIS 14 CHA 10

Combat: (20)
+6 init, +8/6 ATK, +6 DEF (+2 dodge, +2 flat-footed)
+5/10/8 DMG (unarmed/suit/ice cannon)

saves: (9)
TOU +10/5 FORT +7 REF +5 WILL +6

Skills (15/60)
computers +4
craft: electronic +6
craft: mechanical +6
disable device +4
intimidate +8
knowledge: life sciences +8
knowldge: physical sciences +6
medicine +6
notice +6
sense motive +6

feats (12)
all-out attack, atk spec: ice cannon, diehard, dodge 2, fearless, improved initiative, improvised tools, inventor, master plan, move-by action, power attack

Powers (42)
Device: freeze cannon +7 (21)
- Snare +8 (extra: suffocating +1, extra: autofire +1) [33]
- blast +8 (extra: autofire +1) {16}
- ap: environmental control +6 (extreme cold, dc 10 hamper movement) {24}
- ap: create object +8 (feat: innate, extras: continuous +1, flaw: permanent -1) {17}
Device: cryo-suit +5 (20)
- enhanced STR +10 [10]
- immunity +1 (heat, poison, disease) [3]
- Proection +5 (extra: impervious +1) [10]
- superstrength +1 [2]
immunity +1 (cold) (1)

drawbacks (-12)
normal identity (full round) (-4)
weakness (armor breeches, uncommon, moderate-check penalty, per minute) (-4)
Weakness (armor breaches, uncommon, con drain per 5 minutes, can kill) (-4)

costs
abilities 34 + combat 20 + saves 9 + skills 15/60 + feats 12 + powers 42 - drawbacks 12 = 120 pts

:arrow: While this version is based on Arnold schwarzenegger's performance in "batman & robin", with some poits juggled around it can serve as a decent start to a less goofy version

:arrow: special thanks to mdsnowman for the armor breach alternative to his weakness
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Kreuzritter
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1783

Postby Kreuzritter » Tue Jul 15, 2008 7:48 am

Image

AutoBat

PL: 10 (150)

abilities: (10)
STR 36 DEX 16 CON n/a INT 10 WIS 14 CHA 10

Combat: (26)
+7 init, +7 ATK, +7 DEF (-2 size, +3 dodge +2 flat-footed)
+13/9 DMG (unarmed/machine guns)

saves: (7)
TOU +14 FORT n/a REF +6 WILL +6

Skills (12/48)
drive+8
intmidate +10
knowledge: current events +6
knowledge: streetwise +6
notice +6
search +6
sense motive +6

feats (11)
all-out attack, dodge 3, fast overrun, improved initiative, improved overrun, improved trip, move-by action, power attack, takedown attack

Powers (97)
snare "harpoon" +13 (feat: tether) (28)
- ap: blast "machine gun" +9 (extra: autofire +1) [27]
growth +8 (feat: innate, extra: continuous +1, flaw: permanent -1) (25)
immunity +30 (fort) (30)
morph +1 (feat: metamorph-batmobile) (2)
protection +6 (6)
supersenses +2 (low-light vision, direction sense) (2)
superstrength +2 (4)

drawback (-13)
vulnerable: magnetics (uncommon, major) (4)
weakness: magnetic feilds (uncommon, moderate (check penalty), per round) (-6)
vulnerable: cold (uncommon, moderate) (-3)

costs
abilities 10 + combat 26 + saves 7 + skills 12/48 + feats 11 + powers 97 - drawbacks 13 = 150 pts

:arrow: an original mixed in with summer movie mania, i don't know who came up with "batmobile as transformer", but it's too good a concept to pass up.
Last edited by Kreuzritter on Tue Jul 15, 2008 10:44 am, edited 1 time in total.
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Wordmaker
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Postby Wordmaker » Tue Jul 15, 2008 7:53 am

That is all kinds of awesome!

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Postby Green Gremlin » Tue Jul 15, 2008 11:34 am

"You got batman in my transformers!" "You got transformers in my Batman!"
Two great tastes that taste great together.
"None of you understand. I'm not locked up in here with you. You're locked up in here with me."


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