Moderators: The Mod Squad, The Justice League, M&M Line Developer

MorningKnight wrote:...
The Justice League of America as non-powered adventurers.
(I did that for some books I wrote, but they were a nihilistic guild out to end governments.)


Dark Child Modifiers
Dark Child is considered Power Level 9, and has those 15 points spent on.
1 rank of impervious toughness (1pp)
1 ranks of Protection [Impervious] (2pp)
1 rank of super strength (2pp)
Magical Flaw Payed off (3pp)
+1 rank to Magic (2pp)
+1 rank to Soul Sword (3pp)
+2 Strength (2pp)

Sigh... I'm probably gonna sound like a broken record (I've already asked Taliesin) but some characters from the movie Tombstone would be awesomeJoshuaDunlow wrote:What should i do next![]()



New Feat:
Horse Back Fighting [+2 to ride and concentration checks, while fighting on horse back]

JoshuaDunlow wrote:John Henry “Doc” Holliday (PL 3/45pp)
Trade Off: - 1 Damage, +1 Attack
Abilities [16pp]: Strength 10 (+0), Dexterity 13 (+1), Constitution 10 (+0), Intelligence 16 (+3), Wisdom 12 (+1), Charisma 15 (+2)
Saves [6pp]: Toughness +1/+0 flat, Fortitude 1 (+1), Reflexes 2 (+3), Willpower 3 (+4)
Combat [10pp]: Base Attack +2 (+4 Ranged), Base Defense 3 (+1 flat), Initiative +5, Grapple +2, Knock Back 0, Hero Points 2
Attack (dc): Unarmed +0, Revolver +3
Skills [5pp]: Bluff 4 (+6), Gambling 4 (+6), Diplomacy 3 (+5), Knowledge: Life Sciences 2 (+5), Medicine 3 (+4), Ride 2 (+3), Sense Motive 2 (+3)
Feats [7pp]: Attack Focus (Ranged) 2, Attractive 1, Defensive Roll, Equipment 2, Improved Initiative, Luck, Quick Shot,
Equipment [7ep]: Hold out Pistol (+3 damage), Doctors Bag


Godfallen wrote:JoshuaDunlow wrote:John Henry “Doc” Holliday (PL 3/45pp)
Trade Off: - 1 Damage, +1 Attack
Abilities [16pp]: Strength 10 (+0), Dexterity 13 (+1), Constitution 10 (+0), Intelligence 16 (+3), Wisdom 12 (+1), Charisma 15 (+2)
Saves [6pp]: Toughness +1/+0 flat, Fortitude 1 (+1), Reflexes 2 (+3), Willpower 3 (+4)
Combat [10pp]: Base Attack +2 (+4 Ranged), Base Defense 3 (+1 flat), Initiative +5, Grapple +2, Knock Back 0, Hero Points 2
Attack (dc): Unarmed +0, Revolver +3
Skills [5pp]: Bluff 4 (+6), Gambling 4 (+6), Diplomacy 3 (+5), Knowledge: Life Sciences 2 (+5), Medicine 3 (+4), Ride 2 (+3), Sense Motive 2 (+3)
Feats [7pp]: Attack Focus (Ranged) 2, Attractive 1, Defensive Roll, Equipment 2, Improved Initiative, Luck, Quick Shot,
Equipment [7ep]: Hold out Pistol (+3 damage), Doctors Bag
Umm...Josh...Doc had severe Turberculosis..his con would be less then 10...and he wasn't really a doctor...that bag was for HIM...to treat his TB....


Tusitala wrote:He was a dentist, I thought...

Starman IX wrote:Watch it


Jabroniville wrote:Nice Magik, there! She's one of the biggest pain in the asses to stat in all mainstream comics ('Oh hey! I have Magic, but mostly only in Limbo, unless I'm turning into Darkchilde, or wearing my armour! Oh, and my sword only affects magical beings! And I can teleport everywhere, but only kinda!'). Any plans for the rest of the New Mutants?


Users browsing this forum: No registered users and 5 guests