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Jab's Builds: 2nd Edition Stuff (Kept in Reserve)

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Postby Jabroniville » Thu Jul 17, 2008 12:31 pm

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Roy Harper: Because girls need cheesecake, too.

ARSENAL (Roy Harper)- circa 1990s Titans
PL 10 (150)
ST 18 (+4) DEX 22 (+6) CON 20 (+5) INT 14 (+2) WIS 14 (+2) CHA 20 (+5)

Skills:
Acrobatics 4 (+10)
Bluff 8 (+13)
Diplomacy 4 (+9)
Disable Device 4 (+6)
Disguise 2 (+7)
Drive 4 (+10)
Escape Artist 2 (+8)
Gather Information 6 (+8)
Investigate 6 (+8)
Knowledge (Current Events) 3 (+5)
Knowledge (Pop Culture) 3 (+5)
Language (a few) 2
Notice 6 (+8)
Pilot 2 (+8)
Profession (Government Agent) 8 (+10)
Search 3 (+5)
Sense Motive 5 (+7)
Sleight of Hand 2 (+8)
Stealth 4 (+10)
Survival 4 (+6)

Feats:
Accurate Attack, Attack Focus (Ranged) 6, Attractive, Benefit (Government Agent), Defensive Attack, Defensive Roll 2, Distract (Bluff), Dodge Focus 2, Equipment 6 (Assorted Sneaking Equipment, Guns, Motorcycle), Improved Aim, Improved Critical 2 (Bow & Arrow), Improved Critical (Crossbow), Improved Critical (Guns), Improved Disarm, Improved Initiative 2, Improved Sunder, Move-By Action, Precise Shot, Quick Draw, Ranged Pin, Set-Up, Taunt, Teamwork

Equipment:
Crossbow (Blast 4, Feats: Split Attack 2, Extras: Autofire) (20)
AP: Pistol (Blast 4)
AP: Knife (Strike 2, Mighty)
APs: Assorted Other Weaponry

Saves:
Toughness +5 (+7 D.Roll), Fortitude +6, Reflex +9, Will +6

Combat:
Attack +10 (+16 Ranged), Damage +4 (+4 Arrows & Weapons), Defense +9 (+11 Dodge), Initiative +14

Complications:
Responsibility ("Lian's in there!")
Responsibility (Loves Cheshire)
Responsibility (Loves Donna Troy)
Responsibility (Teen Titans)
Reputation (Ex-Druggie, Bad-Boy)

Abilities: 48 /Skills: 80--20 / Feats: 36 / Powers: 0 / Saves: 8 /Combat: 38 (150)

-Roy didn't REALLY take off in the DCU proper until he hit his "Arsenal" phase. Though he was saddled with one of the worst Titans line-ups ever (aka the "everybody joins this team, but doesn't do anything while on it" phase of Supergirl, Rose Wilson, Impulse, etc.), he eventually became one of Devin Grayson's pet characters, getting a limited series, more airplay in other books, and a major role on the 90s Titans series under her jurisdiction. He even boinked Donna Troy, my official Comic Book Character Girlfriend (grrr....)! All that's led to a recent run on the Justice League proper, becoming a legit major hero alongside ex-sidekicks Robin & Kid Flash, showing the 'training process' in DC actually works (vs. the They All Die training process of Marvel teen heroes). The 90s were kind of awkward for him at times too, though, mainly surrounding every book he appears in somehow involving Lian either getting into trouble ("Lian's in there!" was quoted by Roy so many times in the Titans run that it became a cliche), or him obsessing over Cheshire, who by that time had been upgraded from assassin to mass murderer on a Hitler scale.
-And Roy makes PL 10! All thanks to his upgraded skill in Ranged Combat (taking away Attack Spec. in Bows for pure Attack Focus at Range). He's still not maxed out defensively, but he makes up for it with his same buttload of Feats and Skills. He drops the fancy trick arrows in this form, however, instead using Autofire Crossbows, pistols, etc. Losing some versatility there for the ability to lay down tons of fire.
Last edited by Jabroniville on Fri Jun 05, 2009 12:45 am, edited 3 times in total.
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Postby MorningKnight » Thu Jul 17, 2008 12:48 pm

First- AWESOME Roys.

Jabroniville wrote:Well, she does +13 Damage, AND has Power Attack, so she can modify her damage as needed for those heavy-hitters.


Let me see what my Matrix Supergal was...

Here they are.

Yeah. Matrix was PL9. Angelfied, she bumped up to PL11.

And she's still lots more interesting than bony-arse Kara. Boo, hiss! Brings back teh Linda and Cir-El!
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Postby Jabroniville » Thu Jul 17, 2008 12:55 pm

Thanks for the Roy comments! It was kinda tough getting him to meet pp caps for his Power Levels (I like doing that whenever possible for non-mort/sucky characters), and it might be tough once he goes back to Trick Arrows as "Red Arrow", but what the hey, he's JLA at that point, he can go over-caps if he wants!

Weird, my Matrix Supergirl is a notch higher in PL than yours, and quite a lot more expensive.... (Remember that Supergirl got the Angel powers AFTER her Titans run, which is where I'm statting her from) Odd. Of course, I never read Supergirl much, and only saw her in my Technis Imperative stuff. Most of my Flying Bricks come out to around that cost, however.
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Postby MorningKnight » Thu Jul 17, 2008 1:03 pm

I was making use of two different sourcebooks.

Matrix came from the Man of Steel sourcebook for the old DC Heroes game.
Angel Supergirl came from the Metropolis Sourcebook for the DCU from WEG.
Strong and hoppy Linda pretty much was done on the fly as a PL9 Powerhouse.
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Postby Jabroniville » Fri Jul 18, 2008 1:06 pm

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AQUALAD (Garth)- circa 1980s Titans
PL 10 (118)
ST 14/24 (+2/+7) DEX 18 (+4) CON 14/24 (+2/+7) INT 12 (+1) WIS 14 (+2) CHA 12 (+1)

Skills:
Concentration 4 (+5)
Diplomacy 6 (+8)
Handle Animal 7 (+8)
Intimidate 4 (+5)
Knowledge (History) 4 (+5)
Language (Atlantean, English) 1
Notice 5 (+7)
Ride 4 (+8)
Sense Motive 4 (+6)
Stealth 5 (+9)
Survival 8 (+10)

Feats:
Attack Focus (Melee) 4, Attractive, Dodge Focus 2, Favored Environment (Underwater) 2, Improved Grab, Improved Pin, Power Attack, Set-Up, Teamwork 2

Powers:
"Undersea Capabilities"
Swimming 6 [6]
Enhanced Feats: Environmental Adaptation (Underwater) [1]
Immunity 3 (Pressure, Drowning, Cold) [3]
Super-Senses 3 (Low-light Vision, Extended Hearing, Extended Scent) [3]

Enhanced Strength 10 [10]
Enhanced Constitution 10 [10]
Protection 2 [2]
Super-Strength 4 [8]

Saves:
Toughness +7 (+9 Protection), Fortitude +7, Reflex +6, Will +5

Combat:
Attack +4 (+8 Melee, +10 Underwater), Damage +7, Defense +6 (+8 Underwater, +10 Dodge), Initiative +4

Drawbacks:
Vulnerable (Dehydration after 1 Hour Out of Water) [-2]

Complications:
Responsibility (Aquagirl)

Abilities: 24 /Skills: 52--13 / Feats: 15 / Powers: 43 / Saves: 5 /Combat: 20 /Drawbacks: -2 (118)

-Aqualad may possess the record for the stupidest name in comic book history. You could do all the talking up comics you want to to people, then bust out the name "Aqualad" and they would pretty much crap their pants with laughter on the spot. And he didn't really do much in the Titans either; he was the least-used of the Fab Five, frequently got replaced, and wasn't even a fixture of the Wolfman/Perez books, which even Speedy showed up for. His biggest moment was having his girlfriend Tula (Aquagirl) die in the Crisis as one of the many "these characters suck, so we're using this opportunity to kill them" deaths in that series.
-Aqualad actually makes PL 10, but it's in the worst way imaginable: 2 Ranks of Favored Environment and Dodge Focus mixed with his fairly high toughness. Out of water, he's PL 9 defensively, and even worse offensively, where he's PL 9 underwater and PL 8 out of it.
Last edited by Jabroniville on Fri Jun 05, 2009 12:47 am, edited 2 times in total.
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Postby Jabroniville » Fri Jul 18, 2008 1:23 pm

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TEMPEST (Garth)- circa 1990s Titans
PL 10 (170)
ST 14/24 (+2/+7) DEX 18 (+4) CON 14/24 (+2/+7) INT 13 (+1) WIS 14 (+2) CHA 16 (+3)

Skills:
Concentration 5 (+7)
Diplomacy 8 (+11)
Handle Animal 8 (+9)
Intimidate 4 (+7)
Knowledge (History) 5 (+6)
Knowledge (Arcane Lore) 4 (+5)
Language (Atlantean, English) 1
Notice 6 (+8)
Ride 4 (+8)
Sense Motive 4 (+6)
Stealth 5 (+9)
Survival 8 (+10)

Feats:
Attractive, Dodge Focus 2, Improved Aim, Improved Grab, Improved Pin, Power Attack, Precise Shot, Ritualist, Set-Up, Teamwork 2

Powers:
"Undersea Capabilities"
Swimming 6 [6]
Enhanced Feats: Environmental Adaptation (Underwater) [1]
Immunity 3 (Pressure, Drowning, Cold) [3]
Super-Senses 3 (Low-light Vision, Extended Hearing, Extended Scent) [3]

Enhanced Strength 10 [10]
Enhanced Constitution 10 [10]
Protection 2 [2]
Super-Strength 4 [8]

"Tempest Upgrades"
Magic 10 [28]
Dynamic AP: "Eye Blasts" Energy Blast 10
Dynamic AP: Water Control 10
Dynamic AP: Thermal Control 10 (Flaws: Limited- Water Only)
Dynamic AP: Cold Control 10 (Flaws: Limited- Water Only)
AP: Super-Movement 4 (Dimensional Movement 3, Extras: Affects Others) (Feats: Progression 10))

Saves:
Toughness +7 (+9 Protection), Fortitude +7, Reflex +6, Will +5

Combat:
Attack +10, Damage +7 (+10 Magic Eye Blasts), Defense +8 (+10 Dodge), Initiative +4

Drawbacks:
Vulnerable (Dehydration after 1 Hour Out of Water) [-2]

Complications:
Responsibility (Dolphin & Cerdian)
Responsibility (Atlantis)

Abilities: 29 /Skills: 60--15 / Feats: 16 / Powers: 71 / Saves: 5 /Combat: 36 /Drawbacks: -2 (170)

-Tempest here earns the honour of being the only Titan other than Kid Flash to not only match his mentor's power, but surpass them. Eye blasts, Magic, water control, and all sorts of other things give him a HUGE edge over Aquaman, all thanks to Phil Jiminez turning him into a pet project character (which also seemed to make Tempest an icon to gay men, despite not being gay himself). He became a major fixture in the 90s Titans series, in Aquaman books, and now has a bunch of weird crap going on thanks to the Spectre whupping him in Final Crisis. We'll see where that one goes.
-Tempest gains a huge power boost thanks to his many upgrades, attaching the Magic power onto his increasing talents (and lack of leaning on Favored Environment and Attack Focus to make his caps). While he seems pretty expensive for his PL now, this is actually DOWNGRADED from what's been seen in the comics, as he whips out a massive teleportation beam into the past taking ALL OF ATLANTIS with him. I chose to showcase those sorts of things as modifications of his magical might with tons of Hero Points put in, as well as his Ritualist feat. Primarily, though, he's just gonna be using his Eye Blasts and controlling water with Thermal and Cold Control attached to them as weapons.
Last edited by Jabroniville on Fri Jun 05, 2009 12:50 am, edited 1 time in total.
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Postby Jabroniville » Fri Jul 18, 2008 11:05 pm

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CAPTAIN MARVEL JR. (Freddy Freeman)- circa 1990s Titans
PL 10 (155)
ST 10/34 (+0/+12) DEX 14 (+2) CON 10/32 (+0/+11) INT 10 WIS 10/20 (+0/+5) CHA 10/14 (+0/+2)

Skills:
Diplomacy 4 (+6)
Knowledge (Pop Culture) 4 (+4)
Notice 4 (+9)

Feats:
Benefit (Shazam's Champion)

Powers:
"Wisdom of Solomon"
Enhanced Wisdom 10 [10]

"Strength of Hercules"
Enhanced Strength 24 [24]
Super-Strength 6 (eff. 65) (Feats: Bracing, Countering Punch, Groundstrike, Thunderclap) [16]
Enhanced Feats (Power Attack) [1]

"Stamina of Atlas"
Enhanced Feats (Endurance) [1]
Immunity 9 (Life Support) [9]

"Power of Zeus"
Enhanced Charisma 4 [4]
Enhanced Constitution 12 [12]
Impervious Toughness 8 [8]
Enhanced Feats (Attack Focus [Melee] 4, Luck) [5]

"Courage of Achilles"
Enhanced Feats (Fearless) [1]
Immunity 5 (Emotion Effects) [5]
Enhanced Will Save 4 [4]

"Speed of Mercury"
Flight 10 [23]
AP: Space Travel 6
AP: Quickness 6
AP: Speed 10
Enhanced Feats (Dodge Focus 2, Improved Overrun, Interpose, Takedown Attack) [5]

Saves:
Toughness +0 (+11 CM3), Fortitude +11, Reflex +8, Will +9

Combat:
Attack +4 (+8 Melee), Damage +12, Defense +6 (+8 Dodge), Initiative +2

Drawbacks:
Involuntary Transformation (Speaking Captain Marvel's Name) [-4]
Normal Identity (Freddy Freeman) [-3]

Abilities: 4 / Skills: 12--3 / Feats: 1 / Powers: 128 / Saves: 6 /Combat: 20 /Drawbacks: -7 (155)

-Captain Marvel Jr.'s run on the Teen Titans was a standard short one for Arsenal's two-year run as team leader, as he didn't really do much, despite being the team's heavy hitter. That's par for the course for the poor kid's career though, as he's never had a big run since the 1940s. Even though Elvis worshipped him, he vanished when Captain Marvel's books were cancelled, didn't get much play in Cap's own books after the return, and has gone through TWO meaningless runs in team books (Teen Titans and The Outsiders) that amounted to nothing. Since DC can barely find time for Captain Marvel himself (I still suspect they're afraid he'd outsell Superman with EASE given a concentrated effort), it doesn't look like poor Freddy's getting much play either. And yes, he's the only hero who can't actually say his own name, lest he lose all of his powers.
-Hey look, a slightly cheaper Flying Brick build! I basically took my Captain Marvel build from my JSA series, cranked all the powers significantly lower (nobody buys he's on equal footing with Cap in any category), and he came out to barely over caps! He's powerful enough (with Power Attack) to hurt Superman just a little bit, and tangle with any A-lister for a short period of time, but a concentrated effort would put him out, especially with 'only' +11 Toughness. You could argue alot of my flying tough guy builds could be alot higher (I statted Power Girl at PL 10 as well, and Marvel himself only at PL 12), but I say "Screw that". Just 'cause M&M stats up all their fluff characters as PL 10s doesn't mean we have to! Hell, I find the PL 8 supporting heroes much more interesting than if they'd been ludicrously built higher, and a PL 10 Captain Marvel Jr. is actually a threat when a ton of heroes & villains only make PL 8. My theory is that unless you're clearly the team's best and toughest fighter (like Wolverine, Cyclops, most JLA guys, etc.), you're PL 10, tops.
Last edited by Jabroniville on Thu Jun 04, 2009 10:56 pm, edited 1 time in total.
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Postby Jabroniville » Sat Jul 19, 2008 1:30 am

Coming up next.... it's my 500th Build!! Posting it Saturday sometime. And yes, it's Titans-related.
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Postby Thorpacolypse » Sat Jul 19, 2008 6:31 am

Congrats on joining the 500 club, Jabroni!

Pick up your Roll Call 500 Club Smoking jacket on your way to your the garage where your 500 Club Yugo will waiting. :wink:

Nice Cap Jr. I was rolling reading your thoughts on Aqualad, too.
Shop J-Mart!

Service with a smilie! :)
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Postby Jabroniville » Sun Jul 20, 2008 10:04 am

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DEATHSTROKE, THE TERMINATOR (Slade Wilson)- circa 1980s Titans
PL 12 (228)
ST 18/26 (+4/+8) DEX 20/26 (+5/+8) CON 20/26 (+5/+8) INT 16 (+3) WIS 20 (+5) CHA 16 (+3)

Skills:
Acrobatics 8 (+17)
Bluff 10 (+13)
Computers 4 (+7)
Diplomacy 5 (+8)
Drive 3 (+12)
Gather Information 7 (+10)
Intimidate 10 (+13)
Investigate 4 (+9)
Knowledge (Current Events) 8 (+11)
Knowledge (Tactics) 8 (+11)
Knowledge (Streetwise) 7 (+10)
Language (Several) 4
Notice 9 (+14)
Pilot 1 (+10)
Profession (Soldier) 10 (+13)
Search 6 (+11)
Sense Motive 8 (+13)
Stealth 4 (+13)
Survival 4 (+9)

Feats:
Accurate Attack, Acrobatic Bluff, All-Out Attack, Ambidexterity, Assessment, Beginner's Luck, Benefit (Wealth), Blind-Fight, Chokehold, Connected, Contacts, Defensive Attack, Dodge Focus 2, Elusive Target, Equipment 5, Fearless, Improved Aim, Improved Critical (Unarmed), Improved Critical 2 (Staff), Improved Critical (Guns), Improved Disarm, Improved Grab, Instant Up, Jack-of-All-Trades, Power Attack, Precise Shot, Prone Fighting, Quick Draw, Takedown Attack 2, Track, Well-Informed

Powers:
"Enhanced Physique"
Enhanced Strength 8 [8]
Enhanced Dexterity 6 [6]
Enhanced Constitution 6 [6]
Regeneration 4 (Feats: Diehard, Endurance) (Recovery Bonus +1, Bruised 1, Stunned 1, Unconscious 1) [6]

"90% of Brain Used"
Quickness 4 (Flaws: Limited- Mental Tasks Only) [2]
Enhanced Attack Bonus 3 [6]
Enhanced Defense Bonus 3 [6]
Enhanced Reflex Save 3 [3]
Super-Senses 3 (Ultrahearing, Extended Sight, Scent) [3]
Enhanced Feats 8 (Defensive Roll 2, Dodge Focus, Evasion, Improved Initiative 2, Seize Initiative, Uncanny Dodge) [8]

"Deathstroke Costume" Device 1 (hard to lose) [4]
Impervious Toughness 5 (5)

"Blaster Staff" Device 3 (easy to lose) [9]
Blast 8 (Feats: Split Attack 2) (Drawbacks: -2 Range) (15)
AP: Strike 3 (Feats: Mighty, Extended Reach 2)

Saves:
Toughness +8 (+10 D.Roll), Fortitude +8, Reflex +9 (+12), Will +10

Combat:
Attack +11 (+14 Enhanced), Damage +4 (+8 Blast, Enhanced, +10 Staff), Defense +8 (+11 Enhanced, +14 Dodge), Initiative +5 (+16)

Complications:
Guilt (Ravager's Death & Jericho's Muteness)
Reputation (Icky Icky Pedophile)
Reputation (World's Deadliest Assassin)

Abilities: 50 /Skills: 120--30 / Feats: 38 / Powers: 67 / Saves: 5 /Combat: 38 (228)

-Picking the 'super builds' for my big "Hundred" builds can be tough. I need someone suitably cool and important, and not 'just' a favourite of mine. I mean, Donna Troy's one of my favorite comic book characters ever, but she's not really "500-worthy". Most people'd likely go "WTF?" if I used her for that number. But the decision was easy when I looked at my "Titans List" of remaining guys to build. And lo, just like my #400 took place around the Acolytes Builds, and I used Magneto, here's one of the elite villains of Titans history (probably THE elite villain, as Trigon only ever showed up like three times), Deathstroke, the Terminator.
-Slade's got a long and storied history for a guy who started as a mastermind villain in a brand-new teen hero book designed to be DC's answer to the X-Men's success in the late 70s. Hell, he got the kind of start that would likely fail if tried today, where a 'lesser' version of himself went up against the Titans first, only to die from his own stupidity, necessitating Slade taking the lesser one (his son Grant)'s place. But the way he did it, by getting a spy put onto the team (good ol' Terra), SLEEPING WITH HER (even though she was fifteen, sixteen, tops), then taking the Titans out in their homes when they least expected it, sealed the deal, making him a legendary villain. Of course, they did the standard 'he's not so bad after all' thing, as without a mercenary contract out on the Titans, he had no reason to hate them, and actually had a bunch of relatively polite conversations with Changeling about Terra and their relationship and stuff like that.
-He even got a fairly long-running solo series in the 90s, which of course is almost completely forgotten today, as are most 90s solo runs of non-major characters. I think it's only remaining link to nowadays is Rose Wilson, aka Ravager II. But he got a MAJOR boost to the big leagues thanks to his run in the Secret Society's inner circle and a vendetta against Green Arrow (lousy Ollie, stealing the Titans' best villain... well, I guess he still menaces them too...).
-Ooh, funny story about his name, too. Sounds clumsy, don't it? And in the cartoon he's just "Slade". Well, he WAS just "The Terminator" for YEARS from his first apperanace on, but then a little movie came out by the same name, which ended up being a whole hell of a lot more famous than a villain in a comic series. Suddenly, this "Deathstroke" name gets added onto it. And then the Titans cartoon can't use THAT name either, because of the word "Death" in it, so he just goes by his real name. Bizarre stuff, the kind of thing that only happens in comic books and pro wrestling.
-And yeah, Deathstroke's a savage monster in combat. +14 to Attack and Defense (though it's the chemical enhancements that do it) make him a nasty bugger, even though he "only" does +10 damage normally. But his Combat Feats are so extensive he can modify all his caps at will, he's got Improved Critical on all his major attacks, he can Quick Draw anything, fight from a prone position, he's as good at range as he is in close, his Reflexes are off the charts ("90%" of his brain is used, based off of that Old Wive's Tale of most people only using 10%), AND he's a major Skillmonkey to boot!
-Note that his Regeneration isn't as good as it would get in his solo series yet (where it's basically Resurrection and +4 to heal almost every category, costing another 10-15 pp), and that even though he's only got one eye, it doesn't affect any of his stats adversely enough to count as a Drawback.
Last edited by Jabroniville on Sat Dec 19, 2009 11:47 am, edited 2 times in total.
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Postby MorningKnight » Sun Jul 20, 2008 5:18 pm

EPIC 500 man!
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Postby Jabroniville » Mon Jul 21, 2008 10:36 am

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BUSHIDO (Ryuku Orsono)- circa 1990s Titans
PL 8 (93)
ST 14 (+2) DEX 18 (+4) CON 18 (+4) INT 12 (+1) WIS 14 (+2) CHA 12 (+1)

Skills:
Acrobatics 4 (+8)
Climb 4 (+6)
Diplomacy 4 (+5)
Handle Animal 2 (+3)
Knowledge (Theology & Philosophy) 7 (+8)
Language (Japanese & English) 1
Notice 5 (+7)
Ride 4 (+8)
Sense Motive 5 (+7)
Stealth 4 (+8)

Feats:
Attack Focus (Melee) 2, Defensive Attack, Dodge Focus 2, Equipment (Samurai Armour), Improved Initiative, Power Attack, Seize Initiative, Stunning Attack

Powers:
"Magical Possessed Weapons"
"Naginata" Device 4 (easy to lose) [12]
Strike 3 (Feats: Mighty, Extended Reach 2, Improved Critical 2) (11)
AP: "Katana" Strike 3 (Feats: Mighty, Improved Critical 2)
AP: "Flintlock Pistol" Blast 4 (Feats: Improved Critical)
AP: "Shuriken" Strike +0 (Feats: Mighty, Thrown 3)
Enhanced Feats: Attack Focus 2 (Magical Weapons) (2)
Ward (Demons) 5 (5)

Saves:
Toughness +4 (+6 Armour), Fortitude +5, Reflex +6, Will +4

Combat:
Attack +6 (+8 Melee, +10 Magical Weapons), Damage +2 (+5 Magic Weapons), Defense +8 (+10 Dodge), Initiative +8

Complications:
Responsibility (Path of Non-Violence)
Responsibility (Defender of Japan)

Abilities: 28 /Skills: 40--10 / Feats: 10 / Powers: 12 / Saves: 5 /Combat: 28 (93)

-Bushido's only appearances are in side-projects of Titans-related stuff. A descendant of other defenders, he uses weapons imbued with the souls of their prior owners and acts as a defender of Japan. He barely got his membership card laminated before Superboy Prime cut him in half with his heat vision, as one of three Titans casualties in Infinite Crisis.
-A weak PL 8 (more like 7.5, 7 defensively), Bushido can cut up losers pretty good, and can Ward out Demons, but he's just not that tough. The 'souls of prior owners' gives him greater accuracy with these weapons (given their enhanced coverage of types, he has to take Focus and not Specialization to add the bonuses), which helps a little.
Last edited by Jabroniville on Mon Aug 31, 2009 11:33 am, edited 1 time in total.
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Postby Jabroniville » Mon Jul 21, 2008 10:39 am

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THE ATOM II (Ray Palmer)- circa 1990s Titans
PL 10 (165)
ST 12 (+1) DEX 18 (+4) CON 14 (+2) INT 20 (+5) WIS 14 (+2) CHA 12 (+1)

Skills:
Acrobatics 4 (+7)
Bluff 7 (+8)
Craft (Mechanical) 5 (+10)
Investigate 4 (+6)
Knowledge (Physical Sciences) 13 (+18)
Knowledge (Technology) 4 (+9)
Notice 10 (+12)
Search 8 (+10)
Sense Motive 8 (+10)
Sleight of Hand 4 (+7)
Stealth 10 (+13)
Survival 8 (+10)
Swim 4 (+5)

Feats:
Attack Focus (Melee) 4, Beginner's Luck, Dodge Focus 2, Elusive Target, Equipment 1, Evasion, Inventor, Move-By Action, Power Attack, Seize Initiative, Set-Up, Teamwork 2

Powers:
Shrinking 20 (Feats: Atomic Size, Microverse) (Extras: Normal Strength & Toughness +2) [62]
Leaping 6 [6]
Teleport 8 (Flaws: Limited- Only While at 20 Shrinking, Medium- Telephone Poles) [4]

Saves:
Toughness +2, Fortitude +4, Reflex +7, Will +6

Combat:
Attack +2 (+6 Melee, +18 Shrinking), Damage +1, Defense +4 (+6 Dodge, +18 Shrinking), Initiative +4

Complications:
Reputation ("I'm JLA, Dammit!" Whiner)
Responsibility (Once an Adult)

Abilities: 30 /Skills: 88--22 / Feats: 17 / Powers: 72 / Saves: 10 /Combat: 12 (165)

-Yes, the Atom was once a Titan. He led that terrible mid-90s "Okay, we've burned the Titans' name to the ground- let's try to make a whole new team to bring it back" team. The line-up? Prysm, Fringe, Argent, Joto, Risk & Atom as a teenager, de-aged by Zero Hour. That pretty much tells you how that went, doesn't it? It was cancelled within a couple years, and Atom was re-aged. His run was so bad he even joked about it alongside Kyle Rayner (another blink-and-you'll-miss-it Titan) in the Technis Imperative storyline, and took the JLA's side in the big Issue #2 battle.
-As a character, Ray Palmer was one of the first Science Age guys to come out, but never really got his time to shine. Nobody ever remembers his run in the 60s aside from JLA stories, he has no major recurring villains whatsoever, and he hasn't regularly appeared in a book for more than 20-some issues in 30 years. DC would be wise to some day just say "F it" and put him on the JLA on a permanent basis, but they seem insistent on screwing with the character. Oh well.
-Shrinking tends to cost a lot when you retain your Strength & Toughness like Atom does. It gives him a massive +18 to Attack & Defense, with the limitations of his regularly-low physical stats requiring Power Attack to do any sort of damage. He can jump around pretty good even at that height, though, and can move through phone lines at will (had to check Taliesin's build to remember that power, though). He's built-up more as a Science Guy and Team Guy than any sort of elite combatant, however, and isn't really statted out to be a leader, since he only led this team for an eyeblink of time, and never led again.
Last edited by Jabroniville on Mon Aug 31, 2009 11:35 am, edited 1 time in total.
Jabroniville
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Postby Jabroniville » Mon Jul 21, 2008 10:55 pm

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TERRA (Tara Markov)- circa 1980s Titans
PL 11 (165)
ST 8 (-1) DEX 14 (+2) CON 15 (+2) INT 13 (+1) WIS 14 (+2) CHA 20 (+5)

Skills:
Bluff 9 (+14)
Concentration 2 (+4)
Diplomacy 4 (+9)
Gather Information 4 (+6)
Intimidate 2 (+7)
Investigate 2 (+4)
Knowledge (Streetwise) 5 (+6)
Knowledge (Current Events) 5 (+6)
Language (Markovian, English) 1
Notice 5 (+7)
Profession (Mercenary) 4 (+5)
Sense Motive 5 (+7)
Stealth 4 (+6)

Feats:
All-Out Attack, Attack Specialization (Earth Attacks) 2, Benefit (Markovian Princess), Dodge Focus 4, Fearless, Improved Initiative 3, Power Attack, Rage 2, Seize Initiative, Startle, Taunt

Powers:
Snare 11 (Feats: Obscures Senses, Reversible) (Extras: Area-Shapeable, Constricting, Suffocating) (Drawbacks: Power Loss- Lack of Earth -1) [76]
Dynamic AP: Earth Control 15
Dynamic AP: Burrowing
Dynamic AP: "Toss Sand" Dazzle 10 (Visual)
Dynamic AP: Earth Blast 11 (Feats: Improved Critical) (Extras: Area-Shapeable)
Dynamic AP: Earth Blast 9 (Extras: Autofire)
Dynamic AP: Earth Blast 11 (Feats: Improved Critical) (Extras: Area-Burst)
Dynamic AP: "Earth to Mud" Environmental Control (Hamper Movement)
Dymamic AP: "Earthquake" Trip 11 (Extras: Area-Burst)
Dynamic AP: Magma Blast 11 (Feats: Indirect)
Dynamic AP: "Stone Shape" Transform Stone to Stone 10
Dynamic AP: "Stone Shield" Force Field 11 (Feats: Progression 2) (Extras: Affects Others, Impervious)

Saves:
Toughness +2 (+13 Stone Field), Fortitude +6, Reflex +5, Will +7

Combat:
Attack +6 (+10 Earth Attacks), Damage -1 (+4 Rage, +11 Earth Attacks), Defense +5 (+9 Dodge), Initiative +14

Complications:
Secret (Absolutely Bugf*ck Crazy Sociopath)
Secret (A Spy for The Terminator)

Abilities: 24 /Skills: 52--13 / Feats: 18 / Powers: 76 / Saves: 12 /Combat: 22 (165)

-Oh, Terra. Such a beautifully done storyline. Marv Wolfman frequently comments with absolute glee how easily-led the comics fans of the 1980s were. By introducing a mouthy, ignorant, physically-flawed (buck teeth, flat-chested and short) girl onto the Teen Titans, he realized that fans would quickly grow on the little brat, thus making it a perfect storyline when she's revealed as a spy all along, working for the man trying to kill them ("Not a traitor" Marv points out, "because she'd been working for Slade THE ENTIRE TIME"). For YEARS fans refused to believe that she was actually evil all along, and searched for reasons and excuses why she was just being used by Deathstroke. Never mind that in her last moments, she absolutely went INSANE with rage, trying to smash up her boyfriend, the Titans, and the entire H.I.V.E. base, merely because she was pissy and fooled into thinking Deathstroke had betrayed her.
-To say this story had repercussions for years is an understatement. The team never recovered from the 'betrayal', always wondering if the next new member would be another one. Changeling especially was messed-up, falling in love with the rebellious young girl quickly, and he went into Terra-like bouts of rage at the Terminator frequently until they finally had a man-to-man about it.
-Anndddddd of course they brought her back. Well, sorta. Marv was smart enough to make this some parrallel universe/clone dealie, so it didn't crap on the initial story, but we had this weaker, wussier, less-interesting Terra II running around Titans pages for a while. She eventually got killed by Black Adam of "52" to the cries of none.
-Terra is a dominant, terrifying PL 11 build, mainly because she's got incredible range, can demolish an entire base in a few rounds, defend herself adequately, and hit an entire team with her attacks. While kicking around on the Titans, she was more of a PL 9 or a 10, but that was all fakery: this is her pure, unadultered form. Note that she's physically a wimp, however, requiring Rage to do any damage at all in melee. Without her Stone Shield, she's basically an easy target.
-Terra II is basically the same character, minus most of the Skills, Feats (especially Rage), and a dramatic power-down to PL 10.
Last edited by Jabroniville on Mon Aug 31, 2009 11:39 am, edited 1 time in total.
Jabroniville
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Postby Jabroniville » Tue Jul 22, 2008 11:04 pm

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STARFIRE (Princess Koriand'r)- circa 1980s Titans
PL 10 (150)
ST 20 (+5) DEX 16 (+3) CON 22 (+6) INT 10 WIS 12 (+1) CHA 18 (+4)

Skills:
Handle Animal 4 (+8)
Intimidate 4 (+8)
Knowledge (Alien Races) 4 (+4)
Notice 6 (+7)
Pilot 2 (+5)
Stealth 6 (+9)

Feats:
Accurate Attack, All-Out Attack, Attack Focus (Melee) 2, Attractive 2, Dodge Focus 4, Endurance, Improved Aim, Power Attack, Startle, Teamwork

Powers:
"Tamaranean Physiology"
Flight 5 (Drawbacks: Power Loss- Solar Energy -1) [10]
AP: Space Flight 3
Super-Strength 1 [2]
Immunity 4 (Vaccum, Suffocation, Pressure, Cold) [4]
Comprehend Languages 4 (Flaws: Limited- Must Touch Speakers) [4]

"Starbolts" Energy Blast 10 (Feats: Improved Critical 2) (Extras: Area-Line) (Drawbacks: Power Loss- Solar Energy -2) [32]
AP: Energy Blast 10 (Feats: Improved Critical 2) (Extras: Explosion)
AP: Energy Blast 12 (Feats: Improved Critical 2)

Saves:
Toughness +6, Fortitude +9, Reflex +5, Will +7

Combat:
Attack +8 (+10 Melee), Damage +5 (+10-11 Starbolts), Defense +6 (+10 Dodge), Initiative +3

Complications:
Responsibility (Tamaran)
Responsibility (Teen Titans)
Responsibility (Loves Nightwing)

Abilities: 38 /Skills: 24--6 / Feats: 15 / Powers: 52 / Saves: 11 /Combat: 28 (150)

-Princess Koriand'r, aka Starfire, is one of the most popular members of the 1980s Titans crew, the obvious reasons for which are on her chest. Wolfman & Perez were good enough at their craft, however, to make her infinitely likeable, but not a totally naiive goofball, as she was also a deadly warrior with nothing in the sense of mercy. Which is why she was such a good pairing with Nightwing, who was a stodgy, boring type all about responsibility and honouring Batman and all that. It's kind of sad that writing for her fell apart in the 90s, as Tamaran and it's subsequent replacement worlds got blown up AGAIN AND AGAIN (three times in total), simply because people couldn't think of stuff to do, and she vanished for years until the Titans reboot circa 2000 and so. Brief runs on The Outsiders and whatever Space War storyline DC has going on at any given time have helped bring her back into the limelight as well, and she's on her way to becoming one of DC's top heroines.
-Kory's the long-range powerhouse of the team, usually modifying her +10 or +12 Starbolts with Power Attack and doing unholy amounts of damage with them. She's also great in melee, can fly in space (the rulebook says you can't AP Space Flight off of regular Flight, but I think that's lame, so I willfully ignored it-- who wants to spend 3 points for something that 1-2 ranks of Equipment or Benefit could otherwise take care of?) and, in one of the great forgotten powers of comics, is remarkably strong. She's listed as superhuman officially, but since I haven't seen her punch someone in melee combat EVER (and I have a TON of 80s Titans issues) unless it was a friendly duel with Wonder Girl, she only gets ST 22 with 1 rank of Super-Strength to accomodate any heavy lifting. She's got few Skills or Feats compared to most of the other Titans, but makes up for them in power, and 2 ranks of Attractive (hey, I was always a Wonder Girl fan, but Kory had all the respect from the rest of the men in the DCU).
Last edited by Jabroniville on Mon Aug 31, 2009 11:57 am, edited 2 times in total.
Jabroniville
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