Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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Kreuzritter
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1784

Postby Kreuzritter » Tue Jul 15, 2008 12:15 pm

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Non

PL: 10 (150)

abilities: (34)
STR 38 DEX 14 CON 24 INT 8 WIS 12 CHA 10

Combat: (24)
+6 init, +6 ATK, +6 DEF (+3 flat-footed)
+14/4 DMG (unarmed/heat vision)

saves: (10)
TOU +14 FORT +13 REF +5 WILL +6

Skills (9/36)
handle animal +8
intimidate +12
notice +6
search +6
sense motive +4

feats (18)
all-out attack, chokehold, diehard, fast overrun, fearless, fearsome prescence 5, improved grab, improved grapple, improved intiative, improved pin, move-by action, power attack, startle, takedown attack

Powers (70)
supersenses +8 (extended sight 2, extended hearing 2, X-ray vision) (9)
- ap: blast "heat vision"+4 [8]
enhanced STR +14 (14)
immunity +9 (life support) (9)
protection +7 (extra: impervious +1) (14)
immovable +4 (extra: unstoppable +1) (8)
Super-Strength 6 (feat: Dynamic, superbreath, groundstrike) (16)
- DAP: flight (50,000 MPH)

Drawbacks: (-15)
mute (-4)
power loss (all powers exposed to Kryptonite, common) (-5)
Weakness (Kryptonite; Common, Moderate [-1 Constitution], per minute, potentially lethal) (-6)

costs
abilities 34 + combat 24 + saves 10 + skills 9/36 + feats 18 + powers 70 - drawbacks 15 = 150 pts

:arrow: From the original superman movies, i give you this - this mindless aberration, whose only means of expression are wanton violence and destruction. Non is in essence a superpowered equivalent of Frankenstein's monster, of childlike intellect, curiosity and temper.

:arrow: as this is based on the movie version rather than the recently introduced comics equivalent, non's heat vision is actually fairly pathetic, and it's kind of a sore point to the big guy.

:arrow: No, non doesn't show much interest in animals in the movie. that trait was established by his counterpart in the novel "The Last Days of Krypton". although going by a different name, the character is clearly supposed to be Non, what with being a towering mute who acts as Zod's right hand thug & enforcer, and helps add some personality
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MorningKnight
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Postby MorningKnight » Tue Jul 15, 2008 1:58 pm

Batformer AND Non? Both at a playable PL10?

All we need now is Mongo from Blazing Saddles and my hulking, sympathetic wrecking machine collection will be complete!

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Kreuzritter
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1785

Postby Kreuzritter » Tue Jul 15, 2008 8:06 pm

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"You know, I've learned one thing in all my years in this business.Nobody's innocent. Nobody. Have a great time at the party."

Kingpin

PL: 7 (105)

abilities: (46)
STR 24 DEX 16 CON 24 INT 16 WIS 16 CHA 16

Combat: (32)
+7 init, +13/11/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+7/9 DMG (unarmed/cane)

saves: (8)
TOU +10/7 FORT +10 REF +5 WILL +6

Skills (24/96)
Bluff +8
diplomacy +8
gather info +8
intimidate +10
knowledge: finance +6
knowledge: streetwise +10
knowledge: current events +8
profession: importer/exporter +8
profession: crimelord +10
notice +6
search +6
sense motive +8

feats (40)
all-out attack, atk spec: unarmed, atk focus: melee 3, benefit: wealth, contacts, connected, def roll 3, diehard, dodge 2, equipment 3, fast overrun, improved block, improved grab, improved grapple, improved initiative, improved trip, inspire, leadership, master plan, move-by action, minions 10, power attack, startle, stunning attack, takedown attack, uncanny dodge, well-informed

equipment
Cane +2 (feat: mighty) [3]
headquarters: Fisk Tower (size: huge, TOU 10, features: communications, fire prevention system, gym, library, living space, pool, power system, security system) [12]

minions
as needed

costs
abilities 46 + combat 32 + saves 8 + skills 24/96 + feats 40 = 150 pts

:arrow: Marvel's Capo el tuti, as portrayed by micheal clarke duncan in the Daredevil movie. insired by wordmaker, i decided to play up how in addition to being the iconic crime lord, the Kingpin is also one of marvel's deadlier hand to hand fighters
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Postby Wordmaker » Tue Jul 15, 2008 11:54 pm

I'm a what now...? :)

Kingpin looks pretty mean here. That's a nice range of Feats and a hefty attack bonus.

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Kreuzritter
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1786

Postby Kreuzritter » Wed Jul 16, 2008 7:03 am

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El Mascarado

PL: 7 (105)

abilities: (40)
STR 20 DEX 24 CON 20 INT 10 WIS 14 CHA 12

Combat: (22)
+11 init, +9/5 ATK, +9 DEF (+3 dodge, +3 flat-footed)
+5 DMG (unarmed)

saves: (8)
TOU +5 FORT +7 REF +10 WILL +5

Skills (13/52)
acrobatics +8
climb +6
escape artist +6
intimidate +8
notice +6
search +6
sense motive +6
stealth +6

feats (22)
all-out attack, atk spec: unarmed 2, chokehold, diehard, dodge 3, fearless, grappling finesse, improved grab, improved overrun, improved initiative, improved pin, improved throw, improved trip, instant up, move-by action, power attack, startle, takedown attack, uncanny dodge

costs
abilities 40 + combat 22 + saves 8 + skills 13/52 + feats 22 = 105 pts

:arrow: From the b-grade horror movie "wrestlemaniac" (or "the El Mascarado massacre", as originally titled), El Mascarado is a super-wrestler, experimented upon to take Mexico to the top during the olympics. unfortunately, the process made him a brutal, psychotic killing machine, deluded in the beleif that everyone he meets is his next opponent, who, in proud lucha tradition, suffers the final humiliation of having their "mask" taken away. after killing several men in the ring, he escaped into the desert, and is said to still prowl his home town of El Sangre Del Dios, waiting for new 'challengers'

:arrow: El Mascarado, as it says in the pic, is played by none other than the legendary Rey Mysterio, making him a stark contrast to the usual slasher killers, as he's well, short, and not very imposing as his taller bretheren. but think about it. this guy's a snarling, almost feral fireplug of a man, covered in dried blood and gore, who is shouting madly in spanish about how he's going to tear your face off and nail it to his living room wall. he's not going to kill you quick, he's going to draw it out to satisfy the crowd in his mind. He is going to beat you to death with his bare hands, and he is going to make it look Good.
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MorningKnight
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Postby MorningKnight » Wed Jul 16, 2008 9:45 am

SOMEONE CALL EL SANTO AND MIL MASQUOS!

Oh snap... Rey could out lucha them anyhow.

FLEE FOR YOUR LIVES!

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Kreuzritter
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1787

Postby Kreuzritter » Thu Jul 17, 2008 6:00 pm

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Wander

PL: 8 (120)

abilities: (24)
STR 16 DEX 18 CON 16 INT 10 WIS 14 CHA 10

Combat: (32)
+8 init, +8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+3/6/6 +2 DMG (unarmed/bow/dormin's blade + vs giants)

saves: (11)
TOU +6/3 FORT +6 REF +8 WILL +6

Skills (18/72)
acrobatics +6
climb +10
knowledge: arcane +6
notice +6
ride +10
search +10
sense motive +4
stealth +6
survival +8
swim +6

feats (29)
all-out attack, defensive roll 3, diehard, dodge 2, equipment 2, evasion, favored enemy; giants 2, dodge 2, improved initiative, luck, sidekick 6, move-by action, power attack, second chance 2 (climb, balance checks), skill mastery (acrobatics, climb, ride, survival), ultimate ride, uncanny dodge

Powers (6)
Device: Dormin's Blade + 2 (6)
- Strike +3 (feats: mighty, improved crit 2, incurable, extra: penetrating +1) [10]

equipment
longbow +3 [9]

complications
Enemy (Lord Emon)
True Love (Mono)
reputation (servant of Dormin)
responsibility (Destroy the Colossi)

costs
abilities 24 + combat 32 + saves 11 + skills 18/72 + feats 29 + powers 6 = 120 pts

:arrow: The main character of the PS2 epic "shadow of the Colossus", Wander is a man on a mission, to slay the 16 colossi of the Forbidden Land, thus freeing the ancient spirit/god Dormin, and in doing so, resurrect his true love, Mono. Wanders devotion to her cannot be understated, and for her sake he'll gamble not only his life, bu in this case, his immortal soul...
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Kreuzritter
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Postby Kreuzritter » Sat Jul 19, 2008 7:48 am

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Mini-HK

PL: 5 (75)

abilities: (-22)
STR 2 DEX 18 CON n/a INT n/a WIS 10 CHA n/a

Combat: (16)
+8 init, +6 ATK, +6 DEF (+2 size, +4 flat-footed)
+4 DMG (blaster)

saves: (4)
TOU +4 FORT n/a REF +6 WILL +2

Skills (3/12)
knowledge: tactics +6
search +6

feats (3)
evasion, improved initiative, move-by action

Powers (75)
blast +4 (extra: autofire +1) (12)
flight +3 (6)
immunity +40 (fort, mental effects) (40)
protection +4 (4)
shrinking +8 (feat: innate, extra: continuous +1, flaw: permanent -1) (9)
supersenses +4 (low-light vision, direction sense, distance sense, time sense) (4)

drawback
disability (no hands) (-4)

costs
abilities -22 + combat 16 + saves 4 + skills 3/12 + feats 3 + powers 75 - drawbacks 4 = 75 pts

:arrow: the Mini HK's are what i'd presume to be a relatively new addition to Skynet's arsenel of Hunter Killer's, designed to be released from a standard flying model to clean up after an assulault to pick off any survivors missed by the terminators and standard HK's
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Kreuzritter
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Postby Kreuzritter » Sat Jul 19, 2008 8:37 am

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"Centaur" Class Hunter/Killer

PL: 10 (150)

abilities: (-4)
STR 38 DEX 14 CON n/a INT 10 WIS 10 CHA n/a

Combat: (24)
+6 init, +10/4 ATK, +4 DEF (-2 size, +2 flat-footed)
+14/10 DMG (unarmed/cannons)

saves: (2)
TOU +14 FORT n/a REF +2 WILL +2

Skills (4/16)
knowledge: tactics +4
notice +6
search +6

feats (7)
atk spec: autocannons 3, fast overrun, improved overrun, improved initiative, move-by action

Powers (120)
communication (radio, feat: subtle, extra: area +1) (13)
blast "dual plasma autocannons" +10 (extra: autofire +1) (30)
feature +1 (searchlights) (1)
growth +8 (feat: innate, extra: continuous +1, flaw: permanent) (25)
immunity +30 (fort) (30)
immovable +2 (extra: unstoppable +1) (4)
protection +10 (10)
supersenses +4 (direction sense, distance sense, radio, time sense) (4)
speed +3 (3)

drawback
disability (vehicular body) (-3)

costs
abilities -4 + combat 24 + saves 2 + skills 4/16 + feats 7 + powers 120 - drawback 3 = 150 pts

:arrow: the heavy assault platform for Skynet's robotic army, the Centaur hasn't changed much over the decades from it's T-1 ancestor, simply increased in size to accomodate heavier weapons/shock-and-awe tactics. while formidable, the Centaur's massive size makes it an easy target for Tech Com guerillas, meaning it's usually supported by a company of t-800 terminators
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Postby Kreuzritter » Sat Jul 19, 2008 11:39 am

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T-1000000

PL: 10 (150)

abilities: (-4)
STR 26 DEX 18 CON n/a INT 10 WIS 14 CHA n/a

Combat: (32)
+8 init, +7/4 ATK, +8 DEF (-2 size, +4 flat-footed)
+8/13 DMG (unarmed/spikes)

saves: (5)
TOU +12 FORT n/a REF +6 WILL +5

Skills (5/20)
notice +8
search +6
sense motive +6

feats (12)
ambidexterity, atk focus: melee 3, chokehold, fast overrun, fearless, improved grab, improved grapple, improved overrun, improved initiative, takedown attack

Powers (100)
additional limbs +4 (4)
growth +8 (feat: innate, extra: continuous +1, flaw: peranent -1) (25)
immunity +30 (fort) (30)
immovable +2 (extra: unstoppable +1) (4)
strike +5 (feat: mighty, improved crit) (7)
protection +8 (8)
regeneration +14 (rec bonus +7, rec rate: i +2, D +5 feats: persistant, regrowth) (16)
speed +2 (2)
superstrength +2 (4)

costs
abilities -4 + combat 32 + saves 5 + skills 5/20 + feats 12 + powers 100 = 150 pts

:arrow: A theoretical last line of Skynet's defense, the t-1 million is liquid metal counterpart to the hunter killers, built exclusively for search & destroy operations
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Kreuzritter
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Postby Kreuzritter » Sat Jul 19, 2008 8:13 pm

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"My name is Alice, and I remember everything..."

Alice

PL: 10 (150)

abilities: (50)
STR 24 DEX 24 CON 24 INT 10 WIS 14 CHA 14

Combat: (32)
+11 init, +13/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+7 DMG (unarmed)

saves: (10)
TOU +10/7 FORT +10 REF +10 WILL +6

Skills (15/60)
acrobatics +7
bluff +6
climb +6
concentration +6
disable device +4
intimidate +8
knowledge: tactics +6
notice +6
sense motive +6
search +6
survival +7

feats (22)
acrobatic bluff, all-out attack, atk focus: melee 5, def roll 3, diehard, dodge 2, improved block, improved disarm, improved initiative, improved trip, move-by action, power attack, stunning attack, takedown attack, uncanny dodge

Powers (21)
telekinesis +7 (extra: perception +1, flaw: concentration check required -1) (18)
immunity +1 (disease) (1)
leaping +2 (2)

costs
abilities 50 + combat 32 + saves 10 + skills 15/60 + feats 22 + powers 21 = 150 pts

:arrow: and here we have the lead from the resident evil movies, Alice, who started as a superspy, who then became wesker with boos, before graduating to a much prettier alexia ashford. i'm not overly fond of the character, but i think i've cvere the relevant bases

:arrow: as a side note, alice is usually rmed, but these weapons are usually taken from the goons/mooks she fights than any standard equipment
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Postby Kreuzritter » Sat Jul 19, 2008 8:29 pm

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"Come join me. My garden needs tending. "

Poison Ivy

PL: 8 (120)

abilities: (34)
STR 10 DEX 14 CON 16 INT 16 WIS 14 CHA 24

Combat: (20)
+ init, +4 ATK, +8 DEF (+4 dodge, +3 flat-footed)
+ DMG ()

saves: (9)
TOU +6/3 FORT +5 REF +5 WILL +6

Skills (20/80)
bluff +8
diplomacy +8
gather info +6
craft: chemical +6
disguise +4
intimidate +4
knowledge: life sciences +8
knowledge: earth sciences +6
medicine +4
notice +6
search +6
sense motive +8
survival +6

feats (14)
attractive, def roll 3, diehard, dodge 4, fascinate-bluff, improved initiative, inventor, master plan, taunt, set-up

Powers (22)
drain "poison kiss" +6 (con, extra: poison +1) (12)
immunity +2 (poison, disease) (2)
mind control +8 (extra: conscious +1, area-cloud +0, flaws: range -1, sense dependent-smell -1) (8)

costs
abilities 34 + combat 20 + saves 9 + skills 20/80 + feats 14 + powers 22 = 120 pts

:arrow: completing the villains from batman & robin, this version of ivy is a straight up manipulator, reliant upon getting more physicly capable people to do her bidding.

:arrow: on that note, in the past week i've come to a realization: Batman & robin is actually quite enjoyable, if you go in treating it like it were an updating of the adam west batman series
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Kreuzritter
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Postby Kreuzritter » Mon Jul 21, 2008 7:57 am

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Deadshot

PL: 10 (150)

abilities: (32)
STR 14 DEX 18 CON 16 INT 12 WIS 14 CHA 16

Combat: (32)
+8 init, +14/8 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+2/6/6 DMG (unarmed/sniper rifle/arm gun)

saves: (9)
TOU +8/6/3 FORT +6 REF +7 WILL +5

Skills (22/88)
acrobatics +4
bluff +8
climb +6
concentration +6
gather info +6
intimidate +8
knowledge: current events +6
knowlegee: streetwise +8
notice +10
search +10
sense motive +8
stealth +8

feats (33)
accurate attack, all-out attack, atk spec 3: guns, assessment, contacts, def roll 2, diehard, dodge 4, elusive target, equipment 4, evasion, improved initiative, move-by action, improved aim, improved ranged disarm, power attack, precise shot, quick draw 2, seize initiative, taunt, ultimate aim, uncanny dodge, well-informed

Powers (24)
device: deadshot suit +6 (24)
- blast "arm gun" +6 (feats: improved crit 3, extra: autofire +1) [21]
- Protection +3 [3]
- supersenses +6 (low-light vision, extended vision 2, tracking 3) [6]

equipment
sniper rifle +6 [17]
cell phone [1]

costs
abilities 32 + combat 32 + saves 9 + skills 22/84 + feats 33 + powers 24 = 150 pts

:arrow: the centrepeice villain of the Batman: gotham knight featurette, Deadshot's as deadly an assassin as he is in the dcu, albiet here he hasn't yet gained his signature 'death wish' personality, hence the lack of the fearless feat
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Wordmaker
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Postby Wordmaker » Mon Jul 21, 2008 8:40 am

Nice Deadshot. :-)

I also like the Terminator builds.

Now, would it be worth my while doing some of my own...?

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Kreuzritter
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1794

Postby Kreuzritter » Mon Jul 21, 2008 7:55 pm

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"Claudius. You killed my father... big istake."

Hamlet

PL: 8 (120)

abilities: (32)
STR 20 DEX 14 CON 20 INT 10 WIS 14 CHA 14

Combat: (24)
+6 init, +8/6 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+5/8/4 DMG (unarmed/sword/SMG)

saves: (10)
TOU +8/5 FORT +8 REF +5 WILL +6

Skills (17/68)
bluff +6
climb +8
gather info +6
intimidate +10
knowledge: current events +6
notice +6
ride +6
search +6
sense motve +6
stealth +4
swim +4

feats (22)
all-out attack, atk focus: melee 2, chokehold, def roll 3, diehard, dodge 2, improved block, improved grab, improved grapple, improved initative, move-by action, power attack, quick draw, startle, takedown attack 2, taunt, uncanny dodge

Powers (15)
device: elsinore sword +2 (6)
- Srike +3 (feats: mighty, improved crit 2, weapon break, extra: penetrating +1) [10]
device: submachine gun +3 (9)
- Blast +4 (feat: improved crit 2, precise, extra: autofire +1) [15]

costs
abilities 32 + combat 24 + saves 10 + skills 17/68 + feats 22 + powers 15 = 120 pts

:arrow: Something is rotten in the state of Denmark, and it's up to hamlet to take out the trash, cuz there's no good night for this sweet prince

:arrow: a movie within the movie sequence from last action hero, we have hamlet reimagined as a schwarzenegger shoot em up
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