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QUICK
Concept Duplicating Speedster
Real Name John Chambers
Identity Secret ID
Hero/Villain Hero
Origin Metahuman
Allegiance MJ 23 Stormwatch, Belief System
Motivation Responsibility
Gender Male
Age 87
Hair Blonde
Eyes Blue
Size Medium
Quote 3X2(9YZ)4A !
PL: 10 (165 pp)
ABILITIES:
STR: 14 (+2)
DEX: 16 (+3)
CON: 14 (+2)
INT: 10 (0)
WIS: 12 (+1)
CHA: 12 (+1)
SKILLS:
Bluff (+ 1),
Climb (+ 2),
Concentration (+ 1),
Diplomacy 2 (+ 3),
Disguise (+ 1),
Escape Artist (+ 3),
Gather Info 4 (+ 5),
Handle Animal (+ 1),
Intimidate 4 (+ 5),
Investigate 4 (+ 4),
Behavioral Sciences 1 (+ 1),
Civics 1 (+ 1),
Tactics 4 (+ 4),
Notice 4 (+ 5),
Profession - Agent 3 (+ 4),
Search 5 (+ 5),
Sense Motive (+ 1),
Stealth (+ 3),
Survival (+ 1),
Swim (+ 2)
FEATS:
Attack Focus (Melee) (+4) +4 bonus to melee attack rolls
Benefit (+2) Diplomatic Immunity, Security Clearance
Benefit (+1) Traceless (No Fingerprints)
Defensive Attack Reduce attack bonus to increase defense bonus
Dodge Focus (+8) +8 dodge bonus
Elusive Target Double penalties for ranged attacks against you in melee
Equipment (+5) 5 points worth of equipment
Evasion (+2) Suffer no damage from attacks allowing a Reflex save
Grappling Finesse Grapple checks use Dex & retain dodge bonus
Improved Block (+1) +2 bonus on attack rolls to block
Improved Grapple Make grapple checks with only one hand
Improved Initiative (+7) +28 bonus on initiative checks
Improved Pin -4 penalty on grappling checks against you
Improved Throw Opponent uses lesser of Str or Dex against trip attacks
Improved Trip +4 bonus on trip checks, opponent can't trip you
Uncanny Dodge Retain your dodge bonus while flat-footed
POWERS:
*The Suit (Hard to Lose Device) [1],
Power Feat - Subtle
- *Protection [4],
- Power/ Enhanced Feat - Quick Change [1],
*Identi-Card (Easy to Lose Device) [1],
- *Machine Control [1],
- Extra - No Save
- Flaw - Limited (Requires Card Interface)
- *Morph - Any Debit/ Credit or Identity Card [1], *
Speed [8],
Power Feat - Dynamic
Dynamic Alt Power - Quickness
*Speed Array (Deflect - Slow/ Fast Projectiles) [10],
Power Feat - Dynamic
Alt Power - Insubstantial
Dynamic Alt Power - Bullet
Dynamic Alt Power - Duplication
Dynamic Alt Power - Rapid Attack
Dynamic Alt Power - Rapid Fire
Dynamic Alt Power - Share Speed
Dynamic Alt Power - Spin Attack
Dynamic Alt Power - Takeaway
Dynamic Alt Power
- Super Movement- Air Walking, Slow Fall, Sure Footed,
- Wall Crawling- Water Walking - Only when moving
*Immunities [9], - Aging, Cold, Heat, Inertia, Fatigue Effects*Duplication [10], Extra - SurvivalFlaw - FeedbackFeats - Progression 3Feats - Mental LinkDevice & Duplication Cost Offset [24]
COMBAT:
Attack 6 [Unarmed +2 (Bruise)]
[Ranged +10 (bullet)]
[Ranged +6 (autofire bullet)]
- Melee +10
Defense 20 (11 flat-footed)
Init 31
SAVES:
Toughness 6 (6 flat-footed)
Fortitude 7
Reflex 15
Will 7
DRAWBACKS:
Abilities 18 +
Skills 8 (32 ranks) +
Feats 34 +
Powers 66 +
Combat 16 +
Saves 23 –
Drawbacks 0 = 165 / 165

The Bladeverse Stormwatch gets another member, the first male that I’ve posted, and quite possibly the most powerful of the group.

Like other posters, I took apart the Super-Speed power. I Alt Power Quickness off of Speed and still built an Array structure, using Deflect at the base power.

For the Share Speed power in the Array, I view as follows. First, in 1st Edition, this option existed as an extra. Using it allowed the character to grant others their speed power at a cost of reducing the overall rank of all characters using the power by one rank. So sharing it with one other reduced the power’s rank for both runners by 1. In this variant, the character is actually using a low rank variation of Empowerment. (Empower: Limited to Speed. 2 ranks.) Affect Others takes less space on the character sheet.

The idea behind Duplication as part of the Speed Array is that by constantly moving, the character can be in multiple places at once. The flaw, only when moving, could be applied. However, the points really aren’t needed elsewhere and it works as flavour text. As a result, even if ‘standing still’ when duplicates are active, the character will be moving – vibrating in place or somesuch.

Duplication functions with a cost of 14 power points. That leaves 6 points available for use for other powers in the Speed Array. Sacrificing quantity (i.e. dropping the Progression Feat) can give additional points to the array. It could be increased to the full 20 points that are available, making the available duplicates number 1000 – but that’s overkill. A duplicated character actually has only two power points that they need to remove from the build as it’s a dynamic power. However, due to calculations, the Duplicates will actually only have 148 power points. Any restructuring of points cab be attributed to the duplicates needing to do a specific task.

His martial art, which as noted elsewhere, all MJ23 members possess at least one, is Aikido. The idea of a soft martial art, as described in the Mastermind’s Manual, fits well with a speedster in my eyes.

In the Bladeverse, Quick is my variation on Johnny Quick. He is around from World War II, his immunity to aging allowing for an extended career… He projects the persona of Johnny Quick from the comics as a front to cover his ties to Stormwatch. The Quickchange feat on his Suit is a low-level Morph effect, changing the Suit into a more “Super-heroic” costume. He uses the so-called Dark-Flash’s costume. This is meant for misdirection purposes for the general public as they confuse him with the Flash…