Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
Locked
Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1806

Post by Kreuzritter » Sun Aug 03, 2008 12:18 pm

Image

Kano

PL: 7 (105)

abilities: (36)
STR 24 DEX 14 CON 20 INT 10 WIS 14 CHA 14

Combat: (16)
+6 init, +7/4 ATK, +8 DEF (+2 dodge, +2 flat-footed)
+7/4 DMG (unarmed/)

saves: (8)
TOU +7/5 FORT +7 REF +5 WILL +5

Skills (10/40)
climb +6
concentration +4
craft: origami +4
intimidate +8
notice +6
search +6
sense motive +6

feats (25)
all-out attack, atk focus: melee 3, chokehold, def roll 2, diehard, dodge 3, fast overrun, improved grab, improved grapple, improved initiative, improved overrun, improved pin, improved trip, move-by action, power attack, stunning attack, startle, takedown attack 2, uncanny dodge

Powers (14)
blast "fire breath" +7 (14)

drawback (-4)
mute (-4)

costs
abilities 36 + combat 16 + saves 8 + skills 10/40 + feats 25 + powers 14 - drawback 4 = 105 pts

:arrow: Strong enough to crush a boulder, yet gentle enough to crush a butterfly, Kano is something of a gentlemen's gentleman, often seeing to the needs of young master Rusty and company even in the midst of adventuring alongside Team Venture
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1807

Post by Kreuzritter » Sun Aug 03, 2008 12:24 pm

Image

Colonel Horace Gentleman

PL: 7 (105)

abilities: (28)
STR 14 DEX 16 CON 16 INT 12 WIS 14 CHA 16

Combat: (20)
+ init, +7/4 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+2/4 +2 DMG (unarmed/sword-cane + sneak attack)

saves: (10)
TOU +6/3 FORT +6 REF +7 WILL +5

Skills (19/76)
bluff +8
diplomacy +8
intimidate +6
escape artist +4
gather info +8
knowledge: pop culture +6
knowledge: current events +6
knowledge: streetwise +4
notice +6
search +6
sense motive +10
stealth +4
swim +4

feats (28)
all-out attack, assessment, attractive, atk focus: melee 3, beginner's luck, defensive roll 3, diehard, dodge 2, equipment, improved initiative, improved throw, improved trip, jack of all trades, luck 3, move-by action, power attack, sneak attack, taunt, well-informed, set-up, teamwork 2

equipment
sword-cane +2 (feats: mighty, improved crit, subtle) [5]

costs
abilities 28 + combat 20 + saves 10 + skills 19/76 + feats 28 = 105 pts

:arrow: Team Venture's faceman and diplomat, Colonel Gentleman's charisma and experience is second only to that of dr. venture himself, his silver tongue talking the team out of many a scrape
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1808

Post by Kreuzritter » Sun Aug 03, 2008 12:27 pm

Image

Swifty

PL: 7 (105)

abilities: (30)
STR 18 DEX 16 CON 18 INT 10 WIS 14 CHA 14

Combat: (24)
+7 init, +10/6 ATK, +7 DEF (+1 dodge, +3 flat-footed)
+4 DMG (unarmed)

saves: (9)
TOU +7/4 FORT +7 REF +6 WILL +5

Skills (15/60)
bluff +6
climb +6
craft: mechanical +4
intimidate +6
knowledge: pop culture +4
knowledge: streetwise +4
profession: boxer +6
notice +6
search +6
sense motive +6
swim +6

feats (23)
all-out attack, atk spec: unarmed 2, assessment, defensive roll 3, diehard, dodge, elusive target, fast overrun, improved initiative, improved block, improved critical: unarmed 2, interpose, move-by action, power attack, startle, stunning attack, takedown attack 2, uncanny dodge

Powers (4)
device: hoverboots +1 (4)
- flight +2 (feat: moving feint) [5]

costs
abilities 30 + combat 24 + saves 9 + skills 15/60 + feats 23 + powers 4 = 105 pts

:arrow: a lesser known and more recent addition to the team, Swifty turned in his golden gloves championship to act as Rusty Venture's bodyguard (I think)
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1809

Post by Kreuzritter » Sun Aug 03, 2008 12:30 pm

Image

Action Man

PL: 7 (105)

abilities: (32)
STR 18 DEX 18 CON 18 INT 10 WIS 14 CHA 14

Combat: (24)
+8 init, +10/10/6 ATK, +7 DEF (+1 dodge, +3 flat-footed)
+4/4 DMG (unarmed/pistols)

saves: (7)
TOU +7/4 FORT +6 REF +6 WILL +5

Skills (13/52)
acrobatics +6
bluff +6
climb +6
disable device +4
drive +8
intimidate +8
knowledge: current events +4
knowledge: streetwise +4
notice +6
sense motive +6
swim +6

feats (29)
all-out attack, ambidexterity, assessment, atk spec: pistols 2, atk spec: unarmed 2, def roll 3, diehard, dodge, elusive target, equipment 5, evasion, improved crit: pistols 2, improved initiative, move-by action, power attack, quick draw 2, startle, takedown attack, uncanny dodge

equipment
hover-bike (STR 15, SPD 4, DEF 10, TOU 8, Size: med) [12]
heavy pistols +4 (feat: improved crit, extra: autofire) [13]

costs
abilities 32 + combat 24 + saves 7 + skills 13/52 + feats 29 = 105 pts

:arrow: there are those who call the Action Man a deranged gun-toting lowlife. these people are wise enough to say that without him in earshot
Last edited by Kreuzritter on Sun Aug 03, 2008 8:29 pm, edited 1 time in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1810

Post by Kreuzritter » Sun Aug 03, 2008 12:40 pm

Image

Humongoloid

PL: 7 (105)

abilities: (12)
STR 26 DEX 12 CON 20 INT 12 WIS 14 CHA 12

Combat: (24)
+5 init, +6/4 ATK, + DEF (+2 dodge, -2 size, +2 flat-footed)
+8 DMG (unarmed)

saves: (6)
TOU +8 FORT +8 REF +4 WILL +5

Skills (11/44)
bluff +4
climb +6
intimidate +8
knowledge: physical sciences +6
knowledge: technology +6
notice +4
search +6
sense motive +4

feats (17)
atk focus: melee 2, chokehold, diehard, dodge 2, fast overrun, fearsome prescence 3, improved grab, improved grapple, improved initiative, improved pin, move-by action, takedown attack, taunt

Powers (35)
growth +8 (extra: continuous +1, flaw: permanent -1) (24)
immovable +2 (extra: unstoppable +1) (4)
protection +3 (3)
superstrength +2 (4)

costs
abilities 12 + combat 24 + saves 6 + skills 11/44 + feats 17 + powers 35 = 105 pts

:arrow: as with many superscientists his age, Dr. Paul Entmann was horribly mutated by a lab experiment gone awry. Unlike those other scientists, Entmann was saved from a life of supervillainy by virtue of being Dr. Venture's best friend, who's sworn to restore paul to his proper size and dimensions. until that time though, Paul gets the sweet life as Team Venture's heavy hitter
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

User avatar
Thorpacolypse
Cosmic Entity
Cosmic Entity
Posts: 7994
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

Post by Thorpacolypse » Sun Aug 03, 2008 9:06 pm

You just gotta love the original Team Venture! But where's the aquatic/born again dude?
Shop J-Mart!

Service with a smilie! :)

NateDogg5257
Supporting Cast
Supporting Cast
Posts: 104
Joined: Tue Jun 17, 2008 8:28 am
Location: The HC, Jersey

Post by NateDogg5257 » Mon Aug 04, 2008 10:22 am

You just gotta love the original Team Venture! But where's the aquatic/born again dude?

Action Man shot him in the face because he wasnt actiony enough. ACTION!!!!!
<Insert witty comment here>

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1811

Post by Kreuzritter » Tue Aug 05, 2008 7:29 am

Image

Otto Aquarius

PL: 6 (90)

abilities: (26)
STR 16 DEX 20 CON 16 INT 10 WIS 14 CHA 10

Combat: (20)
+9 init, +4 ATK, +6 DEF (+3 flat-footed)
+3 DMG (unarmed)

saves: (9)
TOU +6/3 FORT +5 REF +7 WILL +5

Skills (10/40)
bluff +4
diplomacy +4
knowledge: marine sciences +4
knowledge: religion +4
notice +6
search +6
sense motive +4
swim +8

feats (7)
def roll 3, diehard, environmental adaptation: underwater, improved initiative, move-by action

Powers (18)
comprehend +2 (flaw: limited: sea creatures) (2)
animal control +6 (feat: mental link, flaw: limited-marine life -1) (7)
immunity +3 (cold, drowning, pressure) (3)
supersenses +2 (darkvision) (2)
swimming +4 (4)

costs
abilities 26 + combat 20 + saves 9 + skills 10/40 + feats 7 + powers 18 = 90 pts

:arrow: well, every team needs their aquaman, and otto is Team Venture's. however, due to the team's focus on exploration and focus on talened normals, Otto's actually useful
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1812

Post by Kreuzritter » Tue Aug 05, 2008 7:31 am

Image

Ook Ook

PL: 5 (75)

abilities: (22)
STR 16 DEX 14 CON 20 INT 8 WIS 14 CHA 10

Combat: (20)
+6 init, +5 ATK, +5 DEF (+2 flat-footed)
+3/5 DMG (unarmed/club)

saves: (8)
TOU +7/5 FORT +7 REF +5 WILL +5

Skills (11/44)
climb +6
notice +6
intimidate +8
search +6
sense motive +4
survival +8
swim +6

feats (12)
all-out attack, diehard, equipment, endurance, fearsome prescence 3, move-by action, improved initiative, power attack, startle, takedown attack

powers (6)
supersenses +2 (scent, track) (2)
supermovement +1 (sure-footed) (2)
superstrength +1 (2)

drawback
mute (-4)

equipment
Club +2 (feats: mighty, improved crit) [4]

costs
abilities 22 + combat 20 + saves 8 + skills 11/44 + feats 12 + powers 6 - drawback 4 = 75 pts

:arrow: a lesser known member of team venture, Ook Ook may be a mindless savage, but this dethawed caveman knows how to pull his punches
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1813

Post by Kreuzritter » Tue Aug 05, 2008 8:05 am

Image

H.E.L.P.eR.

PL: 6 (90)

abilities: (8)
STR 20 DEX 12 CON n/a INT 10 WIS 14 CHA 10

Combat: (16)
+5 init, +6/4 ATK, +6 DEF (+2 dodge, +2 flat-footed)
+5/6 DMG (unarmed/blast)

saves: (6)
TOU +5 FORT n/a REF +4 WILL +5

Skills (7/28)
disable device +4
notice +6
profession: lab assistant +4
profession: nanny +4
search +6
sense motive +4

feats (6)
atk focus: range 2, dodge 2, improved initiative, move-by action

Powers (54)
blast +6 (12)
flight +2 (4)
immunity +30 (fort) (30)
protection +6 (6)
speed +2 (2)

drawbacks (-7)
mute (-4)
disability (vehiclar body) (-3)

costs
abilities 8 + combat 16 + saves 6 + skills 7/28 + feats 6 + powers 54 - drawbacks 7 = 90 pts

:arrow: trusted robot butler f team venture, Helper is dr. venture's lab assistant and young rusty's nanny/bodyguard
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1814

Post by Kreuzritter » Tue Aug 05, 2008 8:33 am

Image

Rusty Venture

PL: 6 (90)

abilities: (24)
STR 10 DEX 16 CON 14 INT 16 WIS 14 CHA 14

Combat: (20)
+7 init, +4 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+0 DMG (unarmed)

saves: (10)
TOU +4/2 FORT +5 REF +7 WILL +5

Skills (18/72)
acrobatics +4
bluff +6
climb +8
diplomacy +6
disable device +4
gather info +4
escape artist +8
investigate +4
knowledge: pop culture +4
notice +6
search +4
sense motive +6
stealth +4
swim +4

feats (18)
assessment, beginner's luck, benefit ("Rusty's Law"), defensive roll 2, diehard, dodge 2, elusive target, evasion, improved defense, improved initiative, jack of all trades, luck 3, move-by action, taunt

costs
abilities 24 + combat 20 + saves 10 + skills 18/72 + feats 18 = 90 pts

:arrow: the iconic boy adventurer and idol of children everywhere, young Rusty' got some big shoes to fill, but there's no doubt in anyone's mind that not only will he live up to his father, but surpass him, too. yes, the fuure holds nothing but promise for young Thaddeus S. Venture
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1815

Post by Kreuzritter » Tue Aug 05, 2008 11:21 am

Image

"We could take out his tongue."
"With a knife."
"Remove his heart."
"Yeah with a knife!"
"A bigger knife."
"[BLEEP]n' knife!"


The Murderous Moppets

PL: 6 (90)

abilities: (30)
STR 14 DEX 16 CON 16 INT 12 WIS 14 CHA 14

Combat: (20)
+7 init, +8/6 ATK, +6 DEF (+1 size, +3 flat-footed)
+2/4 DMG (unarmed/knife)

saves: (9)
TOU +6/3 FORT +6 REF +6 WILL +5

Skills (11/44)
bluff +4
climb +6
disable device +6
intimidate +10
notice +6
search +6
sense motive +6

feats (14)
all-out attack, assessment, atk spec: knife, diehard, def roll 3, equipment, improved initiative, move-by action, ranged pin, startle, set-up, takedown attack, teamwork 2

Powers (5)
shrinking +4 (feat: innate, extra: continuous +1, flaw: permanent 1) (5)

equipment
knife +2 (feats: mighty, improved crit, thrown) [5]

costs
abilities 30 + combat 20 + saves 9 + skills 11/44 + feats 16 + powers 5 = 90 pts

:arrow: The fearsome enfrcers of the former Lady Au Pair, Tim-Tom and Kevin remain in her service after she got maried and became Dr. Mrs. Monarch, even going so far as to redub themselves the Pupa Twins. that said, these two are bloodthisty enough they actually creep out brock
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1816

Post by Kreuzritter » Tue Aug 05, 2008 11:31 am

Image

Manotaur

PL: 7 (105)

abilities: (42)
STR 26 DEX 14 CON 24 INT 10 WIS 14 CHA 14

Combat: (20)
+6 init, +6/4 ATK, +6 DEF (+1 dodge, +3 flat-footed)
+8 DMG (unarmed)

saves: (9)
TOU +7 FORT +10 REF +5 WILL +5

Skills (9/36)
climb +6
intimidate +12
notice +6
search +6
sense motive +6

feats (19)
all-out attack, assessment, atk spec: unarmed, chokehold, diehard, fast overrun, fearsome prescence 3, improved initiative, improved grab, improved overrun, improved grapple, move-by action, improved pin, power attack, startle, takedown attack 2

Powers (6)
immovable +1 (extra: unstoppable +1) (2)
superstrength +2 (4)

costs
abilities 42 + combat 20 + saves 9 + skills 9/36 + feats 19 + powers 6 = 105 pts

:arrow: an old school foe of Team Venture, and one-time member of the Fraternity of Torment, manotaur is an ideal brute lietenant for aspiring supervillain masterminds
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1817

Post by Kreuzritter » Tue Aug 05, 2008 12:23 pm

Image

"Screw your brotherhood, Scaramantula, I came here in a robot!! The only reason I'm game to align my superior mind with this syndicate of small brains is to exact revenge upon Dr. Venture... for stranding me here in nineteen [BLEEP]-ty nine!"

Brainulo

PL: 8 (105)

abilities: (26)
STR 10 DEX 12 CON 14 INT 24 WIS 14 CHA 12

Combat: (8)
+7 init, +0 ATK, +4 DEF (+ dodge, + flat-footed)
+0 DMG (unarmed)

saves: (11)
TOU +8/2 FORT +5 REF +4 WILL +6

Skills (17/68)
bluff +6
computers +6
craft: mechanical +6
craft: electronic +6
intimidate +8
knowledge: earth sciences +6
knowledge: physical sciences +8
knowledge: technolgy +8
notice +6
sense motive +8

feats (25)
eidetic memory, improvised tools, inventor, master plan, speed of thought, sidekick 21

Powers (21)
force feild +6 (6)
mind control +7 (15)
- ap: telepathy +7 [14]

drawback (-4)
vulnerable: physical attacks (very common, moderate) (-4)

sidekick:
futuro (105 pts)

costs
abilities 26 + combat 8 + saves 11 + skills 17/68 + feats 25 + powers 21 - drawback 4 = 105 pts

:arrow: annother of team venture's old foes, brainulo's beef is summed up above
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

1818

Post by Kreuzritter » Tue Aug 05, 2008 12:25 pm

Image

Futuro

PL: 7 (105)

abilities: (-22)
STR 30 DEX 12 CON n/a INT n/a WIS 12 CHA n/a

Combat: (24)
+5 init, +4 ATK, +4 DEF (-2 size +2 flat-footed)
+10 DMG (unarmed)

saves: (8)
TOU +10 FORT n/a REF +5 WILL +5

Skills (3/12)
notice +6
search +6

feats (7)
all-out attack, fast overrun, improved grab, improved grapple, improved initiative, move-by action, takedown attack

Powers (85)
growth +8 (feat: innate, extra: continuous +1, flaw: permanent -1) (25)
immunity +40 (fort, emotion effects) (40)
immovable +2 (extra: unstoppable +1) (4)
protection +6 (extra: impervious +1) (12)
superstength +2 (4)

costs
abilities -22 + combat 24 + saves 8 + skills 3/12 + feats 7 + powers 85 = 105 pts

:arrow: brainulo's trusty henchrobot
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Locked