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MDSnowman: Tears of Taija Act 5 Updates, Mira

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.

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Postby MDSnowman » Thu Aug 07, 2008 11:57 am

Thanks a lot Daelan!

And good luck on SC 4, if you have the PS3 version let me know I can come show you the custom characters I have (complete with most of the cast of Final Fantasy 6). I'll catch you up on the action in the game next time we talk.
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Postby MDSnowman » Sat Aug 09, 2008 1:23 pm

Gaist the Ferocious

PL:
9 (135pp)

Abilities: STR: 26 (+8) DEX: 10 (+0) CON: 24 (+7) INT: 12 (+1) WIS: 10 (+0) CHA: 10 (+0)

Skills: Climb 8 (+12), Handle Animal 12 (+12), Intimidate 12 (+14), Notice 8 (+8), Sense Motive 8 (+8), Survival 12 (+12)

Feats: All-Out Attack, Fearsome Presence (6) [DC 16; 30ft.], Equipment, Power Attack, Sidekick (10) [5 Dire Wolves], Takedown Attack (2), Ultimate Effort [Ultimate Strength Check], Weapon Break

Powers: Growth 4 (+8 Strength, +4 Constitution; Permanent; 12pp), Super Strength 8 (Power Feats: Groundstrike; 17pp)
Device 2 [Barbed Whip; Strike 3 (Extra: Secondary Effect [+1]; Power Feats: Mighty, Extended Range [2]; Alternate Power: Super Movement [Swinging]; Power Feat: Restricted – Those who have Shed Innocent Blood; 7pp]

Combat: Attack +7 [Unarmed +8, Barbed Whip +11; 15ft. Reach] Defense 17 (14 flat-footed) Init +0

Saves: Toughness +11 (11 flat-footed) Fortitude +11 Reflex +2 Will +6

Equipment: Piecemeal Armor [+4 Toughness; 4ep]

Abilities 20 + Skills 15 (60 Ranks) + Feats 24 + Powers 36 + Combat 28 + Saves 12 – Drawbacks 0 = 135pp

Dire Wolf
PL:
5 (40pp)
Abilities: STR: 20 (+5) DEX: 16 (+3) CON: 20 (+5) INT: 02 (-6) WIS: 12 (+1) CHA: 06 (-2)
Skills: Notice 2 (+3), Stealth 2 (+5)
Feats: Attack Focus [Melee] (6), Improved Trip
Powers: Growth 4 (Permanent; 12pp), Speed 1 (1pp), Super Senses 3 (Low Light Vision, Scent, Track; 3pp)
Combat: Attack -1, +5 Melee [Unarmed +5] Defense 15 (13 flat-footed) Init +3
Saves: Toughness +5 (5 flat-footed) Fortitude +8 Reflex +6 Will +3
Drawbacks: Animal Physiology (-8pp)
Abilities 4 + Skills 1 (4 Ranks) + Feats 8 + Powers 16 + Combat 12 + Saves 8 – Drawbacks 8 =40pp

Description:

Gaist is a huge half-man, half-ogre standing eight feet tall and favors exaggerating his height with large helmets, often with horns. Sometimes these helmets hide his cruel face and beady red eyes, sometimes they don’t. Since most normal armor doesn’t fit his huge frame he likes to dress in a patchwork of other armors. Hide wired to chain mail, a few steel plates fixed to holes in the chain mail being the most common. He is never seen without his thick pelt cape, taken from a dire bear, and his whip, a barbed leather creation with dried blood on it.

Background:

You can imagine how hard life can be when your father is an ogre and your mother was a human he kidnapped for pleasure followed by a meal. Gaist’s mother, a farmer’s daughter named Collette, escaped her capture with her life, but the true weight of his ordeal became apparent months later when she gave birth to a huge and monstrous baby boy. The experience killed her, and left the child to be raised by her father who hated the child. The Farmer named the child Gaist saying that it was a name fitting a monster.

Gaist grew up unloved, and he didn’t care. He was bigger than anyone in the town by the age of twelve, and began to take what he wanted with impunity. When the farmer confronted his grandson Gaist laughed in his face. The farmer, never tolerating such disrespect struck Gaist with a shovel. Gaist, in turn, broke the farmer’s neck with his bare hands. Gaist, being smarter than he looked, knew that he could escape the consequences of bullying and petty theft, but if the local villagers thought he’d actually kill them they’d simply higher adventurers to kill him. Gaist took what he could carry and disappeared from the farm.

Gaist was right of course; when the farmer was found dead the villagers hired a wandering knight to find and kill Gaist. The wandering knight, named Lambert, tracked Gaist down and the two of them fought. Two things became obvious as the fight went on. Gaist didn’t fight like a fool and displayed intellect much greater than one would expect from an ogre, and Lambert, despite his flawless form expensive armor and weapons, was no where physically powerful enough to beat Gaist. As Gaist prepared to kill Lambert the knight stopped him. Gaist, expecting pleas for continued survival, was surprised when Lambert made him an offer. Lambert suggested that they could form a partnership, the knight would return to the town with a story of fighting Gaist, and some half genuine trophy and he would split the reward with Gaist. The young half-ogre agreed and a con was born.

Lambert and Gaist spent the next seven years traveling Beleme. Gaist would go first and terrorize a local population playing the role of the mindless ogre. Soon afterwards Lambert would appear and offer his services in slaying the beast. Lambert would ride off into the forest and come back with a story and some piece of clothing the ogre was always spied in. Lambert would get paid, split the money with Gaist and the two would laugh as Lambert was dubbed the Ogre Slayer.

Their partnership ended one day as on one of their usual jobs a local hunter insisted on joining Lambert on his quest to kill the newly arrived Ogre. Gaist didn’t know what to do when he saw Lambert approach with someone else. He simply assumed the hunter would be killed, but Lambert seemed to have something else in mind. Gaist knew that look in his partner’s eyes well; he was planning on betraying the half-ogre. So Gaist reacted violently, killing Lambert and the hunter before stealing his former partner’s possessions and running away.

Without the safety net of Lambert Gaist quickly found himself the target of plenty of adventurers. They all expected him to be a mindless beast, so he killed them easily. However, Gaist knew he couldn’t keep this up forever, and formulated a plan. Later, when Gaist was cornered by the next adventurer, he surrendered without a fight, and demanded that he be sent to prison for his deeds. Perhaps everyone was surprised by the entire situation, but Gaist escaped execution. Instead he was sent to Ghenna prison for the remainder of his life. Gaist sat, and waited, for ten years in prison.

Then one morning during meal time Gaist acted, breaking out of his cell, disabling five guards and broke into the Warden’s room, killing the old man with his bare hands. When the guards came to kill Gaist he dropped the Warden’s body and began to explain, in detail, how the Warden’s prisoner friendly policies had allowed him to escape and put everyone at risk. Gaist, explained that he felt the only person who really deserved to die was the warden. The guards backed down, and to win their loyalty Gaist gave away all of the old warden’s riches. By the time Beleme sent troops to the prison Gaist had total control.

Once the troops arrived they found the prison running more smoothly than ever before. Gaist greeted them and began to tell the royal envoy about all the changes he made to “fix” the prison. The envoy had to admit that Gaist knew what he was doing, and that he was doing a job that no one in Beleme really wanted to do. The envoy went back to the king and convinced him to commute Gaist’s sentence on the condition that he carry on the duties of prison warden. Gaist agreed, and has ruled Ghenna prison with an iron fist, making it his own private kingdom, where no one has the strength to stand up to him.
Last edited by MDSnowman on Sat Aug 09, 2008 3:01 pm, edited 1 time in total.
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Postby Unknown Soldier » Sat Aug 09, 2008 2:17 pm

He.. does not look fun.
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Postby Chad Spider » Sat Aug 09, 2008 2:18 pm

I like Gaist a lot. He's a clever idea, and the "surprisingly intelligent monster" persona reminds me of Megabyte from Reboot a little (Man, anybody remember that show? I loved that show). He sounds like he deserves a higher charisma, though.
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Postby MDSnowman » Sat Aug 09, 2008 2:35 pm

Chad Spider wrote:I like Gaist a lot. He's a clever idea, and the "surprisingly intelligent monster" persona reminds me of Megabyte from Reboot a little (Man, anybody remember that show? I loved that show). He sounds like he deserves a higher charisma, though.

That's true, I wrote the stats way before I wrote the background and it shows a bit.
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Postby Psistrike » Sat Aug 09, 2008 4:00 pm

:shock: I hope at some point we get to kill this monster, talk about twisted. If he gets any stronger, he could very well become a ruler of a powerful group, such as the very prisoners he guards over.
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Postby MDSnowman » Sat Aug 09, 2008 6:52 pm

The Huntsman

PL:
12 (180pp)

Abilities: STR: 10 (+0) DEX: 10 (+0) CON: 10 (+0) INT: 16 (+3) WIS: 20 (+5) CHA: 12 (+1)

Skills: Acrobatics 10 (+10), Climb 10 (+10)*, Craft [Equipment] 12 (+15)*, Handle Animal 8 (+9), Knowledge [Nature] 8 (+11), Notice 12 (+17), Search 12 (+15), Sense Motive 12 (+17), Stealth 16 (+16)*, Survival 16 (+21)*

Feats: Equipment (6), Fearless, Sneak Attack (4), Skill Mastery [Climb, Craft, Stealth, Survival], Track, Uncanny Dodge [Scent]

Powers:
Demonic Traits [Comprehend 3 (Languages), Immortality (Flaw: No True Resurrection [-1]); 10pp]
Mimic 19 (All Traits; Extras: Duration [+1], Extra Subject [+3]; Flaw: Action – Full Round [-1], Channeling [-1], Tainted [-1], Limited – Traits of People Killed Personally [-1], Limited – Channeling Item Must be made into equipment from Remains [-1], Losable [-1]; 57pp), Super Senses 4 (Scent, Acute & Accurate Magic Detection; 4pp)

Combat: Attack +12 [Unarmed +0] Defense 22 (16 flat-footed) Init +0

Saves: Toughness +0 (0 flat-footed) Fortitude +5 Reflex +4 Will +9

Equipment: 30 ep worth of equipment, stolen from people, or made from them.

Drawbacks: Weakness [Consecrated Ground; -1 to All Ability Scores / Round; 10pp], Vulnerable [Silver; Uncommon Occurrence, Moderate Intensity; 3pp]

Abilities 18 + Skills 29 (116 Ranks) + Feats 14 + Powers 71 + Combat 48 + Saves 13 – Drawbacks 13 = 180pp

Description:

The Huntsman’s most distinguishing feature is his lack of features. When he first arrives on Darkon he appears as a nude male figure, just under six feet tall, with no reproductive organs, no hair, and no facial features outside of a seemingly useless nose. As his time in Darkon goes on he’ll begin wearing equipment stolen from others, and clothes and the like made from the skin and bones of his foes.

Background:

The Demon known as The Huntsman is ancient. He has existed since the time of the Trolls and his true name is largely unknown. What is known is his method. He will appear on Darkon, spend a weak hunting the local wild life, and then wearing their pelts and bones he’ll move on to the local human population starting with mildly exceptional people until he assassinates the most physically powerful person in the region. Once he feels that he’s powerful enough he’ll begin searching for his main targets. He’ll trail them for weeks if needed and kill other stealthily around them if he decides he needs more power. He will not, however, finish off target sparred by others as there’s no sport in fighting something that can’t fight back, or is already on the verge of death. For the past thousand years The Huntsman has become known one of the more feared Hero Killers in hell. Not only does he earn a king’s ransom from doing his job, but the trophies he makes from his targets make him more powerful than if he kept the souls for themselves.

:arrow: His powers work like so. He kills a target, and can take a full round action to harvest usable materials from the corpse. Afterwards he can use his craft skill to make clothes and equipment from it (hard to lose items). Once he does that and wears the item he has 195pp to spend on traits possessed by the "donor". This 195pp can be split between up to 10 "donors".
Last edited by MDSnowman on Wed Apr 01, 2009 11:06 am, edited 1 time in total.
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Postby Psistrike » Sat Aug 09, 2008 7:48 pm

:shock: That is one of the most twisted versions of a Mimic power I've ever seen. Can't believe no one else has come up with a villain like this til now.

And I hope that we don't ever encounter this guy. At least not til we are all PL 10+ and able to try and overpower him. :lol:
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Postby MDSnowman » Sat Aug 09, 2008 7:54 pm

Psistrike wrote::shock: That is one of the most twisted versions of a Mimic power I've ever seen. Can't believe no one else has come up with a villain like this til now.

And I hope that we don't ever encounter this guy. At least not til we are all PL 10+ and able to try and overpower him. :lol:

I won't lie, I've put enough effort into that build where I'll be disappointed with myself if I DON'T unleash him on somebody.
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Postby Unknown Soldier » Sun Aug 10, 2008 6:56 pm

Looking at his stats.. I wonder who the first person he killed was.
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Postby MDSnowman » Sun Aug 10, 2008 7:06 pm

Unknown Soldier wrote:Looking at his stats.. I wonder who the first person he killed was.

Na, those are just his base stats. He hasn't killed anyone at the time of this write up.
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Postby Unknown Soldier » Sun Aug 10, 2008 7:29 pm

Yeah, I know. I just wonder who he killed with his +0 toughness, etc, etc.

Then again, I suppose he started low, with common folk, then worked his way up the ladder.
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Postby MDSnowman » Sun Aug 10, 2008 7:30 pm

Unknown Soldier wrote:Yeah, I know. I just wonder who he killed with his +0 toughness, etc, etc.

Then again, I suppose he started low, with common folk, then worked his way up the ladder.

Yeah kill a badger, or steal some armor and work up from there.
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Postby Libra » Mon Aug 11, 2008 6:04 am

:|

Now what did that poor badger ever do to you?

( :wink: )
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Postby MDSnowman » Mon Aug 11, 2008 8:20 am

Libra wrote::|

Now what did that poor badger ever do to you?

( :wink: )

He took my mushrooms...
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