STR: 10 (+0) DEX: 10 (+0) CON: 10 (+0) INT: 16 (+3) WIS: 20 (+5) CHA: 12 (+1)
Acrobatics 10 (+10), Climb 10 (+10)*, Craft [Equipment] 12 (+15)*, Handle Animal 8 (+9), Knowledge [Nature] 8 (+11), Notice 12 (+17), Search 12 (+15), Sense Motive 12 (+17), Stealth 16 (+16)*, Survival 16 (+21)*
Equipment (6), Fearless, Sneak Attack (4), Skill Mastery [Climb, Craft, Stealth, Survival], Track, Uncanny Dodge [Scent]
Demonic Traits [Comprehend 3 (Languages), Immortality (Flaw: No True Resurrection [-1]); 10pp]
Mimic 19 (All Traits; Extras: Duration [+1], Extra Subject [+3]; Flaw: Action – Full Round [-1], Channeling [-1], Tainted [-1], Limited – Traits of People Killed Personally [-1], Limited – Channeling Item Must be made into equipment from Remains [-1], Losable [-1]; 57pp), Super Senses 4 (Scent, Acute & Accurate Magic Detection; 4pp)
Attack +12 [Unarmed +0] Defense 22 (16 flat-footed) Init +0
Toughness +0 (0 flat-footed) Fortitude +5 Reflex +4 Will +9
30 ep worth of equipment, stolen from people, or made from them.
Weakness [Consecrated Ground; -1 to All Ability Scores / Round; 10pp], Vulnerable [Silver; Uncommon Occurrence, Moderate Intensity; 3pp]
Abilities 18 + Skills 29 (116 Ranks) + Feats 14 + Powers 71 + Combat 48 + Saves 13 – Drawbacks 13 = 180pp
The Huntsman’s most distinguishing feature is his lack of features. When he first arrives on Darkon he appears as a nude male figure, just under six feet tall, with no reproductive organs, no hair, and no facial features outside of a seemingly useless nose. As his time in Darkon goes on he’ll begin wearing equipment stolen from others, and clothes and the like made from the skin and bones of his foes.
The Demon known as The Huntsman is ancient. He has existed since the time of the Trolls and his true name is largely unknown. What is known is his method. He will appear on Darkon, spend a weak hunting the local wild life, and then wearing their pelts and bones he’ll move on to the local human population starting with mildly exceptional people until he assassinates the most physically powerful person in the region. Once he feels that he’s powerful enough he’ll begin searching for his main targets. He’ll trail them for weeks if needed and kill other stealthily around them if he decides he needs more power. He will not, however, finish off target sparred by others as there’s no sport in fighting something that can’t fight back, or is already on the verge of death. For the past thousand years The Huntsman has become known one of the more feared Hero Killers in hell. Not only does he earn a king’s ransom from doing his job, but the trophies he makes from his targets make him more powerful than if he kept the souls for themselves.
His powers work like so. He kills a target, and can take a full round action to harvest usable materials from the corpse. Afterwards he can use his craft skill to make clothes and equipment from it (hard to lose items). Once he does that and wears the item he has 195pp to spend on traits possessed by the "donor". This 195pp can be split between up to 10 "donors".