Moderators: The Mod Squad, The Justice League, M&M Line Developer



PL: 16
Leadership: Board of Directors [12 members]
Intelligence: 30 [+10] Wisdom: 24 [+7] Charisma: 22 [+6]
Will: +12
Skills: Bluff 6 [+12], Computers 12 [+22], Craft [artistic] 10 [+20], Craft [electronic] 10 [+20], Craft [mechanical] 10 [+20], Diplomacy 14 [+20], Gather Information 8 [+14], Investigate 8 [+18], Knowledge [arcane lore] 10 [+20], Knowledge [business] 14 [+24], Knowledge [civics] 12 [+22], Knowledge [current events] 8 [+18], Knowledge [history] 8 [+18], Knowledge [physical sciences] 12 [+22], Knowledge [popular culture] 8 [+18], Knowledge [technology] 12 [+22], Notice 10 [+17], Stealth 12 [+22]
Feats: Artificer, Benefit 6 [Wealth 6], Connected, Contacts, Ear to the Ground, Inventor, Ritualist, Secure 4 [arcane spying, psychic spying, mole operatives, physical infiltration], Specialization 2 [Diplomacy: Business dealings; Knowledge [business]: customer research], Well-Informed
Members: Board of Directors [12 in total, individuals], Minions [150-pt. security personel, x1000] 19, Minions [90-pt. medical staff, x500] 15, Minions [120-pt. R&D staff, x1000] 17, Minions [45-pt. basic staff, x1000] 12, [150-pt. company agent, x1000] 19
Equipment: Equipment [Security; 5 EP, x1000] 10, Equipment [Medical; 25 EP, x500] 13, Equipment [R&D staff; 10 EP, x1000] 11, Equipment [Basic staff; 15 EP, x1000] 12, Equipment [Company agent; 45 EP, x1000] 18
Vehicles: Equipment [Hover Cycle; 70 EP, x250] 21, Equipment [Hover Car; 80 EP, x250] 23, Equipment [Mass Transport Unit; 190 EP, x50] 43, Equipment [Other vehicles except exotic; 80 EP, x100] 22, Equipment [Exotic vehicles [no time machines]; 30 EP, x50] 11
Headquarters: C.D. Inc. Pocket Dimension Company
Powers: Immunities 141 [Aging, Fortitude Effects, Reflex Effects, Nonlethal and Lethal Damage]
Abilities 16 + Skills 46 [184 ranks] + Feats 285 + Powers 141 + Saves 5=493
Equipment Packages: Security: [Commlink [1ep], Advanced Handcuffs [2ep], Flashlight [1ep], Multi-tool [1ep]
Medical: Stun Blaster [+3 Stun [ranged]; Alternate Power: Energy band projection [+4 Snare [Accurate]; 10ep], Flexible armored medical suit [Toughness +4, Immunity 9 [life support], Subtle; 14ep], PDA [1ep]
R&D Staff: Stun Rod [Stun 4; 8ep], 2 Masterwork tool kits [Any 2 for use with any 2 Craft or Knowledge skills; 2ep]
Basic Staff: Stun Rod [Stun 4; 8ep], 2 Masterwork tool kits [Any 2 for use with any craft or skills; 2ep], Advanced weave uniform [Toughness +4, Subtle; 5ep]
Company Agent: Data-computer suitcase [Combines video camera, digital audio recorder, dimensional cell phone [Masterwork cell phone with Dimensional 3], and masterwork laptop computer with WiFi, all in one computer system disguised as a suitcase when closed; 10ep], Morph clothes [Toughness +4, Subtle, Morph 10 [any clothes, clothing only; 15ep], Pulse stunner [Stun 6 [ranged], Alternate Powers: Pulse mode [Stun 6 [Area [burst], EMP Scrambler Nullify [electronics] 6 [Area [burst]; 20ep]
C.D. Inc. Equipment: Exo-Frame 010 [Device]
The Exo-Frame 010 is a powerful exo-suit designed to be used by security personel of C.D. Inc. 10th generation of these suits, they are composed of advanced fusion-bonded metal alloys with advanced circuitry. The suit is reinforced by advanced personal force field generators, making even a normal human able to withstand even powerful blaster fire while wearing it. Limited gravity reducers allow the wearer to make superhuman leaps, allowing guards to reach situations rapidly. Built into the forearms of the suit are powerful paralyzer beam projectors and energy band generators to ensnare targets. The suit has powerful response enhancers, full life-support systems, powerful strength augmentor systems, and a sensory array making getting past guards wearing this suit extremely difficult.
Movement: Leaping 4 [x25 leaping distance]
Defense: Force Field 4 [Impervious], Protection 4 [Impervious]
Weapons: Paralyze 8 [Ranged], Snare 8 [Reversible; Regenerating]
Miscellaneous Systems: Improved Initiative, Immunity 9 [life support], Super-Senses 24 [Detect [electromagnetic energy [Extended, Ranged, Sense], Detect [magic [Extended, Ranged, Sense], Direction Sense, Distance Sense, Microscopic Vision 4, Radio, Time Sense, Tracking 2 [Detect [electromagnetic], Ultra-Hearing, Ultravision, X-Ray Vision], Super-Strength 3 [Bracing]
Cost [Device/PP]: 110/88 [hard-to-lose]
Multi-phasic shield belt [Device]
The multi-phasic shield belt is an advanced device with a great many potential uses. But its main use is by the R&D staff members, allowing them to work with dangerous energies, substances and devices with almost no risk of harm. It protects the wearer completely from any environmental threats and even shields the senses of the wearer. It allows the wearer to phase through solid matter, even selectively phasing and dephasing parts of their body, allowing working with substances in controlled environments without risk.
Defense: Force Field 8 [Selective; Impervious]
Miscellaneous Systems: Immunity 9 [life support], Insubstantial 4 [Selective], Sensory Shield [all senses] 4
Cost [Device/PP: 55/44 [hard-to-lose]
Regenerator unit [Device]
This simple white disk has handles on both sides and is hand-held. When activated it, the unit projects a blue energy which can regenerate damage to anything, even non-living matter. The reason for this is because some of the staff are sentient robots and others are non-organic beings that aren't considered living by normal means. Each member of the medical staff is equiped with one of these, allowing each to do the work of several doctors as needed.
Healing 10 [Extended Reach 2, Stabilize, Persistent, Regrowth; Affects Objects [+1], Restoration, Total]
Cost [Device/PP]: 55/33 [easy-to-lose]
Holo-disguise unit [Device]
This device can take many forms, from a simple watch or wrist unit, to a collar or ring. No matter what form it takes, an advanced hologram generator is built inside using micro-circuitry. This can be programed to allow any appearance to be taken by the wearer, it responds to the thoughts of the wearer. These are used by company agents to fit in with the natives of any reality or dimension they are sent to.
Morph [any form of same mass] 10
Cost [Device/PP]: 30/24 [hard to lose]
Vehicles/Mecha
Hover Cycle [Advanced Tech Vehicle]
This advanced anti-gravity cycle appears to be a high-end motercycle, similar to some Earth-designs. It is strong enough to carry heavier riders, is made from a molecularly bonded metal shell with advanced circuitry systems throughout. It has a built-in mini-pocket dimension capable of holding up to 26.6 lbs of items hidden from most searches. The alarm and navigation systems are among the most advanced in the universe and it has a remote control unit allowing the user to operate it over any distance. Top speed of 250 mph by flight allows travel anywhere, the gravitational unit can't handle faster speeds yet although they are working to fix this problem. The front headlight can flip to reveal a powerful stun cannon.
Crew: 1
Size: Medium
Strength: 20
Toughness: 10 [Impervious]
Defense: 10
Movement: Flight 5
Weapons: Stun cannon Stun 10 [Ranged]
Features: Alarm 5 [DC 40 to overcome alarm], Hidden Compartments 3 [DC 30 to find], Navigation System 4 [+20 to navigation checks], Remote Control
Cost [EP/PP: 70/14
Hover Car [Advanced Tech Vehicle]
This advanced anti-gravity car appears to be either a compact car or sports car of Earthly design. It is strong enough to carry up to 1.5 tons normally, with up to 200 lbs. able to be stored in a mini-pocket dimension hidden from normal searchs. The alarm and navigation systems are among the most advanced known. A remote control unit allows operation of the vehicle and its systems at almost any distance. Designed to work on ground or in the air, its top ground speed is 100 mph and air speed is 250 mph, with the same limitational reasons as the hover cycle. The molecularly bonded metal shell is capable of taking tank fire unharmed. Powerful dual stun cannons can be revealed from behind the headlights. It has a holographic disguise system built-in, allowing the car to change its appearance to any other car of similar size.
Crew: 1
Size: Large
Strength: 35
Toughness: 12 [Impervious]
Defense: 9
Movement: Ground 4, Flight 5
Weapons: Stun cannon Stun 10 [Ranged]
Features: Alarm 5 [DC 40 to overcome alarm], Hidden Compartments 3 [DC 30 to find], Morph [other cars] 1, Navigation System 4 [+20 to navigation checks], Remote Control
Cost [EP/PP]: 80/16
Mass Transport Unit [Massive air and space craft]
A large dome of silvery metal, this ship is used by C.D. Inc. to transport either bulk product orders or for large items. The ship can support up to 3,200 tons normally, although up to 200 tons can be placed into a mininature pocket dimension accessiable by those with knowledge of. The ship is made of an alloy of induridium and tritanium alloy, making it virtually indestructable. Life support is provided for all passengers and crew, even able to survive in toxic environments. The alarm and navigation systems are among the best in known universe, although R&D is always working to improve on previous designs. A remote control unit allows the ship to be activated at stellar distances. Spacial warp and gravity manipulation units allows the ship to travel at extreme speeds and even up to 1000 lightyears in just 1 year. The ship can be cloaked from all sensors and even normal senses, allowing it to travel undetected. The only weapon system on the ship is a powerful battery of fusion cannons, capable of striking targets at any distance and affecting a 75' radius area, such they can rip holes through enemy ships. These are used purely for defensive purposes against raiders and pirates.
Crew: 20
[b]Size: Awesome
Strength: 90
Toughness: 20 [Impervious]
Defense: -2
Movement: Flight 13 [100k mph], Space Flight 9 [1000 lpy]
Weapons: Fusion cannons Blast 15 [Area [Burst], Penetrating, Perception Range]
Features: Alarm 5 [DC 40 to overcome alarm], Hidden Compartments 5 [DC 40 to find], Navigation System 4 [+20 to navigation checks], Remote Control, Immunity 9 [life support], Concealment 10
Cost [EP/PP]: 190/38
C.D. Inc. Pocket Dimension Company
Crew: 4512 total; As per Organization
Vehicle Compliment: As Per Organization
Size: Awesome [3533 of 3584]
Toughness: 20
Defense: -2
HQ Features: Communications [Basic; 0], Communications 10 [Dimensional, Universal; 0], Communications [Global Net; 0], Communications [Space; 0], Computer 5 [Advanced; 2], Concealed 4 [Electronic; 0], Demolitions Disposal 4 [50 Toughness; 1], Dimensional Capacity 6 [x7 Space for Headquarters; 0], Dimensional Gate [Universal; 32], Drones [1400 robot drones; 1], Electronic Countermeasures 2 [0], Environmental Control [any environment] [0], Fire Prevention System 6 [Nullify 15 vs. fires; computer controlled; 0], Food Supply 14 [food replicators; 64], Garage [512], Hangar [512], Infirmary 4 [cancels penalties for animal and alien physiology, +4 to Medicine checks; space for 1600 patients; 400], Isolated [Private Pocket Dimension; 0], Kitchen [room for 1950 people to eat and 260 in kitchen; 130], Laboratory 6 [Basic; 125], Library [120], Living Space [Basic; 500], Power System [Plasma fusion generator; Emergency back-up system, 14 hours; 40], Security System 4 [DC 35 to overcome; 2], Workshop 3 [arcane; +4 to any Craft checks involving magical items; 200], Workshop 3 [chemical; +4 to Craft [chemical] checks; 150], Workshop 5 [electrical; +8 to Craft [electrical] checks; 200], Workshop 5 [mechanical; +8 to Craft [mechanical] checks; 200], Workshop 2 [structural; +2 to Craft [structural] checks; 150], Workshop 6 [alien; +10 to Craft checks involving alien technology; 200]
Notable Sensors and Countermeasures: Super-Senses 7 [Detect Spy Devices; Ranged, Extended, Acute, Accurate, Sense, Analytical]
Powers: Telekinesis 16 [Heavy load: 800 tons; Accident Proofing; Perception Range; 6]; Force Field 16 [Affects Insubstantial 2, Containment Field, Interior Field, Plug, Selective; Impervious; 20]; Teleport 20 [Change Direction, Change Velocity, Dimensional 3, Easy, Progression 13 [800 ton mass]; Accurate; 16]
Cost [EP/PP]:330/33
Security Personel PL: 8 Minion Rank: 10
Abilities: Strength 10 [+0] Dexterity 12 [+1] Constitution 14 [+2] Intelligence 12 [+1] Wisdom 14 [+2] Charisma 12 [+1]
Toughness +10 [+10 flat-footed; +2 without Exo-Frame 010] Fortitude +6 Reflex +7 Will +8
Skills: Knowledge [tactics] 6 [+7], Knowledge [technology] 5 [+6], Medicine 3 [+5], Notice 6 [+8], Profession [security guard] 6 [+8], Search 6 [+7], Sense Motive 4 [+6]
Feats: Attack Focus [ranged] 4, Benefit [security clearance], Dodge Focus 6, Teamwork 3, Uncanny Dodge [auditory]
Powers:Device 22 [Exo-Frame 010, hard-to-lose]
Device:
Exo-Frame 010
Movement: Leaping 4 [x25 leaping distance]
Defense: Force Field 4 [Impervious], Protection 4 [Impervious]
Weapons: Paralyze 8 [Ranged], Snare 8 [Reversible; Regenerating]
Miscellaneous Systems: Improved Initiative, Immunity 9 [life support], Super-Senses 24 [Detect [electromagnetic energy [Extended, Ranged, Sense], Detect [magic [Extended, Ranged, Sense], Direction Sense, Distance Sense, Microscopic Vision 4, Radio, Time Sense, Tracking 2 [Detect [electromagnetic], Ultra-Hearing, Ultravision, X-Ray Vision], Super-Strength 3 [Bracing]
Combat: Attack +4, +8 [ranged] Grapple +7 Damage +0 [unarmed], +8 [paralyse beam, energy band snare] Defense +6 [+0 flat-footed] Knockback -9 Init +5
Equipment: From Security Package: Commlink, Advanced Handcuffs, Flashlight, Multi-tool
Abilities 14 + Skills 9 [36 ranks] + Feats 13 + Powers 88 + Combat 8 + Save 16 = 150
C.D. Inc. security personel come from many backgrounds and species, although this shows an average member as there are many humanoid species which are the baseline for their planet/dimension/reality. All are given both normal training and implanted skills, including advanced teamwork ability. All are outfited with the Exo-Frame 010, as well as some basic tools to do their job. There are 1000 security personel in total, although not all are on duty at one time. Each has security clearance to many facilities as needed. Their most common tactic is to attack as a a group, using repeated blast from their paralyse beams or snares against robotic and non-organic beings. All have basic first aid training in case of an emergency.
Medical Staff PL: 6 Minion Rank: 6
Abilities: Strength 10 [+0] Dexterity 12 [+1] Constitution 12 [+1] Intelligence 14 [+2] Wisdom 16 [+3] Charisma 14 [+2]
Toughness +5 [+5 flat-footed] Fortitude +6 Reflex +4 Will +7
Skills: Computers 3 [+5], Concentration 4 [+7], Craft [chemical] 4 [+6], Diplomacy 4 [+6], Knowledge [behavioral sciences] 4 [+6], Knowledge [life sciences] 4 [+6], Knowledge [technology] 6 [+8], Medicine 9 [+12], Notice 2 [+5], Profession [either nurse or doctor] 4 [+7], Sense Motive 4 [+7]
Feats: Attack Specialization [Stun blaster] 4 , Dodge Focus 2, Immunity to Disease, Light Sleeper, Specialization 2 [Craft [chemical]: medicines, Knowledge [life sciences]: alien physiology]
Powers:Device 11 [Regenerator unit, easy-to-lose], Immunity 10 [aging, starvation and thirst, need for sleep, critical hits, fatigue effects; All Limited [half effect only]
Device:
Regenerator unit: Healing 10 [Extended Reach 2, Stabilize, Persistent, Regrowth; Affects Objects [+1], Restoration, Total]
Combat: Attack +0, +8 [Stun blaster] Grapple +0 Damage +0 [unarmed], +3 [Stun blaster], +4 [Energy band projection] Defense +2 [+0 flat-footed] Knockback -2 Init +1
Equipment: From Medical Package: Stun Blaster [+3 Stun [ranged]; Alternate Power: Energy band projection [+4 Snare [Accurate]], Flexible armored medical suit [Toughness +4, Immunity 9 [life support], Subtle], PDA
Abilities 18 + Skills 12 [48 ranks] + Feats 10 + Powers 38 + Combat 0 + Save 12= 90
The members of the medical staff are highly trained professionals in their field. Trained to work with the technology and computer systems of the facility, they are all given implanted skills and gene-modded abilities to supliment their normal skills. From being given knowledge of all known alien species physiology and biochemistry, to being given limited need for food, drink, and sleep, among other things, they are rarely off duty. All are light sleepers and choosen for a natural immunity to diseases. Trained in the use of the stun blaster, they can defend themselves if needed and are equiped with state-of-the-art medical gear. From the armored medical suits which are fully sealed against the environment, stun blasters for non-lethal attacks and the most powerful item, the regenerator unit, capable to repairing damage to anything given time. These are the staff members who keep things going when something goes wrong or the facilities are somehow attacked. The stats above are for basic humanoid beings.
R&D Staff PL: 10 [skills only], PL 4 Defensive and 2 Offensive Minion Rank: 8
Abilities: Strength 10 [+0] Dexterity 12 [+1] Constitution 12 [+1] Intelligence 22 [+6] Wisdom 16 [+3] Charisma 12 [+1]
Toughness +9 [+9 flat-footed] Fortitude +5 Reflex +5 Will +7
Skills: Bluff 4 [+5], Computers 10 [+16], Concentration 4 [+7], Craft [choose one] 15 [+21], Craft [choose one] 10 [+16], Disable Device 10 [+16], Drive 4 [+5], Knowledge [choose one] 15 [+21], Knowledge [choose one] 8 [+14], Knowledge [technology] 12 [+18], Notice 6 [+9], Pilot 5 [+6], Profession [choose one] 8 [+11], Profession [research scientist] 9 [+12], Search 8 [+14]
Feats: Choose one: Artificer or Inventor [If Artificer is taken, 1 Craft must be artistic and one Knowledge must be arcane lore]; Benefit [Security clearance], Eidetic Memory, Endurance, Improvised Tools, Second Chance [any 1 Craft skill], Skill Mastery [Any 4 Craft and Knowledge skills], Ultimate Skill [any 1 Craft or Knowledge skill]
Powers: Device 11 [Multi-phasic shield belt, hard-to-lose]
Device:
Multi-phasic shield belt: Defense: Force Field 8 [Selective; Impervious]
Miscellaneous Systems: Immunity 9 [life support], Insubstantial 4 [Selective], Sensory Shield [all senses] 4
Combat: Attack +0 Grapple +0 Damage +0 [unarmed], +4 [Stun rod] Defense +0 [+0 flat-footed] Knockback -8 Init +1
Equipment: From R&D Staff Package: Stun Rod [Stun 4], 2 Masterwork tool kits [Any 2 for use with any 2 Craft or Knowledge skills]
Abilities 24 + Skills 32 [128 ranks] + Feats 8 + Powers 44 + Combat 0 + Save 12 = 120
Each member of the R&D staff has their own specialities and areas of interest, each shown by their skills and feats choosen. All are skilled in the operation of computers, geniuses with near perfect memories and knowledgable in many subjects. Some work with the arcane devices developed and found by the company, others in technology and others still in what is normally called "fringe science". All are outfited with a multi-phasic belt, an advanced technology for defense and research purposes. Their stun rods are only used in extreme circumstances and they have no combat training or even implanted skills. The stats given are for basic humanoid beings, others would have to adjust stats, skills, etc. to fit their alien or robotic nature into the stats.
Basic Staff PL: 5 [skills only], PL 2 ATK, PL 3 DEF Minion Rank: 3
Abilities: Strength 10 [+0] Dexterity 12 [+1] Constitution 12 [+1] Intelligence 12 [+1] Wisdom 14 [+2] Charisma 10 [+0]
Toughness +5 [+5 flat-footed] Fortitude +5 Reflex +4 Will +5
Skills: Bluff 2 [+2], Computers 4 [+5], Craft [choose one] 8 [+9], Knowledge [arcane lore] 4 [+5], Knowledge [physical sciences] 4 [+5], Knowledge [technology] 8 [+9], Notice 6 [+8], Profession [choose one] 8 [+10], Search 10 [+11], Sense Motive 2 [+4]
Feats: Endurance, Improvised Tools, Second Chance [choose one skill], Teamwork, Ultimate Skill [choose one skill]
Powers: 6pp worth of powers to represent alien traits
Combat: Attack +0 Grapple +0 Damage +0 [unarmed], +4 [Stun rod] Defense +0 [+0 flat-footed] Knockback -2 Init +1
Equipment: From Basic Staff Package: Stun Rod [Stun 4], 2 Masterwork tool kits [Any 2 for use with any craft or skills], Advanced weave uniform [Toughness +4, Subtle]
Abilities 10 + Skills 14 [56 ranks] + Feats 5 + Powers 6 + Combat 0 + Save 10 = 45
The basic members of the staff, they represent the repairpeople and technicians of the company, tirelessly working to keep it running in good shape. The maintance robots can't do all the work in a place this large. All are skilled in one particular area, from mechanics and electronics, to the chefs and secretaries. Each is given a uniform befitting their particular job and the tools to do the job best with. This is the most diverse area of the staff, having some aliens and other-dimensional beings beyond the basic humanoids seen in most other jobs of the company. All are given training in several areas of knowledge to better work in the factory and are skill in computers. They are also the most skilled at performing searches, able to find damaged components and flaws more easily than any other staff members.
Company Agent PL: 7 Minion Rank: 10
Abilities: Strength 12 [+1] Dexterity 14 [+2] Constitution 14 [+2] Intelligence 16 [+3] Wisdom 18 [+4] Charisma 20 [+5]
Toughness +6 [+6 flat-footed] Fortitude +6 Reflex +7 Will +10
Skills: Bluff 10 [+15], Computers 8 [+11], Concentration 6 [+10], Diplomacy 10 [+15], Disguise 10 [+15, +55 when using holo-disguise unit], Drive 8 [+10], Escape Artist 6 [+8], Gather Information 12 [+17], Knowledge [art] 8 [+11], Knowledge [behavioral sciences] 8 [+11], Knowledge [business] 9 [+12], Knowledge [civics] 8 [+11], Knowledge [current events] 11 [+14], Knowledge [popular culture] 11 [+14], Knowledge [streetwise] 11 [+14], Knowledge [technology] 8 [+11], Notice 12 [+16], Pilot 8 [+10], Profession [company representative] 8 [+12], Search 4 [+7], Sense Motive 12 [+16], Stealth 8 [+10], Survival 8 [+12]
Feats: Attack Focus [Pulse Blaster] 4, Benefit 2 [Alternate Identity, Security Clearance], Connected, Contacts, Distract [Bluff], Dodge Focus 6, Fascinate [Diplomacy], Fearless, Jack-of-All-Trades, Quick Change, Second Chance [Gather Information], Ultimate Skill [Gather Information], Well-Informed
Powers: Device 6 [holo-disguise unit, hard-to-lose]
Device:
Holo-disguise unit: Morph [any form of same mass] 10
Combat: Attack +0, +8 [pulse blaster] Grapple +1 Damage +1 [unarmed], +6 [Pulse blaster] Defense +8 [+1 flat-footed] Knockback -3 Init +2
Equipment: From Company Agent Package: Data-computer suitcase [Combines video camera, digital audio recorder, dimensional cell phone [Masterwork cell phone with Dimensional 3], and masterwork laptop computer with WiFi, all in one computer system disguised as a suitcase when closed], Morph clothes [Toughness +4, Subtle, Morph 10 [any clothes, clothing only], Pulse stunner [Stun 6 [ranged], Alternate Powers: Pulse mode [Stun 6 [Area [burst], EMP Scrambler Nullify [electronics] 6 [Area [burst]]
Abilities 34 + Skills 51 [204 ranks] + Feats 22 + Powers 24 + Combat 4 + Save 15 = 150
Specially trained agents of the company, these are the beings sent out to different dimensions and realities to scout out potential customers for C.D. Inc. Most are chosen for their particular skills and abilities, although many are given any skills they lack by implantation. All are given cover identities and documents to give them security clearance to any place needed. Outfited with an advanced data-computer disguised as a suitcase, morph clothes which can become any clothing known and a pulse blaster for defense, their most advanced piece of equipment if the holo-disguise unit, normally disguised as a watch. All have extensive skills in many areas, especially interaction and business, along with current events and popular culture for any dimension or reality they are sent to. All of this makes it easy to blend into any culture and track down anyone. They are implanted with a fearless nature, unable to be intimidated or scared by any means. They are each given a hover-cycle or car for transportation. The only ones allowed to be company agents are humaniod beings, as they seem to be the most common type of sapient beings.













Knight Angel PL: 8 [150pp] Minion10
Str: 20 [+5] Dex: 14 [+2] Con: - (+0) Int: 10 [+0] Wis: 14 [+2] Cha: 16 [+3]
Toughness +10 Fortitude - Reflexes +4 Will +8 [52pp]
Skills:Diplomacy 7 [+10], Intimidate 7 [+10], Knowledge [theology and philosophy] 5 [+5], Profession [knight] 5 [+7]
Feats:Attack Focus [melee] 6, Fearless, Fearsome Presense 4, Improved Block, Improved Iniative, Interpose, Power Attack, Takedown Attack, Weapon Break
Powers: Corrosion 3 [Accurate, Mighty [6]; "Angelic cosmic sword"], Flight 4 [Power Lose [if wings are bound], Healing 4-"Angelic light", Immunity [Fortitude effects] 30, Protection 10 [Impervious], Shield 6-"Silver shield", Super-Senses 10 [True Sight], Super-Strength 3 [Bracing, Countering Punch]
Combat: +6 [melee]/+8 ["Angelic cosmic sword"]Grapple +11 Damage +5 [unarmed]/+8 ["Angelic cosmic sword]) Defense +6 [+0 without Shield] Knockback -10 Init +6
Abilities 44 + Skills 6 [24 ranks] + Feats 17 + Powers 75 + Combat 0 + Saves 8=150
Knight Angel appears to be a powerful and tall man, standing at 6'2" and very muscular. He has large white angelic wings, with a wingspan of 12' when fully outstretched. His face is mostly hidden by an armored silver helmet, showing only his eyes through a slit and some of his blond hair hanging out the back. He wears a silver platemail armor, wields a large silver shield and can manifest a glowing silver sword in his right hand at will.
He was made to be like a heroic angel, having the power to fly, see through any deception and even use his incredible strength to brace against attacks or swat any projectiles using his sword or shield. Due to being the first "superhero" Lily ever drew she gave him the power to heal others with a touch and is her favorite one to bring out in a fight.
Guardian PL: 8 [150pp] Minion
Str: 10 Dex: 18 [+4] Con:- [+0] Int: 12 [+1] Wis: 16 [+3] Cha: 12 [+1]
Toughness +6 Fortitude - Reflexes +7 Will +8
Skills:Concentration 6 [+9], Medicine 6 [+9], Notice 7 [+10], Sense Motive 5 [+8]
Feats:Attack Focus [ranged] 6, Dodge Focus 6, Improved Iniative 3, Interpose, Precise Shot 2, Uncanny Dodge 2 [visual, auditory]
Powers:Force Constructs 10 [Progression 2 [25 ft. per rank cube, Selective, Subtle]; Alternate Powers: Deflect 5 [all attacks, Ranged], Force Bolt 10 [Ricochet 2], Force Snare 10], Force Flight 4 [Platform], Immunity 9 [life support; Affect Others [+1}, Shapeable Area, Linked to Force Constructs], Immunity [Fortitude effects] 30, Protection 6 [Impervious]
Combat: +6 (ranged) Grapple +0 Damage +0 (unarmed)/+10 (Force Bolts) Defense +10 [+2 flat-footed] Knockback -6 Init +16
Abilities 38 + Skills 6 (+24) + Feats 20 + Powers 70 + Combat 8 + Saves 8=150
Guardian appears to be an average man, standing at 5'9" and lean build. He wears a simple blue outfit with a mask covering his face except his mouth. He has brown eyes and simple brown hair kept short. He seems to be surrounded by a soft blue glowing aura which shields him from harm.
Her second hero character, Guardian was made by Lily to protect not only her form harm but others as well. He has the power to create powerful force contructs as strong as steel, able to be the size of a small building. These can be used for cover, support beams, etc. as needed. He can react to any danger with inhuman speed, allowing him to deflect attacks using his force constructs. He also has offensive uses for this power, capable of project force bolts able to rip steel apart and trap a target inside a force field.
His force constructs shield those inside from the environment outside of it. He can also use his force constructs to ride upon in the air. His force aura is a constant defensive effect from his force constructs.


MM wrote:I'm sure I've said this before, but this stuff is great. The builds are detailed, and the histories a fun and interesting read. Cool updates of Bloodthorn and Nightshade.










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