Thor, Intermediate God of Thunder and War (PL 14/281pp)Aliases: Donnar,
Race: Aesir,
Occupation: God of War and Thunder,
Citizenship: Asgardian,
Place of Birth: Asgard,
Known Residence: Bilskirnir,
Known Relatives: Odin (father), Jord (mother), Sif (Wife), Jarnsaxa (Mistress), Magni (Son), Thrud (Daughter),
Height: 6'6",
Weight: 240 lbs,
Eyes: Blue,
Hair: Red;
STR: +6 (23),
DEX: +2 (14),
CON: +6 (22),
INT: +1 (13),
WIS: +2 (15),
CHA: +3 (17)
Tough: +6/+14, Fort: +12, Ref: +5, Will: +10Skills: Bluff 4 (
+7), Climb 5 (
+11), Concentration 10 (
+12), Diplomacy 4 (
+7), Drive 6 (
+8), Handle Animal 4 (
+7), Intimidate 12 (
+15), Ride 3 (
+5), Search 5 (
+6), Survival 4 (
+6), Knowledge (history) 5 (
+6), Knowledge (arcane Lore) 2 (
+3)
Feats: Adoration 3, Benefit: Stature 3, All-Out Attack, Assessment, Attack Focus (Melee), Attractive, Blind-Fight, Chokehold, Defensive Roll 3, Dodge Focus 4, Fearless, Improved Grab, Improved Sunder, Leadership, Luck, Power Attack, Startle, Weapon Break, Attack Specialization (Mjolnir "Hammer" (Device 4)), Favored Opponent (Giants), Critical Strike, Improved Critical (Mjolnir "Hammer" (Device 4)), Favored Opponent (Giant), Minions 4 (+1 Extra Minions), Improved Initiative, Takedown Attack
Powers:Divine Grace (Linked) - (Saving Throw) Protection 5 (Linked; saving throw: toughness)
- Mind Shield 5 (Linked; Impervious +5 to Will saves vs. Mental effects)
Divine Presence 6 Immortality (Fast Resurrection (1 day); Power Loss (must eat of Idunn's Gold Apples))
Super-Senses 3 (awareness: Cosmic, radius: Cosmic Awareness, extended: Cosmic Awareness 1 (x10))
Super-Strength 3 (+15 STR carry capacity, heavy load: 19.2 tons; +3 STR to some checks; Thunderclap (Area: 30 ft., DC 16))
Megingjord "Belt of Strength" (Device 1) (hard to lose)
- Super-Strength 2 (+10 STR carry capacity, heavy load: 19.2 tons; +2 STR to some checks)
Jarn Griepr "Iron gauntlets" (Device 1) (hard to lose)
- Super-Strength 1 (+5 STR carry capacity, heavy load: 19.2 tons; +1 STR to some checks)
- Enhanced Trait 3 (Feats: Attack Specialization (Mjolnir "Hammer" (Device 4)), Favored Opponent (Giants), Critical Strike)
Mjolnir "Hammer" (Device 4) (hard to lose, restricted use (Requires Megingjord and Jarn Griepr to wield, or an Effective Strength of 36)); Indestructible, Custom (God Weapon))
- Hammer Throw (Blast 9) (DC 24)
--- Damage 8 (Alternate; DC 29, Feats: Improved Critical (Mjolnir "Hammer" (Device 4)); Penetrating; Mighty (+6 to hit))
Aesir Armor (Device 2) (hard to lose)
- Protection 5 (+5 Toughness; Impervious)
Goat drawn Chariot (Device 4) (hard to lose)
- Enhanced Trait 5 (Feats: Minions 4 (+1 Extra Minions))
- Regeneration 9 (resurrection 9 (3 seconds), DC 19; True Resurrection, Affects Others (Only); Limited (The goats which pull the chariot "Tanngrisnir and Tanngnjostr))
- Speed 2 (Speed: 25 mph, 220 ft./rnd)
- Thundering Passage (Environmental Control 1) (distraction (dc15), Radius: 5 ft.)
God Spheres (Variable 8) (acquire: all of type, limited to: war and weather)
-- Typical Power Sets:
Blast (Lightning; Indirect 3), Dazzle ("Thunder and Lightning" area burst; visual and hearing),
Attack Bonus: +11 (Ranged: +11, Melee: +12, Grapple: +18/+24)
Attacks: Unarmed Attack, +12 (DC 21), Divine Presence (Emotion Control 6), +11 (DC Staged/Will 16), Hammer Throw (Blast 9), +13 (DC 24), Damage 8, +14 (DC Staged/Tou {ref multisave}{macro star}{ref})
Defense: +14 (Flat-footed: +5), Knockback: -9
Initiative: +6Languages: Norse
Totals: Abilities 44 + Skills 16 (64 ranks) + Feats 30 + Powers 131 + Combat 42 + Saves 17 + Drawbacks 0 = 280
I'm still wondering if i should just drop the chariot.