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Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.

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Postby Secret Turchin Man » Fri Jul 18, 2008 4:35 pm

You just keep coming through! I have enough Templates to build for a week. :!: :mrgreen:
You eat the dog!!

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Postby JoshuaDunlow » Fri Jul 18, 2008 4:36 pm

Well that brings me up to date with all your requests though ;)
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Postby Dirigible » Fri Jul 18, 2008 5:00 pm

Hybrid kree are tougher than pure-bred ones?

Reading the wiki article it kinda makes sense. Is it because they're less 'evolutionarily stagnant' than the pures?
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Postby JoshuaDunlow » Fri Jul 18, 2008 5:02 pm

Dirigible wrote:Hybrid kree are tougher than pure-bred ones?

Reading the wiki article it kinda makes sense. Is it because they're less 'evolutionarily stagnant' than the pures?


Yeah pretty much. The pure ones, haven't evolved in at least a few thousand years. So it makes sense, the hybrids have added some diversity to their species.

And the Ruul, are the new Kree. In the marvel universe, thanks to the recent Retcon.
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Postby Secret Turchin Man » Fri Jul 18, 2008 5:24 pm

JoshuaDunlow wrote:Well that brings me up to date with all your requests though ;)



Yeah, I'm a pain in the arse. :(
You eat the dog!!

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Postby JoshuaDunlow » Fri Jul 18, 2008 5:42 pm

I thrive on requests as of late. 8)
So its all good.
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Postby JoshuaDunlow » Sat Jul 19, 2008 7:49 pm

By Request here are some more templates:

Adamantium Lacing Template [18pp]:
· Regeneration 6 [Disabled 6; Power Feat: Persistent] = 7 pp
- Many subjects are genetically manipulated to have the Regeneration power if they don‘t already have it, so they can survive the Adamantium lacing procedure. The power listed above is just the minimum required level to survive the process (Since molten metal, is bound to be a disabling effect).
· Adamantium Lacing 2 [Container; PF: Innate]
- The lacing process not only enhances the persons strength, but enhances his skeletal structure. Making him more resistant to damage, but more stable against attacks meant to rush or trip him.
- Enhanced Strength +3
- Protection 3 [Extra: Impervious]
- Immovability 1
Complications: Many with this process have the complication: Sleeper Agent. Many have had their memories wiped of the process, but those with the sleeper agent complication. Have entire new personalities, and are not aware they even have powers. And will activate with the right trigger.
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Postby JoshuaDunlow » Sat Jul 19, 2008 7:57 pm

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Shi`ar Template [9pp (base without options)]:
Abilities [4pp]: +2 Constitution, +2 Intelligence
Powers [6pp]:
· Immunity 1 [Cold Temperatures]
· Super Strength 2
· Super Senses 1 [Extended Vision]
· Option: Flight 2 [Drawbacks: Power loss (wings)]
· Option: Some Shi`ar are even known to develop Telepathy, especially bonds with someone close to them. Telepathy + Communication [psychic, flaw: Limited (one person; -2)]
Drawbacks [1pp]: Hollow bones (-1 toughness),

I took some liberties, and assumed that the Shi`ar are cold blooded humanoids.
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Postby JoshuaDunlow » Sun Jul 20, 2008 1:55 am

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"The undead shall feel the fury of Heaven's Wrath"

Queen Selina Dakaroth (PL 11/236pp)
Full Name: Selina Dakaroth, Race: Silyrii Elf, Campaign World: Magnor, Profession: Queen, Marital Status: Married, Base of Operations: The capitol city of Dakaroth, Family: Khael Dakaroth (Husband), Age: 237, Height: 6’0”, Weight: 140 lbs, Eyes: Blue, Hair: Black; Trade Offs: -2 Attack, +2 DC, -2 Defense, +2 Toughness

Abilities [54pp]: Strength 17 (+3), Dexterity 20 (+5), Constitution 18 (+4), Intelligence 18 (+4), Wisdom 20 (+5), Charisma 24/28 (+7/+9 with elves)
Saves [17pp]: Toughness +13, Fortitude 5 (+9), Reflexes 4 (+9), Willpower 8 (+13)
Combat [22pp]: Base Attack +7 (+9 with Great Sword), Base Defense +7/+9 with sword (+2 flatfooted), Initiative +9, Grapple +10, Knock Back -6, Hero Points 1
Attack (dc): Unarmed Damage +3; Silyrii Great Sword of the Heavens [+9 (18-20, penetrating 8) or +11 Blast], Nullify (all vampiric powers, +9 power check vs. will ), Hexarchian Tendrils (dc18 snare, with autofire)
Skills [21pp]: Acrobatics 8 (+13), Bluff 4 (+11/+13 with elves, +8 attractive bonus), Diplomacy 8 (+15/+17 with elves, +8 attractive bonus), Gather Information 5 (+12/+14 with elves), Knowledge: Arcane 5 (+9), Knowledge: History 6 (+10), Knowledge: Civics 9 (+13), Notice 8 (+13), Perform: Oratory 6 (+13), Profession: Queen 13 (+18), Search 7 (+12), Swim 5 (+8)
Feats [33pp]: Acrobatic Bluff, All out Attack, Armor Finesse, Armor Proficiency, Attractive 2, Benefit (Status: Royalty) 4, Benefit (Standing) 4, Benefit (Wealth) 4, Connected, Contacts, Defensive Attack, Dodge Focus 3, Improved Block, Improved Disarm, Improved Initiative, Inspire 2, Leadership, Martial Proficiency, Power Attack, Taunt, Uncanny Dodge (hearing)
Powers [35pp]:
Silyrii Elf Physiology (17pp)
- Enhanced Charisma +3
- Enhanced Dexterity +3
- Enhanced Feats 3 [Fascinate, Inspire 1, Second Chance (resisting emotion control)]
- Immunity 4 [Cold Extremes, Disease, Vampirism]
- Super Senses 2 [Magic Awareness, Extended Hearing]
- Super Movement 1 [Sure Footed]
Silyrii Magic 9 [Array] (18pp)
- Base: Nullify 9 [All powers; Extras: Nullifying Field; Flaws: Limited (Vampires) ]
Devices [39pp]:
Silyrii Great Sword of the Heavens 6 [Easy] = 15 pp
This great sword is so big, it would seem unwieldy for any but the strongest individuals. But it is composed of Silyrii metal, and from tip to pommel is six and a half feet in height. Yet the queen can wield it as easily as a bastard sword. It can either be used to strike her foes, with deadly and piercing blade attacks. Or bring down a spire of heavenly fire upon a foe. The width of the blade itself, makes for a perfect shield when needed .
· “Heavenly Retribution” Blast 11 [divine fire; Power Feats: 1 Alternate Power, Affects Insubstantial, Incurable, Improved Critical 2, Accurate, Indirect, ]
-Ap: Strike 6 [Power Feats: Accurate, Affects Insubstantial, Enchanted, Improved Critical 2, Incurable, Glow, Mighty, Split Attack; Extra: Penetrating 8]
· Shield 2
Silyrii Queen Armor of the Hexarch 6 [Hard]
This appears to be nothing more than a veritable metal bikini, composed of Silyrii metal! This out fit includes a brazier, an impervious chaste cloth, arm gloves, and thigh high boots. The outfit is adorned with ruby gems, which are imbued with the power of the Hexarchian. Creating a multitude of tendrils, to overcomes a targets ability to dodge them.
· “What little is covered” Protection 2 [Extra: Impervious]
· “Aura of Resistance” Force Field 7 [Extra: Impervious 3]
· “Mighty Gloves” Super Strength 2
· “Striding Boots” Leaping 2 + Speed 2
· “Hexarchian Tendrils” Snare 8 [Power Feats: Reversible, Tether; Extras: Auto fire; Flaws: Ablative]
Equipment [Wealth Bonus +40]: What ever she wants? A castle as a headquarters of course, and numerous servants.
Drawbacks [2pp]: Power Loss (cannot cast spells if bound or gagged)
Complications: Fame (Queen), Responsibility (King), Responsibility (Country), Enemy (Vampires)

Background & Notes:
-> Inspired, i edited an image. Then decided to use it in a Fantasy World called magnor, here characters are built on 20 pp/PL.

-> The Silyrii Elves, have been fighting the encroachment of the Undead for centuries. Vampires, Especially. Because of their innate ability to resist the powers of vampires.

-> The land of the Silyrii elves, has the largest supply of Silyrii metal. Making it important to its Allies.

-> I like the idea of the Hexarchian Tendrils, I wanted to simulate an attack that was hard to avoid. But at the same time, an attack that could be worn down. So i used Autofire on Snare, and an Ablative flaw. Has potential i think.
Last edited by JoshuaDunlow on Thu Jul 31, 2008 9:33 am, edited 4 times in total.
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Postby Secret Turchin Man » Sun Jul 20, 2008 6:53 am

I am once again amazed at how quickly you complete my requests. Thank you. You the man!!!
You eat the dog!!

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Postby JoshuaDunlow » Sun Jul 20, 2008 10:34 am

No problem, always glad to fill in simple requests.
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Postby JoshuaDunlow » Sun Jul 20, 2008 6:10 pm

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"How many Centauri does it take to screw in a light bulb? Only one. But, in the Grand old days of the Republic, hundreds of servants would change thousands of light bulbs at our slightest whim!"

Ambassador Londo Mollari (PL 6/84pp)
Race: Centauri, Profession: Ambassador

Abilities [19pp]: Strength 11 (+0), Dexterity 12 (+1), Constitution 14 (+2), Intelligence 15 (+2), Wisdom 12 (+1), Charisma 15 (+2)
Saves [12pp]: Toughness +3, Fortitude 5 (+7), Reflexes 2 (+3), Willpower 5 (+6)
Combat [10pp]: Base Attack +2 (+4 Melee, +6 w/sword), Base Defense +5 (+1 flat), Initiative +1, Grapple +4, Knock Back -1, Hero Point 1
Attack (dc): Unarmed (+0), Sword +3 (18-20 critical)
Skills [18pp]: Bluff 7 (+9), Computers 2 (+4), Diplomacy 7 (+2), Gambling 5 (+7), Gather Information 8 (+10), Intimidate 4 (+6), Investigate 6 (+8), Knowledge: Civics 5 (+7), Knowledge: History 5 (+7), Knowledge: Tactics 2 (+4), Languages 1 [Centauri, English], Notice 2 (+3), Profession: Ambassador 6 (+7), Sense Motive 9 (+10), Stealth 3 (+4)
Feats [21pp]: Accurate Attack, Attack Focus (Melee) 2, Attack Specialist (Sword), Benefit (Diplomatic Immunity) 1, Benefit (Nobility) 1, Contacts, Defensive Attack, Defensive Roll 1, Dodge Focus 2, Equipment 2, Elusive Target, Evasion, Improved Block, Improved Critical (Sword), Improved Disarm, Improved Initiative, Power Attack, Taunt
Powers [4pp]:
Centauri Physiology (4pp)
- Two Hearts [Feature: +4 save vs. Toxic Chemicals]
- Additional Limbs 3 [6 Tentacles]
Equipment [6ep]: Diplomatic Attire, Sword (+3 strike, might, improved critical)
Complications: Has seen his death
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Thanagarian's and Nth Metal

Postby JoshuaDunlow » Mon Jul 21, 2008 12:56 pm

Another template Request are the Thanagarian's from DC


Thanagarian Template (14pp)
Abilities [4pp]: Dexterity +4
Saves [2pp]: Fortitude +2
Powers [8pp]:
Thanagarian Physiology
-Super Senses 3 [Extended Vision 2, Extended Smell]
-Flight 3 [Drawbacks: Powerless (wings)]

There’s was very little information about the Thanagarian‘s, and I had to piece together information from many different sites. I didn’t give the Thanagarian the usual hollow bones drawback , which would be a -1 toughness. Because of their powerful musculature and endurance. Thanks to the constant expose of Nth Metal.


Nth Metal
The main property of Nth metal, is the ability to Negate Gravity. Which in essence allows the bearer to fly. The Nth Metal, also protects the bearer from the Elements and speeds the process of Healing, and increases the bearer’s strength. Nth Metal has a substance toughness of 18.
Nth Metal Enhancements 3 [Container](15pp):
- Super Strength 1
- Immunity 7 [Falling Damage (Limited [Half Save]), Cold Environment, Heat Environment]
- Flight 3 [Ap: Leaping 5 + Speed 1]
- Regeneration 4 [Bruised 1, Injured 1, Staggered 1, Disabled 1]
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Postby Secret Turchin Man » Mon Jul 21, 2008 3:24 pm

Another amazing job JD. :D Your work is always fantastic.
You eat the dog!!

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Postby MorningKnight » Mon Jul 21, 2008 6:07 pm

Carter and Kendra's Nth Metal harnesses might be stronger than the Thanagarian version, as theirs increase their strength by 20 times (Super-Strength 4).

Also, the Thanagarians are not winged themselves.

Also... GIGGITY ELF!
Last edited by MorningKnight on Mon Jul 21, 2008 6:09 pm, edited 1 time in total.
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