Prodigy Duck's Beastiary and More (Allabar)

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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Gothenem
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Post by Gothenem » Thu Jul 17, 2008 5:02 am

Yes, but with all those arms....

Maybe that's why I like Mariliths?

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Post by prodigyduck » Sun Jul 20, 2008 1:01 pm

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PIROUETTE (Giselle Anjou) (PL 10, 150 total pp)

Ability Scores
STR 10 (+0), DEX 18 (+4), CON 14 (+2)
INT 12 (+1), WIS 14 (+2), CHA 18 (+4)

Combat
Attack +5 (+10 melee), Damage +0 (unarmed), +10 (spinning strike)
Defense 18 (flat-footed 12)
Grapple +15, Initiative +12

Saves
TGH +12, Fort +5, Ref +11, Will +5

Skills
Acrobatics 14 (+18], Bluff 8 (+12), Language: 2 (English, German [French is native]), Notice 4 (+6), Perform: Dance 8 (+12), Profession: Figure Skater 8 (+10), Sense Motive 8 (+10)

Feats
Acrobatic Bluff, Attack Focus 5 (melee), Attractive, Fast Overrun, Dodge Focus 4, Move-By Action, Takedown Attack 2

Powers
Flight 4 (100 mph) (8pp)
Spinning 10 (Power Feat: Evasion, Improved Initiative 2, Quick Change, Radius Sight) (25pp)
Trip 10 (Extra: Aura [+1], Duration – Sustained [+2], Flaw: Range – Touch [-1]) (30pp)
AP – Air Control 10 (Extra: Area – Cone [+1], Damaging [+1], Flaw: Range – Touch [-2]) (1pp)
AP – Strike 10 (Extra: Autofire [+1]) (1pp)
AP – Trip 10 (Extra: Area – Cone [+1], Knockback [+1], Flaw: Range – Touch [-1]) (1pp)

Drawbacks
Power Loss (Flight, Trip; if unable to spin) (-2pp)

Ability Scores 26, Skills 13, Feats 15, Powers 67, Combat 18, Saves 13, - Drawbacks 2 = 150
Background: Giselle was born with the ability to spin at incredible speeds on her central axis. She used her innate talents to become a professional figure skater. She even made it all the way to the Winter Olympics, where one of her rivals – Russian skater Anoxia Tolstoy – discovered her superpowers. Anoxia informed the judges of Giselle’s abilities, causing her to be disqualified from the Olympics.

Her dreams of glory crushed, Giselle attacked Anoxia during her performance. After crippling the young skater on international television, Giselle fled the scene and went on to use her powers against the world that had spurned her.
:!: I felt it was time to share an original character.

:!: I don't know why... I just liked the idea of a Spinner named Pirouette. I decided to cast Mathilda may for the part of the villainess. This is such a tight build, I may decide to play this character when a new superhero game opens up for my group.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by prodigyduck » Mon Jul 28, 2008 11:39 am

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"Itchy... tasty..."

INFECTED ZOMBIE (PL 5, Minion 4)

Attributes
STR 17 (+3), DEX 10 (+0), CON -- (--), INT -- (--), WIS 10 (+0), CHA -- (--)

Combat
Attack +3, Damage +3 (unarmed), Defense 13 (Flat-Footed 11), Initiative +0

Saves
TGH +6, Fort --, Ref +2, Will +5

Feats
Improved Grab, Improved Pin

Powers
Drain Constitution 5 (“necromantic infection” Power Feats: Incurable, Slow Fade 6 [1 day], Extra: Disease [+2], Linked – to bite [+0], Flaw: Requires Grapple [-1]) (17pp)
Linked – Regeneration 6 (Resurrection 6 [5 minutes]; Extra: Action – Reaction upon being Drained to 0 Constitution [+0], Affects Others [other only; +0], Linked [+0], Flaw: Uncontrolled Reincarnation [as infected zombie; -1]) (3pp)
Immunity 32 (Critical Hits, Fortitude Effects) (32pp)
Impervious Toughness 5 (5pp)
Protection 6 (6pp)
Super-Senses 2 (Darkvision) (2pp)

Drawbacks
Disability (may only take one standard action per round, very common, moderate) (-4pp)
Power Loss (Impervious Toughness; not vs. Slashing Weapons) (-1pp)
Weak Point (head-shot) (-1pp)

Ability Scores: -23, Skills 0, Feats 2, Powers 65, Combat 12, Saves 7, - Drawbacks 6 = 57

:!: Beware these beasties in your game, else you have a zombie-wasteland on your hands.

:!: The necromantic Infection is Incurable, making it resilient to medicines and powers that can heal or regenerate. One can make the Infection even more deadly by adding the No Save or Contagious Extras... Bwa ha ha!

:arrow: (EDIT -- 07/30/08) Improved Con Drain from 3 to 5 ranks.
Last edited by prodigyduck on Wed Jul 30, 2008 10:33 am, edited 2 times in total.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

JoshuaDunlow
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Post by JoshuaDunlow » Mon Jul 28, 2008 11:49 am

prodigyduck wrote:Powers
Drain Constitution 3 (“necromantic infection” Power Feats: Incurable, Slow Fade 6 [1 day], Extra: Disease [+2], Linked – to bite [+0], Flaw: Requires Grapple [-1]) (13pp)
Linked – Regeneration 6 (Resurrection 6 [5 minutes]; Extra: Action – Reaction upon being Drained to 0 Constitution [+0], Affects Others [other only; +0], Linked [+0], Flaw: Uncontrolled Reincarnation [as infected zombie; -1]) (3pp)
Pure Genius! :twisted:
I had been wondering how to do Vampirism, without using Transformation. And i think this works really nice. However i was thinking perhaps you should make the Drain Con at Rank 5. That way your average human, who fails both saves will come back as one of these guys.

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Post by prodigyduck » Wed Jul 30, 2008 10:32 am

JoshuaDunlow wrote: However i was thinking perhaps you should make the Drain Con at Rank 5. That way your average human, who fails both saves will come back as one of these guys.
I decided to go with your advice. I think it will add to the danger of the zombies. Thanks! :)
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by prodigyduck » Fri Aug 01, 2008 11:18 am

Image
"The super-girl that just wants to have fun."

HERICANE (Emily Feldman) (PL 10, 150 total pp)

Ability Scores
STR 35 [10] (+12 [+0]), DEX 12 (+1), CON 35 [10] (+12 [+0])
INT 14 (+2), WIS 12 (+1), CHA 14 (+2)

Combat
Attack +4 (+8 unarmed), Damage +12 (unarmed/lightning bolt)
Defense 18 (flat-footed 12)
Grapple +26, Initiative +1

Saves
TGH +12, Fort +15, Ref +8, Will +4

Skills
Bluff 8 (+10), Knowledge: Popular Culture 4 (+6), Notice 4 (+5), Sense Motive 4 (+5)

Feats
All-Out Attack, Attack Specialization 2 (unarmed), Attractive 2, Benefit (Team Supreme Member), Distract (Bluff), Dodge Focus 4, Power Attack, Taunt

Powers
Enhanced Constitution 25 (25pp)
Enhanced Strength 25 (25pp)
AP – Electrical Control 12 (1pp)
Immunity 6 (Aging, Cold, Disease, Heat, Radiation, Vacuum) (6pp)
Impervious Toughness 10 (10pp)
Super-Strength 10 (heavy lift: 1600 tons; Power Feats: Dynamic, Super-Breath) (22pp)
DAP – Flight 10 (10,000 mph; Power Feat: Subtle) (2pp)

Ability Scores 12, Skills 5, Feats 13, Powers 91, Combat 16, Saves 13, - Drawbacks 0 = 150

:!: Penthouse Comix have been defunct for 10 years now (their last issue was July 1998). I loved the characters, despite the fact that the stories were terrible!
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

JoshuaDunlow
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Post by JoshuaDunlow » Fri Aug 01, 2008 11:21 am

GIGITTY :lol:

prodigyduck
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Post by prodigyduck » Fri Aug 01, 2008 11:22 am

What can i say...? When I turned 18, the Penthouse Comix were the newest thing on the newstand. They had political satire mixed with superheroes and adult situations... I was doomed.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

JoshuaDunlow
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Post by JoshuaDunlow » Fri Aug 01, 2008 11:23 am

prodigyduck wrote:What can i say...? When I turned 18, the Penthouse Comix were the newest thing on the newstand. They had political satire mixed with superheroes and adult situations... I was doomed.
I had read a few of those as well. So your not the only one. :twisted:

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MorningKnight
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Post by MorningKnight » Fri Aug 01, 2008 12:12 pm

In with the giggity. :)

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Post by prodigyduck » Fri Aug 01, 2008 12:54 pm

Image
"Hard radiation in a hard body."

BLAZING FURY (Karla Davis) (PL 10, 150 total pp)

Ability Scores
STR 30 [10] (+10 [+0]), DEX 16 (+3), CON 14 (+2)
INT 14 (+2), WIS 14 (+2), CHA 10 (+0)

Combat
Attack +5 (+10 melee), Damage +10 (unarmed), +15 (radiation blast)
Defense 15 (flat footed (12)
Grapple +13, Initiative +9

Saves
TGH +7 (+15 vs. radiation), Fort +5, Ref +10, Will +5

Skills
Acrobatics 8 (+11), Bluff 4 (+4), Disguise 4 (+4), Escape Artist 8 (+11), Intimidate 12 (+12), Notice 4 (+6), Sense Motive 4 (+6)

Feats
Accurate Attack, Acrobatic Bluff, All-Out Attack, Attack Focus 5 (melee), Attractive, Benefit (Action Figures Member), Defensive Attack, Distract (Bluff), Fearsome Presence 5 (DC 15, 25-ft.), Improved Initiative, Leadership, Minion 3 (Lynn Devorak), Power Attack, Precise Shot, Startle

Powers
Absorption 8 (Energy – Healing; Flaw: Limited – Radiation only [-2]) (16pp)
Radiation Control 15 (Power Feat: Incurable) (31pp)
AP – Density 10 (1pp)
Regeneration 20 (Recovery Check +8, Recovery Rate: Ability 3 [20 minutes], Disabled 3 [20 minutes], Injured 3 [1 minute], Staggered 3 [1 minute], Flaw: Source – sunlight [-1]) (10pp)
Super-Senses 5 (Ultra-Vision, X-Ray Vision [not thru lead]) (5pp)

Ability Scores 18, Skills 11, Feats 25, Powers 63, Combat 20, Saves 13, - Drawbacks 0 = 150

:!: Leader of the Action Figures (which I thought was just an awesome name for a group of superheroes). She used to belong to the Team Supreme until she was thrown out after "sexually harrassing" Hericane.

:!: Included is Lynn Devorak, Karla's girlfriend and receptionist, accountant, maid, and live-in gynocologist for the Action Figures.
LYNN DEVORAK (PL 7, Minion 3)
STR 10 (+0), DEX 10 (+0), CON 10 (+0), INT 16 (+3), WIS 14 (+2), CHA 12 (+2)
COMBAT: Attack +0, Damage +0, Defense 10, Initiative +0
SAVES: TGH +0, Fort +2, Ref +5, Will +4
Skills: Bluff 8 (+10), Diplomacy 12 (+14), Gather Information 8 (+10), Knowledge: Business 8 (+11), Knowledge: Civics 8 (+11), Medicine 4 (+6), Perform: Oratory 4 (+6), Profession: Lawyer 8 (+10), Profession: Receptionist 8 (+10), Sense Motive 4 (+6)
Feats: Connected, Fascinate 2 (Bluff, Diplomacy)
Power Points: Abilities 12, Skills 18, Feats 3, Powers 0, Combat 0, Saves 9, - Drawbacks 0 = 42
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

JoshuaDunlow
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Post by JoshuaDunlow » Fri Aug 01, 2008 1:03 pm

That's actually a very kick ass character.

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MorningKnight
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Post by MorningKnight » Fri Aug 01, 2008 1:45 pm

VERY nice. Great name, great team name, and she comes with her own team's gynocologist.

Throw in a cool costume AND a giggity look, we're talking a perfect (PL) 10.

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Post by prodigyduck » Sun Aug 03, 2008 12:28 am

Image
"She knows if you've been bad or good, so be good for goodness sake."

CRIMSON DOMINATRIX (Lady Genivere Primrose) (PL 10, 150 total pp)

Ability Scores
STR 16 (+3), DEX 25 (+7), CON 18 (+4)
INT 12 (+1), WIS 12 (+1), CHA 16 (+3)

Combat
Attack +12 (+16 melee), Damage +3 (unarmed), +4 (whip)
Defense 22 (flat-footed 16)
Grapple +15, Initiative +11

Saves
TGH +8, Fort +7, Ref +14, Will +4

Skills
Acrobatics 12 (+19), Bluff 4 (+7), Disguise 5 (+8], Escape Artist 15 (+22), Intimidate 12 (+15), Knowledge: Behavioral Sciences 4 (+5), Notice 4 (+5), Profession: Dominatrix 8 (+9), Sense Motive 8 (+9)

Feats
Acrobatic Bluff, All-Out Attack, Assessment, Attack Focus 4 (melee), Attractive, Benefit 2 (Action Figures Member, British Nobility), Chokehold, Critical Strike, Defensive Attack, Defensive Roll 4, Equipment 2, Evasion, Fearless, Improved Block 2, Improved Grab, Improved Grapple, Improved Initiative, Improved Pin, Improved Throw, Power Attack, Skill Mastery (Acrobatics, Escape Artist, Intimidate, Sense Motive), Startle, Weapon Bind

Equipment
Dominatrix Outfit (Distracting [Bluff], Protection 1)
Handcuffs
Whip (Strike 1, Extended 2, Improved Disarm, Improved Trip, Mighty)

Ability Scores 39, Skills 18, Feats 32, Powers 0, Combat 48, Saves 13, - Drawbacks 0 = 150
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Post by prodigyduck » Sun Aug 03, 2008 1:15 am

Image
"Smart and gorgeous. Armed and dangerous."

BANG-BANG (Christy Tyros) (PL 10, 150 total pp)

Ability Scores
STR 18 (+4), DEX 18 (+4), CON 18 (+4)
INT 14 (+2), WIS 14 (+2), CHA 14 (+2)

Combat
Attack +10 (+15 ranged), Damage +4 (unarmed), +5 (assault rifle)
Defense 22 (flat-footed 15)
Grapple +14, Initiative +8

Saves
TGH +8, Fort +7, Ref +11, Will +6

Skills
Acrobatics 8 (+12), Bluff 4 (+6), Climb 12 (+16), Craft: Mechanical 4 (+6), Gather Information 4 (+6), Intimidate 8 (+10), Knowledge: Tactics 8 (+10), Notice 8 (+10), Search 4 (+6), Sense Motive 12 (+14), Sleight of Hand 4 (+8], Stealth 4 (+8], Survival 4 (+6)

Feats
Acrobatic Bluff, All-Out Attack, Ambidexterity, Assessment, Attack Focus 5 (ranged), Attractive, Benefit (Action Figures Member), Contacts, Defensive Attack, Defensive Roll 2, Diehard, Dodge Focus 2, Elusive Target, Endurance, Equipment 5, Evasion, Fearless, Improved Aim, Improved Critical (firearms), Improved Initiative, Jack-of-all-Trades, Luck 1, Power Attack, Precise Shot 2, Prone Fighting, Quick Draw, Redirect, Seize Initiative

Powers
Immunity 2 (Aging, Disease; Flaw: Limited – half-effect [-1]) (1pp)

Equipment
Arsenal – Assault Rifle (Blast 5, Autofire)
AP – Fragmentation Grenade (Blast 5, Explosion)
AP – Heavy Pistol (Blast 4)
AP – Knife (Strike 1, Improved Critical, Mighty, Thrown)

Undercover Vest (Protection 2, Subtle)

Multi-tool, Night Vision Goggles


Ability Scores 36, Skills 21, Feats 38, Powers 1, Combat 40, Saves 13, - Drawbacks 0 = 150

:!: Christy is the daughter of Karl "The King" Kodiak, a WWII hero-turned-private investigator. He was given an effective super-soldier serum during his WWII days, some of which has passed on to his daughter. Christy was also an American Gladiator (during the '90s) until an unregistered weapon was found in her locker. Now, she is the resident Die-Hard fill-in for the Action Figures.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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